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What’s On Tap? Lien Tran  |  Interface Studio Final  |  December 15, 2009
Behaviors such as cigarette smoking, excessive alcohol consumption,  and physical inactivity  are major contributors to  chronic disease and injury  morbidity and mortality in the United States.  - U.S. Centers for Disease Control and Prevention
Concept To design a  fun and active  social interaction that uses both physical and mental capabilities  for an environment where there is (excessive) alcohol consumption.
Domains
Precedents
Research Observed bars with games Sent out survey, 74 respondents ages 21-40 Barcade, Brooklyn
Research SURVEY RESULTS like playing games in bars would play a game at a bar that requires mental memory and physical coordination would play a game at a bar if they had the chance to win a drink from their friend             (at risk of having to buy a drink if they lost) 61% 66% 80%
Solution: What’s On Tap? A sequence memory game that is a physical andmental workout. A competition game that incentivizes people who are at bars to do physical and mental activity before consuming more alcohol and more calories.
What’s On Tap? Two players take turns testing their memory by tapping out a color sequence, which gets longer with each turn. What’s at stake?  The player with the better memory earns a beer at the loser's expense!
Systems Diagram
Prototypes Mapping
Paper Prototyping “It’s fun [even if you’re losing]. It’ll be even more fun if you add in alcohol.”    						 FEEDBACK It’s hard to watch other player’s feet and know what the new color is.
Digital Interface Prototyping Player 1’s turn Player 1’s turn
Interface Modifications
Interface Modifications
Interface Modifications
play testing video
Players Systems Diagram
Bar Test Bunga’s Den, 14th Street
Bar Test play Bunga’s Den bar testing video
Observations The game attracted attention Sounds were entertaining to players and onlookers It was sometimes hard to hear the sound effects if music on the jukebox was playing No one attempted to hop/jump between colors It would be more active and more difficult if players could tap add two color combinations It’s more difficult to accurately tap if you have larger feet, shoes or heels Game tests players’ balance
Next Steps Make custom tap pads Bigger tap buttons Waterproof and soil-resistant Add tap lights Build game to be allow more activity Add timer so players have to tap sequence within certain amount of time Consider how to further design as a test of intoxication Brand and package game for bars Continue play testing and refining game mechanics
Conclusion Iterative prototyping was extremely beneficial and necessary to determine game mechanics Designing a game required a different design approach Using bright bold colors and simple recognizable graphics attracts attention and curiosity Visual and audio interfaces reinforced the game objectives and made the game more entertaining for players and spectators Game has potential to be viable bar game or drunkenness indicator

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Whats On Tap Final Presentation

  • 1. What’s On Tap? Lien Tran | Interface Studio Final | December 15, 2009
  • 2. Behaviors such as cigarette smoking, excessive alcohol consumption, and physical inactivity are major contributors to chronic disease and injury morbidity and mortality in the United States. - U.S. Centers for Disease Control and Prevention
  • 3. Concept To design a fun and active social interaction that uses both physical and mental capabilities for an environment where there is (excessive) alcohol consumption.
  • 6. Research Observed bars with games Sent out survey, 74 respondents ages 21-40 Barcade, Brooklyn
  • 7. Research SURVEY RESULTS like playing games in bars would play a game at a bar that requires mental memory and physical coordination would play a game at a bar if they had the chance to win a drink from their friend (at risk of having to buy a drink if they lost) 61% 66% 80%
  • 8. Solution: What’s On Tap? A sequence memory game that is a physical andmental workout. A competition game that incentivizes people who are at bars to do physical and mental activity before consuming more alcohol and more calories.
  • 9. What’s On Tap? Two players take turns testing their memory by tapping out a color sequence, which gets longer with each turn. What’s at stake? The player with the better memory earns a beer at the loser's expense!
  • 12. Paper Prototyping “It’s fun [even if you’re losing]. It’ll be even more fun if you add in alcohol.” FEEDBACK It’s hard to watch other player’s feet and know what the new color is.
  • 13. Digital Interface Prototyping Player 1’s turn Player 1’s turn
  • 19. Bar Test Bunga’s Den, 14th Street
  • 20. Bar Test play Bunga’s Den bar testing video
  • 21. Observations The game attracted attention Sounds were entertaining to players and onlookers It was sometimes hard to hear the sound effects if music on the jukebox was playing No one attempted to hop/jump between colors It would be more active and more difficult if players could tap add two color combinations It’s more difficult to accurately tap if you have larger feet, shoes or heels Game tests players’ balance
  • 22. Next Steps Make custom tap pads Bigger tap buttons Waterproof and soil-resistant Add tap lights Build game to be allow more activity Add timer so players have to tap sequence within certain amount of time Consider how to further design as a test of intoxication Brand and package game for bars Continue play testing and refining game mechanics
  • 23. Conclusion Iterative prototyping was extremely beneficial and necessary to determine game mechanics Designing a game required a different design approach Using bright bold colors and simple recognizable graphics attracts attention and curiosity Visual and audio interfaces reinforced the game objectives and made the game more entertaining for players and spectators Game has potential to be viable bar game or drunkenness indicator