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Exploring student teacher roles
           in 3D world projects
in modern language and teacher education
                     




                    

SITE 2013 Conference, New Orleans
     Ton Koenraad, TELLConsult
         www.tellconsult.eu
1990 – 2011                      2011 – present

Hogeschool Utrecht                 TELLConsult
University of Applied Sciences        Technology
                                       Enhanced
Faculty of Education             Lifelong & Language
                                        Learning




                                   2005
Presentation Contents
• 3D in Language education & teacher training:


• Educational context + 2 project cases


• Evaluations / Conclusions


• Future
Educational context
• Innovation of mainstream education: 
  introduction of activating, learner-centered pedagogy

• Introduction of competency-based curricula in Higher 
  and Vocational Education -- Partnerships to create 
  Learning Blends

• Modern Language Pedagogy: 
  - gradual adoption of task-based approaches 
  - introduction of CEFR-related curricula & national 
  exams

• Individualisation / heterogenity increases need for & 
  use of ICT-mediated materials and learning processes
The ViTAAL Project
PARTNERSHIP:
  – 2 Secondary Schools: 
    PC College, 
    OSG West Friesland 

  – 2 Teacher Ed. Organisations: 
    Hogeschool Utrecht
    Hogeschool van Amsterdam

  – Educational service provider: CPS

  – National Edu Networks: 
    Surfnet & Kennisnet 
The ViTAAL Project


• R & D for 3 Activity Formats:

 1. Language Village: 
  training & testing


2. Interactive narrative
LanguageQuest


3. Events  and 
Fun Activities
Format 1: Virtual Language Village




                                •Teachers
                                • Student
                                Teachers &
                                Trainers
                                •Fellow pupils




  Pupils
IRL, what is Languagevillage | Langueville | Sprachstadt ?

• RL-simulation with
  physical props as scenes
  for everyday
  communicative situations

• Teachers, native or
  competent speakers take
  on roles and/or assess.

• Target group at 2ndary
  Schools: mostly beginner
  to intermediate level
  (CEFR: A1-A2)

• A school-based, yearly event.
Virtual Language Village
• Rationale:
  More practice of oral skills
  for RL language tasks

• Design principles
  Blended approach:
  - techer-led f2f sessions &
  in-world sessions with fellow
  pupils and student mentors
  - using additional materials
  alligned to textbook in use

  - formative, in-world
  assessments by student
  teachers
Virtual Language Village: Organisation

• Production / Mentor Team
  A’dam student teachers (n=18)

• Materials:
  paper based prep. activities,
  CEF Level A1-A2
  194 pp.

• Participants
  2 schools, 1 class each
  Age: 13-14
  Student teacher mentored
  groups (size: n=3)
Format 2. LanguageQuest:
an interactive detective story
The Interactive LanguageQuest
•   Rationale:

    Enhance the WebQuest concept
    using story development and
    embedding ‘live’ interaction

•   Design principles

-   LanguageQuest design criteria
    (Koenraad & Westhoff, 2003)

-   Competitive pupil teams (n=5)
-   teacher-coached f2f team
    sessions & in-world meetings with
    story characters (student mentors)

-   formal assessment of interim
    products & final team results by
    teacher
Interactive LanguageQuest: Organisation


•   Production / Actor Team
    A’dam student teachers (n=7)

•   Materials:
    - Original storyline,
    - CEF-based inputs & tasks
    ( A2 – B1)
    - specifically designed LQuest
    template

•   Participants
    - 1 school, 1 class
    Age: 16-17
    - 1st year student teachers
    (n=7)
Evaluation & Research
General Focus: Feasibility

• Proof of concept for Learning Blend: learning
  potential, added value, win-win?

• Mapping of conditions

• Materials & Activity design
Evaluation: Pupil perspective
• Interesting, nice change         • Did and learned equally
                                     little as in f2f lessons
• Spent more time than
  usual after school hours         • 3D world not very inviting
                                     (looks, interactive facilities)
• Learned more:
   - vocab,                        • Technical (voice) &
  - talking about self,              organisational problems
  ordering things, giving             (partner presence)
  directions

• More awareness of:               • extension of the virtual
   - relevance of grammar /          village needed: a wider
  pronunciation for                  variety of shops.
  communication
   - personal knowledge & skills
  gaps
Evaluation: Teacher perspective
• Pupils enthusiastic, more    • More class-based
  motivation & time on task,     preparation time needed
  less inhibition                for online sessions

• More authenticity in         • Success factors:
  tasks, language use:           - timely delivery & quality of
  attention for accuracy         prep materials
                                 - operational technology
                                 - teacher competences:
• More opportunities for         classroom management, ICT-
  differentiation &              skills
  independent work
                               • Allignment of class
• Enjoyed working with new       activities with student
  formats                        mentors agendas
Evaluation:
       Student teacher perspective
• Great learning                • Design task very time
  opportunity:                    consuming
  - designing materials
  - getting peer-feedback on
  design issues                 • Organisational
                                  problems:
                                  - pupil presence
• Practicing teaching             - teamwork
  skills:
  - giving feedback to pupils   • Technical issues:
  - doing assessments             - voice
                                  - AW- interface skills
Evaluation:
    Teacher educator perspective
• Great chance for        • Collaboration with
  linking theory to         schools is vital
  practice
                          • Current module is too
• Implementation of         demanding: further
  experiential learning     phasing of curriculum
  in teacher ed.            content

                          • Critical trainer’s skills:
                            - coaching student
                            production teams
                            - personal ICT / AW
                            skills
(student) Teacher professional
            development for SCMC-
 (student)enhanced language teaching
           Teacher professional
development for SCMC enhanced
                 and research
language teaching and research
NIFLAR project aims
• Exploring the added value of video-web communication
  (VWC) and virtual worlds (VW) for the development of
  intercultural communicative and competence in L2

  Development of design principles for effective L2 tasks
  in VWC and VW

• Learning Blend:
  Focus on language learners AND student teachers
Task aims for language learners and
             student teachers
•   Enhancing FL intercultural communicative
    competence (ICC):
      authentic and fucntional NS – NNS interaction


•   Promoting pedagogical awareness on:
      Intercultural communicative competence
      Challenges and opportunities of VWC and/or VW
     by participation in task design and action research
Student teacher roles
•   task designers
•   task implementers
•   NS interlocutors
•   researchers of task effects:
    –   on interaction
    –   on language development
    –   on intercultural development
    –   on motivation
• researchers of VLE-related challenges and
  pitfalls
Examples of tasks developed by pre-service
                 teachers
Tasks in Second Life
   Task 1




                                  Brilliant people!
                                  Brilliant people!

                                  -pre-task & task
                                   -pre-task & task
                                     --NS& FLL
                                      NS & FLL



       Scenarios:
       Scenarios:
    --Participantsgo to an
     Participants go to an
   appartment: look around,
    appartment: look around,
exchange info, watch pictures,
 exchange info, watch pictures,
         eat and drink
          eat and drink
 -Decide where to go: cinema,
  -Decide where to go: cinema,
      Valencia, museum
       Valencia, museum
  -Describe aabrilliant person
   -Describe brilliant person
Meaningful interaction: task 1




  Exchanging info                  Sharing info about pictures
  about appartment




Example Clips
Evaluation pre-service teachers
• Use & implement SCMC-tools to enhance
  authentic interaction

• Task design to promote ICC

• Greater awareness of problems learners face in
  L2 communication

• Support learners using pedagogical strategies &
  multimodal affordances of the specific
  environment.
Some student research findings
1. task effects (CEFR grid):
   + on fluency and interaction
   -- on accuracy

2. tool evaluation (surveys):
   + opportunities for authentic & functional interaction
   -- technical problems (lag / voice quality)

3. teacher reflection (diary entries):
   + growth in task design, interaction & feedback skills
   -- skeptical on opportunities for future teaching practice
More info on:
results, support & research

 www.niflar.eu

                 www.euroversity.eu

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Student Teacher roles in 3D world projects in modern language and teacher education

  • 1. Exploring student teacher roles in 3D world projects in modern language and teacher education     SITE 2013 Conference, New Orleans  Ton Koenraad, TELLConsult www.tellconsult.eu
  • 2. 1990 – 2011 2011 – present Hogeschool Utrecht TELLConsult University of Applied Sciences Technology Enhanced Faculty of Education Lifelong & Language Learning 2005
  • 3.
  • 5. Educational context • Innovation of mainstream education:  introduction of activating, learner-centered pedagogy • Introduction of competency-based curricula in Higher  and Vocational Education -- Partnerships to create  Learning Blends • Modern Language Pedagogy:  - gradual adoption of task-based approaches  - introduction of CEFR-related curricula & national  exams • Individualisation / heterogenity increases need for &  use of ICT-mediated materials and learning processes
  • 6. The ViTAAL Project PARTNERSHIP: – 2 Secondary Schools:  PC College,  OSG West Friesland  – 2 Teacher Ed. Organisations:  Hogeschool Utrecht Hogeschool van Amsterdam – Educational service provider: CPS – National Edu Networks:  Surfnet & Kennisnet 
  • 8. Format 1: Virtual Language Village •Teachers • Student Teachers & Trainers •Fellow pupils Pupils
  • 9. IRL, what is Languagevillage | Langueville | Sprachstadt ? • RL-simulation with physical props as scenes for everyday communicative situations • Teachers, native or competent speakers take on roles and/or assess. • Target group at 2ndary Schools: mostly beginner to intermediate level (CEFR: A1-A2) • A school-based, yearly event.
  • 10. Virtual Language Village • Rationale: More practice of oral skills for RL language tasks • Design principles Blended approach: - techer-led f2f sessions & in-world sessions with fellow pupils and student mentors - using additional materials alligned to textbook in use - formative, in-world assessments by student teachers
  • 11. Virtual Language Village: Organisation • Production / Mentor Team A’dam student teachers (n=18) • Materials: paper based prep. activities, CEF Level A1-A2 194 pp. • Participants 2 schools, 1 class each Age: 13-14 Student teacher mentored groups (size: n=3)
  • 12. Format 2. LanguageQuest: an interactive detective story
  • 13. The Interactive LanguageQuest • Rationale: Enhance the WebQuest concept using story development and embedding ‘live’ interaction • Design principles - LanguageQuest design criteria (Koenraad & Westhoff, 2003) - Competitive pupil teams (n=5) - teacher-coached f2f team sessions & in-world meetings with story characters (student mentors) - formal assessment of interim products & final team results by teacher
  • 14. Interactive LanguageQuest: Organisation • Production / Actor Team A’dam student teachers (n=7) • Materials: - Original storyline, - CEF-based inputs & tasks ( A2 – B1) - specifically designed LQuest template • Participants - 1 school, 1 class Age: 16-17 - 1st year student teachers (n=7)
  • 15. Evaluation & Research General Focus: Feasibility • Proof of concept for Learning Blend: learning potential, added value, win-win? • Mapping of conditions • Materials & Activity design
  • 16. Evaluation: Pupil perspective • Interesting, nice change • Did and learned equally little as in f2f lessons • Spent more time than usual after school hours • 3D world not very inviting (looks, interactive facilities) • Learned more: - vocab, • Technical (voice) & - talking about self, organisational problems ordering things, giving (partner presence) directions • More awareness of: • extension of the virtual - relevance of grammar / village needed: a wider pronunciation for variety of shops. communication - personal knowledge & skills gaps
  • 17. Evaluation: Teacher perspective • Pupils enthusiastic, more • More class-based motivation & time on task, preparation time needed less inhibition for online sessions • More authenticity in • Success factors: tasks, language use: - timely delivery & quality of attention for accuracy prep materials - operational technology - teacher competences: • More opportunities for classroom management, ICT- differentiation & skills independent work • Allignment of class • Enjoyed working with new activities with student formats mentors agendas
  • 18. Evaluation: Student teacher perspective • Great learning • Design task very time opportunity: consuming - designing materials - getting peer-feedback on design issues • Organisational problems: - pupil presence • Practicing teaching - teamwork skills: - giving feedback to pupils • Technical issues: - doing assessments - voice - AW- interface skills
  • 19. Evaluation: Teacher educator perspective • Great chance for • Collaboration with linking theory to schools is vital practice • Current module is too • Implementation of demanding: further experiential learning phasing of curriculum in teacher ed. content • Critical trainer’s skills: - coaching student production teams - personal ICT / AW skills
  • 20. (student) Teacher professional development for SCMC- (student)enhanced language teaching Teacher professional development for SCMC enhanced and research language teaching and research
  • 21. NIFLAR project aims • Exploring the added value of video-web communication (VWC) and virtual worlds (VW) for the development of intercultural communicative and competence in L2 Development of design principles for effective L2 tasks in VWC and VW • Learning Blend: Focus on language learners AND student teachers
  • 22. Task aims for language learners and student teachers • Enhancing FL intercultural communicative competence (ICC):  authentic and fucntional NS – NNS interaction • Promoting pedagogical awareness on:  Intercultural communicative competence  Challenges and opportunities of VWC and/or VW by participation in task design and action research
  • 23. Student teacher roles • task designers • task implementers • NS interlocutors • researchers of task effects: – on interaction – on language development – on intercultural development – on motivation • researchers of VLE-related challenges and pitfalls
  • 24. Examples of tasks developed by pre-service teachers
  • 25. Tasks in Second Life Task 1 Brilliant people! Brilliant people! -pre-task & task -pre-task & task --NS& FLL NS & FLL Scenarios: Scenarios: --Participantsgo to an Participants go to an appartment: look around, appartment: look around, exchange info, watch pictures, exchange info, watch pictures, eat and drink eat and drink -Decide where to go: cinema, -Decide where to go: cinema, Valencia, museum Valencia, museum -Describe aabrilliant person -Describe brilliant person
  • 26. Meaningful interaction: task 1 Exchanging info Sharing info about pictures about appartment Example Clips
  • 27. Evaluation pre-service teachers • Use & implement SCMC-tools to enhance authentic interaction • Task design to promote ICC • Greater awareness of problems learners face in L2 communication • Support learners using pedagogical strategies & multimodal affordances of the specific environment.
  • 28. Some student research findings 1. task effects (CEFR grid): + on fluency and interaction -- on accuracy 2. tool evaluation (surveys): + opportunities for authentic & functional interaction -- technical problems (lag / voice quality) 3. teacher reflection (diary entries): + growth in task design, interaction & feedback skills -- skeptical on opportunities for future teaching practice
  • 29. More info on: results, support & research www.niflar.eu www.euroversity.eu

Notas del editor

  1. SL superior to other CMC insofar as it provides “ a sense of place” which makes learning and indeed socializing in a virtual world a more human experience than many other online environments (Erard 2007) >> social presence Language a resource for doing things & engaging in meaningful co-activity >> these are precisely the contexts that are difficult to create in FL classrooms. Students are cooperatively engaging in event driven scenarios.