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Evolution of Backend @ Wooga
Sukumar Yethadka
Client
Server
Client
Flash
Mobile
Asynchronous
Server
HTTP API
Persistence
Server
HTTP API
Persistence
State Operations
Validation
Load Balancer
App Servers
Database Servers
Game1
App Server Database Server
App Server Database Server
NO CACHE!
2 M + 2 S 250 K
2 M + 2 S 250 K
Optimization Profiling
DB Configurations
2 M + 2 S 250 K
Optimization Profiling
DB Configurations
8 M + 8 S 500 K
Ruby
Game2
Bare Metal
Redis
Data
Self Contained
Hot/Cold Pattern
Not Cacheable
Stateless
Stateful
Erlang
It’s concurrent!™
Game3
Erlang
Process
Transactions
Inbox
Load Balancer
App Servers
Database Servers
Redis
SETNX
App Server Database Server
App Server Database Server
Results :: Ops
Deployment in < 1s
Hot Code Reload
Results :: Data
80ms> 8ms> 1msResponse Time:
For Cloud
CPU Bound
Future
Multiplayer
Replace RedisRemove SPOF
Game8
github.com/wooga
Questions?
@sthadka/sthadka
wooga.com/jobs

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