1. how to delight customers?
Lessons from our work on Windows Phone 7Oded Ran
Head of Consumer Marketing, Windows Phone UK
2. Things weâll speak about today
ī§ Understand for whom you currently designing your
products or services. Change course, if needed.
ī§ Review what research says about customers
satisfaction and happiness, why it matters, and what
drives it.
ī§ Share lessons from our work on Windows Phone 7.
ī§ Practice these models on the products or services
youâre working on.
3. Who am I
ī§ Product person that does marketing
ī§ Marketing person that does product
ī§ I love managing and launching consumer
mobile products.
ī§ I worked in UK, US and Israel.
ī§ I love films, foreign languages, traveling and
cats. Not necessarily in that order ī
12. Who did we design for?
Network
operator
Phone
manufacturer
Microsoft /
Windows
Developers
EnterprisesEnd userDesign
No one
really
Who should we design for?
End user
Network
operator
Phone
manufacturer
Microsoft /
Windows
13. So whoâs our end user?
total market opportunity
people who will buy smartphones
measuring total market opportunity at
time of launch
persona
representational user & muse of the brand
portrays richness of experience and aspirational
qualities
addressable market
people who could buy it
measuring market potential
target customer
people whom we will build for and market to
a lens of focus for value prop based on
market data
Life
Maximizers,
15%
16. Who we design for: Anna & Miles
Anna
Part time PR professional and busy mum
âMy life is a balancing act between work,
family, friends, and my own personal needs.â
Miles
Growing his own architectural business
âI love running my life real-time so I can take
advantage of whatever is inspiring
meâĻwhether
itâs a new project, a pick up game or a stolen
moment with Anna.â
18. ī
Customer satisfaction drives higher
ROI and excess shareholder value
ī $ÂŖâŦ
Sources: Fornell et al., 2006; Fornell, Mithas, & Morgeson, 2009; Wang & Zhao, 2009; Tuli & Bharadwaj, 2009;
Matzler et al., 2005; Gupta & Zeithaml, 2006; Aksoy et al., 2008.
19. Happy customers also are shown to
ī§ Talk to more people about their positive experience
ī§ Become repeat customers
ī§ Pay more or purchase more
ī§ Stay loyal to your brand
ī§ Drive marketing for you
ī§ Provide useful feedback
ī§ Safeguard your brand against unhappy customers
21. What makes us happy?
Autonomy
feeling that your activities are self-chosen
Sources: Reis et al. (2000). âDaily Well-Being: The Role of Autonomy, Competence, and Relatednessâ. Personality and Social
Psychology Bulletin, 26 (4), p. 419-435.
Hunt, T. (2008). Happiness as Your Biz Model. Retrieved from http://slidesha.re/d680AW.
Competence
feeling that you are effective in your activities
Relatedness
feeling understood and appreciated
22. Autonomy
ī§ Feeling in control of oneâs surroundings
ī§ Understanding oneâs own resilience
ī§ Feeling of agency
ī§ Empowerment
24. How to create feelings of autonomy?
ī§ Give people tools to personalize their experiences
ī§ Build tools that democratize previously inaccessible
industries
ī§ Offer clear and attractive choices
ī§ Be open and transparent
ī§ Donât lock people in
25. How would you create
feelings of autonomy in your
product/service?
26. Competence
ī§ Confidence in oneâs abilities and strengths
ī§ Feedback from others on oneâs performance
ī§ Learning and growing skills
ī§ Self-actualization
ī§ Doing meaningful work
ī§ Getting into flow
28. How to create feelings of competence?
ī§ build consecutive levels of achievement into the
experience
ī§ donât talk down to your customer
ī§ plant âeaster eggsâ
ī§ create flow...simple entry point to more complex
systems
ī§ allow ways for mentors to interact with newbies
(create rewards)
29. How would you create
feelings of competence in your
product/service?
30. Relatedness
ī§ Feeling understood and appreciated
ī§ A sense of closeness with others
ī§ Talking about things that matter
ī§ Hanging out with others
ī§ Doing pleasant, fun things
ī§ Avoiding self-consciousness
32. How to create feelings of relatedness?
ī§ Design simple ways for customers to share
ī§ Build in multiple ways for customers to interact
ī§ Create experiences that meet customersâ offline
lives
ī§ Have many collaborative experiences
33. How would you create
feelings of relatedness in your
product/service?
34. Summary
ī§ Design for the end-user
ī§ Autonomy
Personalization, transparency, openness, empowerment
ī§ Competence
Self-learning, confidence, Easter eggs, discoverability
ī§ Relatedness
Sharing, closeness, experiences connected to oneâs life
ī§ Buy a Windows Phone ī
35. Further reading
ī§ Hunt, T. (2007). Happiness as Your Business Model.
Retrieved from http://slidesha.re/d680AW and
http://slidesha.re/10UdVH.
Two great presentations which form the basis for this presentation.
ī§ Reis et al. (2000). âDaily Well-Being: The Role of
Autonomy, Competence, and Relatednessâ.
Personality and Social Psychology Bulletin, 26 (4), p.
419-435.
The scientific foundation for many of the ideas in this presentation.
The painful process that is involved in changing priorities:
Effect on network operators and phone manufacturers
Effect on other Microsoft product and employees
Effect on developers who have to re-write apps
Effect on enterprises which deployed the software
The decision is not a clear one:
- Who comes first in BlackBerry? In Apple? In Android?