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All You Really Need To Know About Users




            You Learned
           in High School
Dan Willis, Sapient Government Services The Midwest UX Conference April 10, 2011
D design g n
                      e s i patterns
                                Lean UX
        Thinking
           AGILE
               Embrace What You Already Know
   Gamification
              social media
   Emotional Design
Today’s Sermon is about Demystification.

You come to conferences like this to learn new things, but what gets lost is just how much you already
  know. We knew plenty before we ever heard about taxonomies or wireframes or task flows. And it’s
  essential that we embrace what we already knew.

In fact, most of what we need to know to be quality user experience professionals, we learned back in high
  school. This morning, I’m going to highlight some of those lessons.
Embrace What You Already Know




                           Hall passes are bullshit.
                           (Control is an illusion.)
Do you remember the moment when it first occurred to you that a piece of paper with a teacher’s signature on it
had no real connection to your ability and opportunity to pee? So if go to the bathroom with that magical talisman
I’m okay, but without it, I’m doing something illicit?

The whole system is based on the illusion of control. That scruffy hall pass offered no real control.
Embrace What You Already Know




                           Andrew Hinton’s 60-second history of the Internet




The idea of controlling user experiences is an illusion as well.

To see why, let’s take a look at Andrew Hinton’s 60-second history of the Internet. This was part of Linkosophy,
Andrew’s presentation at the the 2008 IA Summit in Miami.

It used to be that a computer was a solitary, highly structured object. It had a dependable, predictable, and
conventional structure. It was organized into a tree hierarchy. You could move through it like a set of rooms.
Embrace What You Already Know




                         Andrew Hinton’s 60-second history of the Internet




In time, a bunch of these systems were connected through the Internet. Connections were very conventional and
controlled.
Embrace What You Already Know




                          Andrew Hinton’s 60-second history of the Internet




In the early 90s, the World Wide Web came along and tech-savvy people who had system access could connect things
however they desired.
Embrace What You Already Know




                          Andrew Hinton’s 60-second history of the Internet




Then the Internet expanded its user base and all hell broke loose. Anything could link anywhere.
Embrace What You Already Know




The volume of information and the connections between that information continues to grow exponentially. We may feed content
to part of one or even a few of these dots, but there’s no way to control how people get to that dot or which dot they go to next.
Embrace What You Already Know




                                     What you already know

                   The user controls the content
                         and the context.




In high school we learned that control is an illusion and so it was no surprise when we realized that each user
selects the content they’re going to look at and each creates their own context.
Embrace What You Already Know




           The cool kids liked you for your car.
              (You can’t trust new friends.)

Day after day, you walked to school or you rode the big stinky school bus in until one day, maybe the day after
you passed your drivers license exam, Mom let you drive the family car into school. Suddenly, people who had
ignored you for years, maybe even across more than one school, started to treat you differently. Pretty
cheerleaders were saying hi to you or maybe football stars asked how you were feeling.

You wanted to go with it, right? Hey, maybe they’ve finally realized just how special I am, it just took a little longer
than you thought it would ... but no. You knew what the real deal was all along: You knew you couldn’t really trust
all these new friends.
Embrace What You Already Know




                                “No one trusts anyone.”
                                                                           - Seth Godin




                                “Online friends are not
                                ‘move your couch’ friends.”
                                                                            - Kivi Leroux Miller




And this lesson from high school has been valuable as you started to do user experience work, where the concept
of trust is complex and the word “friend” is so overused. We have followers on Twitter and connections on
LinkedIn. Do you have friends on Facebook? Really?

Are they like the friends who wanted you to drive them to the mall after school?

Or are they the kind of friends that would give you bone marrow if you needed it? Could you leave your kid with
those kinds of friends? Would they loan you enough change to get a soda from the soda machine?
Embrace What You Already Know




                                     What you already know

                   User trust is thin and fleeting.




So what high school prepared us for is that when we talk about trust, we’re talking about it in its weakest form.

Just to be clear about this metaphor, we, as user experience professionals, are the ones looking for a ride to the
mall and its our users who have learned to invest as little trust as possible in our relationship.

You want to know the strongest trust we can expect on a regular basis? If we’re extremely skillful, we will earn a
user’s trust that we’re not going to waste their time, at least not THIS time. And the best we can expect to do is to
renew that trust again and again throughout a particular experience.

And that’s as good as it’s going to get.
Embrace What You Already Know




                             You’re wearing what?

So what else did we learn in high school that we can use today? If you had any doubts that high school was a
competition, you had to give them up once you saw the uniforms that each clique suited up in every day.
Embrace What You Already Know




In fact, it’s impossible to talk about high school and cliques without some reference to this.
It’s 1985’s The Breakfast Club where the taxonomy of teenage existence was defined with five distinct categories:
the jock, the geek, the most popular girl, the social outcast and the rebel. Notice how distinct each of their
uniforms is?
Embrace What You Already Know




                              You’re wearing what?
                             (People act like sheep.)
All right, so now back to the ponytail girls. You know the one in the front, with her head cocked just so, is the
leader. You can just imagine her setting up a Skype conference to tell everybody that red would be her signature
color this week so back off! Oh, and shiny plastic hoop earrings for everybody.

So what we learned in high school is that in things like clothes and attitudes, people act like sheep.
Embrace What You Already Know




Traditional marketing depends on people acting like sheep. This image is part of what will likely be considered the
most successful social media campaigns of all time.

This is Isaiah Mustafa the spokesperson in a wildly popular Old Spice campaign this past Super Bowl. When the
company wanted to extend their success, they launched a campaign where Mustafa responded to fan comments
with 180 individual YouTube videos.

Just about every marketer on the planet thought this was the greatest campaign ever. Everybody’s holding it up as
the perfect case study for using social media to sell product. Everybody except one guy.
Embrace What You Already Know



                 “All P&G needed to do was sprinkle a
                 little bit more pixie dust by humanizing
                 their business and ensuring long-term
                 relationships with their customers,
                 but they gave up.”
                                                                             --- Gary Vaynerchuk




Who here knows who Gary Vaynerchuk is? He wrote a book called Crush It and he has a new one out, The Thank
You Economy, and he looks at the Old Spice campaign and it just kills him. Not that he didn’t think the 180 videos
and near real-time response wasn’t cool, he did. What drove him nuts was the way Old Spice treated its users.
Embrace What You Already Know




To understand Vaynerchuk’s issues, you have to know a bit about him. He runs a family wine business, but the
reason he speaks at SXSW and writes books is that he has a very intense approach to 21st century social tools.

This is typical for the Old Spice Twitter feed. About once a week, the company tweets these funny, manly
comments, like “Does anyone have a link to the proper form for doing planet thrusts or tractor curls?”
Embrace What You Already Know




Now take a look at Vaynerchuk’s feed. Almost every tweet is a response, and if you could see the time stamps,
you’d see that he does them in these huge dumps, all at once, multiple times a day.
Embrace What You Already Know




                                                 Following      Followers        Listed
                                  Old	
  Spice           713       124,302        4,592
                         Gary	
  Vaynerchuk          13,364        866,513      13,145




Vaynerchuk follows a lot of people, Old Spice is more distant, but that’s as much about style as anything.

What’s more telling is that Vaynerchuk’s in three times as many lists as Old Spice.

And what’s the most telling about Vaynerchuk’s approach is this column. Old Spice is sold by Proctor and Gamble
and is represented by Weiden+Kennedy, one of the largest independently-owned advertising agencies in the
world. As far as I can tell, Gary’s got a few folks to run his wine business and support him in all his other
endeavors.

Despite the millions spent on the Old Spice campaign and all the love the campaign is getting from the industry
about its increase in followers, Vaynerchuk is kicking their asses at more than a 6:1 ratio.
Embrace What You Already Know




                 Old Spice video response campaign

                 DAY 1                      6 million views on YouTube

                 DAY 3                                      20+ million views

                 DAY 7                                      40+ million views

                 Twitter followers                                   +2700%

                 Oldspice.com traffic                                  +300%




Here’s the huge numbers on Old Spice’s response campaign.
Embrace What You Already Know




Vaynerchuk’s criticism comes down to this: Old Spice treats its followers like sheep. The campaign collected lots
and lots of sheep, got great press, and then sat admiring the flock. They had huge success in the short term, but
they’ve done nothing to build future success. The campaign will soon be a distant memory, just like the fashion
choices these girls made will be in a few years. “Can you believe those earrings?” they’ll giggle; “But everybody was
wearing them!” they’ll snicker.
Embrace What You Already Know




When I was in high school, the companies behind these fashions made a fortune, but none of them survived the
80s in any real way.
Embrace What You Already Know




                                    What you already know

                           Treat users as humans,
                           not just one of a flock.




And that’s what we learned in high school: People may act like sheep, but they’re NOT sheep. The only way to
build sustainable success is to treat them like individual human beings.
Embrace What You Already Know




                   People go to parties to get drunk
                     and have sex with strangers.
                  (Superficial is as good as it gets.)

This wasn’t one of the harder lessons to grasp, but it did lead to one of the more cynical realizations:

Not everything is meaningful in this world.
Embrace What You Already Know




Frequently, users just want a quick feelgood and it’s the corporations, our employers, who talk about love and
lasting relationships.

Late last year, I used a wizard like this to try to get a price quote on a Jeep with a limited, specific set of features.
Embrace What You Already Know



            8/17/10                                                    8/17/10

            Dear Dan Willis,                                           Dear Dan,
                                                                       Thank you so much for your Internet request
            Thank you for submitting your request for                  on the 2010 Jeep Wrangler. Your business is
            more information on a 2010 Jeep Wrangler.                  very important to me and as the General
            We will be in contact with you shortly with                Sales Manager I like to get personally
            the information.                                           involved with all of our customers.

            If you have any further queries please feel
                                                                       Our goal is to give you all the information you
            free to contact us again at (888) 585-2605
                                                                       need to make your purchase and easy one! If
            or by email at tnardelli@fairoaksmotors.com.
                8/17/10                                                you would like to talk to me personally please
                                                                       give me a call at 703 961 9900. We are a very
            Thank you,
                Dear Dan,                                              easy place to do business!
            Fair Oaks Chrysler Jeep Dodge
                Thank you for your request on the 2010 Jeep Wrangler. We have great availability of the
            (888) 585-2605
                2010 models, with new inventory being added daily. Now is aNardelli
                                                                       Tony great time to take a look at
            http://www.fairoaksmotors.com
                all of your options.                                   General Sales Manager
                                                                       Fair Oaks Chrysler Jeep Dodge
                                                                       703-961-9900
                In order to make sure I have all the information necessary to find the right Wrangler I
               may need some additional information.


               I have your email address, but I do not have your phone number.


               If you prefer to speak to the Internet Manager at Fair Oaks Chrysler Jeep at (703)
               961-9900, we can take a few moments on the phone and get the exact options you are
               looking for.

The next day, I get a request for more personal information from the “Jeep Internet Team”

Plus I get an automatic response from a local dealer saying they got my request and will follow-up soon.

And for the third email of the day, Tony Nardelli, the General Sales Manager at the local dealer writes to tell me
that he likes to “get personally involved with all of our customers.” He also tells me that his goal is to give me all
of the information I need to make a purchase.

He fails, however, to actually give me ANY of the information I requested.
Embrace What You Already Know

                     11/1/10                                   11/15/10

                     Dear Dan,                                 Dear Dan,

                     At Fair Oaks Chrysler Jeep Dodge we take At Fair Oaks commitment to give our take
                                                                pride in our Chrysler Jeep Dodge we
                     customers satisfaction and service. I want to thank you for giving me the
                                                                pride in our commitment to give our
                     opportunity to assist you.                 customers satisfaction and service. I want to
                                                                thank you for giving me the opportunity to
                     Remember that the reason we are the premier dealership in sales, service, and customer
                                                                assist you.
                     satisfaction is because we truly care and want your business. Please call if you have any
                     questions. You can reach me at 703-473-8968 for a test drive. reason we are the premier
                                                                Remember that the
                                                               dealership in sales, service, and customer
                     Thank you,                                satisfaction is because we truly care and
                                                               want your business. Please call if you have any
             8/18/10William Granby                             questions. You can reach me at 703-473-8968
                    Sales & Leasing Consultant                 for a test drive.
             Hello Dan, Oaks Chrysler Jeep Dodge
                    Fair
                    4170 Auto Park Circle                     Thank you,
                    Chantilly, VA 20151
             Thank you for contacting our Dealership concerning the NEW 2010 JEEP WRANGLER-X 2
             DOOR. 703-961-9900 inventory of instock NEWWilliam Granby CERTIFIED
                     We have a large                           2010 JEEPS, and
             PREOWNED JEEPS.                                     Sales & Leasing Consultant
                                                                 Fair Oaks Chrysler Jeep Dodge
             Special financing is available with approved credit,4170 you could receive $1,000 over
                                                                  and Auto Park Circle
             Kelley Blue Book fair value on any trade-in. Please let know when you can visit us for a
             test drive, and a great estimate on your trade-in.

             William Granby 703-473-8968 direct




The next day, I get an email from William Granby who runs a different local dealer. He doesn’t give me any of the
information I ask for either, like whether or not they have the car in stock, but he does tell me about how their
trade-ins work.

Oh, and I got an email ad ... for a Dodge.

A week later, Melanie Funkhouser from the first local dealer drops me a line to ask if my Internet request was
handled properly and if I got all the information I asked for. She seemed to have a lot of questions for me. (She
must really care about me.)

Oh, and I got an email ad ... for a Ram truck

Three months later, William Granby was back thanking me for opportunity to assist me, because that’s how much
he values customer satisfaction.

Oh, and I got an email ad ... for a Jeep Grand Cherokee. Can you guess what happened next?
Embrace What You Already Know



              12/6/10
                12/17/10
              Dear DAN WILLIS:
                 Dear DAN WILLIS:
              Thank you for your online inquiry of a JEEP WRANGLER a few months ago.
                  Last week, an invitation was emailed to you requesting your participation in a survey
              It is important that we understand how a vehicle buyer arrives at their purchase
                  regarding your online vehicle shopping experience.
              decision. To help us do so, we invite you to complete our brief survey regarding your
              shopping experience. Your feedback is a valuable tool to help improve the experiences of
                  If you have already responded to this invitation, please accept our sincere thanks. If you
              our customers as well as guide future product development efforts. Your participation in
                  have not yet responded, we are requesting your assistance. Your feedback is a valuable
              the survey process is completely voluntary.
                  tool to help improve the experiences of our customers as well as guide future product
                  development efforts. Your participation in the survey process is completely voluntary.
              Please complete the survey at http://shopping.cdjcustomersat.com
              If you are prompted for a password, please enter the following: 7uqatee6tr
                  Please complete the survey at http://shopping.cdjcustomersat.com
                  If you are prompted for a password, please enter the following: 7uqatee6tr
              Thanks again,
                 Thanks again,
              Doug Betts
              Senior Vice President, Quality
                 Doug Betts
              Chrysler Group LLC
                 Senior Vice President, Quality
                 Chrysler Group LLC




So early this year, Doug Betts, the Sr. Vice President for Chrysler asked me to take a survey about my shopping
experience.
And he asked again a week later.

Oh, and I got an email ad ... for 2011 Compass.
Embrace What You Already Know




Companies don’t just sound desperate for deeper relationships during the sales process. For Breast Cancer
Awareness Month, ULTA invited people to write letters about their breast cancer experiences and tape them on the
stores’ windows.

ULTA sells makeup.

Just for the record, I don’t want to talk about my experiences with prostate cancer when I buy mens cologne. I also
don’t have any interest in discussing erectile dysfunction with the NFL and I won’t be chatting about irritable bowel
syndrome with the folks who sell me toilet paper.
Embrace What You Already Know




                                   What you already know

          Users want superficial relationships;
           it’s organizations that want more.




We learned in high school that sometimes superficial is good and now we know that it’s dangerous to get too
needy with users.
DLean UX
                       design g n
                        esi   patterns

      Thinking
     Gamification
                                      AGILE
                             Don’t Believe The Hype

                 social media
      Emotional Design
The lessons we learn everywhere in our lives inform our user experience work. As we embrace all that we already
know, we also have to watch out for the noise that can get in our way.
Don’t Believe the Hype




             The Myth of Runaway Technology
Oh help us! The world is experiencing unprecedented technological change! What will we do? But what does that mean? “The world” doesn’t
experience technology, individual humans do and their capacity isn’t influenced by the historical volume of change. From the perspective of each
human, change is defined by what they personally experienced before. This is true today and it was true centuries ago.

This is the home of a relatively well-off peasant in 15th century Europe where people would be born, live their lives and die without traveling any
great distance away from their home. This house had a single room with a fire at its middle. There is no chimney; smoke escaped through a hole in
the roof. The floor is dirt and straw is used as bedding. Chairs were expensive so people sat on benches or stools.

At night in the summer and all day in the winter, the peasants shared their huts with their animals with parts of the room screened off for the
livestock.

This is the only world generations of Europeans knew. When we think of being overwhelmed by technology, we need to consider what it must have
felt like living here and visiting, perhaps just once in their lives, this:

Technology is the application of scientific knowledge for practical purposes and this cathedral in Albi, France is loaded with it.

Stability depended on interaction of ribbed vaults, pointed arches and flying buttresses.

Ribbed vaults: Intersections of barrel vaults, allowed for windows higher up and supported new heights

Pointed arches: Channels weight onto bearing columns at a steep angle and allowed for dramatically vertical design

Flying buttresses: Arches on the exterior of the cathedral that carry the weight of the roof. Before flying buttresses, walls had to be five feet thick,
but with could be 16 inches or less.

There was also technology behind what a first-time visitor would hear:
The choir used a comprehensive notational system and sang polyphonic compositions, two or more independent melodic voices.
Don’t Believe the Hype




               The Myth of the Cutting Edge

Nothing we deal with is new because while devices and interfaces may change, the human brain is pretty much the
same. It hasn’t added new functionality like jumping. 99 percent of all species that ever existed are extinct. There
were only 2,000 or so of our direct ancestors and the thing that set us apart and allowed there to be 7 billion of
us, was the human brain.

So with that context, how significant are these recent developments?
Don’t Believe the Hype




                                                                                                             iPad photo by Jens Schott Knudsen, cartoon by R. Crumb
The brain interprets the data it gets from the body’s senses and essentially projects that movie for the conscious
mind.

From the brain’s perspective, there’s not much difference between the way it interprets a video conference ...

... and the way it interprets a live conversation
Don’t Believe the Hype




                                                                                                     iPad photo by Jens Schott Knudsen, cartoon by R. Crumb
The motor skills involved with reading a digital device on the subway might be a bit different ...


... but otherwise there’s nothing new about the experience.
Don’t Believe the Hype




Scale is almost meaningless to the brain so there’s nothing new about this ...

... from something like this.
Don’t Believe the Hype




                            The Myth of Web 2.0

The term “Web 2.0” was born out of hype by people with a vested interest in defining the original Web as
computer to computer and Web 2.0 as person to person. Sir Tim Berners-Lee has always been a big critic of this
definition.
I think sometimes Sir Tim comes off a little like that guy yelling at the neighborhood kids to stay off his grass.
Don’t Believe the Hype




                             The Myth of Web 2.0

But when the creator of the Web says that it has always been about connecting humans and that the Web is only
now starting to fulfill his original vision, I’m going to take him at face value. So not only is Web 2.0 a myth, it
seems like Web 1.0 hasn’t even shipped yet.
Don’t Believe the Hype                                        Worldwide Internet users
                                                                        Worldwide desktop PC sales
                                                                        Worldwide mobile PC sales
        2 Billion                                                       Worldwide iPhone sales




         1 Billion




            1995
                                2000
                                                       2005
                                                                                 2010

                 The Myth of the Mobile Web

The myth of the mobile Web defines it as portable with constant connectivity and with smaller and more limited
interfaces.

One problem with that is that it hasn’t just been mobile devices that have taken advantage of improved and
ubiquitous connectivity.

Another problem with the myth is the reality that mobility has been a facet of the overall Web for about a decade.
You can see in this chart that the number of Internet users has grown relentlessly since the late 90s regardless of
the types of devices used. The introduction of the iPhone in 2007 revolutionized the smartphone industry, but it’s
had no unique effect on Internet usage.
Don’t Believe the Hype




                                                                          Photo by Vivie Hsu




Apple disrupted the mobile device industry the first time with the iPhone. And they disrupted it again with the
iPad. Tablets like the iPad blur the line between smartphones and desktop displays and that lets even more air out
of the myth of the Mobile Web.
Don’t Believe the Hype




So this device evolved into this one.
Don’t Believe the Hype




Which then made room for this one.
Don’t Believe the Hype




Which led directly to this approach.
Don’t Believe the Hype




Which helped expand the definition of mobile devices.
Don’t Believe the Hype




And designing for them became more and more like designing for this. This kind of universality is well-timed
because it should help us successfully design for this kind of thing ...
Don’t Believe the Hype




                         “Augmented (hyper) Reality: Domestic Robocop”
                         by Keiichi Matsuda
                         (http://vimeo.com/8569187)




This is a film produced by Keiichi Matsuda. He wanted to look at the social and architectural consequences of new
media and augmented reality.
DLean UX
                       design g n
                        esi   patterns

      Thinking
     Gamification
                                         Be a AGILE
                                              Designer

                 social media
      Emotional Design
We clutter our minds with all sorts of distractions. We forget the lessons we learned long before we were dealing
with taxonomies and wireframes and social media and iterative development. We need to clear all that out of the
way.

It’s often a mistake to oversimplify the past, but it can be a good thing when it comes to design. I’m going to
make the argument that design isn’t tethered to specific job titles or professional backgrounds. And I’m going to
suggest that to do it well, you need to first untie the knots you may have collected over the years.
Be a Designer




                                        Intuitive
                                     Ease of use
                                Beautiful design
                               Delightful design
                                   Visual design
                             Information design
                              Interaction design



Stop using meaningless targets like “intuitive” and empty concepts like “ease of use.” Forget about the adjectives
that people use to wedge design into overly defined boxes. Set aside “beautiful,” don’t get distracted by “visual
design” and “interaction design.”
Be a Designer




                      Design is what it does
                 and what it does is solve problems.




Instead, focus on a more holistic use of design. Use it to solve problems.
Be a Designer




           Problem
           70 million digital natives think about their
           finances differently than previous
           generations.
           User expectations
           ‣ Constant access to data and money
           ‣ Seamless functionality
           ‣ Fluidity between digital platforms




PNC hired IDEO to design banking for a specific set of users: Digital natives. Based on their research, the team
defined the perspectives unique to people who had never known a non-digital world.
Be a Designer




                                           www.pncvirtualwallet.com




They took advantage of three traditional, inter-related accounts, but rather than forcing their users to learn how
banking worked, they built a unique system on top of the traditional structure. The system focused on a
comprehensive, highly visual view of financials that included money coming in, going out and storing up.

Although the App version is supplemental, I’ll use it here because it’s such a nice example of the use of physical
and digital interactions that accomplish base tasks. Money is moved from one area to another with sliders and
screen punches and data displays respond directly to user interaction without requiring that user to interpret or
track down implications
Be a Designer




           Problem
           In 2005, 90 percent of children in
           Malawi are malnourished.




Unicef couldn’t get quality data to address the malnutrition issue in Malawi.
Be a Designer




This is a big part of the problem: Data was collected from the children irregularly and health workers had to store
the data on sheets of paper which were stored until they could eventually be delivered to the government where it
would often disappear or take a very long time to be processing.
Be a Designer




         Malnutrition indicators
         ‣ Age
         ‣ Height
         ‣ Weight
         ‣ Upper arm circumference


         500 million cellphone users in Africa,
         including all the Malawi community
         health workers

The metrics for measuring malnutrition are simple. This, along with the deep penetration of cellphones in Malawi
led the team to an interesting solution.
Be a Designer




                                           RapidSMS

Health workers used SMS and their own cellphones to send timely data to the government. Governments and
NGOs used the robust data for forecasting and logistics.

But here’s the really cool part. As a basic part of the system, health care workers received thank you text
messages each time they submitted a child’s data. The care for malnutrition is predictable and based directly on
the severity of the case so instead of thank you texts, the system was adjusted so it could send individualized care
instructions back to the health care workers. And children got much better care and the error rate is now below 3
percent.
Be a Designer




          Problem
          Consumer digital
          photography disrupts
          park revenue model.




Before the consumer digital camera market blew up, Disney Park photographers offered an alternative to lugging
around film cameras and all the friction around photo development. Once every family could take hundreds of
photos without incurring development costs, the park photographers and the addition of Disney’s overhead
charges had an impact on the revenue stream.
Be a Designer




Disney introduced a system that improved on the old paper-based archive solution and took full advantage of
Web ecommerce tools. Instead of fighting the use of consumer digital cameras, the system treated customer
photos as equal to the ones taken by park employees and focused on finding places to use both sets of photos.

Lots of places to use both sets of photos.
Be a Designer




                      Design is what it does
                 and what it does is solve problems.
                 1. Who are your most important users?
                 2. What are those users’ most important goals?
                 3. Which of those goals can you actually satisfy?




Unencumbered by boundaries and distracting definitions, a foundation can be structured based on the answer to
three questions.

Who are your most important users?
Digital natives, health care workers, digital-phototaking Disney park visitors

What are their most important goals?
To manage finances, to report data, to collect physical memories

What problems are you going to solve? Let me make some suggestions about how you go about it:
Be a Designer




                             Design without control.




Control is an illusion.

The user picks their content and the user creates their own context (and they always have.)

Design experiences like one designs a rollercoaster ride. The user is a co-designer and you provide some of the
elements that make that experience possible. You can design turns and car speeds and seats cushions; you can’t
design companions, or the amount of food in their stomach or their attitudes about the ride.
Be a Designer




                      Design without defensiveness.




The pervasive handoff system is a reflection of organizational and personal insecurity.
Each cog in the machine stays in their space.

The Requirements cog collects and formats information and tosses it over the wall to the Design cog who designs
a solution and painstakingly documents every detail.

They toss it over the wall to the Development cog who ignores specifications that don’t fit the model they think
will best solve the problem. They complete development and passes it on just in time for the next packet to come
hurtling over the wall.
Be a Designer




                      Design without defensiveness.




Be the first one to throw your box away. Earn respect, rather than expect it. Let you ego shrink as your confidence
expands.
Was anybody here a fan of the original Pee Wee’s Playhouse? The character of Pee Wee has no defenses. He’s open
to the expertise of others, he’s curious and enjoys discovering things he didn’t already know.
Be a Designer




                          Design without boundaries.




The days of designing a single interface for a single channel seem almost quaint now.

This is a diagram by Dave Gray’s company XPLANE that illustrates a platform for patients to collect, store, and
share health information. It shows the kind of complexity in users and data and devices that I think is headed our
way as all channels eventually rise and then converge.

We are going to have to design experiences that involve platforms we won’t control, devices we may not be aware
of and datasets we won’t have the luxury of structuring.

No variations on traditional handoff-based development processes are going to be sufficient to address these
kinds of cross-channel challenges.

So what will it take to be successful in the future?
Be a Designer




First, we have to take a new approach on a ancient challenge.

Everybody thinks they’re a designer, right? With the increasing complexity of challenges, we may find more
success embracing that than fighting it.

Everybody actually is a designer, but very few people are any damn good at it.
Be a Designer




So the key is in protecting expertise and I’m going to suggest that we introduce a flexible, sliding scale to make
that happen.

When there’s a design conversation, all thoughtful comments should be encouraged.

But when some people speak, they do so with the voice of the expert.

When other people say things, their comments should be considered as input from smart people in the room. This
doesn’t only work for designers, depending on the topic, a person can toggle from expert to smart guy in the
room, back and forth all meeting long. This model can also be extended to the larger process and offer a powerful
alternative to traditional handoff systems.
Be a Designer




                              Subject matter experts




            Requirements                                               Development
                                                  Design

                                                    Users


This sliding scale can be used in a requirements phase that includes all parties, but protects the expertise of the
requirements folks.

During the Design phase, designers are protected

During development, developers are protected. Instead of handoffs, the phases overlap and allow for deep
involvement for all players during all phases. Designers, for example work with Requirements people to translate
requirements as needed. (If you think about it, this is what prototypes do.)

All phases can take advantage of users (for research, testing,etc.)

The entire process should also have access to subject matter experts as needed.

This is wildly over-simplified, but I’m suggesting it as a way to think about how to accept all team members into
the design process without letting it become just another way to argue about what shade of blue to use.
Design’s walking dead

Designing without control, without defensiveness and without boundaries will cause some casualties. I’m arguing
that plenty of things are already dead, but they haven’t realized it yet.

I think interior decorating is dead.
You know the drill: Come up with three treatments and the stakeholder is supposed to pick one, but will always
say that they want a little bit from each of the three. This has always been a lousy way of doing business because
it re-enforces the assumption that visual design is a superficial (if skillful) skin for a solution. Moving forward,
interior decorating has to die because solutions will be complex, multi-channel and iterative. The question won’t
be “which one do you like”; it’ll be “what’s the initial version that we’ll start revising right away/”

“Creatives” as an organizing principle is dead.
This isn’t about word choice; it’s about expectations. We solve problems by designing experiences. “Creatives”
harkens back to an era and industry where work focused on what it looked like and treated design as an end
rather than a means to an end. That won’t cut it when trying to tackle multi-channel solutions.

Ambiguity is dead
I’d like to say that bullshit is dead, but bullshit is more resilient than a cockroach and those guys are going to
survive nuclear destruction and global warming. Problem solving is making an earnest, heads-down climb up the
value chain. Defining the primary problem that a project needs to address is essential and unavoidable with truly
complex challenges.
Be a Designer




                                          Design is
                                         what it does
                                      and what it does
                                     is solve problems.




I told you when we started that today’s sermon would be about demystification.

The days of designing a single interface on a single platform will be played out soon.

Ideally, as our challenge gets more and more complex, our approach should get simpler and simpler.

We need to embrace the things we already know, things we learned before we knew anything about the user
experience.

We need to identify hype in order to stop it from distracting us.

We need to make design inclusive at the same time we bolster the value of design expertise.

If you already have design in your job description, I encourage you to drop any adjectives you may have collected
along the way. There is no hard plastic barrier that separates information architecture from visual design from
interaction design.

If you don’t have design in your job description, well, welcome aboard. Let’s get to work.

Regardless of your employer,
regardless of your title,
regardless of your expertise,

Be a designer.

Thank you for your time this morning.

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All You Really Need to Know About Users You Learned in High School

  • 1. All You Really Need To Know About Users You Learned in High School Dan Willis, Sapient Government Services The Midwest UX Conference April 10, 2011
  • 2. D design g n e s i patterns Lean UX Thinking AGILE Embrace What You Already Know Gamification social media Emotional Design Today’s Sermon is about Demystification. You come to conferences like this to learn new things, but what gets lost is just how much you already know. We knew plenty before we ever heard about taxonomies or wireframes or task flows. And it’s essential that we embrace what we already knew. In fact, most of what we need to know to be quality user experience professionals, we learned back in high school. This morning, I’m going to highlight some of those lessons.
  • 3. Embrace What You Already Know Hall passes are bullshit. (Control is an illusion.) Do you remember the moment when it first occurred to you that a piece of paper with a teacher’s signature on it had no real connection to your ability and opportunity to pee? So if go to the bathroom with that magical talisman I’m okay, but without it, I’m doing something illicit? The whole system is based on the illusion of control. That scruffy hall pass offered no real control.
  • 4. Embrace What You Already Know Andrew Hinton’s 60-second history of the Internet The idea of controlling user experiences is an illusion as well. To see why, let’s take a look at Andrew Hinton’s 60-second history of the Internet. This was part of Linkosophy, Andrew’s presentation at the the 2008 IA Summit in Miami. It used to be that a computer was a solitary, highly structured object. It had a dependable, predictable, and conventional structure. It was organized into a tree hierarchy. You could move through it like a set of rooms.
  • 5. Embrace What You Already Know Andrew Hinton’s 60-second history of the Internet In time, a bunch of these systems were connected through the Internet. Connections were very conventional and controlled.
  • 6. Embrace What You Already Know Andrew Hinton’s 60-second history of the Internet In the early 90s, the World Wide Web came along and tech-savvy people who had system access could connect things however they desired.
  • 7. Embrace What You Already Know Andrew Hinton’s 60-second history of the Internet Then the Internet expanded its user base and all hell broke loose. Anything could link anywhere.
  • 8. Embrace What You Already Know The volume of information and the connections between that information continues to grow exponentially. We may feed content to part of one or even a few of these dots, but there’s no way to control how people get to that dot or which dot they go to next.
  • 9. Embrace What You Already Know What you already know The user controls the content and the context. In high school we learned that control is an illusion and so it was no surprise when we realized that each user selects the content they’re going to look at and each creates their own context.
  • 10. Embrace What You Already Know The cool kids liked you for your car. (You can’t trust new friends.) Day after day, you walked to school or you rode the big stinky school bus in until one day, maybe the day after you passed your drivers license exam, Mom let you drive the family car into school. Suddenly, people who had ignored you for years, maybe even across more than one school, started to treat you differently. Pretty cheerleaders were saying hi to you or maybe football stars asked how you were feeling. You wanted to go with it, right? Hey, maybe they’ve finally realized just how special I am, it just took a little longer than you thought it would ... but no. You knew what the real deal was all along: You knew you couldn’t really trust all these new friends.
  • 11. Embrace What You Already Know “No one trusts anyone.” - Seth Godin “Online friends are not ‘move your couch’ friends.” - Kivi Leroux Miller And this lesson from high school has been valuable as you started to do user experience work, where the concept of trust is complex and the word “friend” is so overused. We have followers on Twitter and connections on LinkedIn. Do you have friends on Facebook? Really? Are they like the friends who wanted you to drive them to the mall after school? Or are they the kind of friends that would give you bone marrow if you needed it? Could you leave your kid with those kinds of friends? Would they loan you enough change to get a soda from the soda machine?
  • 12. Embrace What You Already Know What you already know User trust is thin and fleeting. So what high school prepared us for is that when we talk about trust, we’re talking about it in its weakest form. Just to be clear about this metaphor, we, as user experience professionals, are the ones looking for a ride to the mall and its our users who have learned to invest as little trust as possible in our relationship. You want to know the strongest trust we can expect on a regular basis? If we’re extremely skillful, we will earn a user’s trust that we’re not going to waste their time, at least not THIS time. And the best we can expect to do is to renew that trust again and again throughout a particular experience. And that’s as good as it’s going to get.
  • 13. Embrace What You Already Know You’re wearing what? So what else did we learn in high school that we can use today? If you had any doubts that high school was a competition, you had to give them up once you saw the uniforms that each clique suited up in every day.
  • 14. Embrace What You Already Know In fact, it’s impossible to talk about high school and cliques without some reference to this. It’s 1985’s The Breakfast Club where the taxonomy of teenage existence was defined with five distinct categories: the jock, the geek, the most popular girl, the social outcast and the rebel. Notice how distinct each of their uniforms is?
  • 15. Embrace What You Already Know You’re wearing what? (People act like sheep.) All right, so now back to the ponytail girls. You know the one in the front, with her head cocked just so, is the leader. You can just imagine her setting up a Skype conference to tell everybody that red would be her signature color this week so back off! Oh, and shiny plastic hoop earrings for everybody. So what we learned in high school is that in things like clothes and attitudes, people act like sheep.
  • 16. Embrace What You Already Know Traditional marketing depends on people acting like sheep. This image is part of what will likely be considered the most successful social media campaigns of all time. This is Isaiah Mustafa the spokesperson in a wildly popular Old Spice campaign this past Super Bowl. When the company wanted to extend their success, they launched a campaign where Mustafa responded to fan comments with 180 individual YouTube videos. Just about every marketer on the planet thought this was the greatest campaign ever. Everybody’s holding it up as the perfect case study for using social media to sell product. Everybody except one guy.
  • 17. Embrace What You Already Know “All P&G needed to do was sprinkle a little bit more pixie dust by humanizing their business and ensuring long-term relationships with their customers, but they gave up.” --- Gary Vaynerchuk Who here knows who Gary Vaynerchuk is? He wrote a book called Crush It and he has a new one out, The Thank You Economy, and he looks at the Old Spice campaign and it just kills him. Not that he didn’t think the 180 videos and near real-time response wasn’t cool, he did. What drove him nuts was the way Old Spice treated its users.
  • 18. Embrace What You Already Know To understand Vaynerchuk’s issues, you have to know a bit about him. He runs a family wine business, but the reason he speaks at SXSW and writes books is that he has a very intense approach to 21st century social tools. This is typical for the Old Spice Twitter feed. About once a week, the company tweets these funny, manly comments, like “Does anyone have a link to the proper form for doing planet thrusts or tractor curls?”
  • 19. Embrace What You Already Know Now take a look at Vaynerchuk’s feed. Almost every tweet is a response, and if you could see the time stamps, you’d see that he does them in these huge dumps, all at once, multiple times a day.
  • 20. Embrace What You Already Know Following Followers Listed Old  Spice 713 124,302 4,592 Gary  Vaynerchuk 13,364 866,513 13,145 Vaynerchuk follows a lot of people, Old Spice is more distant, but that’s as much about style as anything. What’s more telling is that Vaynerchuk’s in three times as many lists as Old Spice. And what’s the most telling about Vaynerchuk’s approach is this column. Old Spice is sold by Proctor and Gamble and is represented by Weiden+Kennedy, one of the largest independently-owned advertising agencies in the world. As far as I can tell, Gary’s got a few folks to run his wine business and support him in all his other endeavors. Despite the millions spent on the Old Spice campaign and all the love the campaign is getting from the industry about its increase in followers, Vaynerchuk is kicking their asses at more than a 6:1 ratio.
  • 21. Embrace What You Already Know Old Spice video response campaign DAY 1 6 million views on YouTube DAY 3 20+ million views DAY 7 40+ million views Twitter followers +2700% Oldspice.com traffic +300% Here’s the huge numbers on Old Spice’s response campaign.
  • 22. Embrace What You Already Know Vaynerchuk’s criticism comes down to this: Old Spice treats its followers like sheep. The campaign collected lots and lots of sheep, got great press, and then sat admiring the flock. They had huge success in the short term, but they’ve done nothing to build future success. The campaign will soon be a distant memory, just like the fashion choices these girls made will be in a few years. “Can you believe those earrings?” they’ll giggle; “But everybody was wearing them!” they’ll snicker.
  • 23. Embrace What You Already Know When I was in high school, the companies behind these fashions made a fortune, but none of them survived the 80s in any real way.
  • 24. Embrace What You Already Know What you already know Treat users as humans, not just one of a flock. And that’s what we learned in high school: People may act like sheep, but they’re NOT sheep. The only way to build sustainable success is to treat them like individual human beings.
  • 25. Embrace What You Already Know People go to parties to get drunk and have sex with strangers. (Superficial is as good as it gets.) This wasn’t one of the harder lessons to grasp, but it did lead to one of the more cynical realizations: Not everything is meaningful in this world.
  • 26. Embrace What You Already Know Frequently, users just want a quick feelgood and it’s the corporations, our employers, who talk about love and lasting relationships. Late last year, I used a wizard like this to try to get a price quote on a Jeep with a limited, specific set of features.
  • 27. Embrace What You Already Know 8/17/10 8/17/10 Dear Dan Willis, Dear Dan, Thank you so much for your Internet request Thank you for submitting your request for on the 2010 Jeep Wrangler. Your business is more information on a 2010 Jeep Wrangler. very important to me and as the General We will be in contact with you shortly with Sales Manager I like to get personally the information. involved with all of our customers. If you have any further queries please feel Our goal is to give you all the information you free to contact us again at (888) 585-2605 need to make your purchase and easy one! If or by email at tnardelli@fairoaksmotors.com. 8/17/10 you would like to talk to me personally please give me a call at 703 961 9900. We are a very Thank you, Dear Dan, easy place to do business! Fair Oaks Chrysler Jeep Dodge Thank you for your request on the 2010 Jeep Wrangler. We have great availability of the (888) 585-2605 2010 models, with new inventory being added daily. Now is aNardelli Tony great time to take a look at http://www.fairoaksmotors.com all of your options. General Sales Manager Fair Oaks Chrysler Jeep Dodge 703-961-9900 In order to make sure I have all the information necessary to find the right Wrangler I may need some additional information. I have your email address, but I do not have your phone number. If you prefer to speak to the Internet Manager at Fair Oaks Chrysler Jeep at (703) 961-9900, we can take a few moments on the phone and get the exact options you are looking for. The next day, I get a request for more personal information from the “Jeep Internet Team” Plus I get an automatic response from a local dealer saying they got my request and will follow-up soon. And for the third email of the day, Tony Nardelli, the General Sales Manager at the local dealer writes to tell me that he likes to “get personally involved with all of our customers.” He also tells me that his goal is to give me all of the information I need to make a purchase. He fails, however, to actually give me ANY of the information I requested.
  • 28. Embrace What You Already Know 11/1/10 11/15/10 Dear Dan, Dear Dan, At Fair Oaks Chrysler Jeep Dodge we take At Fair Oaks commitment to give our take pride in our Chrysler Jeep Dodge we customers satisfaction and service. I want to thank you for giving me the pride in our commitment to give our opportunity to assist you. customers satisfaction and service. I want to thank you for giving me the opportunity to Remember that the reason we are the premier dealership in sales, service, and customer assist you. satisfaction is because we truly care and want your business. Please call if you have any questions. You can reach me at 703-473-8968 for a test drive. reason we are the premier Remember that the dealership in sales, service, and customer Thank you, satisfaction is because we truly care and want your business. Please call if you have any 8/18/10William Granby questions. You can reach me at 703-473-8968 Sales & Leasing Consultant for a test drive. Hello Dan, Oaks Chrysler Jeep Dodge Fair 4170 Auto Park Circle Thank you, Chantilly, VA 20151 Thank you for contacting our Dealership concerning the NEW 2010 JEEP WRANGLER-X 2 DOOR. 703-961-9900 inventory of instock NEWWilliam Granby CERTIFIED We have a large 2010 JEEPS, and PREOWNED JEEPS. Sales & Leasing Consultant Fair Oaks Chrysler Jeep Dodge Special financing is available with approved credit,4170 you could receive $1,000 over and Auto Park Circle Kelley Blue Book fair value on any trade-in. Please let know when you can visit us for a test drive, and a great estimate on your trade-in. William Granby 703-473-8968 direct The next day, I get an email from William Granby who runs a different local dealer. He doesn’t give me any of the information I ask for either, like whether or not they have the car in stock, but he does tell me about how their trade-ins work. Oh, and I got an email ad ... for a Dodge. A week later, Melanie Funkhouser from the first local dealer drops me a line to ask if my Internet request was handled properly and if I got all the information I asked for. She seemed to have a lot of questions for me. (She must really care about me.) Oh, and I got an email ad ... for a Ram truck Three months later, William Granby was back thanking me for opportunity to assist me, because that’s how much he values customer satisfaction. Oh, and I got an email ad ... for a Jeep Grand Cherokee. Can you guess what happened next?
  • 29. Embrace What You Already Know 12/6/10 12/17/10 Dear DAN WILLIS: Dear DAN WILLIS: Thank you for your online inquiry of a JEEP WRANGLER a few months ago. Last week, an invitation was emailed to you requesting your participation in a survey It is important that we understand how a vehicle buyer arrives at their purchase regarding your online vehicle shopping experience. decision. To help us do so, we invite you to complete our brief survey regarding your shopping experience. Your feedback is a valuable tool to help improve the experiences of If you have already responded to this invitation, please accept our sincere thanks. If you our customers as well as guide future product development efforts. Your participation in have not yet responded, we are requesting your assistance. Your feedback is a valuable the survey process is completely voluntary. tool to help improve the experiences of our customers as well as guide future product development efforts. Your participation in the survey process is completely voluntary. Please complete the survey at http://shopping.cdjcustomersat.com If you are prompted for a password, please enter the following: 7uqatee6tr Please complete the survey at http://shopping.cdjcustomersat.com If you are prompted for a password, please enter the following: 7uqatee6tr Thanks again, Thanks again, Doug Betts Senior Vice President, Quality Doug Betts Chrysler Group LLC Senior Vice President, Quality Chrysler Group LLC So early this year, Doug Betts, the Sr. Vice President for Chrysler asked me to take a survey about my shopping experience. And he asked again a week later. Oh, and I got an email ad ... for 2011 Compass.
  • 30. Embrace What You Already Know Companies don’t just sound desperate for deeper relationships during the sales process. For Breast Cancer Awareness Month, ULTA invited people to write letters about their breast cancer experiences and tape them on the stores’ windows. ULTA sells makeup. Just for the record, I don’t want to talk about my experiences with prostate cancer when I buy mens cologne. I also don’t have any interest in discussing erectile dysfunction with the NFL and I won’t be chatting about irritable bowel syndrome with the folks who sell me toilet paper.
  • 31. Embrace What You Already Know What you already know Users want superficial relationships; it’s organizations that want more. We learned in high school that sometimes superficial is good and now we know that it’s dangerous to get too needy with users.
  • 32. DLean UX design g n esi patterns Thinking Gamification AGILE Don’t Believe The Hype social media Emotional Design The lessons we learn everywhere in our lives inform our user experience work. As we embrace all that we already know, we also have to watch out for the noise that can get in our way.
  • 33. Don’t Believe the Hype The Myth of Runaway Technology Oh help us! The world is experiencing unprecedented technological change! What will we do? But what does that mean? “The world” doesn’t experience technology, individual humans do and their capacity isn’t influenced by the historical volume of change. From the perspective of each human, change is defined by what they personally experienced before. This is true today and it was true centuries ago. This is the home of a relatively well-off peasant in 15th century Europe where people would be born, live their lives and die without traveling any great distance away from their home. This house had a single room with a fire at its middle. There is no chimney; smoke escaped through a hole in the roof. The floor is dirt and straw is used as bedding. Chairs were expensive so people sat on benches or stools. At night in the summer and all day in the winter, the peasants shared their huts with their animals with parts of the room screened off for the livestock. This is the only world generations of Europeans knew. When we think of being overwhelmed by technology, we need to consider what it must have felt like living here and visiting, perhaps just once in their lives, this: Technology is the application of scientific knowledge for practical purposes and this cathedral in Albi, France is loaded with it. Stability depended on interaction of ribbed vaults, pointed arches and flying buttresses. Ribbed vaults: Intersections of barrel vaults, allowed for windows higher up and supported new heights Pointed arches: Channels weight onto bearing columns at a steep angle and allowed for dramatically vertical design Flying buttresses: Arches on the exterior of the cathedral that carry the weight of the roof. Before flying buttresses, walls had to be five feet thick, but with could be 16 inches or less. There was also technology behind what a first-time visitor would hear: The choir used a comprehensive notational system and sang polyphonic compositions, two or more independent melodic voices.
  • 34. Don’t Believe the Hype The Myth of the Cutting Edge Nothing we deal with is new because while devices and interfaces may change, the human brain is pretty much the same. It hasn’t added new functionality like jumping. 99 percent of all species that ever existed are extinct. There were only 2,000 or so of our direct ancestors and the thing that set us apart and allowed there to be 7 billion of us, was the human brain. So with that context, how significant are these recent developments?
  • 35. Don’t Believe the Hype iPad photo by Jens Schott Knudsen, cartoon by R. Crumb The brain interprets the data it gets from the body’s senses and essentially projects that movie for the conscious mind. From the brain’s perspective, there’s not much difference between the way it interprets a video conference ... ... and the way it interprets a live conversation
  • 36. Don’t Believe the Hype iPad photo by Jens Schott Knudsen, cartoon by R. Crumb The motor skills involved with reading a digital device on the subway might be a bit different ... ... but otherwise there’s nothing new about the experience.
  • 37. Don’t Believe the Hype Scale is almost meaningless to the brain so there’s nothing new about this ... ... from something like this.
  • 38. Don’t Believe the Hype The Myth of Web 2.0 The term “Web 2.0” was born out of hype by people with a vested interest in defining the original Web as computer to computer and Web 2.0 as person to person. Sir Tim Berners-Lee has always been a big critic of this definition. I think sometimes Sir Tim comes off a little like that guy yelling at the neighborhood kids to stay off his grass.
  • 39. Don’t Believe the Hype The Myth of Web 2.0 But when the creator of the Web says that it has always been about connecting humans and that the Web is only now starting to fulfill his original vision, I’m going to take him at face value. So not only is Web 2.0 a myth, it seems like Web 1.0 hasn’t even shipped yet.
  • 40. Don’t Believe the Hype Worldwide Internet users Worldwide desktop PC sales Worldwide mobile PC sales 2 Billion Worldwide iPhone sales 1 Billion 1995 2000 2005 2010 The Myth of the Mobile Web The myth of the mobile Web defines it as portable with constant connectivity and with smaller and more limited interfaces. One problem with that is that it hasn’t just been mobile devices that have taken advantage of improved and ubiquitous connectivity. Another problem with the myth is the reality that mobility has been a facet of the overall Web for about a decade. You can see in this chart that the number of Internet users has grown relentlessly since the late 90s regardless of the types of devices used. The introduction of the iPhone in 2007 revolutionized the smartphone industry, but it’s had no unique effect on Internet usage.
  • 41. Don’t Believe the Hype Photo by Vivie Hsu Apple disrupted the mobile device industry the first time with the iPhone. And they disrupted it again with the iPad. Tablets like the iPad blur the line between smartphones and desktop displays and that lets even more air out of the myth of the Mobile Web.
  • 42. Don’t Believe the Hype So this device evolved into this one.
  • 43. Don’t Believe the Hype Which then made room for this one.
  • 44. Don’t Believe the Hype Which led directly to this approach.
  • 45. Don’t Believe the Hype Which helped expand the definition of mobile devices.
  • 46. Don’t Believe the Hype And designing for them became more and more like designing for this. This kind of universality is well-timed because it should help us successfully design for this kind of thing ...
  • 47. Don’t Believe the Hype “Augmented (hyper) Reality: Domestic Robocop” by Keiichi Matsuda (http://vimeo.com/8569187) This is a film produced by Keiichi Matsuda. He wanted to look at the social and architectural consequences of new media and augmented reality.
  • 48. DLean UX design g n esi patterns Thinking Gamification Be a AGILE Designer social media Emotional Design We clutter our minds with all sorts of distractions. We forget the lessons we learned long before we were dealing with taxonomies and wireframes and social media and iterative development. We need to clear all that out of the way. It’s often a mistake to oversimplify the past, but it can be a good thing when it comes to design. I’m going to make the argument that design isn’t tethered to specific job titles or professional backgrounds. And I’m going to suggest that to do it well, you need to first untie the knots you may have collected over the years.
  • 49. Be a Designer Intuitive Ease of use Beautiful design Delightful design Visual design Information design Interaction design Stop using meaningless targets like “intuitive” and empty concepts like “ease of use.” Forget about the adjectives that people use to wedge design into overly defined boxes. Set aside “beautiful,” don’t get distracted by “visual design” and “interaction design.”
  • 50. Be a Designer Design is what it does and what it does is solve problems. Instead, focus on a more holistic use of design. Use it to solve problems.
  • 51. Be a Designer Problem 70 million digital natives think about their finances differently than previous generations. User expectations ‣ Constant access to data and money ‣ Seamless functionality ‣ Fluidity between digital platforms PNC hired IDEO to design banking for a specific set of users: Digital natives. Based on their research, the team defined the perspectives unique to people who had never known a non-digital world.
  • 52. Be a Designer www.pncvirtualwallet.com They took advantage of three traditional, inter-related accounts, but rather than forcing their users to learn how banking worked, they built a unique system on top of the traditional structure. The system focused on a comprehensive, highly visual view of financials that included money coming in, going out and storing up. Although the App version is supplemental, I’ll use it here because it’s such a nice example of the use of physical and digital interactions that accomplish base tasks. Money is moved from one area to another with sliders and screen punches and data displays respond directly to user interaction without requiring that user to interpret or track down implications
  • 53. Be a Designer Problem In 2005, 90 percent of children in Malawi are malnourished. Unicef couldn’t get quality data to address the malnutrition issue in Malawi.
  • 54. Be a Designer This is a big part of the problem: Data was collected from the children irregularly and health workers had to store the data on sheets of paper which were stored until they could eventually be delivered to the government where it would often disappear or take a very long time to be processing.
  • 55. Be a Designer Malnutrition indicators ‣ Age ‣ Height ‣ Weight ‣ Upper arm circumference 500 million cellphone users in Africa, including all the Malawi community health workers The metrics for measuring malnutrition are simple. This, along with the deep penetration of cellphones in Malawi led the team to an interesting solution.
  • 56. Be a Designer RapidSMS Health workers used SMS and their own cellphones to send timely data to the government. Governments and NGOs used the robust data for forecasting and logistics. But here’s the really cool part. As a basic part of the system, health care workers received thank you text messages each time they submitted a child’s data. The care for malnutrition is predictable and based directly on the severity of the case so instead of thank you texts, the system was adjusted so it could send individualized care instructions back to the health care workers. And children got much better care and the error rate is now below 3 percent.
  • 57. Be a Designer Problem Consumer digital photography disrupts park revenue model. Before the consumer digital camera market blew up, Disney Park photographers offered an alternative to lugging around film cameras and all the friction around photo development. Once every family could take hundreds of photos without incurring development costs, the park photographers and the addition of Disney’s overhead charges had an impact on the revenue stream.
  • 58. Be a Designer Disney introduced a system that improved on the old paper-based archive solution and took full advantage of Web ecommerce tools. Instead of fighting the use of consumer digital cameras, the system treated customer photos as equal to the ones taken by park employees and focused on finding places to use both sets of photos. Lots of places to use both sets of photos.
  • 59. Be a Designer Design is what it does and what it does is solve problems. 1. Who are your most important users? 2. What are those users’ most important goals? 3. Which of those goals can you actually satisfy? Unencumbered by boundaries and distracting definitions, a foundation can be structured based on the answer to three questions. Who are your most important users? Digital natives, health care workers, digital-phototaking Disney park visitors What are their most important goals? To manage finances, to report data, to collect physical memories What problems are you going to solve? Let me make some suggestions about how you go about it:
  • 60. Be a Designer Design without control. Control is an illusion. The user picks their content and the user creates their own context (and they always have.) Design experiences like one designs a rollercoaster ride. The user is a co-designer and you provide some of the elements that make that experience possible. You can design turns and car speeds and seats cushions; you can’t design companions, or the amount of food in their stomach or their attitudes about the ride.
  • 61. Be a Designer Design without defensiveness. The pervasive handoff system is a reflection of organizational and personal insecurity. Each cog in the machine stays in their space. The Requirements cog collects and formats information and tosses it over the wall to the Design cog who designs a solution and painstakingly documents every detail. They toss it over the wall to the Development cog who ignores specifications that don’t fit the model they think will best solve the problem. They complete development and passes it on just in time for the next packet to come hurtling over the wall.
  • 62. Be a Designer Design without defensiveness. Be the first one to throw your box away. Earn respect, rather than expect it. Let you ego shrink as your confidence expands.
  • 63. Was anybody here a fan of the original Pee Wee’s Playhouse? The character of Pee Wee has no defenses. He’s open to the expertise of others, he’s curious and enjoys discovering things he didn’t already know.
  • 64. Be a Designer Design without boundaries. The days of designing a single interface for a single channel seem almost quaint now. This is a diagram by Dave Gray’s company XPLANE that illustrates a platform for patients to collect, store, and share health information. It shows the kind of complexity in users and data and devices that I think is headed our way as all channels eventually rise and then converge. We are going to have to design experiences that involve platforms we won’t control, devices we may not be aware of and datasets we won’t have the luxury of structuring. No variations on traditional handoff-based development processes are going to be sufficient to address these kinds of cross-channel challenges. So what will it take to be successful in the future?
  • 65. Be a Designer First, we have to take a new approach on a ancient challenge. Everybody thinks they’re a designer, right? With the increasing complexity of challenges, we may find more success embracing that than fighting it. Everybody actually is a designer, but very few people are any damn good at it.
  • 66. Be a Designer So the key is in protecting expertise and I’m going to suggest that we introduce a flexible, sliding scale to make that happen. When there’s a design conversation, all thoughtful comments should be encouraged. But when some people speak, they do so with the voice of the expert. When other people say things, their comments should be considered as input from smart people in the room. This doesn’t only work for designers, depending on the topic, a person can toggle from expert to smart guy in the room, back and forth all meeting long. This model can also be extended to the larger process and offer a powerful alternative to traditional handoff systems.
  • 67. Be a Designer Subject matter experts Requirements Development Design Users This sliding scale can be used in a requirements phase that includes all parties, but protects the expertise of the requirements folks. During the Design phase, designers are protected During development, developers are protected. Instead of handoffs, the phases overlap and allow for deep involvement for all players during all phases. Designers, for example work with Requirements people to translate requirements as needed. (If you think about it, this is what prototypes do.) All phases can take advantage of users (for research, testing,etc.) The entire process should also have access to subject matter experts as needed. This is wildly over-simplified, but I’m suggesting it as a way to think about how to accept all team members into the design process without letting it become just another way to argue about what shade of blue to use.
  • 68. Design’s walking dead Designing without control, without defensiveness and without boundaries will cause some casualties. I’m arguing that plenty of things are already dead, but they haven’t realized it yet. I think interior decorating is dead. You know the drill: Come up with three treatments and the stakeholder is supposed to pick one, but will always say that they want a little bit from each of the three. This has always been a lousy way of doing business because it re-enforces the assumption that visual design is a superficial (if skillful) skin for a solution. Moving forward, interior decorating has to die because solutions will be complex, multi-channel and iterative. The question won’t be “which one do you like”; it’ll be “what’s the initial version that we’ll start revising right away/” “Creatives” as an organizing principle is dead. This isn’t about word choice; it’s about expectations. We solve problems by designing experiences. “Creatives” harkens back to an era and industry where work focused on what it looked like and treated design as an end rather than a means to an end. That won’t cut it when trying to tackle multi-channel solutions. Ambiguity is dead I’d like to say that bullshit is dead, but bullshit is more resilient than a cockroach and those guys are going to survive nuclear destruction and global warming. Problem solving is making an earnest, heads-down climb up the value chain. Defining the primary problem that a project needs to address is essential and unavoidable with truly complex challenges.
  • 69. Be a Designer Design is what it does and what it does is solve problems. I told you when we started that today’s sermon would be about demystification. The days of designing a single interface on a single platform will be played out soon. Ideally, as our challenge gets more and more complex, our approach should get simpler and simpler. We need to embrace the things we already know, things we learned before we knew anything about the user experience. We need to identify hype in order to stop it from distracting us. We need to make design inclusive at the same time we bolster the value of design expertise. If you already have design in your job description, I encourage you to drop any adjectives you may have collected along the way. There is no hard plastic barrier that separates information architecture from visual design from interaction design. If you don’t have design in your job description, well, welcome aboard. Let’s get to work. Regardless of your employer, regardless of your title, regardless of your expertise, Be a designer. Thank you for your time this morning.