This document discusses how businesses can leverage their customer base in multiple ways. It outlines that value is now co-created with customers, who are part of the value chain. Customers influence each other through word-of-mouth and peer recommendations. Businesses must shift from being product-centric to personalizing customer experiences. The document then provides examples of how customers can serve as promoters, consultants, lead users, guides, contributors, and idea generators. It also discusses crowdsourcing and community-based business models that connect customers.
The topic of this talk is whether companies should listen to their customers when it comes to innovation Let me turn the question on you
To begin answering this question, let me look back to the infamous Segway It would be premature to call the most talked about scooter in the history of humankind a huge bust. But the Segway has always been ahead of its time. For a decade, Dean Kamen fiddled and tested and tinkered with his invention, finally stage-managing its public unveiling in December 2001. He figured 2002 would be the year that the Segway Human Transporter launched a transportation revolution.
In B2B, for example BASF buys compressors, the salesperson at Atlas Copco needs to consider: The buyer: maybe even centrally located, in Germany The influencer: safety engineer The gatekeeper: production engineer Decider: plant manager In B2C, for example family deciding which movie to go to
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It’s called the contribution revolution Web 2.0 enables all of us to actively engage
The customers are on the verge of defecting: the idea is that you remind them of your existence. Of course, you better have something good to say
But look at 2006 through a different lens and you'll see another story, one that isn't about conflict or great men. It's a story about community and collaboration on a scale never seen before. It's about the cosmic compendium of knowledge Wikipedia and the million-channel people's network YouTube and the online metropolis MySpace. The tool that makes this possible is the World Wide Web. Not the Web that Tim Berners-Lee hacked together (15 years ago, according to Wikipedia) as a way for scientists to share research. It's not even the overhyped dotcom Web of the late 1990s. The new Web is a very different thing. It's a tool for bringing together the small contributions of millions of people and making them matter. Silicon Valley consultants call it Web 2.0, as if it were a new version of some old software. But it's really a revolution. Read more: http://www.time.com/time/magazine/article/0,9171,1569514,00.html#ixzz131G7pVBC Read more: http://www.time.com/time/magazine/article/0,9171,1569514,00.html#ixzz131G2nlTN
Or to reach new customer segments
Or you can create a forum, an outlet where customers can voice their suggestions and ideas Launched in March 2008
March 2008 Starbucks launched My Starbucks Idea
Launched October 18 2010
The value of satisfied company for the growth of the company comes from them: Are more loyal Buying more over time becoming less price sensitive Lower cost to serve (lower complaint numbers) Giving you good WOM WOM is mostly going to come from Promotors
The value of satisfied company for the growth of the company comes from them: Are more loyal Buying more over time becoming less price sensitive Lower cost to serve (lower complaint numbers) Giving you good WOM WOM is mostly going to come from Promotors
How do they do that? Not necessarily directly to you they do it on twitter and facebook
FRED G. MARTIN Associate Professor & Associate Chair, Computer Science In 1989, I was a co-founder of the undergraduate MIT robot design contest, known often by its course number, 6.270. This project, which was the first large-scale autonomous robotics design contest at MIT, inspired many others and helped ignite the current boom in robotics design contests. As part of the 6.270 work, I co-designed a robotics hardware platform and software environment which were open-sourced and are now in use in high schools, colleges, and universities around the country and the rest of the world. (See the Handy Board and Interactive C). In 2001, Prentice-Hall published my textbook Robotic Explorations: A Hands-on Introduction to Engineering. This text synthesizes the practical knowledge needed to run a design-oriented robotics class at the university level, and is being adopted by many faculty who are using mobile robotics as an entry-point to engineering, computer science, and artificial intelligence classes—including our own Prof. Holly Yanco, who introduced it to the UML 91.450 Robotics I class. Beginning in 1987 with my Master's work with Seymour Papert, I developed a series of robotics design environments for kids. Staying at the MIT Media Laboratory after my doctorate, I continued this work as a researcher with Mitchel Resnick's Life-Long Kindergarten group. This work was partly sponsored by the LEGO Group A/S and became the foundation for the successful LEGO Mindstorms Robotics Invention System, which was launched in 1999.
Vb Crackberry.com
The first role as resource relates to the customer as source of innovation. The second role as co-creator relates to the customer participation in product development and testing.
Granville bikes – a Belgian company using the configurations their customers make online as one of the inputs into NPD, and as a way of spotting trends in the market.
The competition began on October 2, 2006. By October 8, a team called WXYZConsulting had already beaten Cinematch's results. [7] By October 15, there were three teams who had beaten Cinematch, one of them by 1.06%, enough to qualify for the annual progress prize. [8] By June 2007 over 20,000 teams had registered for the competition from over 150 countries. 2,000 teams had submitted over 13,000 prediction sets. [2] Online DVD rental pioneer Netflix Inc. wants recommendations on how to improve its movie recommendation system, and is dangling a $1 million reward as an incentive. The prize , offered in a contest beginning Monday, is part of Netflix 's effort to sharpen its competitive edge as it continues a bitter duel with Blockbuster Inc. and prepares for an anticipated onslaught of services that make it easier to download movies onto computer hard drives. By spurring engineers to develop a better way to decipher consumer tastes, Netflix is betting its market-leading DVD service will become more useful to its 5.2 million subscribers and attract new customers. To win the prize , a software program must improve the accuracy of Netflix 's current movie recommendation system by at least 10 percent. The differences will be tracked by a program that quantifies how well the recommendation systems predict which movies will be liked or disliked by a profiled consumer. "Right now, we're driving the Model T version of what is possible," said Netflix CEO Reed Hastings. "We want to build a Ferrari and establishing the Netflix Prize is a first step." Recommendation software is expected to play an increasingly important role in electronic commerce as Internet companies expand their databases of past consumer behavior.
Community based business models: Aggregate Provide access Connect peer-to-peer
The first role as resource relates to the customer as source of innovation. The second role as co-creator relates to the customer participation in product development and testing.
More and more, companies are also using virtual customer environments to get innovation ideas from customers. This is Dell’s ideastorm.