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Designing for Android
Anjan Shrestha
UX Lead, YoungInnovations
Android Apps Training Day 3
A small introduction to android UI
A small introduction to android UI
Home Screen
A small introduction to android UI
All Apps Screen
A small introduction to android UI
Recents Screen
System Bars
Status Bar
Navigation Bar
One terminology you must know …
SCREEN DENSITY
The number of pixels in a physical area of a screen.
Measured as Dots Per Inch
DPI
ldpi mdpi hdpi xhdpi xxhdpi tvdpi
SCREEN DENSITY
120 160 240 320 480 213
approx.
So?
Well, you must deliver images for
each screen density.
48px in mdpi = 48px in xhdpi
Because visually,
DP
Density Independent Pixel
to the rescue
Defining layout in density independent way …
DP
HUH?
1dp=1px
On an mdpi (160dpi) screen,
That is probably why mdpi is also called the baseline screen in Android.
px*(dpi/160)
For other screen densities,
48*(320/160)
So a 48px icon in mdpi should be …
px*(dpi/160)
96px in xhdpi (320)
ldpi mdpi hdpi xhdpi tvdpi
48px36px 72px 96px 63px
1x0.75x 1.5x 2x 4/3x
Similarly, other icons as well
If you think it’s a hassle to
calculate dp for all screen
densities, use
Dp
Calculator
h"ps://play.google.com/store/apps/details?
id=com.vivek.dpcalculator&hl=en	
  
Naming these icons
Setting up workspace
A little bit on launcher icon
THIS IS
YOU!Launcher icon appears on the Home or All Apps screen of android.
ldpi mdpi hdpi xhdpi tvdpi
48px36px 72px 96px 63px
Launcher Icons for different screen densities
Launcher Icons for display on Google Play
512x512px
Designing the UI
Step 1
Write down the
objective(s) of your
application.
Step 2
Draw wireframes (start
with sketching on
paper), get feedback,
refine.
Step 3
Pick your favorite design
tool.
Mine is Adobe Fireworks
and Sketch (mac only)
Step 4
Start designing based
on your wireframe.
Follow the design patterns
No. of actions you can put in action bar
Navigation with Action bar
Utilize the main action bar for
displaying the current view title and
an up caret for navigating up a
hierarchy
Use tabs for navigating
through different views.
Use the bottom bar for
displaying actions
Navigation with Navigation Drawer
Study Design
Patterns for
more
http://developer.android.com/design/
patterns/index.html
See Building
blocks section
for ready-to-
use elements
http://developer.android.com/design/
building-blocks/index.html
For stencils, gui
elements
http://developer.android.com/design/
downloads/index.html
Thank you!
Anjan Shrestha
UX Lead, YoungInnovations
Designing for Android -
Development
Vivek Bhusal
Android Apps Training Day 3
“How do I configure for
different screens then ?”
Layout Qualifier
  These are configuration qualifiers.
  Allow developers to control how the system
selects the alternative resources based on
characteristics of the current device screen.
  Each screen characteristic has a
separate qualifier.
Screen  Characteris-c     Qualifier   Descrip-on  
Size	
   small	
   Resources	
  for	
  small	
  screen	
  sizes.	
  
normal	
   Resources	
  for	
  normal	
  size	
  screens.	
  (Default)	
  
large	
   Resources	
  for	
  large	
  size	
  screens.	
  
xlarge	
   Resources	
  for	
  extra  large	
  size	
  screens.	
  
Density	
  	
   ldpi	
   Resources	
  for	
  ldpi	
  screens.	
  
mdpi	
   Resources	
  for	
  mdpi	
  screens.	
  
hdpi	
   Resources	
  for	
  hdpi	
  screens.	
  
xhdpi	
  	
   Resources	
  for	
  xhdpi	
  screens.	
  
tvdpi	
   Resources	
  for	
  screens	
  somewhere	
  between	
  
mdpi	
  and	
  hdpi.	
  
OrientaGon	
   land	
   Resources	
  for	
  landscape	
  orientaGon	
  
port	
   Resources	
  for	
  potrait	
  orientaGon	
  
Qualifier types
Screen  Characteris-c     Qualifier   Descrip-on  
Size	
   small	
   Resources	
  for	
  small	
  screen	
  sizes.	
  
normal	
   Resources	
  for	
  normal	
  size	
  screens.	
  (Default)	
  
large	
   Resources	
  for	
  large	
  size	
  screens.	
  
xlarge	
   Resources	
  for	
  extra  large	
  size	
  screens.	
  
Density	
  	
   ldpi	
   Resources	
  for	
  ldpi	
  screens.	
  
mdpi	
   Resources	
  for	
  mdpi	
  screens.	
  
hdpi	
   Resources	
  for	
  hdpi	
  screens.	
  
xhdpi	
  	
   Resources	
  for	
  xhdpi	
  screens.	
  
tvdpi	
   Resources	
  for	
  screens	
  somewhere	
  between	
  
mdpi	
  and	
  hdpi.	
  
OrientaGon	
   land	
   Resources	
  for	
  landscape	
  orientaGon	
  
port	
   Resources	
  for	
  potrait	
  orientaGon	
  
Qualifier types
Implementing qualifiers
res/layout/my_layout.xml // layout for normal
screen size ("default")
res/layout-small/my_layout.xml // layout for small
screen size
res/layout-large/my_layout.xml // layout for large
screen size
res/layout-xlarge/my_layout.xml // layout for extra
large screen size
res/layout-xlarge-land/my_layout.xml // layout for extra
large in landscape orientation
res/drawable-mdpi/my_icon.png // bitmap for medium
density
res/drawable-hdpi/my_icon.png // bitmap for high
density
res/drawable-xhdpi/my_icon.png // bitmap for extra
high density use	
  mdpi,	
  etc	
  for	
  bitmaps	
  
and	
  small,	
  etc	
  for	
  layouts	
  
Good
implementation
practice
But how's got time for that ??
Also in the manifest file:
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true" />
Hack
  When declaring Views use the dimen to
give away dimensions.
  e.g.
<Button
android:layout_width = “@dimen/button_width”
…/>
How	
  do	
  I	
  refer	
  ?	
  
How	
  do	
  I	
  do	
  this	
  ?	
  
Where	
  is	
  this	
  ?	
  
Inside dimens:
<resources>
<dimen name="abc">16dp</dimen>
<dimen name="xyz">16dp</dimen>
</resources>
<!-- do not forget to declare
resources, R error is bound
to occur -->
Create different values
folder with different
qualifiers
Give out different
dimensions according
to screen sizes
And PRESTO !
You are done for now
But there is a
downside to this.
Thank you!
Vivek Bhusal
UX Lead, YoungInnovations

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