1. GAMIFICATION AND PROFESSIONAL DEVELOPMENT:
Practices From a Pilot Program
#et4online55125 - @txwescetl
Nakia Pope @profpope
Adeline Meira @addymeira
Lisa Hammonds @lisahamonds
3. About Us
Center for Excellence in Teaching & Learning (CETL) Staff
Lisa Hammonds Nakia Pope Addy Meira Pressly Smith
Our Mission
The Center for Excellence in Teaching and Learning at Texas Wesleyan University
(CETL) promotes a student-centered university by providing resources and
professional growth opportunities to faculty on enhancing instructional practice,
integrating technology, and promoting essential student skills.
4. Our Program
We cater to:
– 225 Faculty (110 Full-Time + 115 Part-Time)
– 223 Staff (Full-Time)
Spring & Summer 2013
– Overall Attendance = 98
Our Problem How can we
make things
better?
5. Gamification
The Theory Behind It
– On the surface
• use of game mechanics to make learning more fun
– Deeper
• engagement, overcoming challenges, accomplishment
Options
– Badges per workshop
– Badges per course
– Points + Badges
Our Brainstorming Process
– 5 team brainstorming sessions
Our Plan for Action
– Points + Badges
– Use Google Drive to keep track
– Use Wordpress to showcase
7. Earning Badges
Activity Point Value Badges Possible
Workshop Attendance 5
Individual Consultation 10
CETL Blog Comment 5
Blog Post 15
Liking the CETL FB Page 2
Following CETL on Twitter 2
Having more than 50 followers on
Twitter
2
Checking in at the CETL on
Foursquare or Facebook
2
Presenting a CETL Workshop 20
Stopping by to say hi 2
*Bringing us food *10000
8. Keeping Track
Google Drive
– Storage and synchronization service provided by Google
– FREE (15GB)
– Allow for cloud storage, file sharing, collaboration
Google Drive services
– Google Docs
• Forms
• Presentations
• Spreadsheets
• Word editor
– Accessible from any mobile device
10. Displaying Badges
Wordpress
– Free blogging and CMS platform
– More than 20 million downloads
Benefits
– FREE
– Customizable themes
– Plugins
– User friendly
– Multi-user
– Mobiles
– Analytics
12. About Our Program AFTER Badges
Fall 2013
– Overall Attendance = *200
Spring 2014 (so far)
– Overall Attendance = *124
Badges Earned
– Total = 120
– Showcased via Wordpress/Social Media and Stickers
*Includes workshops, individual consultations, guest speakers
13. Initial Survey Data
# of Faculty + Staff
– 225 Faculty (110
FT+115PT) + 223 Staff
Participants
– n=28
Classification
– Staff (n=7); Full-Time
(n=18); Part-Time (n=3)
Awareness of system
– 89% Yes; 11% No
How they became aware
– 42% CETL event; 39%
CETL staff; 19% other
way
Participation
– 75% 0-5 Events
Knowledge of Points
– 30% Yes; 70% No
Understanding of point system
– Mean 3.18
Points = Motivation
– Mean 2.62
Badges = Motivation
– Mean 2.62
Leaderboard = Motivation
– Mean 2.66
14. Where Do We Go From Here?
Faculty Feedback
“I love the Badges and Points system!
Badges and Points is a motivating system
for faculty professional development.”
“Good idea, but hard to track
points and badges for evaluation.
Electronic badges might be better
than stickers.”
“Great and fun way to be
acknowledged for the work and
professional development
we're doing.”
“I don't like them; it's like we are in grade school
trying to make an external party happy. I like to think
that I attend events to improve my teaching or learn
something new to help my students. The points seem
to reward just attending and accumulation of points. I
find I am very busy and cannot attend many of the
events and the points just make me feel bad.”
“CETL is very professional and helpful
resource, but I find the badge system
akin to high school. Professional
development can be demonstrated on a
CV, not badges.”
“Not an incentive for me one way
or another. I attend CETL events
as they improve my teaching and
overall skill level.”
“Reminds me of scouts--
not interested.”
15. Plans for the Future
Continue Data Gathering Efforts
Additional Game Elements
Public Display of Badges
Increased Faculty Awareness
17. How To Claim Your Badge
Create an account with Cred.ly
Make sure to complete the survey from handout or at
http://txwescetl.com/sloan-presentation/
Check your email
– Click on “Save & Share”
On Credly
– Go to “My Credit,” then to “Earned,” and finally accept the badge
in your inbox.
18. References
EDUCAUSE Learning Initiative. "7 Things You Should Know About
Badges." EDUCAUSE. N.p., June 2011. Web. 6 Aug, 2013.
Kapp, K. (2012). The Gamification of Learning and Instruction:
Game-based Methods and Strategies for Training and Education.
San Francisco: Pfeiffer.
Rehak, A., & Hickey, D. (2013). “Digital Badge Design Principles for
Recognizing Learning.” Hastac.org. Humanities, Arts, Science, and
Technology Alliance and Collaboratory. Hastac.org, 20 May, 2013.
Web. 6 Aug, 2013.
http://txwescetl.com/sloan-presentation/