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1.
2. Introduction
A catapult is a device used to throw or hurl a projectile a great
distance without the aid of explosive devices—particularly
various types of ancient and medieval siege engines. Although
the catapult has been used since ancient times, it has proven to
be one of the most effective mechanisms during warfare.
The catapult answered humanity's need to propel a missile
effectively over a great distance with some "mechanical"
assistance. Since ancient times, the style and size of this device
has varied. But the main usage has always been some form of
attack on a target, mostly in times of warfare.
3. Problem Statement
Design a catapult which should be able to throw objects and must
satisfy the given specifications.
SPECIFICATIONS
Catapult Specifications :
The maximum dimensions of the Catapult must not exceed 60cm
x 60cm x 80cm(length x breadth x height) excluding the thread
anytime during the event.
If you are using the counterweight mechanism, then the weight
of the counterweight must not exceed 5 kg.
The Total Weight of the Catapult must not exceed 15 kg.
Arena Specifications :
The event will take place in an open air arena around 50m long &
50m wide.
4. Game Play
ROUND 1 :
• Your catapult should throw the given object to maximum possible
distance.
•Points will be given by the maximum distance it throws a Tennis Ball
and the points will be given relative to the other participants.
•The participants will be given 3 chances to throw the object and the
best of the 3 will be considered.
ROUND 2 :
•The "TARGET" Round
• Target point will be marked on the. arena, and your catapult should
throw the object in the target region.
•Your catapult should be adjustable enough to throw the object
according to the target point.
•The target point can be in the range of 1 metre to 10 metre from the
launch pad
•Points will be given according to the radial distance covered from the
target point.
5. Rules
•Initially arena will be having a launch pad and you have to place your
catapult on it.
•Team size: A maximum of 4 members may form a team.
•During a run, we will provide each team with the object that is to be
projected.
•The object for projection will be Tennis Ball.
•Any team exceeding the specified dimensions of the catapult will be
immediately disqualified.
•Your catapult must throw a minimum distance of 1 metre.
•The Catapult may be manually triggered or wireless triggered.
•The displacement of the projectile will be measured from the
launching pad to the point where the ball strikes for the first time.