47. You need to find articles and background information in order to make a presentation. Which resources are best to use? a. Web sites you find using Google b. Books and encyclopedias c. A combination of library resources including journal and newspaper articles and books Answer: c. A combination of library resources including journal and newspaper articles and books Your instructor placed some articles on reserve for your class to read. You can: a. Access them online b. Go to the Circulation Desk to check them out c. Either A or B Answer: c. Either A or B Arizona State University, West Campus http://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt
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64. “ So the suggestion I leave you with is not ‘use games in school’—though that’s a good idea—but: How can we make learning in and out of school, with or without using games, more game-like in the sense of using the sorts of learning principles young people see in good games every day when and if they are playing these games reflectively and strategically?” -- James Paul Gee http://www.flickr.com/photos/banlon1964/646793350/
Fiction = broader, real-world perspective; teaching English language; historical contexts; shared narratives; personalize the past Graphic novels = pathway to more complicated material; visual resources, not just text; more engaging material that students connect with Sports = teamwork; collaboration; communal success; social responsibility
Face-to-face skills, negative consequences, expertise, real-time guidance, understanding of how the need to evaluate information applies outside of the classroom.
How do kids learn these skills playing videogames? Is World of Warcraft a skill-building game?
Macro and micro views of data
Platforms for gaming
Platforms for gaming
Platforms for gaming
Johnson argues that TV is passive, one-way; older boardgames just teach you that your future is left to chance, whereas videogames are much more engaging and two-way.
Not just obvious connections between two countries, but as you’re building you’re trip, you have to be able to recognize when a card gives you this type of opportunity. I have built a trip that gives me options, taking into account probability and tracking which cards have already been played.
Validity of varying approaches to solving problems
Qwerty Warriors
The key is to match games to games to goals/curriculum. Use where games meet standards.
Platforms for gaming
Gaming principles include situated meaning, systems learning, feedback, cross-functional teams, performance before competence,
Gaming principles include situated meaning, systems learning, feedback, cross-functional teams, performance before competence, etc. “ Why do we teach fiction in school? To teach English language, provide context for historical studies, share experiences, etc.” – Chris & Brian. Same principle – find the learning value and apply it.