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Design Futures Workshop
                                                          Emergent Futures
Passing cloud airship, Tiagos Barros dezeen.com




                                                                 Dr Cindy Frewen, FAIA
                                                  Frewen Architects Inc, Kansas City + University of Houston
Finoola photography, flickr cc
                                 The Power of Why
DESIGN FUTURES PROCESS



           1. Diverge
           2. Converge
           3. Communicate
Dronestorm 2030 -- Skydroid
ADAPTABUILDING
THE LOVEBOT
FIGGLE
Design
                                  futures
Experiential
futures

Design fictions

Artifacts from
the future

Critical
design

Interrogative
design

 1990             2000     2005    2010     2012


   Jon Resnick OCAD 2011
ARTIFACTS FROM THE FUTURE: FOUND
                     Our best guess at
                        what lies over
                          the horizon




                               Wired.com
Design fictions…



   “an approach to design that
   speculates about new ideas
   through prototyping and
   storytelling.”
                      BRUCE STERLING
Definitions

  Design Fiction
  The deliberate use of diegetic prototypes
  to suspend disbelief about change.
  Bruce Sterling @bruces 2012


  Tangible Futures
  The output of applying design-fueled disciplines
  like visualization, drama, and film to represent
  futures and strategies.
  Victor Lombardi http://noisebetweenstations.com/personal/weblogs/?cat=131




Greg Van Alstyne, APF Pro Dev Day July 2012
Futures v design



 Materialization of the speculative is
 historically absent from foresight
 methodology, and indeed from futures as a
 whole. This isn’t surprising, given that the
 futures field is concerned with ideas and
 concepts, unlike design which has always been
 concerned with the material world.
                               Jon Resnick, OCAD, 2011
Design thinking




                  Ideo, Tim Brown
design purpose



        1. Design is intentional.
             The designer asks “Why.”
        2. Design solves or responds to a problem.

        3. Design is creative problem solving.

        4. Design is particular.
Design Futures marries
futures methods with
design thinking in order to
materialize speculative
futures worlds . . .
  • that engage at multiple
    scales.
solutions




                                   Built Environments
                                   Actions      Things
                                   Organizations




Bike powered kiwia phone charger, afrigadget.com; Sau Paolo green stream linear park,
inhabitat.com; P.A.P.A. Lab Lagos Nigeria, papaplatform.com
2012 design futures cindy oxford short
Scale: Powers of Ten
Abstract to Imagined to Actual.
Moving from large scale to particular.
Human * Global * Universal scales




Corbusier Modular Man   http://aratta.wordpress.com
www.longnow.org
One way to see scale

          http://www.wcsap.org/social-ecological-model
Left, ice crystals; Right, a computer-
     generated fractal coral reef


                      Metropolismag.com 28 May 2012
Why?
Image literacy involves the individual’s ability to
combine the materials of inner and outer experience
worlds, drawn from all the senses, to shape new patterns
of “reality.”

Children do it all the time, but it is called daydreaming, and
they are punished for it.

Elise Boulding
1990
DESIGN FUTURES CHARRETTE



           1. Diverge
           2. Converge
           3. Communicate
Design process




                 Ideo, Tim Brown
Critical resources….

            Food


      Water     Energy
• Ecology: Crazy Weather

• Energy: Energy Cost Is
  Spikey

• Technology: Rapid
  Custom Assembly
• Technology: Ambient
  Intelligence / Ubiquitous
  Computerization

• Society: Rapid Learning
  Networks

• Economy: Unstable
  Economic Cycles
Your team is given a question (from Drivers of Change
  card decks), related to:
   • Demographics           • Urbanization
   • Technological          • Waste
   • Economic               • Energy
   • Political              • Climate Change
                            • Water

DESIGN FUTURES PROCESS
    Diverge – 20 minutes
    Converge – 10 minutes
    Communicate – 20 minutes (including implications)



                                         See handout….

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2012 design futures cindy oxford short

  • 1. Design Futures Workshop Emergent Futures Passing cloud airship, Tiagos Barros dezeen.com Dr Cindy Frewen, FAIA Frewen Architects Inc, Kansas City + University of Houston
  • 2. Finoola photography, flickr cc The Power of Why
  • 3. DESIGN FUTURES PROCESS 1. Diverge 2. Converge 3. Communicate
  • 8. Design futures Experiential futures Design fictions Artifacts from the future Critical design Interrogative design 1990 2000 2005 2010 2012 Jon Resnick OCAD 2011
  • 9. ARTIFACTS FROM THE FUTURE: FOUND Our best guess at what lies over the horizon Wired.com
  • 10. Design fictions… “an approach to design that speculates about new ideas through prototyping and storytelling.” BRUCE STERLING
  • 11. Definitions Design Fiction The deliberate use of diegetic prototypes to suspend disbelief about change. Bruce Sterling @bruces 2012 Tangible Futures The output of applying design-fueled disciplines like visualization, drama, and film to represent futures and strategies. Victor Lombardi http://noisebetweenstations.com/personal/weblogs/?cat=131 Greg Van Alstyne, APF Pro Dev Day July 2012
  • 12. Futures v design Materialization of the speculative is historically absent from foresight methodology, and indeed from futures as a whole. This isn’t surprising, given that the futures field is concerned with ideas and concepts, unlike design which has always been concerned with the material world. Jon Resnick, OCAD, 2011
  • 13. Design thinking Ideo, Tim Brown
  • 14. design purpose 1. Design is intentional. The designer asks “Why.” 2. Design solves or responds to a problem. 3. Design is creative problem solving. 4. Design is particular.
  • 15. Design Futures marries futures methods with design thinking in order to materialize speculative futures worlds . . . • that engage at multiple scales.
  • 16. solutions Built Environments Actions Things Organizations Bike powered kiwia phone charger, afrigadget.com; Sau Paolo green stream linear park, inhabitat.com; P.A.P.A. Lab Lagos Nigeria, papaplatform.com
  • 19. Abstract to Imagined to Actual. Moving from large scale to particular.
  • 20. Human * Global * Universal scales Corbusier Modular Man http://aratta.wordpress.com
  • 22. One way to see scale http://www.wcsap.org/social-ecological-model
  • 23. Left, ice crystals; Right, a computer- generated fractal coral reef Metropolismag.com 28 May 2012
  • 24. Why?
  • 25. Image literacy involves the individual’s ability to combine the materials of inner and outer experience worlds, drawn from all the senses, to shape new patterns of “reality.” Children do it all the time, but it is called daydreaming, and they are punished for it. Elise Boulding 1990
  • 26. DESIGN FUTURES CHARRETTE 1. Diverge 2. Converge 3. Communicate
  • 27. Design process Ideo, Tim Brown
  • 28. Critical resources…. Food Water Energy
  • 29. • Ecology: Crazy Weather • Energy: Energy Cost Is Spikey • Technology: Rapid Custom Assembly
  • 30. • Technology: Ambient Intelligence / Ubiquitous Computerization • Society: Rapid Learning Networks • Economy: Unstable Economic Cycles
  • 31. Your team is given a question (from Drivers of Change card decks), related to: • Demographics • Urbanization • Technological • Waste • Economic • Energy • Political • Climate Change • Water DESIGN FUTURES PROCESS Diverge – 20 minutes Converge – 10 minutes Communicate – 20 minutes (including implications) See handout….