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Multimedia in
    the 21st Century
    UNIT CONTENTS
    This unit contains the following chapters:
    Chapter 1                              Chapter 3
    Exploring the World of                 Multimedia and Society
    Multimedia                                   Multimedia and Business
         What Is Multimedia?                     Multimedia and the
         Types of Multimedia                     Workplace
         Productions                             Publishing, News, and
         The Development of                      Entertainment
         Multimedia                              Multimedia and Education
         Multimedia in Society                   Multimedia and Health Care

    Chapter 2
    The Internet and Multimedia
         How the Internet Developed
         Connecting to the Internet
         Navigating the Web
         Searching the Web
         Communicating via the
         Internet




2
Exploring the World of
                      Multimedia
               OVERVIEW                                                            OBJECTIVES
                                                                                   Understand the concept of
 Integrating Words, Images, and Sounds                                             multimedia.
                                                                                   Identify the components
Imagine yourself soaring on a hawk’s wing past the Eiffel Tower, the Grand         of multimedia and the
Canyon, or the pyramids of Egypt, hearing the wind rush by as you take in          forms those components
the panoramic view. Picture a baby’s face changing smoothly into that of a         can take.
five-year-old, then a teenager, and then a middle-aged adult—all in a mat-         Identify the types of
                                                                                   multimedia presentations.
ter of seconds. Consider the colors, sounds, and animation that add texture
and realism to a favorite video game. These are all examples of multimedia,        Understand how each
                                                                                   element of a multimedia
with the power to capture the imagination and attention of the viewer.             production contributes to
                                                                                   the user’s experience.
In this book, you will read about the use of computer technology to cre-
                                                                                   Discuss the historic devel-
ate, distribute, and view multimedia, and about the influence it exerts on         opment of multimedia.
our lives. You will also read about the individual elements of multimedia          Cite examples of how
and the use of computers to create and integrate these elements into pow-          multimedia is used for
erful tools for education, business, and social development. This chapter          business, education, and
                                                                                   recreation.
examines the concept of multimedia and offers an overview of multi-
media in today’s world. It also discusses how multimedia developed over
the last century.




                                                                        The explosion of multimedia materi-
                                                                  als in business, education, and recreation
                                                                  has made them important elements of our
                                                                  everyday lives. How does multimedia affect
                                                                  your life at home or school?



                                                                                                      3
WHAT IS MULTIMEDIA?
                                     Any means of conveying information can be called a medium. This word
                                     comes from Latin, and the plural form is media. (When we talk of the
                                     media, however, we are referring to avenues of mass communication, that
                                     is, radio, television, newspapers and magazines, and the Internet.) Text,
                                     which consists of written words, numbers, and symbols, is one kind of
                                     media. Sound, video, and animation are other kinds of media. Graphics
                                     are a kind of media, too, regardless of whether they are still photographs,
                                     sketches, or great works of art.
                                     In the strictest sense, a teacher using a slide projector and playing a music
                                     tape is delivering a multimedia presentation, because the presentation includes
Textbook Web Site                    the media of sound and images. You could even describe newspapers, newslet-
Did you know this book has its       ters, magazines, and many books as multimedia, because they also combine
own Web site? To find interesting
information and activities about     the media of text and images. In general, though—and throughout this
multimedia, visit the Introduction   book—the term multimedia refers to the integration of still and moving
to Multimedia Web site at            images, text, and sound by means of computer technology.
www.intromm.sec.glencoe.com.
                                     One of the places where multimedia is frequently used is on the Internet.
                                     The Internet is a network of computers all over the world that are con-
                                     nected to each other. A Web page is a location on the Internet. When
                                     images, text, and sounds are linked so users can switch easily from one
                                     medium to another, or change screens or position within a program or Web
                                     page, multimedia also becomes hypermedia. One example of hypermedia
                                     would be a listing of colleges where clicking on the name of a college takes
                                     you to a different display with photos of that college and information about
                                     it. You will read more about the Internet and Web sites in Chapter 2: The
                                     Internet and Multimedia.
                                     All of the elements that contribute to multimedia are not necessarily pres-
                                     ent in every multimedia production, but the use of computer technology
                                     to create and distribute them is common to all. For example, a multimedia
  Activity 1-1 Working               educational program that includes text and graphics might not include
  with Text in Microsoft             sound, but it still qualifies as multimedia if computers are used to create it
  PowerPoint
                                     and to deliver it to students.
  Practice additional
  hands-on multimedia                Although it depends on computer technology, multimedia is more than just
  skills on pages 302–303.           computers and software, the coded instructions that tell computers how to
                                     perform tasks. Its effectiveness and appeal depend on the creativity of the
                                     people who develop the visuals, sounds, and text that make up the content
                                     of a multimedia production. Publishing a multimedia product takes tech-
                                     nical know-how, but creating and assembling the words, sights, and sounds
                                     that give the message its power requires imagination, organization, man-
                                     agement, and originality.

                                     Words
                                     Virtually all multimedia productions include words. The words can be
                                     written, spoken, or sung. Multimedia productions do not always include
                                     sound, but generally do include written text. The text might be in the form

       4                             Chapter 1
Figure 1.1
                                                                                    Web sites often include written
                                                                                    text, especially commercial
                                                                                    sites such as the homepage for
                                                                                    the McGraw-Hill Companies. How
                                                                                    is text used on this page? Do
                                                                                    you think it is used effectively?




of paragraphs, just as in books and other printed media, or it might glide
across a display screen. Text can also be used to label pictures in a multi-
media production, describe the buttons for navigation, and provide links
to other screen displays.
What the text says, of course, depends on the purpose of the multimedia
production. Sometimes the team creating the production is responsible
for what the text says; sometimes the client may provide the text or the
team may hire outside writers to create the text. Always, though, the team
is responsible for how the text looks in the finished presentation: its color,
the way it is arranged with the other elements in a screen display, and the
size and shape of the characters. These attributes must be chosen care-
fully to capture and hold the attention of the readers and get the message
of the text across to the viewer. Chapter 7: Text discusses ways of adding
visual appeal to text and integrating it with other elements of a multi-
media production.

Images
Multimedia productions nearly always include images. These are called
graphics, which include drawings, charts, diagrams, paintings, and pho-
tographs. Even the buttons, arrows, and other visual elements that help                  Activity 1-2 Insert
users navigate their way through a multimedia production are consid-                     Graphics in a
ered graphics.                                                                           Presentation
                                                                                         Practice additional
Graphics in multimedia productions are often animated. Animation is the                  hands-on multimedia
representation of motion in graphics or text. For example, text can be ani-              skills on page 304.
mated so that it seems to roll or bounce onto a screen. A drawing of a bird
might be animated so that the bird’s wings flap. An elaborate simulation

                                                Exploring the World of Multimedia                           5
Figure 1.2
Photos are graphics, and so are
images such as navigation but-
tons. Most multimedia produc-
tions use one or more kinds of
graphics. What are the different
types of graphics used in this
Web page?




  Activity 1-3 Insert Sound
  in a Presentation
  Practice additional
                                   might create a virtual environment, which is an invented setting that closely
  hands-on multimedia              resembles a real one. In Chapter 8: Graphics and Animation, you will read
  skills on pages 305–306.         about different kinds of still and animated images in multimedia and the
                                   tools and methods used to create them.

                                   Sound
Figure 1.3                         Sound adds interest and appeal to a multimedia presentation. In multi-
Audio adds interesting effects     media development, live or recorded sound is referred to as audio. Audio
that help to make a multimedia     in multimedia can take the form of speech, such as a voice-over or narra-
project more dynamic. How do
you think the audio is being       tion. The speech could be pre-recorded and played along with the pre-
used in this application?          sentation, or a presenter may talk during the presentation. Another form
                                                               of audio is sound effects—sounds that are
                                                               added to a presentation to emphasize infor-
                                                               mation. Multimedia may also include music,
                                                               another form of audio. Music can play in the
                                                               background during the presentation or be a
                                                               central element of the production. Music can
                                                               establish moods, add weight to words and
                                                               images, and make simulations more realistic.
                                                                Not all multimedia productions include audio,
                                                                but in many it is an essential ingredient. A catchy
                                                                tune, for example, can capture an audience for
                                                                a multimedia advertisement that might other-
                                                                wise be ignored. A voice-over recorded with a
                                                                video can explain the significance of the action
                                                                you are watching. A multimedia program for

       6                           Chapter 1
medical students about heart disease might include sound effects like the
heartbeats of a healthy patient and patients with various heart conditions—
a far more effective training tool than written descriptions of the sounds.
                                                                                             Activity 1-4 Add Anima-
Most audio in multimedia productions is recorded, but it can also be live.                   tion to a Presentation
For example, a multimedia conference might include people in far-flung                       Practice additional
                                                                                             hands-on multimedia
locations who use Internet connections to carry on a live conversation while                 skills on pages 307–308.
one of them draws a diagram as the others watch. You can also listen to live
radio broadcasts over the Internet. You will read about technology and meth-
ods for capturing sound and integrating it into multimedia productions in
Chapter 9: Audio.

Video                                                                                   Figure 1.4
Video consists of live or recorded moving images and is found in many                   Video is often included in a multi-
                                                                                        media product to demonstrate a
multimedia productions. On the Internet you can find many examples of                   point or concept. How effective
recorded video: you can play the latest music video from your favorite                  is the use of video in this
band, you can see video clips of                                                        presentation?
recent stories on news sites like
CNN, and you can even watch
original movies made just for the
Internet. With the appropriate
hardware accessories, the Internet
can also provide access to live
action all over the world. For
example, an Internet user in Los
Angeles can see live video of a vol-
cano erupting on Hawaii or cur-
rent traffic conditions on a local
freeway. Video is not used only on
the Internet, however. Multimedia
training programs often include
videos to illustrate procedures, and
sales presentations may include
videos that demonstrate a prod-
uct. In Chapter 10: Video, you will
read about capturing video and
integrating it into multimedia
productions.




Analyzing Multimedia With your instructor’s supervision, find a Web site that
incorporates the multimedia elements discussed in this section.
    1. Identify the components of a multimedia presentation in the Web site.
    2. Analyze and discuss the effectiveness of layout, color, special effects,
       and media objects like graphics, video, and audio.


                                                    Exploring the World of Multimedia                            7
TYPES OF MULTIMEDIA PRODUCTIONS
                                   There are many different types of multimedia productions—also called pre-
                                   sentations or applications. Which kind of production developers choose to
                                   create depends on the information being conveyed and the intended audi-
                                   ence. Whether you want to teach, inform, train, entertain, or report, you
                                   must decide which production will be the best way to present your topic.
                                   The types of multimedia applications discussed in this book are slide show
                                   presentations, tutorials, games, simulations and Web pages.

                                   Presentations
                                   Presentations are sequences of slides, also called pages or screens, that usu-
                                   ally incorporate text, sound, graphics, and animations. The term presenta-
                                   tion here refers to a specific kind of multimedia production, a digital slide
                                   show presentation—but be aware that the term can also be used generically
                                   in the multimedia industry to refer to all types of multimedia productions.
                                   Presentations are also called slide shows because, in most cases, the viewer
                                   or presenter goes from screen to screen in a linear fashion, one screen after
                                   another in a prearranged sequence, just like a traditional slide show.
                                   Microsoft PowerPoint, Apple Keynote, and AppleWorks are presentation
                                   programs that use linear progression as their basic structure.
                                   Presentations are most often viewed on a computer monitor or on a pro-
                                   jection screen. The user or presenter presses either a button or mouse to go
                                   to the next screen, or the presentation can be set up to automatically move
                                   from screen to screen after a set amount of time. The amount of time spent
                                   on one screen depends on the amount of information on the screen.
                                   Presentations generally have limited amounts of text, often written as lists with
                                   bullets or symbols in front of each point. By animating the text, the informa-
                                   tion can be viewed one point at a time, with the text moving onto the screen


Figure 1.5
Multimedia presentations are a
popular means of presenting
information to groups of people.
How has multimedia changed
the way some business meet-
ings are conducted?




       8                           Chapter 1
in a variety of ways. There can also be animations, also known as transitions,
or transformations, between screens that show a transition when going from
one topic to the next.
Presentations are often used in business to present information or reports
to groups of people, such as at sales meetings or in conference settings.
Presentations can also be used by teachers or students to deliver course infor-
mation in the classroom.

Tutorials
Tutorials are a popular form of computer-based instruction that teach
skills or procedures. Computer-based instruction refers to applications
that train or teach using a computer. Tutorials can be used for educational
or training purposes. In business they are often used to train people who
want to improve their workplace skills or who need to know about an
organization’s systems, products, or procedures. Educational tutorials can
be used in school or at home to teach subjects like typing, math, foreign
languages, and computer software.
                                                                                    Figure 1.6
                                                                                    Tutorials are an excellent way to
                                                                                    teach new skills, making it possi-
                                                                                    ble to meet learners’ individual
                                                                                    needs and allow them flexibility.
                                                                                    Why would a company want to
                                                                                    use computer-based tutorials
                                                                                    to train employees?




Tutorials generally use all of the elements of multimedia—text, graphics,
sound, video, and interactivity. Users can move around the tutorials in a
variety of ways, choosing from multiple paths pre-set by the developer. For
instance, you can choose which topic you want to learn. In the lesson, you
may respond to questions or activities that require you to make choices.
Usually a correct choice will take you to the next concept and an incorrect
choice will refer you to previous information for review.
In the past, companies or instructors often taught large groups of trainees
or students at one time. This was ineffective because instruction had to be
scheduled for certain times and might include different levels of learners.
With interactive computer-based tutorials, an instructor can give a learner
the exact level of training he or she needs, when the person needs it.
Interactive tutorials also allow the learner to choose the subject matter that
is most important and schedule the training time that is most convenient.

                                                Exploring the World of Multimedia                           9
Simulations
Figure 1.7
Although simulations are gener-    Multimedia is often used to create simulations, which are computer-based
ally included as an important      models of real-life situations. Simulations can be used for training, enter-
element in computer games,
                                   taining, or informing. Training simulations might show a help desk trainee
they can be valuable teaching
tools as well. What                                                          how to deal with customers or
are some examples                                                            provide practice for a medic’s
of simulations used                                                          emergency responses. They are
in video games or
training CDs?
                                                                             often used when the “real thing”
                                                                             is dangerous or requires access to
                                                                             locations or materials that are not
                                                                             easily accessible to the user. For
                                                                             example, simulations have been
                                                                             used in the Armed Services to
                                                                             train fighter pilots, using multi-
                                                                             media computer programs rather
                                                                             than actual jets to test the pilots
                                                                             under challenging conditions.
                                                                                 Simulations are usually inter-
                                                                                 active, allowing a user’s choices to
                                                                                 affect the outcome of the experi-
                                                                                 ence. They often use animation,
                                                                                 video, and sound to reproduce the
                                                                                 environment or situation the sim-
                                   ulation is imitating. Simulations are also often used for training tutorials, such
                                   as teaching a person how to use a computer program or providing customer-
                                   service practice for salespeople.

                                   Games
                                   Games are another type of multimedia. They are played by manipulating
                                   images on a monitor or television screen. Games, like tutorials, give the user
Figure 1.8                         choices because the developer has designed the game to move the user in
Computer games are a popular       predetermined paths based on the decisions he or she makes. Games gener-
form of entertainment but can
also be used to teach and train.   ally use all of the elements of multimedia, relying strongly on sound, graph-
What multimedia                                             ics, animation, and video for prompts, feedback, and
components seem                                             setting. Games are an excellent example of the pow-
most important in
your favorite com-
                                                            erful use of multimedia.
puter games?                                               Although games are often used for entertainment,
                                                           they can be useful training tools as well. Some tuto-
                                                           rials use games to help teach important information
                                                           or skills. Games may also include interactive simula-
                                                           tions. For example, an interactive game that simu-
                                                           lates car racing would show the car’s steering wheel
                                                           and dashboard, duplicate the sounds of a speeding
                                                           car, and show the track moving past as you controlled
                                                           the car’s speed and direction.



       10                          Chapter 1
Web Pages
Web pages can include any type of multimedia applications and can be
used for entertaining, informing, training, reference, and research. Web
pages can make use of all of the best elements that multimedia has to
offer. Many of the newest multimedia developments are first utilized on
the Internet.
Since you cannot literally turn a page in a Web site, Web pages use hyper-
media, which allows users to skip between pages in any order they wish.
Hypermedia also makes it possible to link images, text, and sounds so that
users can switch easily from one medium to another. You would be using
hypermedia if you were on a band’s Web page and you clicked on a button
that let you hear one of their songs and then clicked on a photo that took
you to another Web page showing photos of the band. Hypermedia pro-
grams use links to allow the user to navigate randomly to different screens.
The user may or may not choose to use the links, so the original program-
mer cannot anticipate where the user will ultimately end up in this chain
of events.

                                                                                     Figure 1.9
                                                                                     A Web page can be a wonderful
                                                                                     use of multimedia, combining
                                                                                     text, graphics, video, and sound
                                                                                     while allowing for unlimited
                                                                                     interaction. Identify the differ-
                                                                                     ent media objects on this
                                                                                     Web page and analyze their
                                                                                     effectiveness.




Putting It All Together Text, images, and sounds can be combined into
different kinds of multimedia productions or presentations.
   1. Identify the types of multimedia presentations and give an
      example of each.
   2. When is multimedia also hypermedia? Give your own example.




                                                 Exploring the World of Multimedia                          11
PREPARING FOR A CAREER IN MULTIMEDIA
Multimedia technology is used in a wide range of            computer graphic design, it is also helpful to become
fields, and is often used to do amazing things. Doctors     comfortable with stylus-based graphic tablets.
use graphic simulations of the human bloodstream
                                                            Business 101 Taking a class on the basics of the busi-
to predict the behavior of pathogens. Scientists use
                                                            ness world and its economy is always a good idea.
complex graphic models to determine the paths of
                                                            Even if you end up working in one of the “fun” fields
stars and find new planets. Virtual reality simulations
                                                            of multimedia, like game programming or Web design,
help new pilots learn to fly.
                                                            your job will still be part of the business community
                                                            and will still play by its rules.
Multimedia has become an important teaching tool, both in
the classroom and at home.
                                                            Operating Systems Every computer in use runs an
                                                            operating system (OS), and learning to take advan-
                                                            tage of the strengths of each OS will serve you well.
                                                            Microsoft Windows and Mac OS are both widely used
                                                            in the multimedia world, as are more complex sys-
                                                            tems like UNIX and Linux.
                                                            Understanding Internet Architecture Even if
                                                            your career path does not lead you to an Internet-
                                                            related job, it is very helpful to understand the basic
                                                            framework of the Internet and how it works. This
                                                            includes understanding Internet protocols, how
                                                            domains are assigned and maintained, browser
                                                            security, and the concepts behind widely distributed
                                                            networks.
Multimedia also plays an important role in the worlds       Teamwork Skills Multimedia projects are often
of business and entertainment. Companies use inter-         group affairs—seldom does one person work entirely
active multimedia presentations to sell their prod-         on his or her own. Rather, decisions are often made
ucts and educate employees and customers.                   by committee, and frequent meetings and planning
Educational facilities use new streaming technology         sessions keep projects on track. Learning how to work
to teach students at distant locations. The video and       with others and how to share both responsibilities
computer game business generates billions of dol-           and rewards are crucial skills.
lars every year.
Although the career options in multimedia are diverse,
there are still a handful of basic skills that are neces-
sary for any of them, such as being familiar with the
                                                             Answer the following questions.
multimedia process. If you are thinking about work-
ing in multimedia, consider focusing on these skills:        1. What are some examples of real-world uses of
                                                                multimedia?
Keyboarding and Mouse Skills Proficiency with stan-
dard computer interfaces like the keyboard and the           2. What skills are valuable in preparing for a career
mouse is extremely important for any technical career.          in multimedia?
If you are going to work in artistic fields such as

12
THE DEVELOPMENT OF MULTIMEDIA
Advances in combined media, such as filmstrips and slide presentations with
coordinated audio tracks, revolutionized training and presentations in the
early 1970s. These advances followed more than a century of breakthroughs
in graphics, video, and audio. Multimedia, as discussed in this book, became
possible as a result of these innovations combined with the development of
personal computers powerful enough to store and play audio and video.

Graphics                                                                            Figure 1.10
People have been drawing and painting since the days of the cave dwellers.          Cameras in the nineteenth
With the invention of photography in the nineteenth century, it became              century were unwieldy devices
                                                                                    that recorded images on glass
possible for graphics to reproduce images from life rather than from an             plates and used gunpowder to
artist’s memory and imagination. The earliest cameras were large, heavy             create a flash. Who created
devices that recorded images on glass negatives or tin prints. Smaller, less        the first camera for the con-
expensive cameras that used film became available in                                sumer market?
the early twentieth century. George Eastman created
the first popular consumer camera. He named it
Kodak because of the sound it made when the but-
ton was pushed to create the photograph.
Beginning in the mid-1980s, personal computers
began to be equipped with devices and software for
creating drawings and other pictures. A few years
later, moderately priced cameras were introduced that
recorded images on electronic disks rather than on
film. They were called digital cameras because of the
way they recorded the images. Digitally (electroni-
cally) created computer graphics and digitally
recorded photographs do not need to be scanned into
computer systems, as images on paper do, and are
therefore much easier to integrate into multimedia.

Audio
Speech was almost certainly the first medium that human beings used to
convey information, and it long predates the beginning of writing. Similarly,
archeologists have found musical instruments that date back to the
Neanderthal era. Although we have long had the ability to write, even to
write musical notation, it was not until the nineteenth century that we devel-
oped the means to record sound.
The first radio broadcast of voice and music in the United States occurred
in 1906. Early radios were large wooden boxes filled with vacuum tubes
that conducted electrical signals. Radios became smaller in the 1950s, after
the invention of the transistor. The transistor, which replaced vacuum tubes,
led to other developments that resulted in smaller electronic devices of many
kinds, including computers. Now, some radios are no bigger than wrist-
watches, and you can record and play audio on devices smaller than wallets.


                                                Exploring the World of Multimedia                        13
Figure 1.11
People once gathered around
radios to listen to news or enter-
tainment. Listeners had to imag-
ine the action based on voices,
music, and sound effects. Has
greater access to television
encouraged more quality
family time or isolated
family members?




                                     Audio can be recorded on electronic disks rather than magnetic disks, which
                                     makes it easier to integrate them into multimedia productions.

                                     Movies
                                     Movies, like still photography, were invented in the nineteenth century. At
                                     first, movies did not include sound. Instead, live piano players provided
                                     music to complement the action on the screen. The earliest movies with
                                     sound were sometimes called “talkies,” because instead of reading subtitles
                                     on the screen, the audience could actually hear the actors speak.
                                     Until recently, motion pictures were recorded only on film. Later, cameras
                                     were able to record movies on magnetic tape. Cameras that record video
                                     electronically were developed in the 1990s. Converting film-based movies
                                     for use with a computer is a difficult and expensive process, but movies
                                     made with electronic digital video cameras are relatively easy to integrate
                                     into multimedia productions.

                                     Television
                                     Fifty years ago, television was just beginning to make its way into living
                                     rooms. Early televisions were expensive. Their screens were small, picture
                                     quality was inconsistent, and the images were black and white. Programming
                                     was limited to a few channels, which signed off at night with the “Star
                                     Spangled Banner.” Television was very different from what we take for
                                     granted today: there was no cable or satellite dish service, no 24-hour pro-
                                     gramming, no shopping channel, and no such thing as a VCR to record
                                     favorite shows. Few people then would have envisioned a time when many
                                     houses had a TV in every bedroom.
                                     The past few years have seen some merging of television and computer tech-
                                     nologies. For example, televisions can now be equipped with devices that
                                     use computer technology to record shows on disks that you watch on your
                                     television or your computer. So far, although it is possible to watch some

       14                            Chapter 1
television shows over the Internet, few people see much reason to do this.
Someday soon, though, a personal computer, television, and cell phone may
be combined in a single device.

Computer Technology
Multimedia is a new field because computers with enough power to record
and play audio and video have been widely available for only a few years.
Your parents and teachers may remember when computers were very large,
very expensive devices used mainly for big jobs like processing corporate
payrolls and making complex calculations for scientists and engineers.
Personal computers began showing up on desktops in the early 1980s.
The earliest PCs were multimedia tools in only the narrowest sense. They
lacked sufficient memory, processing power, and storage capacity to han-            Figure 1.12
                                                                                    The modern laptop computer,
dle the full-color pictures and animations that you can now produce and             so lightweight you can carry it
edit on even the least expensive home computers. In fact, most of these             wherever you go, is more power-
early computers had monitors that displayed text on a green or orange               ful than the room-size comput-
                                                                                    ers of the 1940s. Who might use
background and were not capable of displaying color pictures.                       a laptop computer?
Today’s personal desktop computers have many more
capabilities in a much smaller package. Laptop com-
puters have now become indispensable to many people
who travel for business or take work home from the
office. Handheld computers such as Personal Digital
Assistants (PDAs) have become very popular for par-
ticular tasks, including some that involve multimedia,
and many people have access to the Internet from hand-
held computers.
In Chapter 2: The Internet and Multimedia, you will read
how multimedia presentations have become available
to billions of people around the world through the vast
series of computer connections that make up the
Internet. Chapter 4: Hardware and Multimedia will
introduce you to computers and associated devices for creating and playing
multimedia. In Chapter 5: Operating Systems, you will learn about the pro-
grams that give computers their startup instructions and enable them to
run the software for creating and playing multimedia. Chapter 6: Software
and Multimedia introduces the programs that make computers useful.




Evolving Multimedia Technology New technology has changed the way
information can be shared and has helped multimedia evolve.
   1. Describe three advances in technology that have contributed to the
      development of multimedia.
   2. Why was multimedia not as widespread 25 years ago as it is today?



                                                Exploring the World of Multimedia                        15
THE HISTORY OF MULTIMEDIA
In the strictest sense of the word, multimedia simply       of the mouse with the Macintosh forever changed the
means “more than one medium.” In other words, tel-          way people interacted with the computer.
evision programs, movies, even illustrated books are
                                                            In 1985, Microsoft released the first version of its
all examples of multimedia—they all use combina-
                                                            Windows operating system. That same year,
tions of text, images, sounds, and movement.
                                                            Commodore released the Amiga, a machine which
                                                            many experts consider to be the first multimedia com-
Multimedia has come a long way from its humble roots to     puter due to its advanced graphics processing power
today’s cutting-edge modern animation and interactivity.    and innovative user interface. The Amiga did not fare
                                                            well over the years, though, and Windows has become
                                                            the standard for desktop computing.
                                                            Innovations Both Windows and the Macintosh oper-
                                                            ating systems paved the way for the lightning-fast
                                                            developments in multimedia that were to come. Since
                                                            both Windows and Mac OS handle graphics and
                                                            sound—something that was previously handled by
                                                            individual software applications—developers are
                                                            able to create programs that use multimedia to more
                                                            powerful effect.
                                                            One company that has played an important role in
                                                            multimedia from its very inception is Macromedia
In the real world, though, when most people talk about      (formerly called Macromind). In 1988, Macromedia
multimedia, they are talking about computer multi-          released its landmark Director program, which allowed
media. The word has come to represent the realm of          everyday computer users to create stunning, interac-
computer graphics, video games, on-screen presen-           tive multimedia presentations. Today, Macromedia
tations, and a whole world of other possibilities.          Flash drives most of the animation and multimedia you
                                                            see on the Internet, while Director is still used to craft
Where Did It All Begin? That is hard to say, but one
                                                            high-end interactive productions.
of the earliest and best-known examples of multime-
dia was the video game Pong. Developed in 1972 by           Each new development of each passing year is absorbed
Nolan Bushnell (the founder of a then-new company           into next year’s technology, making the multimedia
called Atari), the game consisted of two simple pad-        experience, better, faster, and more interesting.
dles that batted a square “ball” back and forth across
the screen, like tennis. It started as an arcade game,
and eventually ended up in many homes.
A New Revolution In 1976, another revolution was             Answer the following questions.
about to start as friends Steve Jobs and Steve Wozniak
                                                             1. Describe some examples of multimedia that you
founded a startup company called Apple Computer. A
                                                                have encountered. Which aspects of multimedia
year later they unveiled the Apple II, the first computer       interest you the most?
to use color graphics. The computer revolution moved
quickly: 1981 saw IBM’s first PC, and in 1984 Apple          2. What do you think the next great innovation in
released the Macintosh, the first computer system to            multimedia might be?
use a graphical user interface (GUI). The Introduction


16
MULTIMEDIA IN SOCIETY
The use of multimedia is spreading rapidly as more and more organiza-
tions harness computing power to create and distribute information.
Already, multimedia has become a valuable resource for education, busi-
ness, and recreation.

Education
Multimedia has made it possible for students to learn in new and stimulat-
ing ways that textbooks alone cannot provide. It has given them the ability
to integrate and apply their knowledge creatively in reports and presenta-
tions that include graphics, sound, and video. Thanks to the Internet and
its multimedia features, students have instant access to fascinating informa-
tion on an enormous range of subjects. Schools all over the world can be
wired to the Internet, which has become a valuable research tool and a way
for students to communicate with the rest of the world.
Educational multimedia also includes computer-based instructional mate-
rials that students can use without being on the Internet, such as CD-ROM
software. Computer-based instruction may sometimes seem like a game
with its interactivity and use of media, but it is an essential teaching tool.
Increasingly, schools and universities are using computer-based instruction
as a way of reaching students in remote locations. Students can watch and
hear a lecture on their computer screens that a professor is delivering thou-
sands of miles away. They can then take online tests, or they can write papers
and e-mail them to the professor.

Business
Banking once required a face-to-face exchange with a teller who stood behind
a counter. Today, making a deposit in a bank account is likely to be a


                                                                                    Figure 1.13
                                                                                    Computer-based instruction
                                                                                    can be entertaining as well as
                                                                                    educational. What are some
                                                                                    educational CDs that you enjoy
                                                                                    using? Why?




                                                Exploring the World of Multimedia                        17
multimedia experience involving an automated teller machine (ATM). Many
                                   ATMs now use text as well as graphics and video to lead customers through
                                   the different screens to complete their banking business. Many people use
                                   home computers to do their banking online, and multimedia is often used
                                   on these Web sites to make the process easier and more interesting.
                                   Other businesses are developing much more sophisticated multimedia pro-
                                   ductions for a wide range of purposes. Project teams use multimedia tools
                                   to collaborate and share resources. Executives use multimedia presentations
                                   to enliven speeches and deliver information. Employees learn and practice
Media History                      difficult procedures using interactive training programs and tutorials. Lively
Go to the Introduction to          combinations of sound, animation, and text advertise goods and services
Multimedia Web site to learn       on computer display screens in public places. Businesses are using multi-
more about the history of media.   media in all of these ways and more to streamline their operations, train
                                   employees, reach new customers, and increase their profits.

                                   Leisure and Recreation
                                   If you have ever played a video game, saved a music file from the Internet,
                                   conversed with friends or strangers in an Internet chat room, or simply
                                   surfed the Internet, then you have used multimedia for recreation. Even as
                                   computers have become more powerful, their prices have fallen dramati-
                                   cally. Their multimedia capabilities have turned them into recreational
                                   devices on a par with televisions and DVD players, which in time they might
                                   even replace. The increased use of handheld devices, such as game players,
                                   PDAs, and multimedia cell phones, allows users to experience multimedia
                                   in almost any setting.
                                   Leisure time activities may involve multimedia both in the planning and
                                   in the execution stages. Travel to various destinations can be planned on
                                   computer. Web sites for leisure activities often have extensive multimedia
                                   presentations showing what is available at a particular site. Many recre-
                                   ational activities have interactive kiosks to direct people to various attrac-
                                   tions. Even ordering your food at a restaurant can involve a multimedia
                                   experience—some restaurants give you a disk that will light up and make
                                   sounds when your order is ready. Many museums have interactive displays
                                   incorporating graphics, sound, and text to enhance the viewing of exhibits.



                                   Identifying Multimedia Applications With your instructor’s approval, select a
Capstone 1 Plan a
                                   Web page or a CD-ROM that uses many elements of multimedia.
Multimedia Project
Practice additional                    1. Is the site or CD-ROM used for business, education, recreation, or some
hands-on multimedia                       other purpose?
skills on page 395.
                                       2. Analyze your example to determine what kind of multimedia application
                                          it is and what multimedia elements it includes.




       18                          Chapter 1
CHAPTER 1

                                          SUMMARY
What Is Multimedia?
■   The term multimedia refers to the use of computers to integrate different media—
    namely text, images, sound, and video—into a presentation for an audience or user.
■   Images can include illustrations, photographs, and other graphics, as well as
    animations or even video.
■   Multimedia can be used to simulate real situations for recreation or training.
    Simulations are often interactive.

Types of Multimedia Productions
■   Some types of multimedia applications include presentations, computer-based
    instruction, tutorials, games, Web pages, and simulations.
■   Completed multimedia productions can include one or more of these different kinds
    of applications.

The Development of Multimedia
■   The invention of photography in the mid-nineteenth century made it possible to
    reproduce images from life. Cameras available today at moderate prices can record
    images electronically for easy integration into multimedia productions.
■   The first sound recordings were made in the late nineteenth century. Audio can now
    be recorded electronically for easy integration into multimedia productions.
■   The earliest movies did not include sound. Currently movies can be recorded digitally
    for easy integration into multimedia productions.
■   Today’s computers have more capabilities than earlier ones to utilize the benefits of
    multimedia and have made multimedia available to people all over the world.

Multimedia in Society
■   Multimedia is widely used for education, business, and recreation.
■   Multimedia in education provides access to concepts and experiences not possible
    with books and allows students more flexible scheduling for learning.
■   In business, multimedia allows for sophisticated sharing of resources, training, and
    communication through the use of multimedia technology.




                                                                     Exploring the World of Multimedia 19
CHAPTER 1



                                          KEY TERMS
  animation, 5                      Internet, 4                        text, 4
  audio, 6                          media, 4                           transition, 9
  computer-based instruction, 9     medium, 4                          tutorial, 9
  games, 10                         multimedia, 4                      video, 7
  graphics, 5                       presentation, 8                    virtual, 6
  hypermedia, 4                     simulation, 10                     voice-over, 6
  interactive, 10                   software, 4                        Web page, 4



                                  REVIEWING KEY TERMS
  1. __________ consists of written words and numbers.
  2. The term __________ refers to the integration of still and moving images, text, and sounds
     by means of computer technology.
  3. A(n) __________ is a computer-based representation of a real-life situation.
  4. The coded instructions that tell computers how to perform tasks are called __________.
  5. __________ consists of live or recorded moving images.


                                  REVIEWING KEY FACTS
  1. Text, images, and sounds that are linked so that users can move easily from one medium to
     the other are called
     A. software.                                    C. interactive.
     B. hypermedia.                                  D. simulation.
  2. Photographs, drawings, charts, and diagrams are all
     A. multimedia.                                 C. software.
     B. graphics.                                   D. simulations.
  3. Multimedia today owes a great deal to advances in
     A. combining media.                           C. powerful computers.
     B. graphics.                                  D. all of the above
  4. The first cameras recorded images on
     A. glass.                                        C. paper.
     B. film.                                         D. electronic disks.
  5. Early television had no
     A. sound.                                        C. color.
     B. animation.                                    D. all of the above


  20 Chapter 1
CHAPTER 1



                     UNDERSTANDING KEY CONCEPTS
1. Planning a Project Think of an activity, organization, or other subject that interests you.
   Possibilities include a hobby, sport, musical group, business organization, club, car, friend,
   family member, or pet. Then imagine a multimedia production that would inform other
   people about this subject. Decide whether it would be a tutorial, presentation, Web page, or
   simulation. Then write a paragraph describing why you chose this type of presentation and
   how you envision the final production.
2. Organizing Information In a table like the one that follows, fill in the columns and rows to
   outline the multimedia production you chose for the activity above. For example, in the text
   column, describe any text you would include, and in the graphics column list any pictures you
   would use. If possible, include the actual graphics in the table. Indicate where you would use
   animation or interactivity.

      Subject: Greyhound Rescue Services
      A Multimedia Presentation

       Text             Graphics             Video               Audio             Interactivity
  Overview of         Photo of           Movie of            Narration of the      User clicks on
  mission of          greyhounds         greyhounds          need for families     still video image
  Greyhound           racing at the      getting off         to save the           to play entire
  Rescue              dog track          the plane           greyhounds            video clip
  Volunteers          Photo of a         Video of one of     Dog barking           User clicks on
  Listing of local    greyhound with     the dogs playing    hello                 button to hear
  contacts            its new family     with its new                              audio
                                         owner(s)




                       APPLYING MULTIMEDIA SKILLS
1. Researching and Developing a Presentation On your own or with a group, research the
   powerful impact multimedia has had on business. Create an outline for the presentation.
   Create charts or graphs showing how business has become more and more dependent on
   technology. Add these and other visual materials to the presentation outline.
2. Making a Presentation Make an audiovisual presentation to your class that presents your
   research about the impact of multimedia on business. Write a short audio script for the
   narration and use the visuals you created above as you produce your multimedia presentation.
3. Analyzing Audio and Visual Media With your teacher’s approval, find two media-rich Web
   sites about the same subject. Analyze how each site uses its visual and audio elements and then
   describe which site uses them more effectively and why.



                                                               Exploring the World of Multimedia 21

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Chap01

  • 1. Multimedia in the 21st Century UNIT CONTENTS This unit contains the following chapters: Chapter 1 Chapter 3 Exploring the World of Multimedia and Society Multimedia Multimedia and Business What Is Multimedia? Multimedia and the Types of Multimedia Workplace Productions Publishing, News, and The Development of Entertainment Multimedia Multimedia and Education Multimedia in Society Multimedia and Health Care Chapter 2 The Internet and Multimedia How the Internet Developed Connecting to the Internet Navigating the Web Searching the Web Communicating via the Internet 2
  • 2. Exploring the World of Multimedia OVERVIEW OBJECTIVES Understand the concept of Integrating Words, Images, and Sounds multimedia. Identify the components Imagine yourself soaring on a hawk’s wing past the Eiffel Tower, the Grand of multimedia and the Canyon, or the pyramids of Egypt, hearing the wind rush by as you take in forms those components the panoramic view. Picture a baby’s face changing smoothly into that of a can take. five-year-old, then a teenager, and then a middle-aged adult—all in a mat- Identify the types of multimedia presentations. ter of seconds. Consider the colors, sounds, and animation that add texture and realism to a favorite video game. These are all examples of multimedia, Understand how each element of a multimedia with the power to capture the imagination and attention of the viewer. production contributes to the user’s experience. In this book, you will read about the use of computer technology to cre- Discuss the historic devel- ate, distribute, and view multimedia, and about the influence it exerts on opment of multimedia. our lives. You will also read about the individual elements of multimedia Cite examples of how and the use of computers to create and integrate these elements into pow- multimedia is used for erful tools for education, business, and social development. This chapter business, education, and recreation. examines the concept of multimedia and offers an overview of multi- media in today’s world. It also discusses how multimedia developed over the last century. The explosion of multimedia materi- als in business, education, and recreation has made them important elements of our everyday lives. How does multimedia affect your life at home or school? 3
  • 3. WHAT IS MULTIMEDIA? Any means of conveying information can be called a medium. This word comes from Latin, and the plural form is media. (When we talk of the media, however, we are referring to avenues of mass communication, that is, radio, television, newspapers and magazines, and the Internet.) Text, which consists of written words, numbers, and symbols, is one kind of media. Sound, video, and animation are other kinds of media. Graphics are a kind of media, too, regardless of whether they are still photographs, sketches, or great works of art. In the strictest sense, a teacher using a slide projector and playing a music tape is delivering a multimedia presentation, because the presentation includes Textbook Web Site the media of sound and images. You could even describe newspapers, newslet- Did you know this book has its ters, magazines, and many books as multimedia, because they also combine own Web site? To find interesting information and activities about the media of text and images. In general, though—and throughout this multimedia, visit the Introduction book—the term multimedia refers to the integration of still and moving to Multimedia Web site at images, text, and sound by means of computer technology. www.intromm.sec.glencoe.com. One of the places where multimedia is frequently used is on the Internet. The Internet is a network of computers all over the world that are con- nected to each other. A Web page is a location on the Internet. When images, text, and sounds are linked so users can switch easily from one medium to another, or change screens or position within a program or Web page, multimedia also becomes hypermedia. One example of hypermedia would be a listing of colleges where clicking on the name of a college takes you to a different display with photos of that college and information about it. You will read more about the Internet and Web sites in Chapter 2: The Internet and Multimedia. All of the elements that contribute to multimedia are not necessarily pres- ent in every multimedia production, but the use of computer technology to create and distribute them is common to all. For example, a multimedia Activity 1-1 Working educational program that includes text and graphics might not include with Text in Microsoft sound, but it still qualifies as multimedia if computers are used to create it PowerPoint and to deliver it to students. Practice additional hands-on multimedia Although it depends on computer technology, multimedia is more than just skills on pages 302–303. computers and software, the coded instructions that tell computers how to perform tasks. Its effectiveness and appeal depend on the creativity of the people who develop the visuals, sounds, and text that make up the content of a multimedia production. Publishing a multimedia product takes tech- nical know-how, but creating and assembling the words, sights, and sounds that give the message its power requires imagination, organization, man- agement, and originality. Words Virtually all multimedia productions include words. The words can be written, spoken, or sung. Multimedia productions do not always include sound, but generally do include written text. The text might be in the form 4 Chapter 1
  • 4. Figure 1.1 Web sites often include written text, especially commercial sites such as the homepage for the McGraw-Hill Companies. How is text used on this page? Do you think it is used effectively? of paragraphs, just as in books and other printed media, or it might glide across a display screen. Text can also be used to label pictures in a multi- media production, describe the buttons for navigation, and provide links to other screen displays. What the text says, of course, depends on the purpose of the multimedia production. Sometimes the team creating the production is responsible for what the text says; sometimes the client may provide the text or the team may hire outside writers to create the text. Always, though, the team is responsible for how the text looks in the finished presentation: its color, the way it is arranged with the other elements in a screen display, and the size and shape of the characters. These attributes must be chosen care- fully to capture and hold the attention of the readers and get the message of the text across to the viewer. Chapter 7: Text discusses ways of adding visual appeal to text and integrating it with other elements of a multi- media production. Images Multimedia productions nearly always include images. These are called graphics, which include drawings, charts, diagrams, paintings, and pho- tographs. Even the buttons, arrows, and other visual elements that help Activity 1-2 Insert users navigate their way through a multimedia production are consid- Graphics in a ered graphics. Presentation Practice additional Graphics in multimedia productions are often animated. Animation is the hands-on multimedia representation of motion in graphics or text. For example, text can be ani- skills on page 304. mated so that it seems to roll or bounce onto a screen. A drawing of a bird might be animated so that the bird’s wings flap. An elaborate simulation Exploring the World of Multimedia 5
  • 5. Figure 1.2 Photos are graphics, and so are images such as navigation but- tons. Most multimedia produc- tions use one or more kinds of graphics. What are the different types of graphics used in this Web page? Activity 1-3 Insert Sound in a Presentation Practice additional might create a virtual environment, which is an invented setting that closely hands-on multimedia resembles a real one. In Chapter 8: Graphics and Animation, you will read skills on pages 305–306. about different kinds of still and animated images in multimedia and the tools and methods used to create them. Sound Figure 1.3 Sound adds interest and appeal to a multimedia presentation. In multi- Audio adds interesting effects media development, live or recorded sound is referred to as audio. Audio that help to make a multimedia in multimedia can take the form of speech, such as a voice-over or narra- project more dynamic. How do you think the audio is being tion. The speech could be pre-recorded and played along with the pre- used in this application? sentation, or a presenter may talk during the presentation. Another form of audio is sound effects—sounds that are added to a presentation to emphasize infor- mation. Multimedia may also include music, another form of audio. Music can play in the background during the presentation or be a central element of the production. Music can establish moods, add weight to words and images, and make simulations more realistic. Not all multimedia productions include audio, but in many it is an essential ingredient. A catchy tune, for example, can capture an audience for a multimedia advertisement that might other- wise be ignored. A voice-over recorded with a video can explain the significance of the action you are watching. A multimedia program for 6 Chapter 1
  • 6. medical students about heart disease might include sound effects like the heartbeats of a healthy patient and patients with various heart conditions— a far more effective training tool than written descriptions of the sounds. Activity 1-4 Add Anima- Most audio in multimedia productions is recorded, but it can also be live. tion to a Presentation For example, a multimedia conference might include people in far-flung Practice additional hands-on multimedia locations who use Internet connections to carry on a live conversation while skills on pages 307–308. one of them draws a diagram as the others watch. You can also listen to live radio broadcasts over the Internet. You will read about technology and meth- ods for capturing sound and integrating it into multimedia productions in Chapter 9: Audio. Video Figure 1.4 Video consists of live or recorded moving images and is found in many Video is often included in a multi- media product to demonstrate a multimedia productions. On the Internet you can find many examples of point or concept. How effective recorded video: you can play the latest music video from your favorite is the use of video in this band, you can see video clips of presentation? recent stories on news sites like CNN, and you can even watch original movies made just for the Internet. With the appropriate hardware accessories, the Internet can also provide access to live action all over the world. For example, an Internet user in Los Angeles can see live video of a vol- cano erupting on Hawaii or cur- rent traffic conditions on a local freeway. Video is not used only on the Internet, however. Multimedia training programs often include videos to illustrate procedures, and sales presentations may include videos that demonstrate a prod- uct. In Chapter 10: Video, you will read about capturing video and integrating it into multimedia productions. Analyzing Multimedia With your instructor’s supervision, find a Web site that incorporates the multimedia elements discussed in this section. 1. Identify the components of a multimedia presentation in the Web site. 2. Analyze and discuss the effectiveness of layout, color, special effects, and media objects like graphics, video, and audio. Exploring the World of Multimedia 7
  • 7. TYPES OF MULTIMEDIA PRODUCTIONS There are many different types of multimedia productions—also called pre- sentations or applications. Which kind of production developers choose to create depends on the information being conveyed and the intended audi- ence. Whether you want to teach, inform, train, entertain, or report, you must decide which production will be the best way to present your topic. The types of multimedia applications discussed in this book are slide show presentations, tutorials, games, simulations and Web pages. Presentations Presentations are sequences of slides, also called pages or screens, that usu- ally incorporate text, sound, graphics, and animations. The term presenta- tion here refers to a specific kind of multimedia production, a digital slide show presentation—but be aware that the term can also be used generically in the multimedia industry to refer to all types of multimedia productions. Presentations are also called slide shows because, in most cases, the viewer or presenter goes from screen to screen in a linear fashion, one screen after another in a prearranged sequence, just like a traditional slide show. Microsoft PowerPoint, Apple Keynote, and AppleWorks are presentation programs that use linear progression as their basic structure. Presentations are most often viewed on a computer monitor or on a pro- jection screen. The user or presenter presses either a button or mouse to go to the next screen, or the presentation can be set up to automatically move from screen to screen after a set amount of time. The amount of time spent on one screen depends on the amount of information on the screen. Presentations generally have limited amounts of text, often written as lists with bullets or symbols in front of each point. By animating the text, the informa- tion can be viewed one point at a time, with the text moving onto the screen Figure 1.5 Multimedia presentations are a popular means of presenting information to groups of people. How has multimedia changed the way some business meet- ings are conducted? 8 Chapter 1
  • 8. in a variety of ways. There can also be animations, also known as transitions, or transformations, between screens that show a transition when going from one topic to the next. Presentations are often used in business to present information or reports to groups of people, such as at sales meetings or in conference settings. Presentations can also be used by teachers or students to deliver course infor- mation in the classroom. Tutorials Tutorials are a popular form of computer-based instruction that teach skills or procedures. Computer-based instruction refers to applications that train or teach using a computer. Tutorials can be used for educational or training purposes. In business they are often used to train people who want to improve their workplace skills or who need to know about an organization’s systems, products, or procedures. Educational tutorials can be used in school or at home to teach subjects like typing, math, foreign languages, and computer software. Figure 1.6 Tutorials are an excellent way to teach new skills, making it possi- ble to meet learners’ individual needs and allow them flexibility. Why would a company want to use computer-based tutorials to train employees? Tutorials generally use all of the elements of multimedia—text, graphics, sound, video, and interactivity. Users can move around the tutorials in a variety of ways, choosing from multiple paths pre-set by the developer. For instance, you can choose which topic you want to learn. In the lesson, you may respond to questions or activities that require you to make choices. Usually a correct choice will take you to the next concept and an incorrect choice will refer you to previous information for review. In the past, companies or instructors often taught large groups of trainees or students at one time. This was ineffective because instruction had to be scheduled for certain times and might include different levels of learners. With interactive computer-based tutorials, an instructor can give a learner the exact level of training he or she needs, when the person needs it. Interactive tutorials also allow the learner to choose the subject matter that is most important and schedule the training time that is most convenient. Exploring the World of Multimedia 9
  • 9. Simulations Figure 1.7 Although simulations are gener- Multimedia is often used to create simulations, which are computer-based ally included as an important models of real-life situations. Simulations can be used for training, enter- element in computer games, taining, or informing. Training simulations might show a help desk trainee they can be valuable teaching tools as well. What how to deal with customers or are some examples provide practice for a medic’s of simulations used emergency responses. They are in video games or training CDs? often used when the “real thing” is dangerous or requires access to locations or materials that are not easily accessible to the user. For example, simulations have been used in the Armed Services to train fighter pilots, using multi- media computer programs rather than actual jets to test the pilots under challenging conditions. Simulations are usually inter- active, allowing a user’s choices to affect the outcome of the experi- ence. They often use animation, video, and sound to reproduce the environment or situation the sim- ulation is imitating. Simulations are also often used for training tutorials, such as teaching a person how to use a computer program or providing customer- service practice for salespeople. Games Games are another type of multimedia. They are played by manipulating images on a monitor or television screen. Games, like tutorials, give the user Figure 1.8 choices because the developer has designed the game to move the user in Computer games are a popular predetermined paths based on the decisions he or she makes. Games gener- form of entertainment but can also be used to teach and train. ally use all of the elements of multimedia, relying strongly on sound, graph- What multimedia ics, animation, and video for prompts, feedback, and components seem setting. Games are an excellent example of the pow- most important in your favorite com- erful use of multimedia. puter games? Although games are often used for entertainment, they can be useful training tools as well. Some tuto- rials use games to help teach important information or skills. Games may also include interactive simula- tions. For example, an interactive game that simu- lates car racing would show the car’s steering wheel and dashboard, duplicate the sounds of a speeding car, and show the track moving past as you controlled the car’s speed and direction. 10 Chapter 1
  • 10. Web Pages Web pages can include any type of multimedia applications and can be used for entertaining, informing, training, reference, and research. Web pages can make use of all of the best elements that multimedia has to offer. Many of the newest multimedia developments are first utilized on the Internet. Since you cannot literally turn a page in a Web site, Web pages use hyper- media, which allows users to skip between pages in any order they wish. Hypermedia also makes it possible to link images, text, and sounds so that users can switch easily from one medium to another. You would be using hypermedia if you were on a band’s Web page and you clicked on a button that let you hear one of their songs and then clicked on a photo that took you to another Web page showing photos of the band. Hypermedia pro- grams use links to allow the user to navigate randomly to different screens. The user may or may not choose to use the links, so the original program- mer cannot anticipate where the user will ultimately end up in this chain of events. Figure 1.9 A Web page can be a wonderful use of multimedia, combining text, graphics, video, and sound while allowing for unlimited interaction. Identify the differ- ent media objects on this Web page and analyze their effectiveness. Putting It All Together Text, images, and sounds can be combined into different kinds of multimedia productions or presentations. 1. Identify the types of multimedia presentations and give an example of each. 2. When is multimedia also hypermedia? Give your own example. Exploring the World of Multimedia 11
  • 11. PREPARING FOR A CAREER IN MULTIMEDIA Multimedia technology is used in a wide range of computer graphic design, it is also helpful to become fields, and is often used to do amazing things. Doctors comfortable with stylus-based graphic tablets. use graphic simulations of the human bloodstream Business 101 Taking a class on the basics of the busi- to predict the behavior of pathogens. Scientists use ness world and its economy is always a good idea. complex graphic models to determine the paths of Even if you end up working in one of the “fun” fields stars and find new planets. Virtual reality simulations of multimedia, like game programming or Web design, help new pilots learn to fly. your job will still be part of the business community and will still play by its rules. Multimedia has become an important teaching tool, both in the classroom and at home. Operating Systems Every computer in use runs an operating system (OS), and learning to take advan- tage of the strengths of each OS will serve you well. Microsoft Windows and Mac OS are both widely used in the multimedia world, as are more complex sys- tems like UNIX and Linux. Understanding Internet Architecture Even if your career path does not lead you to an Internet- related job, it is very helpful to understand the basic framework of the Internet and how it works. This includes understanding Internet protocols, how domains are assigned and maintained, browser security, and the concepts behind widely distributed networks. Multimedia also plays an important role in the worlds Teamwork Skills Multimedia projects are often of business and entertainment. Companies use inter- group affairs—seldom does one person work entirely active multimedia presentations to sell their prod- on his or her own. Rather, decisions are often made ucts and educate employees and customers. by committee, and frequent meetings and planning Educational facilities use new streaming technology sessions keep projects on track. Learning how to work to teach students at distant locations. The video and with others and how to share both responsibilities computer game business generates billions of dol- and rewards are crucial skills. lars every year. Although the career options in multimedia are diverse, there are still a handful of basic skills that are neces- sary for any of them, such as being familiar with the Answer the following questions. multimedia process. If you are thinking about work- ing in multimedia, consider focusing on these skills: 1. What are some examples of real-world uses of multimedia? Keyboarding and Mouse Skills Proficiency with stan- dard computer interfaces like the keyboard and the 2. What skills are valuable in preparing for a career mouse is extremely important for any technical career. in multimedia? If you are going to work in artistic fields such as 12
  • 12. THE DEVELOPMENT OF MULTIMEDIA Advances in combined media, such as filmstrips and slide presentations with coordinated audio tracks, revolutionized training and presentations in the early 1970s. These advances followed more than a century of breakthroughs in graphics, video, and audio. Multimedia, as discussed in this book, became possible as a result of these innovations combined with the development of personal computers powerful enough to store and play audio and video. Graphics Figure 1.10 People have been drawing and painting since the days of the cave dwellers. Cameras in the nineteenth With the invention of photography in the nineteenth century, it became century were unwieldy devices that recorded images on glass possible for graphics to reproduce images from life rather than from an plates and used gunpowder to artist’s memory and imagination. The earliest cameras were large, heavy create a flash. Who created devices that recorded images on glass negatives or tin prints. Smaller, less the first camera for the con- expensive cameras that used film became available in sumer market? the early twentieth century. George Eastman created the first popular consumer camera. He named it Kodak because of the sound it made when the but- ton was pushed to create the photograph. Beginning in the mid-1980s, personal computers began to be equipped with devices and software for creating drawings and other pictures. A few years later, moderately priced cameras were introduced that recorded images on electronic disks rather than on film. They were called digital cameras because of the way they recorded the images. Digitally (electroni- cally) created computer graphics and digitally recorded photographs do not need to be scanned into computer systems, as images on paper do, and are therefore much easier to integrate into multimedia. Audio Speech was almost certainly the first medium that human beings used to convey information, and it long predates the beginning of writing. Similarly, archeologists have found musical instruments that date back to the Neanderthal era. Although we have long had the ability to write, even to write musical notation, it was not until the nineteenth century that we devel- oped the means to record sound. The first radio broadcast of voice and music in the United States occurred in 1906. Early radios were large wooden boxes filled with vacuum tubes that conducted electrical signals. Radios became smaller in the 1950s, after the invention of the transistor. The transistor, which replaced vacuum tubes, led to other developments that resulted in smaller electronic devices of many kinds, including computers. Now, some radios are no bigger than wrist- watches, and you can record and play audio on devices smaller than wallets. Exploring the World of Multimedia 13
  • 13. Figure 1.11 People once gathered around radios to listen to news or enter- tainment. Listeners had to imag- ine the action based on voices, music, and sound effects. Has greater access to television encouraged more quality family time or isolated family members? Audio can be recorded on electronic disks rather than magnetic disks, which makes it easier to integrate them into multimedia productions. Movies Movies, like still photography, were invented in the nineteenth century. At first, movies did not include sound. Instead, live piano players provided music to complement the action on the screen. The earliest movies with sound were sometimes called “talkies,” because instead of reading subtitles on the screen, the audience could actually hear the actors speak. Until recently, motion pictures were recorded only on film. Later, cameras were able to record movies on magnetic tape. Cameras that record video electronically were developed in the 1990s. Converting film-based movies for use with a computer is a difficult and expensive process, but movies made with electronic digital video cameras are relatively easy to integrate into multimedia productions. Television Fifty years ago, television was just beginning to make its way into living rooms. Early televisions were expensive. Their screens were small, picture quality was inconsistent, and the images were black and white. Programming was limited to a few channels, which signed off at night with the “Star Spangled Banner.” Television was very different from what we take for granted today: there was no cable or satellite dish service, no 24-hour pro- gramming, no shopping channel, and no such thing as a VCR to record favorite shows. Few people then would have envisioned a time when many houses had a TV in every bedroom. The past few years have seen some merging of television and computer tech- nologies. For example, televisions can now be equipped with devices that use computer technology to record shows on disks that you watch on your television or your computer. So far, although it is possible to watch some 14 Chapter 1
  • 14. television shows over the Internet, few people see much reason to do this. Someday soon, though, a personal computer, television, and cell phone may be combined in a single device. Computer Technology Multimedia is a new field because computers with enough power to record and play audio and video have been widely available for only a few years. Your parents and teachers may remember when computers were very large, very expensive devices used mainly for big jobs like processing corporate payrolls and making complex calculations for scientists and engineers. Personal computers began showing up on desktops in the early 1980s. The earliest PCs were multimedia tools in only the narrowest sense. They lacked sufficient memory, processing power, and storage capacity to han- Figure 1.12 The modern laptop computer, dle the full-color pictures and animations that you can now produce and so lightweight you can carry it edit on even the least expensive home computers. In fact, most of these wherever you go, is more power- early computers had monitors that displayed text on a green or orange ful than the room-size comput- ers of the 1940s. Who might use background and were not capable of displaying color pictures. a laptop computer? Today’s personal desktop computers have many more capabilities in a much smaller package. Laptop com- puters have now become indispensable to many people who travel for business or take work home from the office. Handheld computers such as Personal Digital Assistants (PDAs) have become very popular for par- ticular tasks, including some that involve multimedia, and many people have access to the Internet from hand- held computers. In Chapter 2: The Internet and Multimedia, you will read how multimedia presentations have become available to billions of people around the world through the vast series of computer connections that make up the Internet. Chapter 4: Hardware and Multimedia will introduce you to computers and associated devices for creating and playing multimedia. In Chapter 5: Operating Systems, you will learn about the pro- grams that give computers their startup instructions and enable them to run the software for creating and playing multimedia. Chapter 6: Software and Multimedia introduces the programs that make computers useful. Evolving Multimedia Technology New technology has changed the way information can be shared and has helped multimedia evolve. 1. Describe three advances in technology that have contributed to the development of multimedia. 2. Why was multimedia not as widespread 25 years ago as it is today? Exploring the World of Multimedia 15
  • 15. THE HISTORY OF MULTIMEDIA In the strictest sense of the word, multimedia simply of the mouse with the Macintosh forever changed the means “more than one medium.” In other words, tel- way people interacted with the computer. evision programs, movies, even illustrated books are In 1985, Microsoft released the first version of its all examples of multimedia—they all use combina- Windows operating system. That same year, tions of text, images, sounds, and movement. Commodore released the Amiga, a machine which many experts consider to be the first multimedia com- Multimedia has come a long way from its humble roots to puter due to its advanced graphics processing power today’s cutting-edge modern animation and interactivity. and innovative user interface. The Amiga did not fare well over the years, though, and Windows has become the standard for desktop computing. Innovations Both Windows and the Macintosh oper- ating systems paved the way for the lightning-fast developments in multimedia that were to come. Since both Windows and Mac OS handle graphics and sound—something that was previously handled by individual software applications—developers are able to create programs that use multimedia to more powerful effect. One company that has played an important role in multimedia from its very inception is Macromedia In the real world, though, when most people talk about (formerly called Macromind). In 1988, Macromedia multimedia, they are talking about computer multi- released its landmark Director program, which allowed media. The word has come to represent the realm of everyday computer users to create stunning, interac- computer graphics, video games, on-screen presen- tive multimedia presentations. Today, Macromedia tations, and a whole world of other possibilities. Flash drives most of the animation and multimedia you see on the Internet, while Director is still used to craft Where Did It All Begin? That is hard to say, but one high-end interactive productions. of the earliest and best-known examples of multime- dia was the video game Pong. Developed in 1972 by Each new development of each passing year is absorbed Nolan Bushnell (the founder of a then-new company into next year’s technology, making the multimedia called Atari), the game consisted of two simple pad- experience, better, faster, and more interesting. dles that batted a square “ball” back and forth across the screen, like tennis. It started as an arcade game, and eventually ended up in many homes. A New Revolution In 1976, another revolution was Answer the following questions. about to start as friends Steve Jobs and Steve Wozniak 1. Describe some examples of multimedia that you founded a startup company called Apple Computer. A have encountered. Which aspects of multimedia year later they unveiled the Apple II, the first computer interest you the most? to use color graphics. The computer revolution moved quickly: 1981 saw IBM’s first PC, and in 1984 Apple 2. What do you think the next great innovation in released the Macintosh, the first computer system to multimedia might be? use a graphical user interface (GUI). The Introduction 16
  • 16. MULTIMEDIA IN SOCIETY The use of multimedia is spreading rapidly as more and more organiza- tions harness computing power to create and distribute information. Already, multimedia has become a valuable resource for education, busi- ness, and recreation. Education Multimedia has made it possible for students to learn in new and stimulat- ing ways that textbooks alone cannot provide. It has given them the ability to integrate and apply their knowledge creatively in reports and presenta- tions that include graphics, sound, and video. Thanks to the Internet and its multimedia features, students have instant access to fascinating informa- tion on an enormous range of subjects. Schools all over the world can be wired to the Internet, which has become a valuable research tool and a way for students to communicate with the rest of the world. Educational multimedia also includes computer-based instructional mate- rials that students can use without being on the Internet, such as CD-ROM software. Computer-based instruction may sometimes seem like a game with its interactivity and use of media, but it is an essential teaching tool. Increasingly, schools and universities are using computer-based instruction as a way of reaching students in remote locations. Students can watch and hear a lecture on their computer screens that a professor is delivering thou- sands of miles away. They can then take online tests, or they can write papers and e-mail them to the professor. Business Banking once required a face-to-face exchange with a teller who stood behind a counter. Today, making a deposit in a bank account is likely to be a Figure 1.13 Computer-based instruction can be entertaining as well as educational. What are some educational CDs that you enjoy using? Why? Exploring the World of Multimedia 17
  • 17. multimedia experience involving an automated teller machine (ATM). Many ATMs now use text as well as graphics and video to lead customers through the different screens to complete their banking business. Many people use home computers to do their banking online, and multimedia is often used on these Web sites to make the process easier and more interesting. Other businesses are developing much more sophisticated multimedia pro- ductions for a wide range of purposes. Project teams use multimedia tools to collaborate and share resources. Executives use multimedia presentations to enliven speeches and deliver information. Employees learn and practice Media History difficult procedures using interactive training programs and tutorials. Lively Go to the Introduction to combinations of sound, animation, and text advertise goods and services Multimedia Web site to learn on computer display screens in public places. Businesses are using multi- more about the history of media. media in all of these ways and more to streamline their operations, train employees, reach new customers, and increase their profits. Leisure and Recreation If you have ever played a video game, saved a music file from the Internet, conversed with friends or strangers in an Internet chat room, or simply surfed the Internet, then you have used multimedia for recreation. Even as computers have become more powerful, their prices have fallen dramati- cally. Their multimedia capabilities have turned them into recreational devices on a par with televisions and DVD players, which in time they might even replace. The increased use of handheld devices, such as game players, PDAs, and multimedia cell phones, allows users to experience multimedia in almost any setting. Leisure time activities may involve multimedia both in the planning and in the execution stages. Travel to various destinations can be planned on computer. Web sites for leisure activities often have extensive multimedia presentations showing what is available at a particular site. Many recre- ational activities have interactive kiosks to direct people to various attrac- tions. Even ordering your food at a restaurant can involve a multimedia experience—some restaurants give you a disk that will light up and make sounds when your order is ready. Many museums have interactive displays incorporating graphics, sound, and text to enhance the viewing of exhibits. Identifying Multimedia Applications With your instructor’s approval, select a Capstone 1 Plan a Web page or a CD-ROM that uses many elements of multimedia. Multimedia Project Practice additional 1. Is the site or CD-ROM used for business, education, recreation, or some hands-on multimedia other purpose? skills on page 395. 2. Analyze your example to determine what kind of multimedia application it is and what multimedia elements it includes. 18 Chapter 1
  • 18. CHAPTER 1 SUMMARY What Is Multimedia? ■ The term multimedia refers to the use of computers to integrate different media— namely text, images, sound, and video—into a presentation for an audience or user. ■ Images can include illustrations, photographs, and other graphics, as well as animations or even video. ■ Multimedia can be used to simulate real situations for recreation or training. Simulations are often interactive. Types of Multimedia Productions ■ Some types of multimedia applications include presentations, computer-based instruction, tutorials, games, Web pages, and simulations. ■ Completed multimedia productions can include one or more of these different kinds of applications. The Development of Multimedia ■ The invention of photography in the mid-nineteenth century made it possible to reproduce images from life. Cameras available today at moderate prices can record images electronically for easy integration into multimedia productions. ■ The first sound recordings were made in the late nineteenth century. Audio can now be recorded electronically for easy integration into multimedia productions. ■ The earliest movies did not include sound. Currently movies can be recorded digitally for easy integration into multimedia productions. ■ Today’s computers have more capabilities than earlier ones to utilize the benefits of multimedia and have made multimedia available to people all over the world. Multimedia in Society ■ Multimedia is widely used for education, business, and recreation. ■ Multimedia in education provides access to concepts and experiences not possible with books and allows students more flexible scheduling for learning. ■ In business, multimedia allows for sophisticated sharing of resources, training, and communication through the use of multimedia technology. Exploring the World of Multimedia 19
  • 19. CHAPTER 1 KEY TERMS animation, 5 Internet, 4 text, 4 audio, 6 media, 4 transition, 9 computer-based instruction, 9 medium, 4 tutorial, 9 games, 10 multimedia, 4 video, 7 graphics, 5 presentation, 8 virtual, 6 hypermedia, 4 simulation, 10 voice-over, 6 interactive, 10 software, 4 Web page, 4 REVIEWING KEY TERMS 1. __________ consists of written words and numbers. 2. The term __________ refers to the integration of still and moving images, text, and sounds by means of computer technology. 3. A(n) __________ is a computer-based representation of a real-life situation. 4. The coded instructions that tell computers how to perform tasks are called __________. 5. __________ consists of live or recorded moving images. REVIEWING KEY FACTS 1. Text, images, and sounds that are linked so that users can move easily from one medium to the other are called A. software. C. interactive. B. hypermedia. D. simulation. 2. Photographs, drawings, charts, and diagrams are all A. multimedia. C. software. B. graphics. D. simulations. 3. Multimedia today owes a great deal to advances in A. combining media. C. powerful computers. B. graphics. D. all of the above 4. The first cameras recorded images on A. glass. C. paper. B. film. D. electronic disks. 5. Early television had no A. sound. C. color. B. animation. D. all of the above 20 Chapter 1
  • 20. CHAPTER 1 UNDERSTANDING KEY CONCEPTS 1. Planning a Project Think of an activity, organization, or other subject that interests you. Possibilities include a hobby, sport, musical group, business organization, club, car, friend, family member, or pet. Then imagine a multimedia production that would inform other people about this subject. Decide whether it would be a tutorial, presentation, Web page, or simulation. Then write a paragraph describing why you chose this type of presentation and how you envision the final production. 2. Organizing Information In a table like the one that follows, fill in the columns and rows to outline the multimedia production you chose for the activity above. For example, in the text column, describe any text you would include, and in the graphics column list any pictures you would use. If possible, include the actual graphics in the table. Indicate where you would use animation or interactivity. Subject: Greyhound Rescue Services A Multimedia Presentation Text Graphics Video Audio Interactivity Overview of Photo of Movie of Narration of the User clicks on mission of greyhounds greyhounds need for families still video image Greyhound racing at the getting off to save the to play entire Rescue dog track the plane greyhounds video clip Volunteers Photo of a Video of one of Dog barking User clicks on Listing of local greyhound with the dogs playing hello button to hear contacts its new family with its new audio owner(s) APPLYING MULTIMEDIA SKILLS 1. Researching and Developing a Presentation On your own or with a group, research the powerful impact multimedia has had on business. Create an outline for the presentation. Create charts or graphs showing how business has become more and more dependent on technology. Add these and other visual materials to the presentation outline. 2. Making a Presentation Make an audiovisual presentation to your class that presents your research about the impact of multimedia on business. Write a short audio script for the narration and use the visuals you created above as you produce your multimedia presentation. 3. Analyzing Audio and Visual Media With your teacher’s approval, find two media-rich Web sites about the same subject. Analyze how each site uses its visual and audio elements and then describe which site uses them more effectively and why. Exploring the World of Multimedia 21