This document discusses the future of serious games and the keys to making games fun and engaging. It introduces the 4 Keys to Fun framework: easy fun, hard fun, people fun, and serious fun. Examples are provided of games that illustrate each key. The document envisions a future in 2020 where games are used more widely to inspire change, foster discovery, and build empathy through play. Contact information and links are provided to learn more about the 4 Keys to Fun and related work.
This PowerPoint helps students to consider the concept of infinity.
Nicole Lazzaro,Tech@State future of games
1. ® ™ The Future of Serious Games The 4 Keys to Fun Nicole Lazzaro XEODesign, Inc. Tech@State May 27, 2011
2. 1 XEODesign and XEOPlay XEODesign Tilt the first iPhone accelerometer game 250,000 visits
3. 2 Emotion Drives Viral Tilt the first iPhone accelerometer game Tilt HD: Flip’s Adventure in 1.5 Dimensions 250,000 visits #1 Top Free iPad Download Winner Best Game 2007
To give you a glimpse of the future of games and why we play them let me summarize the past 20 years of research in 5 minutes.Called the Four Keys to Fun it has inspired 100’s of thousands of developers including Will Wright, RaphKoster, Jessie Schell, and Jane McGonigalPeople play games for 4 reasonsNovelty simply fun to explore EF Sims in the swimming pool – bubble wrap of game designChallenge feel sense of accomplishment HF Basket ballFriendship closer to friends PF TennisMeaning in an every more complex world SF DDR