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Video Games
& Mobile Apps
for Health and
Healthcare
Aaron Gray, M.D.
Depts of Family Medicine &
Orthopaedics
University of Missouri
Overview
 Why Games for Health?
 Benefits of Video Games
 Gamification
 Mobile Apps/Games
 Microsoft Kinect
Yearly conference that brings together those in video
game industry with those in medicine and academics
RWJF Support
 Robert
       Wood Johnson Foundation’s
 Pioneer portfolio has given $9 million for
 Games for Health exploration

 “Pioneersaw games as a promising but
 unconventional area for exploration, with
 the potential to lower costs of patient
 care and drive significant improvements
 in people’s health and health care.”
 Excellent database that looks at effectiveness of
  interactive games for health
 Also provides grant funding for projects
How Games can be used for
Health (from Archimage.com)
   Change player’s health behavior
       Getting a child to eat more fruits and
        vegetables
   Change player’s health attitude about a
    health topic
       Being physically activity isn’t as hard as it seems
   Increase player’s knowledge about a health
    topic
       Nutrition
How Games can be used for
Health (from Archimage.com)
 Helpplayer make a difficult health
 decision
    Choosing a cancer treatment option
 Engage  player to make an otherwise
 boring topic fun
Wait, I thought video games
only made kids fat?
Benefits of Video Games
 Increasedcreativity in kids with regards to
 drawing pictures and writing stories than
 those who didn’t play video games.
          Jackson et al. Computers in Human Behavior, 2011.

 Improved  treatment adherence and
 indicators of self-efficacy in adolescents
 undergoing cancer therapy using a video
 game intervention
                               Kato, et al. Pediatrics, 2008.
Parents should play too!
                 Girls who played
                 video games with
                 their parents had
                 decreased levels of
                 internalizing and
                 aggressive behaviors
                 and heightened
                 prosocial behavior
Video Games for Health
 Many  different types of games for many
 different populations
“It made it a lot more fun,” said Gladys
Moore, 89, while cyber-racing through
the streets of “Palm Beach”
Re-Mission (by HopeLab)
Re-Mission (by HopeLab)
Gamification
 “is
    the integration of game mechanics or
  game dynamics in order to drive
  participation and engagement”

 Examples?
Games that aren’t games
Zamzee – What is it?
A digital accelerometer
connected to a website
with virtual awards,
badges, and real rewards.

Measures and
encourages physical
activity in children
Zamzee – Does it work?
 448 middle school kids from across the
  country in study with half using Zamzee
 Intervention group - 59% increase (45 min.
  per week) in moderate to vigorous
  activity (MVPA)
 102% increase in MVPA in girls
Rewards and Levels on
Zamzee
Mobile Apps for Health
Smartphones are everywhere!
 February 2012 only 12% of Americans
  reported have no cell phone
 62% of 25-34 year olds own smartphones
 Half of mobile phones in the US are
  smartphones
 Around 100 million people have
  smartphones in United States
Smartphones = Multiple
sensors disguised as a phone
 GPS
 Accelerometer
 Compass
 Gyroscope
Combined Mobile Apps &
Websites
 Many  successful health and fitness
  products combine mobile apps and more
  detailed websites
 Social networking and support groups
  can provide great help for patients trying
  to reach goals

 Let’s   look at some apps…
Want to eat healthy and stay
active?
 There   are MANY, MANY apps for that!
Let’s try to make running a
little more fun!
Zombies can get anyone to run
Zombies not your thing…




      Picasso in France in 1971. Photograph: Ralph Gatti
 YOU   are the Pencil
Superbetter
 Web  and mobile based “game” to
  empower users to battle anxiety,
  depression, insomnia, overeating, lack of
  exercising, etc.
 Developed by Jane McGonigal
The Origins of Superbetter
Microsoft Kinect -
You are the controller
Microsoft Kinect Motion Sensor Device
Nike+ Kinect
Kinect Skeletal Tracking Demo
Possibilities of Kinect
 Home    physical therapy
 Balance testing and training
 Injury prevention


 Endless   …
Microsoft Application
Development Lab at RJI
Partnership with Microsoft and Univ. of
Missouri to promote app development

Full time lead developer and lab manager

Great location for partnerships of different
schools/departments on campus to
develop innovative solutions
@MizzouSportsDoc

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Video games and mobile apps for health and

  • 1. Video Games & Mobile Apps for Health and Healthcare Aaron Gray, M.D. Depts of Family Medicine & Orthopaedics University of Missouri
  • 2. Overview  Why Games for Health?  Benefits of Video Games  Gamification  Mobile Apps/Games  Microsoft Kinect
  • 3. Yearly conference that brings together those in video game industry with those in medicine and academics
  • 4. RWJF Support  Robert Wood Johnson Foundation’s Pioneer portfolio has given $9 million for Games for Health exploration  “Pioneersaw games as a promising but unconventional area for exploration, with the potential to lower costs of patient care and drive significant improvements in people’s health and health care.”
  • 5.  Excellent database that looks at effectiveness of interactive games for health  Also provides grant funding for projects
  • 6. How Games can be used for Health (from Archimage.com)  Change player’s health behavior  Getting a child to eat more fruits and vegetables  Change player’s health attitude about a health topic  Being physically activity isn’t as hard as it seems  Increase player’s knowledge about a health topic  Nutrition
  • 7. How Games can be used for Health (from Archimage.com)  Helpplayer make a difficult health decision  Choosing a cancer treatment option  Engage player to make an otherwise boring topic fun
  • 8. Wait, I thought video games only made kids fat?
  • 9. Benefits of Video Games  Increasedcreativity in kids with regards to drawing pictures and writing stories than those who didn’t play video games. Jackson et al. Computers in Human Behavior, 2011.  Improved treatment adherence and indicators of self-efficacy in adolescents undergoing cancer therapy using a video game intervention Kato, et al. Pediatrics, 2008.
  • 10. Parents should play too! Girls who played video games with their parents had decreased levels of internalizing and aggressive behaviors and heightened prosocial behavior
  • 11. Video Games for Health  Many different types of games for many different populations
  • 12.
  • 13. “It made it a lot more fun,” said Gladys Moore, 89, while cyber-racing through the streets of “Palm Beach”
  • 16. Gamification  “is the integration of game mechanics or game dynamics in order to drive participation and engagement”  Examples?
  • 18. Zamzee – What is it? A digital accelerometer connected to a website with virtual awards, badges, and real rewards. Measures and encourages physical activity in children
  • 19. Zamzee – Does it work?  448 middle school kids from across the country in study with half using Zamzee  Intervention group - 59% increase (45 min. per week) in moderate to vigorous activity (MVPA)  102% increase in MVPA in girls
  • 20. Rewards and Levels on Zamzee
  • 21. Mobile Apps for Health
  • 22. Smartphones are everywhere!  February 2012 only 12% of Americans reported have no cell phone  62% of 25-34 year olds own smartphones  Half of mobile phones in the US are smartphones  Around 100 million people have smartphones in United States
  • 23. Smartphones = Multiple sensors disguised as a phone  GPS  Accelerometer  Compass  Gyroscope
  • 24. Combined Mobile Apps & Websites  Many successful health and fitness products combine mobile apps and more detailed websites  Social networking and support groups can provide great help for patients trying to reach goals  Let’s look at some apps…
  • 25. Want to eat healthy and stay active?  There are MANY, MANY apps for that!
  • 26.
  • 27.
  • 28.
  • 29. Let’s try to make running a little more fun!
  • 30. Zombies can get anyone to run
  • 31.
  • 32. Zombies not your thing… Picasso in France in 1971. Photograph: Ralph Gatti
  • 33.
  • 34.  YOU are the Pencil
  • 35. Superbetter  Web and mobile based “game” to empower users to battle anxiety, depression, insomnia, overeating, lack of exercising, etc.  Developed by Jane McGonigal
  • 36. The Origins of Superbetter
  • 37. Microsoft Kinect - You are the controller
  • 38. Microsoft Kinect Motion Sensor Device
  • 39.
  • 42. Possibilities of Kinect  Home physical therapy  Balance testing and training  Injury prevention  Endless …
  • 43.
  • 44. Microsoft Application Development Lab at RJI Partnership with Microsoft and Univ. of Missouri to promote app development Full time lead developer and lab manager Great location for partnerships of different schools/departments on campus to develop innovative solutions