2. WHAT IS A PLE?
•A Personal Learning
Environment (PLE) is a facility
for an individual to aggregate,
manipulate and share digital
artefacts of their on-going
learning experiences.
•The PLE follows a learner-
centric approach, allowing the
use of lightweight services and
tools that belong to and are
controlled by individual learners.
http://www.flickr.com/photos/hanspoldoja/4098840001
http://www.flickr.com/photos/petahopkins/2157928982
3. PLE CHARACTERISTICS
• Supporting learners in planning and controlling their
learning journey:
• Setting their own learning goals.
• Monitoring their progress towards achieving these goals.
• Managing their learning – both content and process:
• Enabling learners to aggregate resources and
personalise their learning environment.
• Providing recommendations to learners about resources
and other learners (‘study-buddies’).
4. • Collaborating with others in the process of
learning:
• Providing support to learners for community building and
collaborative activities
• A shared learning experience instead of alone study
CONTINUES
5. AN INTRODUCTORY COURSE TO
PLES
•Introduces the core ROLE
concepts and demonstrates a
selection of ROLE learning
tools.
•Learning outcomes:
•Understand how widgets can be
used to carry out specific tasks
•Outline how a Personal Learning
Environment can be enabled
•Build your own Personal
Learning Environment
7. PERSONAL LEARNING ENVIRONMENTS
Personal
Learning
Environment
Personal
Learning
Network
Personal
Web Tools
Source: http://steve-wheeler.blogspot.com/2010/07/anatomy-of-ple.html
PLEs are not only
personal web tools and
personal learning
networks. PLEs are
much wider than this,
taking in experiences
and realisation, as well
as learning through TV,
music, paper based
materials, radio & more
formal contexts.
Learning content is not
as important now as
where (or who) to
connect to, to find it.
PWTs are any web
tools, (usually Web
2.0) chosen by
learners to support
their lifelong learning.
SteveWheeler,UniversityofPlymouth,2011
9. SELF-REGULATED LEARNING
•Self-regulated learning (SRL): is a term that describes an
individual’s ability to learn how to learn. In other words, each of us
can develop a wide-ranging skill set that enables us to learn in a
number of different ways.
•In some university settings the term SRL is more commonly
described as “independent learning” or “auto-didactic learning”.
•Some examples of how SRL might be assessed:
•Having the ability to set learning goals and plan appropriate study strategies
•Finding suitable learning materials
•Seeking help from peers and collaborating to gain feedback or assurance
•Being able to reflect on their learning progress and adjust their study strategies
accordingly
12. • Focus on individual needs, preferences of users
• Future VLE
• Recommendations but not automatic personalization
• Individuality of the interface
• Learning and Information environment
• Flexibility destroys design
ISSUES TO CONSIDER
13. Widgets are full-fledged client-side applications that are authored
using Web standards. They are typically downloaded and installed on
a client machine or device where they typically run as stand-alone
applications outside a Web browser
• Follow a W3C Widget Specification
• IST Palette Project and Ten-Competence
WIDGET
15. JavaFX is a rich client platform for building cross-device applications
and content. Designed to enable easy creation and deployment of
RIAs with immersive media and content, the JavaFX platform
ensures that RIAs look and behave consistently across diverse form
factors and devices.“
JAVA FX
17. •Roll Out of the Prototype
• Implementing Useful Widgets
• Special focus on learning objects
• Apply HTML 5 features
• Recommendations for different learning resources
• Mobile widgets
NEXT STEPS
18. PLEs are not another substantiation of
educational technology but a new approach
to learning.
PLE are based on the idea that learning will
take place in different contexts and
situations and will not be provided by a
single learning provider.
PLE
19. Personal Learning Environment recognizes
that learning is continuing and seeks to
provide tools to support that learning.
PLEs can help in the recognition of informal
learning.
CONTINUES
20. PLEs can develop on the potential of
services oriented architectures for
dispersed and networked forms of learning
and knowledge development.
PLE
21. The heart of the concept of the PLE is that
it is a tool that allows a learner (or anyone)
to engage in a distributed environment
consisting of a network of people, services
and resources. It is not just Web 2.0, but it
is certainly Web 2.0 in the sense that it is
(in the broadest sense possible) a read-
write application.
23. The ‘pedagogy’ behind the PLE – if it could be
still called that – is that it offers a portal to the
world, through which learners can explore and
create, according to their own interests and
directions, interacting at all times with their
friends and community
PEDAGOGY BEHIND PLE
25. Attwell, G.(N.D). Personal Learning Environment: Available at
www.knownet.com/writing/weblogs/Graham_Attwell
Mikroyyannidis, A.(2012). Responsive open Learning Environment:
Build Your PLE. Knowledge Media Institute. U.K
Taraghi, B. Ebner, M. Schaffert, S.(2009). Personal Learning
Environment for higher education. Mashups for Learning. Villach
Wheeler, S.(2011). The future of Learning. University of Plymouth.
U.K
REFERENCES