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Fundamental Problem

People have goals

Not all are achieved

Failures occur when obstacles are hard

Existing goal tracking apps/tools are flawed with deal-breaker issues

Goal achieving not viewed as ‘fun’

Hectic metropolis lifestyle makes it hard to track improvements
towards goals




                                GoalifyIt
Product - GoalifyIt

App for high-achievers and aspirers

•set personal goals

•track their performance

•collect achievement and milestone badges

•Share them with a private group




                                            Try it out - http://udip21.wix.com/mylbeta

                                GoalifyIt
Core competencies

Gamification model awards badges and points which are redeemable
for real life rewards

A social network, restrictable to limited people, for collaboration and
competition

Goal journeys and milestones based on habit forming techniques

Competitions organised through 3rd party partners




                                GoalifyIt
Marketing

Concluded:

    •Used survey to gather email ids for further communication

    •Set up interest registration page , used Facebook CPC ads to drive users for
    registration

    •Total emails acquired – 55 at the cost of 1.22 USD per email

Future:

    •Utilize Facebook Ads, AdWords and AdMob for CPC marketing to generate awareness
    and conversions (downloads)

    •Use Web 2.0 platforms to generate awareness

    •Communicate with the “Quantified Self Movement” for quick acquisitions

    •Use social networks for word-of-mouth and organic marketing



                                          GoalifyIt
Costs

Variable costs:

    •Platform creation, design & further development
    •Platform PR costs
    •Marketing research
    •Legal costs (patent)
    •Payment gateway commission

Fixed costs:

    •Resource (developer and designer) salaries
    •Servers’ maintenance
    •App market place commission




                                     GoalifyIt
Revenue Model

Percentage of                                  Source
  earnings

    85%         Advertising (high relevance to a user’s goals), suggested ads and
                users’ recommendations

                Advertising partner apps on our app

                Endorsing partners in our newsletter to our userbase



    10%         Brands take-over (E.g. Nike+ campaign – Users get tangible
                incentives for achieving goals, Nike receives engagement and we
                receive commission for hosting the event on our app)



     5%         Freemium model – pay for premium content and access to 3rd party
                partners programs



                                  GoalifyIt
Risks

Larger organizations with bigger user database entering the market

Existing market crowded

Not reaching the critical point for app to gain viral awareness

Loss of sensitive user data due to cyber attacks

Investors not willing to invest immediately leading to loss of
momentum




                                 GoalifyIt
Partners and Allies

3rd party services with whom we will run campaigns

   •They run a contest or competition
   •The participants are tracked using our app
   •The partners receive engagement and awareness, the users find
   expert help in moving towards their goals and we receive both
   awareness and revenue in terms of commission from the
   partners

API partners (Facebook, Twitter, LinkedIn, Instagram etc)

   •All user activities on our app will be sharable on 3rd party social
   networks to increase awareness about the app
   •The benefit by receiving more referral traffic


                                 GoalifyIt
Funding

Initial funding required from investors – 50000 USD

Approaching investors and venture capitalists after release of first
functional prototype in Feb 2013

Contingency plan:

Bootstrap and include designer/developer as shareholders

Revenue would be primarily from Freemium version of the app and
advertisements

With higher user traffic, 3rd party partners would be approached



                                 GoalifyIt
Team

               Victoria Klimova & Udipta Basumatari

Russian and Indian explorers respectively, currently discovering
Singapore

Ambitious and determined - met as colleagues at MediaCom,
Singapore

Discovered mutual entrepreneurial interest and passion for use of
technology to enhance lives

Brainstormed our way to GoalifyIt!




                                GoalifyIt

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Achieve Goals with GoalifyIt

  • 1. Fundamental Problem People have goals Not all are achieved Failures occur when obstacles are hard Existing goal tracking apps/tools are flawed with deal-breaker issues Goal achieving not viewed as ‘fun’ Hectic metropolis lifestyle makes it hard to track improvements towards goals GoalifyIt
  • 2. Product - GoalifyIt App for high-achievers and aspirers •set personal goals •track their performance •collect achievement and milestone badges •Share them with a private group Try it out - http://udip21.wix.com/mylbeta GoalifyIt
  • 3. Core competencies Gamification model awards badges and points which are redeemable for real life rewards A social network, restrictable to limited people, for collaboration and competition Goal journeys and milestones based on habit forming techniques Competitions organised through 3rd party partners GoalifyIt
  • 4. Marketing Concluded: •Used survey to gather email ids for further communication •Set up interest registration page , used Facebook CPC ads to drive users for registration •Total emails acquired – 55 at the cost of 1.22 USD per email Future: •Utilize Facebook Ads, AdWords and AdMob for CPC marketing to generate awareness and conversions (downloads) •Use Web 2.0 platforms to generate awareness •Communicate with the “Quantified Self Movement” for quick acquisitions •Use social networks for word-of-mouth and organic marketing GoalifyIt
  • 5. Costs Variable costs: •Platform creation, design & further development •Platform PR costs •Marketing research •Legal costs (patent) •Payment gateway commission Fixed costs: •Resource (developer and designer) salaries •Servers’ maintenance •App market place commission GoalifyIt
  • 6. Revenue Model Percentage of Source earnings 85% Advertising (high relevance to a user’s goals), suggested ads and users’ recommendations Advertising partner apps on our app Endorsing partners in our newsletter to our userbase 10% Brands take-over (E.g. Nike+ campaign – Users get tangible incentives for achieving goals, Nike receives engagement and we receive commission for hosting the event on our app) 5% Freemium model – pay for premium content and access to 3rd party partners programs GoalifyIt
  • 7. Risks Larger organizations with bigger user database entering the market Existing market crowded Not reaching the critical point for app to gain viral awareness Loss of sensitive user data due to cyber attacks Investors not willing to invest immediately leading to loss of momentum GoalifyIt
  • 8. Partners and Allies 3rd party services with whom we will run campaigns •They run a contest or competition •The participants are tracked using our app •The partners receive engagement and awareness, the users find expert help in moving towards their goals and we receive both awareness and revenue in terms of commission from the partners API partners (Facebook, Twitter, LinkedIn, Instagram etc) •All user activities on our app will be sharable on 3rd party social networks to increase awareness about the app •The benefit by receiving more referral traffic GoalifyIt
  • 9. Funding Initial funding required from investors – 50000 USD Approaching investors and venture capitalists after release of first functional prototype in Feb 2013 Contingency plan: Bootstrap and include designer/developer as shareholders Revenue would be primarily from Freemium version of the app and advertisements With higher user traffic, 3rd party partners would be approached GoalifyIt
  • 10. Team Victoria Klimova & Udipta Basumatari Russian and Indian explorers respectively, currently discovering Singapore Ambitious and determined - met as colleagues at MediaCom, Singapore Discovered mutual entrepreneurial interest and passion for use of technology to enhance lives Brainstormed our way to GoalifyIt! GoalifyIt