Final Form Games talks about the importance of making good decisions early on in development, and how iteration, prototypes, and testing can provide you with the information you need to make the right choices.
14. Where To Eat? map of philly restaurants colored by price
15.
16.
17.
18.
19.
20. Where To Eat? map of philly restaurants colored by price with constraint lines
21. Bringing It Back Let's bring this back to games. NOTE: In reality, the space of possible games with regard to fun is an erratic, discontinuous, non-linear, high-order multidimensional space far too complex to clearly represent with a single Venn diagram. For now, though, let's suspend our disbelief...
22. Games vs. Not Games venn diagram of games and not games
168. Create sound effects and queue them up in a test project to play intermittently while you play the game
169. The sound guy actually did this on Booty Blocks, and within hours of our initial audio integration we had polished audio that was very close to final
173. Can test and iterate on usability in Flash without any of the game in place
174. On Booty Blocks and Jamestown, the animations for HUD feedback were prototyped in Flash, iterated on, and then rapidly ported into the UI engine (not Flash)