This document summarizes Tom Jenkins' 2009 presentation on communicating new interactions through show and tell. It discusses using storytelling, mockups, prototypes and demonstrations to help audiences understand new designs. It emphasizes showing how designs work through simple, unexpected, concrete and credible examples and encouraging play to explore experiences. Prototyping early and often in context is recommended to convey designs in an engaging way.
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Show and Tell (with videos)
1. Show and Tell : Communicating New Interactions
Tom Jenkins
Design by Fire 2009, Utrecht
Rafael Lozano-Hemmer, Body Movies (2001) Rotterdam - http://www.lozano-hemmer.com/english/images.htm
58. Prototype early and often
Explore different ways to make experiences
If possible try things out in context
Encourage a sense of play in designing and designs
59. Thank you
Tom Jenkins - Nokia Design
tom.2.jenkins@nokia.com
http://www.linkedin.com/in/tomjenkins3
http://www.slideshare.net/tomjenkins
All the opinions expressed in this presentation are my own and do not necessarily represent the official view of Nokia