SlideShare una empresa de Scribd logo
1 de 2
What is the problem for which this
          technology provides the solution?
In response to the core question in this title, I thought I would do a contrastive analysis between the
LMS, the VLE, the PLE and the SLE. This is a personal slant / interpretation only and I would
welcome critical feedback.

LMS = Learning Management System

http://moodle.org provides this facility via local activities (eg Lesson, Quiz) and importable
activities (eg SCORM) which interface with its gradebook and via the record keeping moodle
allows by means of its learner activity reporting functionalities). I see Moodle as being a VLE with
some LMS features. A better Open Source LMS (with some VLE features) is probably:
http://www.dokeos.com/ )

VLE = Virtual Learning Environment

http://moodle.org combines its LMS functionalities with socially interactive activities (ie Wikis,
Forums, Chatrooms, Social Glossaries and Databases, etc.) to offer “Online Classrooms”. Expert
developed and sanctioned knowledge, delivered by a knowledge transmission process.

PLE = Personalised Learning Environment

http://mahara.org is based on the Project-Based principle that a learner:
     − should set their own goals
     − should manage their own learning (eg Language) content themes / texts
     − should have a facility for feedback on their own needs (eg responsive focus on language
         errors) by communicating with associated others during the process of learning
     − and that those others (either tutors or peers) should be associated with a monitoring
         institution
...ie the PLE approach represents a move towards collaborative forms of knowledge construction
within a frameworked, monitored and supervised context.

SLE = Social Learning Environment

Small pieces, loosely joined. The concept that a learner creates their own institutionally
independent digital identity by their use of Cloud Software as a Service (Web2.0) Platforms such as
Second Life, Facebook, Twitter, etc.


Derrin Kent
www.tdm.info
derrin@tdm.info
Tel: 01299 405719
Mob: 07792 569415
LMS VLE     PLE SLE
The institution needs....
...to keep score of learners' work / progress in a single place        ++     +      +     XX
...to avoid the hard grind of marking tests.                           ++     +      +      +
...to provide a distance learning “classroom”                           +    +++    ++      +
…institutional branding                                                ++     ++    ++     X
...a Virtual Classroom Assistant                                       ++     +      +     X
…to capture their teachers' knowledge and expertise for posterity       +    ++(+) ++(+)   X
...to establish a quality-controlled curriculum ( “currere” +          +++    ++     +     X
“industrial model” for schooling – see Graham Attwell on this topic
here.)
…to protect the e-Safety of their learners for legal reasons           ++     ++    ++     XX
...low infrastructure costs                                            ++     ++    ++     +++
...low training costs                                                   +     +     ++     XX



                                                                       LMS VLE     PLE SLE
The teacher / trainer needs....
...to deliver learning at a distance                                   ++    +++    ++     ++
...an effective vehicle for social construct / mediation               XX    ++(+) +++     ++
...to be able to easily convey and check understanding of a sequence   ++    +++ ++(+)      +
of concrete learning objectives
...to make content available to those who missed a class               +++    ++    ++      +
…to be able to produce portable digital content which they              +     ++   +++      +
themselves can move between institutions
...to be associated with the material they create                      XX     X    +++     ++
...an easy way to create their content                                 X      X     ++      +



                                                                       LMS VLE     PLE SLE
The learner needs....
...an easy way to create their content                                 XX     X    +++     +++
...portability of their own content                                    XX     X    +++      +
...the right to control who gets to see what, when                     XX    XX    +++     X
...a distinction between platform purpose (Facebook & Second Life      +++   +++   +++     XX
are for socialising with friends – XX Creepy Treehouse XX).

Más contenido relacionado

Similar a What Is The Problem For Which

Computers in Education - Session 1
Computers in Education - Session 1Computers in Education - Session 1
Computers in Education - Session 1
Arunangsu Chatterjee
 
E-learning 2.0: you are We-LCoME
E-learning 2.0: you are We-LCoMEE-learning 2.0: you are We-LCoME
E-learning 2.0: you are We-LCoME
guest6e06fc
 
The furure of ple
The furure of pleThe furure of ple
The furure of ple
ayanda
 
E learning fitness methodologies & technologies uniroma1 marco temperini
E learning fitness methodologies & technologies uniroma1 marco temperiniE learning fitness methodologies & technologies uniroma1 marco temperini
E learning fitness methodologies & technologies uniroma1 marco temperini
eLearningFitness
 
Infomation literacy history, criticism and technology
Infomation literacy   history, criticism and technologyInfomation literacy   history, criticism and technology
Infomation literacy history, criticism and technology
Stefano Lariccia
 

Similar a What Is The Problem For Which (20)

What Is The Problem For Which
What Is The Problem For WhichWhat Is The Problem For Which
What Is The Problem For Which
 
What Is The Problem For Which
What Is The Problem For WhichWhat Is The Problem For Which
What Is The Problem For Which
 
RecursosEducativos
RecursosEducativosRecursosEducativos
RecursosEducativos
 
Osepa workshop presentation
Osepa workshop presentationOsepa workshop presentation
Osepa workshop presentation
 
Osepa workshop presentation
Osepa workshop presentationOsepa workshop presentation
Osepa workshop presentation
 
Computers in Education - Session 1
Computers in Education - Session 1Computers in Education - Session 1
Computers in Education - Session 1
 
E-learning 2.0: you are We-LCoME
E-learning 2.0: you are We-LCoMEE-learning 2.0: you are We-LCoME
E-learning 2.0: you are We-LCoME
 
eLearning - The BIG Picture
eLearning - The BIG PictureeLearning - The BIG Picture
eLearning - The BIG Picture
 
STLHE 2015 - From Mobile Access to Multi-device Learning Ecologies: A Case Study
STLHE 2015 - From Mobile Access to Multi-device Learning Ecologies: A Case StudySTLHE 2015 - From Mobile Access to Multi-device Learning Ecologies: A Case Study
STLHE 2015 - From Mobile Access to Multi-device Learning Ecologies: A Case Study
 
Understanding Learning Networks
Understanding Learning NetworksUnderstanding Learning Networks
Understanding Learning Networks
 
Pedagogical theory for e-Learning Design: From ideals to reality?
Pedagogical theory for e-Learning Design: From ideals to reality?Pedagogical theory for e-Learning Design: From ideals to reality?
Pedagogical theory for e-Learning Design: From ideals to reality?
 
MOOC - Une façon ouverte d'apprendre librement ?
MOOC - Une façon ouverte d'apprendre librement ?MOOC - Une façon ouverte d'apprendre librement ?
MOOC - Une façon ouverte d'apprendre librement ?
 
The furure of ple
The furure of pleThe furure of ple
The furure of ple
 
Ambientes Virtuais De Aprendizagem001
Ambientes Virtuais De Aprendizagem001Ambientes Virtuais De Aprendizagem001
Ambientes Virtuais De Aprendizagem001
 
Participatory Media Literacy Diverse2008
Participatory Media Literacy Diverse2008Participatory Media Literacy Diverse2008
Participatory Media Literacy Diverse2008
 
Personal Learing Environments For Lifelong Learning
Personal Learing Environments For Lifelong LearningPersonal Learing Environments For Lifelong Learning
Personal Learing Environments For Lifelong Learning
 
E learning fitness methodologies & technologies uniroma1 marco temperini
E learning fitness methodologies & technologies uniroma1 marco temperiniE learning fitness methodologies & technologies uniroma1 marco temperini
E learning fitness methodologies & technologies uniroma1 marco temperini
 
Jisc RSC Eastern 'E-Guides continued'
Jisc RSC Eastern 'E-Guides continued'Jisc RSC Eastern 'E-Guides continued'
Jisc RSC Eastern 'E-Guides continued'
 
Infomation literacy history, criticism and technology
Infomation literacy   history, criticism and technologyInfomation literacy   history, criticism and technology
Infomation literacy history, criticism and technology
 
Eurodidaweb2014 03-17 21 day 1-2
Eurodidaweb2014 03-17 21 day 1-2Eurodidaweb2014 03-17 21 day 1-2
Eurodidaweb2014 03-17 21 day 1-2
 

Más de TDM

Más de TDM (7)

Derrin Kent & Thomas W Bell - What's involved with a Mahara implementation
Derrin Kent & Thomas W Bell - What's involved with a Mahara implementationDerrin Kent & Thomas W Bell - What's involved with a Mahara implementation
Derrin Kent & Thomas W Bell - What's involved with a Mahara implementation
 
Totara LMS integration with Mahara - TDM Wyre Academy Presentation at MaharaUK11
Totara LMS integration with Mahara - TDM Wyre Academy Presentation at MaharaUK11Totara LMS integration with Mahara - TDM Wyre Academy Presentation at MaharaUK11
Totara LMS integration with Mahara - TDM Wyre Academy Presentation at MaharaUK11
 
Moodlemoot UK 2010 Presentation
Moodlemoot UK 2010 PresentationMoodlemoot UK 2010 Presentation
Moodlemoot UK 2010 Presentation
 
Iatefl 2010 Presentation
Iatefl 2010 PresentationIatefl 2010 Presentation
Iatefl 2010 Presentation
 
TDM IAG / Nuffield Presentation
TDM IAG / Nuffield PresentationTDM IAG / Nuffield Presentation
TDM IAG / Nuffield Presentation
 
Harnessing The Cloud
Harnessing The CloudHarnessing The Cloud
Harnessing The Cloud
 
WBL 2.0 - Engaging Employers
WBL 2.0 - Engaging EmployersWBL 2.0 - Engaging Employers
WBL 2.0 - Engaging Employers
 

Último

Último (20)

Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 

What Is The Problem For Which

  • 1. What is the problem for which this technology provides the solution? In response to the core question in this title, I thought I would do a contrastive analysis between the LMS, the VLE, the PLE and the SLE. This is a personal slant / interpretation only and I would welcome critical feedback. LMS = Learning Management System http://moodle.org provides this facility via local activities (eg Lesson, Quiz) and importable activities (eg SCORM) which interface with its gradebook and via the record keeping moodle allows by means of its learner activity reporting functionalities). I see Moodle as being a VLE with some LMS features. A better Open Source LMS (with some VLE features) is probably: http://www.dokeos.com/ ) VLE = Virtual Learning Environment http://moodle.org combines its LMS functionalities with socially interactive activities (ie Wikis, Forums, Chatrooms, Social Glossaries and Databases, etc.) to offer “Online Classrooms”. Expert developed and sanctioned knowledge, delivered by a knowledge transmission process. PLE = Personalised Learning Environment http://mahara.org is based on the Project-Based principle that a learner: − should set their own goals − should manage their own learning (eg Language) content themes / texts − should have a facility for feedback on their own needs (eg responsive focus on language errors) by communicating with associated others during the process of learning − and that those others (either tutors or peers) should be associated with a monitoring institution ...ie the PLE approach represents a move towards collaborative forms of knowledge construction within a frameworked, monitored and supervised context. SLE = Social Learning Environment Small pieces, loosely joined. The concept that a learner creates their own institutionally independent digital identity by their use of Cloud Software as a Service (Web2.0) Platforms such as Second Life, Facebook, Twitter, etc. Derrin Kent www.tdm.info derrin@tdm.info Tel: 01299 405719 Mob: 07792 569415
  • 2. LMS VLE PLE SLE The institution needs.... ...to keep score of learners' work / progress in a single place ++ + + XX ...to avoid the hard grind of marking tests. ++ + + + ...to provide a distance learning “classroom” + +++ ++ + …institutional branding ++ ++ ++ X ...a Virtual Classroom Assistant ++ + + X …to capture their teachers' knowledge and expertise for posterity + ++(+) ++(+) X ...to establish a quality-controlled curriculum ( “currere” + +++ ++ + X “industrial model” for schooling – see Graham Attwell on this topic here.) …to protect the e-Safety of their learners for legal reasons ++ ++ ++ XX ...low infrastructure costs ++ ++ ++ +++ ...low training costs + + ++ XX LMS VLE PLE SLE The teacher / trainer needs.... ...to deliver learning at a distance ++ +++ ++ ++ ...an effective vehicle for social construct / mediation XX ++(+) +++ ++ ...to be able to easily convey and check understanding of a sequence ++ +++ ++(+) + of concrete learning objectives ...to make content available to those who missed a class +++ ++ ++ + …to be able to produce portable digital content which they + ++ +++ + themselves can move between institutions ...to be associated with the material they create XX X +++ ++ ...an easy way to create their content X X ++ + LMS VLE PLE SLE The learner needs.... ...an easy way to create their content XX X +++ +++ ...portability of their own content XX X +++ + ...the right to control who gets to see what, when XX XX +++ X ...a distinction between platform purpose (Facebook & Second Life +++ +++ +++ XX are for socialising with friends – XX Creepy Treehouse XX).