3. Quick definition of social media? Social media are media for social interaction, using highly accessible and scalable publishing techniques. Social media uses web based technologies to turn communication into interactive dialogues. Andreas Kaplan and MichealHaenlein define social media as a group of internet –based applications that build on the ideological and technological foundations of web 2.0, which allows the creation and exchange of user generated content. Businesses also refer to social media as consumer-generated media. Social media utilization is believed to be a driving force in defining the current time period as the attention age. A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value.
14. Facebook – Key Stats More than 500 million active users 50% of active users log on to Facebook in any given day Average user has 130 friends People spend over 700 billion minutes per month on Facebook (average of over 45 mins per day per user) More than 70 translations available on the site There are more than 200 million active users currently accessing Facebook through their mobile devices. People that use Facebook on their mobile devices are twice as active on Facebook than non-mobile users. Launched, Feb 2004 Symmetrical network -> friend ← friend
23. Facebook – Uses Networking Hub Application Platform Gaming Photo sharing Retail Campaigns Link Sharing News Distribution Now email Facebook is an Internet on the Internet.
37. Twitter Uses Microblogging Crowd sourcing Media / events tracking Campaigning and Awareness Link / photo / video and location sharing The 140 char status is a very effective publishing format that is more functional than equivalent Facebook status on account of the asymmetry of the network.
38. Social Media – Where Next Where are the major players going? New mass market entrants will struggle. Image, Creative Commons: timellis
39. Mobile usage Mobile usage will continue to grow Image, Creative Commons: William Hook Image: JMC photos
50. How will I integrate with the social media networks?
51. How will my project be received by the social media networks?Image: Piulet
52. The influence of social media Richard Apps 26 November 2010 richard.apps@wtg.co.uk
Notas del editor
Andreas and Micheal – Wrote a paper “users of the world unite! The challenges and opportunities of social media”Web 2.0 – is about user participation – i.e. user contributionAttention Age is a spin off of the Information age – As intnet/knowlwedge grows ‘attention’ becomes a commodity that can be monetised.
Attributed to Flowtown for the info graphicGenderFacebook, Twitter and particularly Myspace exhibit a gender bias to women. (are women more social?). Linkedin doesn’t exhibt this biasAge distribution: Myspace for kids, Linkedin for Working population. Facebook and Twitter slightly more balanced though Facebook appeals more to a younger generationEducations:Myspace - lower education bias reflecting user baseLinkedin – Bias towards higher education (reflecting intended audience)Facebook & twitter more balanced though twitter leans towards higher education levels (by dint of usage profile)Income: Reflective of education level and age distribution.Conclusion: different networks are ‘right’ for different people and purposes.
Different networks for different people & purposesDon’t dwell.Area is representative of users. Note there is overlap!Qzone – pay for servicesTwitter –microblogging siteHabbo – aimed at teenagers – collection of sub communities or ‘Hotels’. Habbo has virtual currency that can be purchased with real money.Myspace – New direction – Music Oriented – younger peopleVkontakte – Russian facebookHi5 - Popular is Latin AmericaLinkedIn – Business networkOrkut – google offering – poular in Brasil & India
The big one
Twitter uses news distributionHashtagsGov20 campaigners mechanism of choiceSpikes on large media eventsMarketing channelUnlike facebook not just personal, not linkedin as nto just business – Twitter is more balanced – knowledge