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Week2 roles and characters of city people
1. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
空間互動設計
Spatial and Locative Interaction Design
Week 2 - 城市人們的角色與個性(Roles and Characters of City People)I
13年9月27日金曜日
2. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Space Location
Design
Prototyping
DataEmpirical study
13年9月27日金曜日
12. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Space follows Human Activities?
- Religion ( i.e., Catholic, Buddhism or Islam )
- Behavior (the functionality)
- Cultural Behavior
- Social Behavior
- Work Behavior
13年9月27日金曜日
17. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
The Context = Human Activity + Cultural
The ethnography term to describe specific group of people (society)
Introduced from Claude Lévi-Strauss (1908 - 2009)
Structural Anthropology
13年9月27日金曜日
18. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Relative Quality of Spaces
External
Internal
PublicPrivate
Room
Cluster
House
Living room
Kitchen
13年9月27日金曜日
19. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Situational Context
Scenarios that explain user behavior in certain situation, i.e., passenger
lay-back on the subway to rest.
image courtesy: taiwanlife.jiki.com.tw
13年9月27日金曜日
20. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Why do we introduce empirical approach
in design field?
13年9月27日金曜日
21. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Virtruvian
Leonardo da Vinci: Vitruvian man
Universal set of Proportion:
■ a palm is four fingers
■ a foot is four palms
■ a cubit is six palms
■ four cubits make a man
■ a pace is four cubits
■ a man is 24 palms
13年9月27日金曜日
22. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Le Corbusier: the moduler
Image Courtesy: http://pds.exblog.jp/pds/
1/200711/30/51/d0079151_2285074.jpg
13年9月27日金曜日
24. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Why do we introduce empirical approach
in design field?
• Design issues are really complex for daily life
• Designer’s role
• Solution provider?
• Ask correct question first, depend on real case (context)
• Interpretation (解明) from everyday observation
• Human role is not only Users or Consumer
• Respect human nature
• Designing contextual interactions
• More specific descriptions
13年9月27日金曜日
25. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Characteristics in the City
• Passengers
• Drivers
• Public policy protector (e.g., police)
• Criminal
• Hangouts
• Transmission
.... etc.,
13年9月27日金曜日
26. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Workshop: Thick Description
subjective experience, as much detail as you can, and respect the fact
instructions - http://203.72.2.115/dbook/100632005.pdf (Chinese)
- http://www.nova.edu/ssss/QR/QR11-3/ponterotto.pdf (English)
example - http://archetyping.blogspot.tw/2007/09/deep-sketch.html
13年9月27日金曜日
27. Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Workshop HW
Tag: week2_Thick_Description
• Your experience of specified space
• Define the role in your interpretations
13年9月27日金曜日