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Chapter 16 Event-Driven
                    Programming




Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                     rights reserved.
                                                                                               1
Motivations
Suppose you wish to write a GUI program that lets the
user enter the loan amount, annual interest rate, and
number of years, and click the Compute Loan button to
obtain the monthly payment and total payment. How do
you accomplish the task? You have to use event-driven
programming to write the code to respond to the button-
clicking event.


                                                                          LoanCalculator

                                                                                       Run

          Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                               rights reserved.
                                                                                                         2
Motivations
Suppose you wish to write a program that animates
a rising flag, as shown in Figure 16.1(b-d). How do
you accomplish the task? There are several
solutions to this problem. An effective way to solve
it is to use a timer in event-driven programming,
which is the subject of this chapter.




         Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                              rights reserved.
                                                                                                        3
Objectives
   To get a taste of event-driven programming (§16.1).
   To describe events, event sources, and event classes (§16.2).
   To define listener classes, register listener objects with the source object, and
    write the code to handle events (§16.3).
   To define listener classes using inner classes (§16.4).
   To define listener classes using anonymous inner classes (§16.5).
   To explore various coding styles for creating and registering listener classes
    (§16.6).
   To develop a GUI application for a loan calculator (§16.7).
   To write programs to deal with MouseEvents (§16.8).
   To simplify coding for listener classes using listener interface adapters (§16.9).
   To write programs to deal with KeyEvents (§16.10).
   To use the javax.swing.Timer class to control animations (§16.11).
                Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                     rights reserved.
                                                                                                               4
Procedural vs. Event-Driven
             Programming
 Procedural  programming is executed in
  procedural order.

 Inevent-driven programming, code is executed
  upon activation of events.




         Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                              rights reserved.
                                                                                                        5
Taste of Event-Driven Programming

 Theexample displays a button in the frame. A
 message is displayed on the console when a
 button is clicked.



    HandleEvent

         Run

        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       6
Handling GUI Events

Source object (e.g., button)
Listener object contains a method for
  processing the event.




        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       7
animation
                                         Trace Execution
public class HandleEvent extends JFrame {
 public HandleEvent() {                                                                             1. Start from the
   …                                                                                                main method to
  OKListenerClass listener1 = new OKListenerClass();                                              create a window and
   jbtOK.addActionListener(listener1);                                                                  display it
   …
 }

    public static void main(String[] args) {
      …
    }
}

class OKListenerClass implements ActionListener {
  public void actionPerformed(ActionEvent e) {
    System.out.println("OK button clicked");
  }
}
                  Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                       rights reserved.
                                                                                                                   8
animation
                                         Trace Execution
public class HandleEvent extends JFrame {
 public HandleEvent() {                                                                                   2. Click OK
   …
  OKListenerClass listener1 = new OKListenerClass();
   jbtOK.addActionListener(listener1);
   …
 }

    public static void main(String[] args) {
      …
    }
}

class OKListenerClass implements ActionListener {
  public void actionPerformed(ActionEvent e) {
    System.out.println("OK button clicked");
  }
}
                  Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                       rights reserved.
                                                                                                                        9
animation
                                         Trace Execution
public class HandleEvent extends JFrame {
 public HandleEvent() {                                                                              3. Click OK. The
   …                                                                                                 JVM invokes the
  OKListenerClass listener1 = new OKListenerClass();                                                     listener’s
   jbtOK.addActionListener(listener1);                                                               actionPerformed
   …                                                                                                      method
 }

    public static void main(String[] args) {
      …
    }
}

class OKListenerClass implements ActionListener {
  public void actionPerformed(ActionEvent e) {
    System.out.println("OK button clicked");
  }
}
                  Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                       rights reserved.
                                                                                                                   10
Events
 An event can be defined as a type of signal
 to the program that something has
 happened.

 The event is generated by external user
 actions such as mouse movements, mouse
 clicks, and keystrokes, or by the operating
 system, such as a timer.

        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       11
Event Classes
                                               ActionEvent                       ContainerEvent

                                            AdjustmentEvent                         FocusEvent               MouseEvent

EventObject     AWTEvent                    ComponentEvent                          InputEvent

                                                ItemEvent                           PaintEvent                KeyEvent

                                                TextEvent                         WindowEvent

               ListSelectionEvent

                  ChangeEvent




              Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                   rights reserved.
                                                                                                                  12
Event Information
An event object contains whatever properties are
pertinent to the event. You can identify the source
object of the event using the getSource() instance
method in the EventObject class. The subclasses of
EventObject deal with special types of events,
such as button actions, window events, component
events, mouse movements, and keystrokes. Table
15.1 lists external user actions, source objects, and
event types generated.

         Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                              rights reserved.
                                                                                                        13
Selected User Actions
                                                          Source                                     Event Type
User Action                                               Object                                     Generated


Click a button                                            JButton                                    ActionEvent
Click a check box                                         JCheckBox                                  ItemEvent, ActionEvent
Click a radio button                                      JRadioButton                               ItemEvent, ActionEvent
Press return on a text field                              JTextField                                 ActionEvent
Select a new item                                         JComboBox                                  ItemEvent, ActionEvent
Window opened, closed, etc.                               Window                                     WindowEvent
Mouse pressed, released, etc.                             Component                                  MouseEvent
Key released, pressed, etc.                               Component                                  KeyEvent




                    Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                         rights reserved.
                                                                                                                    14
The Delegation Model
            Trigger an event
   User                                  source: SourceClass                                                               XListener
  Action
                                +addXListener(listener: XListener)
                                                                                                                +handler(event: XEvent)


  (a) A generic source component                                     Register by invoking
      with a generic listener                                        source.addXListener(listener);
                                                                                                                     listener: ListenerClass




              source: JButton                                                                                   ActionListener
+addActionListener(listener: ActionListener)
                                                                                                 +actionPerformed(event: ActionEvent)

                                                   Register by invoking
(b) A JButton source component
                                                   source.addActionListener(listener);
with an ActionListener                                                                                listener: CustomListenerClass




                      Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                           rights reserved.
                                                                                                                                       15
Internal Function of a Source Component

                   source: SourceClass                                                              source: JButton

+addXListener(XListener listener)                                      +addActionListener(ActionListener listener)

   An event is                              Keep it a list                An event is                                     Keep it a list
   triggered                                                              triggered


event: XEvent                                   listener1               event:                                                   listener1
                 Invoke                         listener2               ActionEvent        Invoke                                listener2
                 listener1.handler(event)       …                                          listener1.actionPerformed(event)      …
                 listener2.handler(event)       listenern                                  listener2.actionPerformed(event)      listenern
                 …                                                                         …
                 listenern.handler(event)                                                  listenern.actionPerformed(event)

   (a) Internal function of a generic source object                                  (b) Internal function of a JButton object
                                                +handler(                                                                        +handler(




                       Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                            rights reserved.
                                                                                                                                   16
The Delegation Model: Example


JButton jbt = new JButton("OK");
ActionListener listener = new OKListener();
jbt.addActionListener(listener);




       Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                            rights reserved.
                                                                                                      17
Selected Event Handlers
Event Class          Listener Interface                          Listener Methods (Handlers)
ActionEvent          ActionListener                              actionPerformed(ActionEvent)
ItemEvent            ItemListener                                itemStateChanged(ItemEvent)
WindowEvent          WindowListener                              windowClosing(WindowEvent)
                                                                 windowOpened(WindowEvent)
                                                                 windowIconified(WindowEvent)
                                                                 windowDeiconified(WindowEvent)
                                                                 windowClosed(WindowEvent)
                                                                 windowActivated(WindowEvent)
                                                                 windowDeactivated(WindowEvent)
ContainerEvent       ContainerListener                           componentAdded(ContainerEvent)
                                                                 componentRemoved(ContainerEvent)
MouseEvent           MouseListener                               mousePressed(MouseEvent)
                                                                 mouseReleased(MouseEvent)
                                                                  mouseClicked(MouseEvent)
                                                                  mouseExited(MouseEvent)
                                                                  mouseEntered(MouseEvent)
KeyEvent             KeyListener                                 keyPressed(KeyEvent)
                                                                 keyReleased(KeyEvent)
                                                                  keyTypeed(KeyEvent)


              Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                   rights reserved.
                                                                                                             18
java.awt.event.ActionEvent
      java.util.EventObject
+getSource(): Object                               Returns the object on which the event initially occurred.


  java.awt.event.AWTEvent

  java.awt.event.ActionEvent
+getActionCommand(): String                         Returns the command string associated with this action. For a
                                                     button, its text is the command string.
+getModifiers(): int                                Returns the modifier keys held down during this action event.
+getWhen(): long                                    Returns the timestamp when this event occurred. The time is
                                                     the number of milliseconds since January 1, 1970, 00:00:00
                                                     GMT.




                       Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                            rights reserved.
                                                                                                                      19
Example: First Version for
       ControlCircle (no listeners)
Now let us consider to write a program that uses
two buttons to control the size of a circle.




ControlCircleWithoutEventHandling

       Run
        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       20
Example: Second Version for
ControlCircle (with listener for Enlarge)
 Now let us consider to write a program that uses
 two buttons to control the size of a circle.




                  ControlCircle                                                              Run

        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       21
Inner Class Listeners
A listener class is designed specifically to
create a listener object for a GUI
component (e.g., a button). It will not be
shared by other applications. So, it is
appropriate to define the listener class
inside the frame class as an inner class.



      Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                           rights reserved.
                                                                                                     22
Inner Classes
Inner class: A class is a member of another class.
Advantages: In some applications, you can use an
 inner class to make programs simple.
   An inner class can reference the data and
    methods defined in the outer class in which it
    nests, so you do not need to pass the reference
    of the outer class to the constructor of the inner
    class.

                                                            ShowInnerClass
         Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                              rights reserved.
                                                                                                        23
Inner Classes, cont.
public class Test {                           // OuterClass.java: inner class demo
  ...                                         public class OuterClass {
}                                               private int data;

public class A {                                  /** A method in the outer class */
  ...                                             public void m() {
}                                                   // Do something
                                                  }
          (a)
                                                  // An inner class
                                                  class InnerClass {
public class Test {                                 /** A method in the inner class */
  ...                                               public void mi() {
                                                      // Directly reference data and method
    // Inner class                                    // defined in its outer class
    public class A {                                  data++;
      ...                                             m();
    }                                               }
}                                                 }
                                              }
          (b)
                                                                                          (c)


                Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                     rights reserved.
                                                                                                               24
Inner Classes (cont.)
 Inner
      classes can make programs simple
 and concise.
 An inner class supports the work of its
 containing outer class and is compiled
 into a class named
 OuterClassName$InnerClassName.class.
 For example, the inner class InnerClass in
 OuterClass is compiled into
 OuterClass$InnerClass.class.
       Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                            rights reserved.
                                                                                                      25
Inner Classes (cont.)
 An inner class can be declared public,
 protected, or private subject to the same
 visibility rules applied to a member of the
 class.
 An inner class can be declared static. A
 static inner class can be accessed using
 the outer class name. A static inner class
 cannot access nonstatic members of the
 outer class
       Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                            rights reserved.
                                                                                                      26
Anonymous Inner Classes
   An anonymous inner class must always extend a superclass or
    implement an interface, but it cannot have an explicit extends or
    implements clause.
   An anonymous inner class must implement all the abstract
    methods in the superclass or in the interface.
   An anonymous inner class always uses the no-arg constructor
    from its superclass to create an instance. If an anonymous inner
    class implements an interface, the constructor is Object().
   An anonymous inner class is compiled into a class named
    OuterClassName$n.class. For example, if the outer class Test
    has two anonymous inner classes, these two classes are
    compiled into Test$1.class and Test$2.class.


             Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                  rights reserved.
                                                                                                            27
Anonymous Inner Classes (cont.)
Inner class listeners can be shortened using anonymous
  inner classes. An anonymous inner class is an inner
  class without a name. It combines declaring an inner
  class and creating an instance of the class in one step.
  An anonymous inner class is declared as follows:

 new SuperClassName/InterfaceName() {
   // Implement or override methods in superclass or interface
   // Other methods if necessary
 }

                    AnonymousListenerDemo                                                                 Run
           Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                rights reserved.
                                                                                                                28
Alternative Ways of Defining
          Listener Classes
There are many other ways to define the listener
 classes. For example, you may rewrite Listing
 16.3 by creating just one listener, register the
 listener with the buttons, and let the listener
 detect the event source, i.e., which button fires
 the event.



                          DetectSourceDemo                                                             Run
        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                             29
Alternative Ways of Defining
          Listener Classes
You may also define the custom frame class that
 implements ActionListener.




                     FrameAsListenerDemo                                                               Run
        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                             30
Problem: Loan Calculator




                                                                  LoanCalculator

                                                                                Run

Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                     rights reserved.
                                                                                               31
MouseEvent
  java.awt.event.InputEvent
+getWhen(): long                                Returns the timestamp when this event occurred.
+isAltDown(): boolean                           Returns whether or not the Alt modifier is down on this event.
+isControlDown(): boolean                       Returns whether or not the Control modifier is down on this event.
+isMetaDown(): boolean                          Returns whether or not the Meta modifier is down on this event
+isShiftDown(): boolean                         Returns whether or not the Shift modifier is down on this event.


  java.awt.event.MouseEvent
+getButton(): int                               Indicates which mouse button has been clicked.
+getClickCount(): int                           Returns the number of mouse clicks associated with this event.
+getPoint(): java.awt.Point                     Returns a Point object containing the x and y coordinates.
+getX(): int                                    Returns the x-coordinate of the mouse point.
+getY(): int                                    Returns the y-coordinate of the mouse point.



                     Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                          rights reserved.
                                                                                                                    32
Handling Mouse Events
   Java provides two listener interfaces,
    MouseListener and MouseMotionListener,
    to handle mouse events.
   The MouseListener listens for actions such as
    when the mouse is pressed, released, entered,
    exited, or clicked.
   The MouseMotionListener listens for
    actions such as dragging or moving the
    mouse.


         Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                              rights reserved.
                                                                                                        33
Handling Mouse Events
    java.awt.event.MouseListener
+mousePressed(e: MouseEvent): void                   Invoked when the mouse button has been pressed on the
                                                      source component.
+mouseReleased(e: MouseEvent): void                  Invoked when the mouse button has been released on the
                                                      source component.
+mouseClicked(e: MouseEvent): void                   Invoked when the mouse button has been clicked (pressed and
                                                      released) on the source component.
+mouseEntered(e: MouseEvent): void                   Invoked when the mouse enters the source component.
+mouseExited(e: MouseEvent): void                    Invoked when the mouse exits the source component.

 java.awt.event.MouseMotionListener
+mouseDragged(e: MouseEvent): void                   Invoked when a mouse button is moved with a button pressed.
+mouseMoved(e: MouseEvent): void                     Invoked when a mouse button is moved without a button
                                                      pressed.



                   Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                        rights reserved.
                                                                                                                  34
Example: Moving Message Using
              Mouse
Objective: Create a
program to display a
message in a panel.
You can use the
mouse to move the
message. The
message moves as
the mouse drags and
is always displayed
at the mouse point.
                            MoveMessageDemo                                                        Run
          Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                               rights reserved.
                                                                                                         35
Handling Keyboard Events
To process a keyboard event, use the following
handlers in the KeyListener interface:
   keyPressed(KeyEvent e)
    Called when a key is pressed.
   keyReleased(KeyEvent e)
    Called when a key is released.

   keyTyped(KeyEvent e)
    Called when a key is pressed and then
    released.

        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       36
The KeyEvent Class
   Methods:
    getKeyChar() method
    getKeyCode() method

   Keys:
       Home                                  VK_HOME
       End                                   VK_END
       Page Up                               VK_PGUP
       Page Down                             VK_PGDN
       etc...

        Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                             rights reserved.
                                                                                                       37
The KeyEvent Class, cont.

  java.awt.event.InputEvent

   java.awt.event.KeyEvent
+getKeyChar(): char                                Returns the character associated with the key in this event.
+getKeyCode(): int                                 Returns the integer keyCode associated with the key in this event.




                      Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                           rights reserved.
                                                                                                                     38
Example: Keyboard Events Demo

Objective: Display
a user-input
character. The user
can also move the
character up,
down, left, and
right using the
arrow keys.

                                   KeyEventDemo                                                         Run
         Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                              rights reserved.
                                                                                                              39
The Timer Class
Some non-GUI components can fire events. The javax.swing.Timer
class is a source component that fires an ActionEvent at a predefined
rate.
                javax.swing.Timer
           +Timer(delay: int, listener:            Creates a Timer with a specified delay in milliseconds and an
             ActionListener)                        ActionListener.
           +addActionListener(listener:            Adds an ActionListener to the timer.
              ActionListener): void
           +start(): void                          Starts this timer.
           +stop(): void                           Stops this timer.
           +setDelay(delay: int): void             Sets a new delay value for this timer.


The Timer class can be used to control animations. For example, you
can use it to display a moving message.


                                     AnimationDemo                                                          Run
             Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                  rights reserved.
                                                                                                                  40
Clock Animation
In Chapter 13, you drew a StillClock to show the current
time. The clock does not tick after it is displayed. What can
you do to make the clock display a new current time every
second? The key to making the clock tick is to repaint it
every second with a new current time. You can use a timer
to control how to repaint the clock.


                                    ClockAnimation                                                        Run


           Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All
                                                rights reserved.
                                                                                                                41

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JavaYDL16

  • 1. Chapter 16 Event-Driven Programming Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 1
  • 2. Motivations Suppose you wish to write a GUI program that lets the user enter the loan amount, annual interest rate, and number of years, and click the Compute Loan button to obtain the monthly payment and total payment. How do you accomplish the task? You have to use event-driven programming to write the code to respond to the button- clicking event. LoanCalculator Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 2
  • 3. Motivations Suppose you wish to write a program that animates a rising flag, as shown in Figure 16.1(b-d). How do you accomplish the task? There are several solutions to this problem. An effective way to solve it is to use a timer in event-driven programming, which is the subject of this chapter. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 3
  • 4. Objectives  To get a taste of event-driven programming (§16.1).  To describe events, event sources, and event classes (§16.2).  To define listener classes, register listener objects with the source object, and write the code to handle events (§16.3).  To define listener classes using inner classes (§16.4).  To define listener classes using anonymous inner classes (§16.5).  To explore various coding styles for creating and registering listener classes (§16.6).  To develop a GUI application for a loan calculator (§16.7).  To write programs to deal with MouseEvents (§16.8).  To simplify coding for listener classes using listener interface adapters (§16.9).  To write programs to deal with KeyEvents (§16.10).  To use the javax.swing.Timer class to control animations (§16.11). Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 4
  • 5. Procedural vs. Event-Driven Programming  Procedural programming is executed in procedural order.  Inevent-driven programming, code is executed upon activation of events. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 5
  • 6. Taste of Event-Driven Programming  Theexample displays a button in the frame. A message is displayed on the console when a button is clicked. HandleEvent Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 6
  • 7. Handling GUI Events Source object (e.g., button) Listener object contains a method for processing the event. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 7
  • 8. animation Trace Execution public class HandleEvent extends JFrame { public HandleEvent() { 1. Start from the … main method to OKListenerClass listener1 = new OKListenerClass(); create a window and jbtOK.addActionListener(listener1); display it … } public static void main(String[] args) { … } } class OKListenerClass implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("OK button clicked"); } } Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 8
  • 9. animation Trace Execution public class HandleEvent extends JFrame { public HandleEvent() { 2. Click OK … OKListenerClass listener1 = new OKListenerClass(); jbtOK.addActionListener(listener1); … } public static void main(String[] args) { … } } class OKListenerClass implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("OK button clicked"); } } Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 9
  • 10. animation Trace Execution public class HandleEvent extends JFrame { public HandleEvent() { 3. Click OK. The … JVM invokes the OKListenerClass listener1 = new OKListenerClass(); listener’s jbtOK.addActionListener(listener1); actionPerformed … method } public static void main(String[] args) { … } } class OKListenerClass implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("OK button clicked"); } } Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 10
  • 11. Events  An event can be defined as a type of signal to the program that something has happened.  The event is generated by external user actions such as mouse movements, mouse clicks, and keystrokes, or by the operating system, such as a timer. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 11
  • 12. Event Classes ActionEvent ContainerEvent AdjustmentEvent FocusEvent MouseEvent EventObject AWTEvent ComponentEvent InputEvent ItemEvent PaintEvent KeyEvent TextEvent WindowEvent ListSelectionEvent ChangeEvent Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 12
  • 13. Event Information An event object contains whatever properties are pertinent to the event. You can identify the source object of the event using the getSource() instance method in the EventObject class. The subclasses of EventObject deal with special types of events, such as button actions, window events, component events, mouse movements, and keystrokes. Table 15.1 lists external user actions, source objects, and event types generated. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 13
  • 14. Selected User Actions Source Event Type User Action Object Generated Click a button JButton ActionEvent Click a check box JCheckBox ItemEvent, ActionEvent Click a radio button JRadioButton ItemEvent, ActionEvent Press return on a text field JTextField ActionEvent Select a new item JComboBox ItemEvent, ActionEvent Window opened, closed, etc. Window WindowEvent Mouse pressed, released, etc. Component MouseEvent Key released, pressed, etc. Component KeyEvent Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 14
  • 15. The Delegation Model Trigger an event User source: SourceClass XListener Action +addXListener(listener: XListener) +handler(event: XEvent) (a) A generic source component Register by invoking with a generic listener source.addXListener(listener); listener: ListenerClass source: JButton ActionListener +addActionListener(listener: ActionListener) +actionPerformed(event: ActionEvent) Register by invoking (b) A JButton source component source.addActionListener(listener); with an ActionListener listener: CustomListenerClass Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 15
  • 16. Internal Function of a Source Component source: SourceClass source: JButton +addXListener(XListener listener) +addActionListener(ActionListener listener) An event is Keep it a list An event is Keep it a list triggered triggered event: XEvent listener1 event: listener1 Invoke listener2 ActionEvent Invoke listener2 listener1.handler(event) … listener1.actionPerformed(event) … listener2.handler(event) listenern listener2.actionPerformed(event) listenern … … listenern.handler(event) listenern.actionPerformed(event) (a) Internal function of a generic source object (b) Internal function of a JButton object +handler( +handler( Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 16
  • 17. The Delegation Model: Example JButton jbt = new JButton("OK"); ActionListener listener = new OKListener(); jbt.addActionListener(listener); Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 17
  • 18. Selected Event Handlers Event Class Listener Interface Listener Methods (Handlers) ActionEvent ActionListener actionPerformed(ActionEvent) ItemEvent ItemListener itemStateChanged(ItemEvent) WindowEvent WindowListener windowClosing(WindowEvent) windowOpened(WindowEvent) windowIconified(WindowEvent) windowDeiconified(WindowEvent) windowClosed(WindowEvent) windowActivated(WindowEvent) windowDeactivated(WindowEvent) ContainerEvent ContainerListener componentAdded(ContainerEvent) componentRemoved(ContainerEvent) MouseEvent MouseListener mousePressed(MouseEvent) mouseReleased(MouseEvent) mouseClicked(MouseEvent) mouseExited(MouseEvent) mouseEntered(MouseEvent) KeyEvent KeyListener keyPressed(KeyEvent) keyReleased(KeyEvent) keyTypeed(KeyEvent) Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 18
  • 19. java.awt.event.ActionEvent java.util.EventObject +getSource(): Object Returns the object on which the event initially occurred. java.awt.event.AWTEvent java.awt.event.ActionEvent +getActionCommand(): String Returns the command string associated with this action. For a button, its text is the command string. +getModifiers(): int Returns the modifier keys held down during this action event. +getWhen(): long Returns the timestamp when this event occurred. The time is the number of milliseconds since January 1, 1970, 00:00:00 GMT. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 19
  • 20. Example: First Version for ControlCircle (no listeners) Now let us consider to write a program that uses two buttons to control the size of a circle. ControlCircleWithoutEventHandling Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 20
  • 21. Example: Second Version for ControlCircle (with listener for Enlarge) Now let us consider to write a program that uses two buttons to control the size of a circle. ControlCircle Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 21
  • 22. Inner Class Listeners A listener class is designed specifically to create a listener object for a GUI component (e.g., a button). It will not be shared by other applications. So, it is appropriate to define the listener class inside the frame class as an inner class. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 22
  • 23. Inner Classes Inner class: A class is a member of another class. Advantages: In some applications, you can use an inner class to make programs simple.  An inner class can reference the data and methods defined in the outer class in which it nests, so you do not need to pass the reference of the outer class to the constructor of the inner class. ShowInnerClass Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 23
  • 24. Inner Classes, cont. public class Test { // OuterClass.java: inner class demo ... public class OuterClass { } private int data; public class A { /** A method in the outer class */ ... public void m() { } // Do something } (a) // An inner class class InnerClass { public class Test { /** A method in the inner class */ ... public void mi() { // Directly reference data and method // Inner class // defined in its outer class public class A { data++; ... m(); } } } } } (b) (c) Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 24
  • 25. Inner Classes (cont.)  Inner classes can make programs simple and concise.  An inner class supports the work of its containing outer class and is compiled into a class named OuterClassName$InnerClassName.class. For example, the inner class InnerClass in OuterClass is compiled into OuterClass$InnerClass.class. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 25
  • 26. Inner Classes (cont.)  An inner class can be declared public, protected, or private subject to the same visibility rules applied to a member of the class.  An inner class can be declared static. A static inner class can be accessed using the outer class name. A static inner class cannot access nonstatic members of the outer class Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 26
  • 27. Anonymous Inner Classes  An anonymous inner class must always extend a superclass or implement an interface, but it cannot have an explicit extends or implements clause.  An anonymous inner class must implement all the abstract methods in the superclass or in the interface.  An anonymous inner class always uses the no-arg constructor from its superclass to create an instance. If an anonymous inner class implements an interface, the constructor is Object().  An anonymous inner class is compiled into a class named OuterClassName$n.class. For example, if the outer class Test has two anonymous inner classes, these two classes are compiled into Test$1.class and Test$2.class. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 27
  • 28. Anonymous Inner Classes (cont.) Inner class listeners can be shortened using anonymous inner classes. An anonymous inner class is an inner class without a name. It combines declaring an inner class and creating an instance of the class in one step. An anonymous inner class is declared as follows: new SuperClassName/InterfaceName() { // Implement or override methods in superclass or interface // Other methods if necessary } AnonymousListenerDemo Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 28
  • 29. Alternative Ways of Defining Listener Classes There are many other ways to define the listener classes. For example, you may rewrite Listing 16.3 by creating just one listener, register the listener with the buttons, and let the listener detect the event source, i.e., which button fires the event. DetectSourceDemo Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 29
  • 30. Alternative Ways of Defining Listener Classes You may also define the custom frame class that implements ActionListener. FrameAsListenerDemo Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 30
  • 31. Problem: Loan Calculator LoanCalculator Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 31
  • 32. MouseEvent java.awt.event.InputEvent +getWhen(): long Returns the timestamp when this event occurred. +isAltDown(): boolean Returns whether or not the Alt modifier is down on this event. +isControlDown(): boolean Returns whether or not the Control modifier is down on this event. +isMetaDown(): boolean Returns whether or not the Meta modifier is down on this event +isShiftDown(): boolean Returns whether or not the Shift modifier is down on this event. java.awt.event.MouseEvent +getButton(): int Indicates which mouse button has been clicked. +getClickCount(): int Returns the number of mouse clicks associated with this event. +getPoint(): java.awt.Point Returns a Point object containing the x and y coordinates. +getX(): int Returns the x-coordinate of the mouse point. +getY(): int Returns the y-coordinate of the mouse point. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 32
  • 33. Handling Mouse Events  Java provides two listener interfaces, MouseListener and MouseMotionListener, to handle mouse events.  The MouseListener listens for actions such as when the mouse is pressed, released, entered, exited, or clicked.  The MouseMotionListener listens for actions such as dragging or moving the mouse. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 33
  • 34. Handling Mouse Events java.awt.event.MouseListener +mousePressed(e: MouseEvent): void Invoked when the mouse button has been pressed on the source component. +mouseReleased(e: MouseEvent): void Invoked when the mouse button has been released on the source component. +mouseClicked(e: MouseEvent): void Invoked when the mouse button has been clicked (pressed and released) on the source component. +mouseEntered(e: MouseEvent): void Invoked when the mouse enters the source component. +mouseExited(e: MouseEvent): void Invoked when the mouse exits the source component. java.awt.event.MouseMotionListener +mouseDragged(e: MouseEvent): void Invoked when a mouse button is moved with a button pressed. +mouseMoved(e: MouseEvent): void Invoked when a mouse button is moved without a button pressed. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 34
  • 35. Example: Moving Message Using Mouse Objective: Create a program to display a message in a panel. You can use the mouse to move the message. The message moves as the mouse drags and is always displayed at the mouse point. MoveMessageDemo Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 35
  • 36. Handling Keyboard Events To process a keyboard event, use the following handlers in the KeyListener interface:  keyPressed(KeyEvent e) Called when a key is pressed.  keyReleased(KeyEvent e) Called when a key is released.  keyTyped(KeyEvent e) Called when a key is pressed and then released. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 36
  • 37. The KeyEvent Class  Methods: getKeyChar() method getKeyCode() method  Keys: Home VK_HOME End VK_END Page Up VK_PGUP Page Down VK_PGDN etc... Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 37
  • 38. The KeyEvent Class, cont. java.awt.event.InputEvent java.awt.event.KeyEvent +getKeyChar(): char Returns the character associated with the key in this event. +getKeyCode(): int Returns the integer keyCode associated with the key in this event. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 38
  • 39. Example: Keyboard Events Demo Objective: Display a user-input character. The user can also move the character up, down, left, and right using the arrow keys. KeyEventDemo Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 39
  • 40. The Timer Class Some non-GUI components can fire events. The javax.swing.Timer class is a source component that fires an ActionEvent at a predefined rate. javax.swing.Timer +Timer(delay: int, listener: Creates a Timer with a specified delay in milliseconds and an ActionListener) ActionListener. +addActionListener(listener: Adds an ActionListener to the timer. ActionListener): void +start(): void Starts this timer. +stop(): void Stops this timer. +setDelay(delay: int): void Sets a new delay value for this timer. The Timer class can be used to control animations. For example, you can use it to display a moving message. AnimationDemo Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 40
  • 41. Clock Animation In Chapter 13, you drew a StillClock to show the current time. The clock does not tick after it is displayed. What can you do to make the clock display a new current time every second? The key to making the clock tick is to repaint it every second with a new current time. You can use a timer to control how to repaint the clock. ClockAnimation Run Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 41