Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
The Mobile Advantage - use the unique capabilities of mobile devices to differentiate your e-commerce proposition
1. The mobile advantage How to use the unique capabilities of mobile devices to differentiate your e-commerce proposition Alexander Baxevanis User Experience Consultant
2. High street retailers sample June 2010 From the Webcredible 2009 Ecommerce Usability for High Street Retailers – http://www.webcredible.co.uk/ecommerce2009
3. Who has a mobile presence? June 2010 Mobile site Mobile site iPhone app
4. Anatomy of a mobile device June 2010 Internet access Location services Camera New interaction capabilities (touch, accelerometer) Always with you
12. Reserve and collect on the go June 2010 Reserve & collect in Argos.co.uk app
13. Reserve and collect on the go June 2010 What is it? Making your “reserve and collect” facility available through a mobile app or website. Why does it work? Mobile device is always with you , can satisfy an immediate need. Bypasses the need for mobile payments. Can remember favourite stores or propose local stores. What can it be used for? Any e-commerce application with “reserve and collect”.
15. Mobile loyalty cards June 2010 What is it? Customers can collect points, monitor their progress and collect rewards through their mobile phone. Why does it work? Mobile device is always with you , more likely to collect & redeem points. Continuing collection encouraged by showing progress. What can it be used for? Any existing or new loyalty scheme.
16. June 2010 Finding the right product http://www.flickr.com/photos/bensonkua/3725216663/
18. Barcode scanning June 2010 What is it? Scanning a product barcode and looking for the same or equivalent product in a database. Why does it work? Easier and more accurate to search by barcode than to type in product name. Camera used to input barcode. What can it be used for? Finding & ordering products, adding products to a “wishlist”, finding alternative products, getting product information.
20. Product customisation June 2010 What is it? An interactive method of choosing product parameters and visually previewing the end result. Why does it work? Touch screen interaction can make it easy to select parameters & browse variants. Can be viewed as a “game” and results can be shared with other people. What can it be used for? Any customisable product that can be visualised.
21. June 2010 Product information Photo: http://www.flickr.com/photos/crabchick/2562857638/
23. 360°/Zoomable product views June 2010 What is it? Presenting products using zoomable & 360-degree rotating views. Why does it work? Better depiction of product details than in a static photo. Easier to manipulate 360/zoomable views on a touch screen . What can it be used for? Any products where details are important, especially high-value fashion, consumer electronics & home decoration.
25. In-context product previews June 2010 What is it? Helping customers visualise products in the context of their use – “what would it look like on me/in my house?” Why does it work? Mobile device cameras make it easy to “capture” the context. Direct manipulation helps position products in context. What can it be used for? Clothing, furniture & home accessories, electrical goods.
26. June 2010 After sales Photo: http://www.flickr.com/photos/halfbisqued/2353845688/
28. Mobile instruction manuals June 2010 What is it? Making instruction manuals available in a richer format via a mobile device. Why does it work? Manual won’t be misplaced and are more likely to be near the user when needed. Possibilities for richer content e.g. video. What can it be used for? Any instruction manual, especially for innovative or complicated products.
29. 9 m-commerce design patterns – what do you think? June 2010 Q&A Can you see these working with your e-commerce proposition? Anything else you’ve spotted that might make a good pattern? Slides available online http://www.slideshare.net/webcredible More articles & blog: http://www.webcredible.co.uk/
Good morning. My name is Alex and I’m a consultant at Webcredible, a user experience research and design consultancy. As part of my work I often help clients design & evaluate mobile websites and applications, and I try to follow very closely what’s happening in the mobile world. What I’d like to talk about today is how you can use the capabilities of mobile devices to differentiate your ecommerce proposition, to make something that not just better than your competitors but also better than what you’ve got on your normal website. - Because if there isn’t anything better, people won’t use it just because it’s mobile.
When I was asked to come and present, I thought I’d start by taking a look out there and seeing how some of the biggest retailers in the UK are doing – have they created any mobile apps or websites? So I had a look at a sample or high street retailers – that’s the same sample that we use in our yearly ecommerce usability report (see link on slide).
Out of all these retailers, only 2 have got something out there … It may look disappointing, but it also means there’s a lot of potential out there. And maybe it’s good that some of these retailers didn’t just rush to replicate their website into a mobile site or app, because there’s many more interesting things you can do with a mobile phone.
A lot of the time when we talk about developing for mobile devices we talk about limitations, for example in terms of screen size or speed. Today I want to put aside these limitations and talk instead about the opportunities. (list)
Around these unique capabilities of a mobile device, we’ve distilled 9 patterns for mobile e-commerce which I’d like to share with you today. For every pattern I’m going to give some examples, either from apps & sites that are already out there or concepts that we’ve come up with. I’ll also explain in more detail the reasoning behind each pattern and what it’s suitable for.