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Finding the Fun Presented By Tim Ambrogi
Finding the Fun ,[object Object]
Fun is elusive, and nebulously defined
Result of a complex interaction ,[object Object]
Chemical
Psychological
Games I've Worked On
The Problem At Hand ,[object Object]
The Problem At Hand ,[object Object]
optimization problem ,[object Object]
The Problem At Hand ,[object Object]
optimization problem ,[object Object],[object Object],[object Object]
Where To Eat? map of philly restaurants
Where To Eat? map of philly restaurants colored by price
Constraints ,[object Object]
Constraints ,[object Object]
constraint ,[object Object]
Constraints ,[object Object]
constraint ,[object Object],[object Object],[object Object]
Where To Eat? map of philly restaurants colored by price with constraint lines
Bringing It Back Let's bring this back to games. NOTE: In reality, the space of possible games with regard to fun is an erratic, discontinuous, non-linear, high-order multidimensional space far too complex to clearly represent with a single Venn diagram.  For now, though, let's suspend our disbelief...
Games vs. Not Games venn diagram of games and not games
What Genres We're Familiar With venn diagram of game genres
What Our Demographic Will Buy venn diagram of our demographic
What We Are Willing To Make venn diagram of games we're willing to make
What We Have Manpower For venn diagram of games we have the manpower to make
What Does That Leave Us? ,[object Object]
All of those are clear-cut and straightforward
Far fewer games left after satisfying all of them And we haven't even talked about FUN yet!
Fun Height Map height map of fun for tim
Different Fun Height Map height map of fun for someone else
No Way Out ,[object Object]
No Way Out ,[object Object]
over-constrained problem ,[object Object]
No Way Out ,[object Object]
over-constrained problem ,[object Object],Over-constrained problems are where bad games come from
No Way Out Over-constrained problems are where bad games come from
Decision-Making ,[object Object]
In reality, it's just really confusing
Where are the peaks and valleys of fun?
How much manpower do you need?
These are hard questions that you will be forced to answer
Decision-Making ,[object Object]
Those constraints can lead you to make worse decisions
Eventually, you may end up in an over-constrained situation ,[object Object],ship a bad game or slip your date
Your Best Guess ,[object Object]
Some are common to most games: ,[object Object]
Which programming language?
Should we use Flash for our UI? ,[object Object]
Your Best Guess ,[object Object]
Example: Platformer Jumping Mechanic ,[object Object]
Should he be able to control himself mid-air?
How much and in which ways should he be able to control himself mid-air?
Does holding down the jump button control the jump in any way?
Should he have a double-jump?
Your Best Guess ,[object Object]
Crawl the internet
Play similar games
Talk to peers/colleagues
Weigh your options carefully
...
Your Best Guess ,[object Object]
Crawl the internet
Play similar games

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Finding The Fun