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wayfinding as a restrictive information behavior in computer game space
contents ,[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object]
[object Object]
[object Object]
[object Object]
[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object]
Renaissance realism Masaccio, Holy Trinity, 1425, Florence Italy
Renaissance realism ,[object Object]
Modernist painting Magritte, La tentative de l’impossible, 1925
Modernist painting ,[object Object],[object Object]
Infinite layers ,[object Object]
Cinematographical movability ,[object Object]
Computer game space ,[object Object],[object Object],[object Object],[object Object],[object Object]
Computer game space ,[object Object]
[object Object]
Shadow of the colossus ,[object Object],[object Object]
Valus
Valus
[object Object]
process FIGURE 1. A model of navigation adapted from Jul and Furnas (1997) Darken, R.P., & Peterson, B. (2001). Spatial Orientation, Wayfinding, and Representation. Handbook of Virtual Environment Technology. Stanney, K. Ed.
Wayfinding in game space especially in shadow of the colossus ,[object Object],[object Object]
references ,[object Object],[object Object],[object Object]

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wayfinding as a restrictive information behaviorin computer game space

  • 1. wayfinding as a restrictive information behavior in computer game space
  • 2.
  • 3.
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  • 8.
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  • 13. Renaissance realism Masaccio, Holy Trinity, 1425, Florence Italy
  • 14.
  • 15. Modernist painting Magritte, La tentative de l’impossible, 1925
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  • 23. Valus
  • 24. Valus
  • 25.
  • 26. process FIGURE 1. A model of navigation adapted from Jul and Furnas (1997) Darken, R.P., & Peterson, B. (2001). Spatial Orientation, Wayfinding, and Representation. Handbook of Virtual Environment Technology. Stanney, K. Ed.
  • 27.
  • 28.