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Audio	
  Engineer	
  
	
  
	
  
An	
  Audio	
  Engineer	
  designs	
  the	
  soundtrack,	
  sound	
  effects,	
  and	
  
oversees	
  the	
  voice	
  actors	
  recording	
  their	
  lines	
  in	
  a	
  video	
  game	
  
project.	
  	
  Depending	
  on	
  the	
  engineer	
  &	
  Creative	
  Director’s	
  preference,	
  
they	
  may	
  begin	
  work	
  early	
  on	
  in	
  the	
  game’s	
  production,	
  and	
  adapt	
  as	
  
the	
  game	
  changes	
  and	
  takes	
  shape,	
  or	
  they	
  may	
  choose	
  to	
  come	
  in	
  
after	
  production	
  on	
  the	
  game	
  is	
  complete.	
  The	
  composer	
  for	
  The	
  Last	
  
of	
  Us,	
  Gustavo	
  Santaoalalla,	
  chose	
  to	
  begin	
  work	
  early	
  on	
  in	
  the	
  
game’s	
  production.	
  	
  
	
  
Audio	
  Engineers	
  work	
  for	
  development	
  studios.	
  The	
  size	
  of	
  the	
  audio	
  
department	
  depends	
  on	
  the	
  company,	
  but	
  can	
  consist	
  of	
  just	
  one	
  or	
  
two	
  people	
  who	
  are	
  sometimes	
  required	
  to	
  work	
  very	
  long	
  hours.	
  
Audio	
  Engineers	
  also	
  work	
  for	
  specialist	
  outsourcing	
  companies	
  and	
  
localisation	
  services	
  that	
  ‘re-­‐version’	
  games	
  for	
  different	
  territories.	
  
	
  
The	
  main	
  qualities	
  for	
  being	
  an	
  Audio	
  Engineer	
  include	
  being	
  able	
  to	
  
compose	
  and	
  perform	
  music	
  first	
  and	
  foremost;	
  you	
  must	
  also	
  have	
  
sound	
  engineering	
  skills	
  and	
  knowledge	
  of	
  the	
  relevant	
  tools	
  and	
  
technology.	
  An	
  Audio	
  Engineer	
  must	
  also	
  possess	
  “aural	
  skills”	
  and	
  a	
  
sense	
  of	
  timing.	
  It	
  is	
  also	
  essential	
  they	
  have	
  an	
  understanding	
  of	
  the	
  
game’s	
  theme	
  and	
  atmosphere.	
  	
  
	
  
A	
  Creative	
  Director	
  may	
  decide	
  that	
  he/she	
  does	
  not	
  like	
  a	
  sound/	
  
soundtrack	
  during	
  production,	
  and	
  the	
  Audio	
  Engineer	
  will	
  then	
  have	
  
to	
  tweak	
  it	
  (working	
  with	
  the	
  Creative	
  Director)	
  to	
  a	
  point	
  they	
  both	
  
agree	
  on.	
  
	
  
There	
  is	
  no	
  set	
  route	
  you	
  can	
  take	
  to	
  become	
  an	
  Audio	
  Engineer	
  in	
  
the	
  games	
  industry.	
  A	
  musical	
  background	
  is	
  essential	
  as	
  the	
  role	
  
usually	
  involves	
  composing	
  and	
  performing	
  music.	
  You	
  will	
  also	
  need	
  
experience	
  of	
  sound	
  recording,	
  editing	
  and	
  mixing.	
  You	
  will	
  need	
  to	
  
show	
  creativity,	
  resourcefulness,	
  a	
  range	
  of	
  styles	
  and	
  a	
  love	
  of	
  
games,	
  rather	
  than	
  skills	
  in	
  specific	
  technology	
  and	
  tools.	
  
Audio	
  Engineer:	
  Gustavo	
  Santaoalalla	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Santaoalalla	
  began	
  his	
  music	
  career	
  in	
  1967,	
  when	
  he	
  co-­‐founded	
  the	
  
group	
  Acro	
  Iris.	
  Santaoalalla	
  began	
  working	
  on	
  film	
  soundtracks	
  in	
  
the	
  1990s,	
  and	
  in	
  2006	
  won	
  the	
  Golden	
  Globe	
  award	
  for	
  his	
  
soundtrack	
  Brokeback	
  Mountain.	
  In	
  2013	
  he	
  composed	
  the	
  
soundtrack	
  for	
  The	
  Last	
  of	
  Us,	
  this	
  was	
  his	
  first	
  soundtrack	
  he	
  
composed	
  for	
  a	
  video	
  game.	
  Santaoalalla	
  began	
  work	
  on	
  the	
  score	
  
early,	
  using	
  the	
  concept	
  art	
  for	
  inspiration,	
  he	
  played	
  around	
  with	
  a	
  
variety	
  of	
  instruments	
  including	
  unorthodox	
  ones,	
  to	
  create	
  a	
  
soundtrack	
  that	
  gave	
  the	
  game	
  a	
  tense	
  atmosphere.	
  	
  	
  
	
  

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Audio engineer

  • 1. Audio  Engineer       An  Audio  Engineer  designs  the  soundtrack,  sound  effects,  and   oversees  the  voice  actors  recording  their  lines  in  a  video  game   project.    Depending  on  the  engineer  &  Creative  Director’s  preference,   they  may  begin  work  early  on  in  the  game’s  production,  and  adapt  as   the  game  changes  and  takes  shape,  or  they  may  choose  to  come  in   after  production  on  the  game  is  complete.  The  composer  for  The  Last   of  Us,  Gustavo  Santaoalalla,  chose  to  begin  work  early  on  in  the   game’s  production.       Audio  Engineers  work  for  development  studios.  The  size  of  the  audio   department  depends  on  the  company,  but  can  consist  of  just  one  or   two  people  who  are  sometimes  required  to  work  very  long  hours.   Audio  Engineers  also  work  for  specialist  outsourcing  companies  and   localisation  services  that  ‘re-­‐version’  games  for  different  territories.     The  main  qualities  for  being  an  Audio  Engineer  include  being  able  to   compose  and  perform  music  first  and  foremost;  you  must  also  have   sound  engineering  skills  and  knowledge  of  the  relevant  tools  and   technology.  An  Audio  Engineer  must  also  possess  “aural  skills”  and  a   sense  of  timing.  It  is  also  essential  they  have  an  understanding  of  the   game’s  theme  and  atmosphere.       A  Creative  Director  may  decide  that  he/she  does  not  like  a  sound/   soundtrack  during  production,  and  the  Audio  Engineer  will  then  have   to  tweak  it  (working  with  the  Creative  Director)  to  a  point  they  both   agree  on.     There  is  no  set  route  you  can  take  to  become  an  Audio  Engineer  in   the  games  industry.  A  musical  background  is  essential  as  the  role   usually  involves  composing  and  performing  music.  You  will  also  need   experience  of  sound  recording,  editing  and  mixing.  You  will  need  to   show  creativity,  resourcefulness,  a  range  of  styles  and  a  love  of   games,  rather  than  skills  in  specific  technology  and  tools.  
  • 2. Audio  Engineer:  Gustavo  Santaoalalla                                       Santaoalalla  began  his  music  career  in  1967,  when  he  co-­‐founded  the   group  Acro  Iris.  Santaoalalla  began  working  on  film  soundtracks  in   the  1990s,  and  in  2006  won  the  Golden  Globe  award  for  his   soundtrack  Brokeback  Mountain.  In  2013  he  composed  the   soundtrack  for  The  Last  of  Us,  this  was  his  first  soundtrack  he   composed  for  a  video  game.  Santaoalalla  began  work  on  the  score   early,  using  the  concept  art  for  inspiration,  he  played  around  with  a   variety  of  instruments  including  unorthodox  ones,  to  create  a   soundtrack  that  gave  the  game  a  tense  atmosphere.