SlideShare una empresa de Scribd logo
1 de 17
GameDesign
Documentation
www.devbatch.com
CoverPage
On your cover page, nicely and generously use the
space to put the following formal details:
● Game Design Document - GDD
● Your Title
● Your Job Title
● Document Version
● Document Creation Date
● Last Updates (Dates)
2www.devbatch.com
TableofContents
Project Overview
1. Executive Summary
2. High Concept
3. Core Gameplay
4. Genre
5. Target Audience
6. Team Members (Along with contact info and job
titles)
Game Overview
1. Overview
2. Story
3. Character
3www.devbatch.com
TableofContents
3. Environment
4. Level Overview(s)
Gameplay
1. Combat
2. Abilities
3. Score
4. Power-ups
Menu Layout
1. Color Scheme
2. Game Title Screen
4www.devbatch.com
TableofContents
3. Legal Info
4. Menu Screen
5. Tutorial/Instruction Screens
6. Credits Screen
7. Game Win Screen
8. Game Over Screen
9. High Score Layout
10. Level Select Screen
Game Layout
1. Camera Setup
2. Game Controls
5www.devbatch.com
TableofContents
3. Game Mode(s)
4. Player Count
5. Hours of Gameplay
6www.devbatch.com
Let’stakeaquickLookinto
tableofcontents
7
ProjectOverview
1. Executive Summary:
Is more like a paragraph of elevator pitch to explain what
your project is all about. So that you don’t have to sit and
explain your project to everyone; and anybody can learn it via
that little specific description.
1. High Concept
Talks about the premises of the project, as what is important
in which context.
1. Core Gameplay
Tells the kind of game it is, also tells if it is a single player or
multiplayer.
1. Genre
Genre of your game, kids learning, action etc.
8www.devbatch.com
ProjectOverview
5. Target Audience
Which group of game players are you targeting?
Can be defined by their age, interests etc.
6. Team Members (Along with contact info and
job titles)
Quite self explanatory, provide the names of the team
involved in game design and development, their contact info
and job titles so that it is easy to get in touch with them
really quickly.
9www.devbatch.com
GameOverview
1. Game Overview:
Points out what the game is about? What will be in it for the
player and why there appeared a need to create this one.
1. Story:
Tells the game story from start to finish, in a few short
paragraphs.
1. Characters:
Tell about all the playable characters in your game, that
people will interact while playing the game. Don’t include
every bit of character in your game, only the 2 - 5 playable
main characters.
1. Environment
Articulate all the levels involved, environment and the
ambiance of the game in each level e.g under the water, up
the mounts, etc.
10www.devbatch.com
GameOverview
5. Level Overview:
Flow of the levels in each environment, e.g: starting with the
car on the road, get in the car, given time period to reach the
destiny, at the red flag the 2nd level starts.
11www.devbatch.com
Gameplay
1. Combat
What kind of combat does the game has, is it a gun for
shooting, a screen tapping to fly etc.
1. Abilities
What kind of abilities does your character possesses to walk
through each level and combat.
2. Score
Explain the scores achieving modes and acts, also list down
the negative scoring activities etc.
3. Power-up
Paid and unpaid power-ups for the characters. E.g red boxes
have 10x power, spend $1 to get 100x power etc.
12www.devbatch.com
MenuLayout
1. Color Scheme
For all levels, screens etc.
2. Game Title Screen (self explanatory)
3. Legal Info (if needed)
4. Menu Screen
5. Tutorials/Instructions Screens (if any)
6. Credits screen
7. Game Win Screen
8. Game Over Screen
9. High Score Layout
10.Level Select Screen
[Most of these elements are self explanatory.]
13www.devbatch.com
GameLayout
1. Camera Setup
Articulate the use of camera, if needed.
2. Game Controls
About the game engines used and the controls deployed in
the playable version. Also about the basic and custom
controls, provided.
3. Game Mode(s)
How many and what kind of modes are there, how the single
and multiplayer differ etc.
1. Player Count
Also a part of modes, number of people who can interact at a
time.
1. Hours of Gameplay
Estimate the total number of hours to be spent on all the
game levels.
14www.devbatch.com
BIGCONCEPT
Keep it SIMPLE, ENGAGING and USER
FRIENDLY!
15
Done with game design,
worried about development?
Get in touch at: hello@devbatch.com
16www.devbatch.com
Gotagameidea?
Let’smakeithappen!
17

Más contenido relacionado

La actualidad más candente

The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game DesignInstantTechInfo
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should StealStuart Dredge
 
Game development
Game developmentGame development
Game developmentRareCoders
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by StepBayu Sembada
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentSumit Jain
 
Brief Introduction to Game Design
Brief Introduction to Game DesignBrief Introduction to Game Design
Brief Introduction to Game DesignLennart Nacke
 
Intro to Game Design
Intro to Game DesignIntro to Game Design
Intro to Game DesignGraeme Smith
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)Hafiz Ammar Siddiqui
 
Cerny method
Cerny methodCerny method
Cerny methodTim Holt
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentiTawy Community
 
Creating a Game Design Document
Creating a Game Design DocumentCreating a Game Design Document
Creating a Game Design DocumentKarl Kapp
 
Game Design Principle
Game Design PrincipleGame Design Principle
Game Design PrincipleNaquiah Daud
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d GameIsfand yar Khan
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
Game development
Game developmentGame development
Game developmentreittes
 
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivRalf C. Adam
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationDavid Mullich
 

La actualidad más candente (20)

The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should Steal
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Game development
Game developmentGame development
Game development
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by Step
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Brief Introduction to Game Design
Brief Introduction to Game DesignBrief Introduction to Game Design
Brief Introduction to Game Design
 
Intro to Game Design
Intro to Game DesignIntro to Game Design
Intro to Game Design
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
Cerny method
Cerny methodCerny method
Cerny method
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Creating a Game Design Document
Creating a Game Design DocumentCreating a Game Design Document
Creating a Game Design Document
 
Game Design Principle
Game Design PrincipleGame Design Principle
Game Design Principle
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d Game
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Game development
Game developmentGame development
Game development
 
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 

Destacado

CEGD Game Design Document in Thought and Action Part1
CEGD Game Design Document in Thought and Action Part1CEGD Game Design Document in Thought and Action Part1
CEGD Game Design Document in Thought and Action Part1CEGD
 
What can we learn from games? 10 game mechanics that will make your web commu...
What can we learn from games? 10 game mechanics that will make your web commu...What can we learn from games? 10 game mechanics that will make your web commu...
What can we learn from games? 10 game mechanics that will make your web commu...Holger Dieterich (holger-dieterich.de)
 
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Albert Van Otto
 
Extracts from Game Design Document
Extracts from Game Design DocumentExtracts from Game Design Document
Extracts from Game Design DocumentMichael Crosby
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
What is the scope of graphic design
What is the scope of graphic designWhat is the scope of graphic design
What is the scope of graphic designMyers
 
Game on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagementGame on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagementNadya Direkova
 
Putting the Fun in Functional
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in FunctionalAmy Jo Kim
 
Examples of Game Concepts
Examples of Game ConceptsExamples of Game Concepts
Examples of Game ConceptsPier Luca Lanzi
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
 
Guide to creation of game concept document
Guide to creation of game concept documentGuide to creation of game concept document
Guide to creation of game concept documentEmma Westecott
 
The anatomy of marketing campaign that works
The anatomy of marketing campaign that worksThe anatomy of marketing campaign that works
The anatomy of marketing campaign that worksDigital Alchemy Limited
 
How to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & KickstarterHow to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & KickstarterAmy Jo Kim
 
The Top 10 Most Remarkable Marketing Campaigns EVER
The Top 10 Most Remarkable Marketing Campaigns EVERThe Top 10 Most Remarkable Marketing Campaigns EVER
The Top 10 Most Remarkable Marketing Campaigns EVERHubSpot
 

Destacado (18)

CEGD Game Design Document in Thought and Action Part1
CEGD Game Design Document in Thought and Action Part1CEGD Game Design Document in Thought and Action Part1
CEGD Game Design Document in Thought and Action Part1
 
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
 
What can we learn from games? 10 game mechanics that will make your web commu...
What can we learn from games? 10 game mechanics that will make your web commu...What can we learn from games? 10 game mechanics that will make your web commu...
What can we learn from games? 10 game mechanics that will make your web commu...
 
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
 
Extracts from Game Design Document
Extracts from Game Design DocumentExtracts from Game Design Document
Extracts from Game Design Document
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of Testing
 
Design Document
Design DocumentDesign Document
Design Document
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
What is the scope of graphic design
What is the scope of graphic designWhat is the scope of graphic design
What is the scope of graphic design
 
Game on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagementGame on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagement
 
Exemplo de GDD
Exemplo de GDDExemplo de GDD
Exemplo de GDD
 
Putting the Fun in Functional
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in Functional
 
Examples of Game Concepts
Examples of Game ConceptsExamples of Game Concepts
Examples of Game Concepts
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design Thinking
 
Guide to creation of game concept document
Guide to creation of game concept documentGuide to creation of game concept document
Guide to creation of game concept document
 
The anatomy of marketing campaign that works
The anatomy of marketing campaign that worksThe anatomy of marketing campaign that works
The anatomy of marketing campaign that works
 
How to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & KickstarterHow to drive user engagement like Slack, Snapchat & Kickstarter
How to drive user engagement like Slack, Snapchat & Kickstarter
 
The Top 10 Most Remarkable Marketing Campaigns EVER
The Top 10 Most Remarkable Marketing Campaigns EVERThe Top 10 Most Remarkable Marketing Campaigns EVER
The Top 10 Most Remarkable Marketing Campaigns EVER
 

Similar a Game Design Document - Step by Step Guide

gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxgamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxAgripinoVerderaJr2
 
Galactic Wars XNA Game
Galactic Wars XNA GameGalactic Wars XNA Game
Galactic Wars XNA GameSohil Gupta
 
Game design true nature
Game design true natureGame design true nature
Game design true natureAnton Gromov
 
Beginning Game Development in XNA
Beginning Game Development in XNABeginning Game Development in XNA
Beginning Game Development in XNAguest9e9355e
 
Beginning Game Development in XNA
Beginning Game Development in XNABeginning Game Development in XNA
Beginning Game Development in XNAguest9e9355e
 
The complete srs documentation of our developed game.
The complete srs documentation of our developed game. The complete srs documentation of our developed game.
The complete srs documentation of our developed game. Isfand yar Khan
 
Forest assassin 2 d platformer game
Forest assassin 2 d platformer gameForest assassin 2 d platformer game
Forest assassin 2 d platformer gameAnshuman Pattnaik
 
Lecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_processLecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_processSayed Ahmed
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses SpecificationChristopher Orchard
 
Making a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingMaking a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingJulio Gorgé
 
Project Report Tron Legacy
Project Report Tron LegacyProject Report Tron Legacy
Project Report Tron LegacyManpreet Singh
 
IRJET- Game Development Project – Sparta
IRJET-  	  Game Development Project – SpartaIRJET-  	  Game Development Project – Sparta
IRJET- Game Development Project – SpartaIRJET Journal
 
Data Driven Game development
Data Driven Game developmentData Driven Game development
Data Driven Game developmentKostas Anagnostou
 
Presentation 1 22nd August 2008
Presentation 1   22nd August 2008Presentation 1   22nd August 2008
Presentation 1 22nd August 2008carlyle o
 
2 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-20212 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-2021Durgesh Pandey
 

Similar a Game Design Document - Step by Step Guide (20)

gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxgamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
 
Galactic Wars XNA Game
Galactic Wars XNA GameGalactic Wars XNA Game
Galactic Wars XNA Game
 
Game design true nature
Game design true natureGame design true nature
Game design true nature
 
Shootemup report
Shootemup reportShootemup report
Shootemup report
 
Pong
PongPong
Pong
 
Beginning Game Development in XNA
Beginning Game Development in XNABeginning Game Development in XNA
Beginning Game Development in XNA
 
Beginning Game Development in XNA
Beginning Game Development in XNABeginning Game Development in XNA
Beginning Game Development in XNA
 
The complete srs documentation of our developed game.
The complete srs documentation of our developed game. The complete srs documentation of our developed game.
The complete srs documentation of our developed game.
 
intern.pdf
intern.pdfintern.pdf
intern.pdf
 
Ten page pitch
Ten page pitchTen page pitch
Ten page pitch
 
Forest assassin 2 d platformer game
Forest assassin 2 d platformer gameForest assassin 2 d platformer game
Forest assassin 2 d platformer game
 
Lecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_processLecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_process
 
Unit 30 AO2 Presentation
Unit 30 AO2 PresentationUnit 30 AO2 Presentation
Unit 30 AO2 Presentation
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses Specification
 
Making a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingMaking a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancing
 
Project Report Tron Legacy
Project Report Tron LegacyProject Report Tron Legacy
Project Report Tron Legacy
 
IRJET- Game Development Project – Sparta
IRJET-  	  Game Development Project – SpartaIRJET-  	  Game Development Project – Sparta
IRJET- Game Development Project – Sparta
 
Data Driven Game development
Data Driven Game developmentData Driven Game development
Data Driven Game development
 
Presentation 1 22nd August 2008
Presentation 1   22nd August 2008Presentation 1   22nd August 2008
Presentation 1 22nd August 2008
 
2 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-20212 lecture (gdd, responsibilites, level of game) 18 1-2021
2 lecture (gdd, responsibilites, level of game) 18 1-2021
 

Último

FULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCR
FULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCRFULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCR
FULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCRnishacall1
 
Leading Mobile App Development Companies in India (2).pdf
Leading Mobile App Development Companies in India (2).pdfLeading Mobile App Development Companies in India (2).pdf
Leading Mobile App Development Companies in India (2).pdfCWS Technology
 
Powerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost Lover
Powerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost LoverPowerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost Lover
Powerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost LoverPsychicRuben LoveSpells
 
9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service
9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service
9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Servicenishacall1
 
BDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort ServiceDelhi Call girls
 

Último (6)

FULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCR
FULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCRFULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCR
FULL ENJOY - 9999218229 Call Girls in {Mahipalpur}| Delhi NCR
 
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
 
Leading Mobile App Development Companies in India (2).pdf
Leading Mobile App Development Companies in India (2).pdfLeading Mobile App Development Companies in India (2).pdf
Leading Mobile App Development Companies in India (2).pdf
 
Powerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost Lover
Powerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost LoverPowerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost Lover
Powerful Love Spells in Arkansas, AR (310) 882-6330 Bring Back Lost Lover
 
9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service
9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service
9999266834 Call Girls In Noida Sector 52 (Delhi) Call Girl Service
 
BDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 71 Noida Escorts >༒8448380779 Escort Service
 

Game Design Document - Step by Step Guide

  • 2. CoverPage On your cover page, nicely and generously use the space to put the following formal details: ● Game Design Document - GDD ● Your Title ● Your Job Title ● Document Version ● Document Creation Date ● Last Updates (Dates) 2www.devbatch.com
  • 3. TableofContents Project Overview 1. Executive Summary 2. High Concept 3. Core Gameplay 4. Genre 5. Target Audience 6. Team Members (Along with contact info and job titles) Game Overview 1. Overview 2. Story 3. Character 3www.devbatch.com
  • 4. TableofContents 3. Environment 4. Level Overview(s) Gameplay 1. Combat 2. Abilities 3. Score 4. Power-ups Menu Layout 1. Color Scheme 2. Game Title Screen 4www.devbatch.com
  • 5. TableofContents 3. Legal Info 4. Menu Screen 5. Tutorial/Instruction Screens 6. Credits Screen 7. Game Win Screen 8. Game Over Screen 9. High Score Layout 10. Level Select Screen Game Layout 1. Camera Setup 2. Game Controls 5www.devbatch.com
  • 6. TableofContents 3. Game Mode(s) 4. Player Count 5. Hours of Gameplay 6www.devbatch.com
  • 8. ProjectOverview 1. Executive Summary: Is more like a paragraph of elevator pitch to explain what your project is all about. So that you don’t have to sit and explain your project to everyone; and anybody can learn it via that little specific description. 1. High Concept Talks about the premises of the project, as what is important in which context. 1. Core Gameplay Tells the kind of game it is, also tells if it is a single player or multiplayer. 1. Genre Genre of your game, kids learning, action etc. 8www.devbatch.com
  • 9. ProjectOverview 5. Target Audience Which group of game players are you targeting? Can be defined by their age, interests etc. 6. Team Members (Along with contact info and job titles) Quite self explanatory, provide the names of the team involved in game design and development, their contact info and job titles so that it is easy to get in touch with them really quickly. 9www.devbatch.com
  • 10. GameOverview 1. Game Overview: Points out what the game is about? What will be in it for the player and why there appeared a need to create this one. 1. Story: Tells the game story from start to finish, in a few short paragraphs. 1. Characters: Tell about all the playable characters in your game, that people will interact while playing the game. Don’t include every bit of character in your game, only the 2 - 5 playable main characters. 1. Environment Articulate all the levels involved, environment and the ambiance of the game in each level e.g under the water, up the mounts, etc. 10www.devbatch.com
  • 11. GameOverview 5. Level Overview: Flow of the levels in each environment, e.g: starting with the car on the road, get in the car, given time period to reach the destiny, at the red flag the 2nd level starts. 11www.devbatch.com
  • 12. Gameplay 1. Combat What kind of combat does the game has, is it a gun for shooting, a screen tapping to fly etc. 1. Abilities What kind of abilities does your character possesses to walk through each level and combat. 2. Score Explain the scores achieving modes and acts, also list down the negative scoring activities etc. 3. Power-up Paid and unpaid power-ups for the characters. E.g red boxes have 10x power, spend $1 to get 100x power etc. 12www.devbatch.com
  • 13. MenuLayout 1. Color Scheme For all levels, screens etc. 2. Game Title Screen (self explanatory) 3. Legal Info (if needed) 4. Menu Screen 5. Tutorials/Instructions Screens (if any) 6. Credits screen 7. Game Win Screen 8. Game Over Screen 9. High Score Layout 10.Level Select Screen [Most of these elements are self explanatory.] 13www.devbatch.com
  • 14. GameLayout 1. Camera Setup Articulate the use of camera, if needed. 2. Game Controls About the game engines used and the controls deployed in the playable version. Also about the basic and custom controls, provided. 3. Game Mode(s) How many and what kind of modes are there, how the single and multiplayer differ etc. 1. Player Count Also a part of modes, number of people who can interact at a time. 1. Hours of Gameplay Estimate the total number of hours to be spent on all the game levels. 14www.devbatch.com
  • 15. BIGCONCEPT Keep it SIMPLE, ENGAGING and USER FRIENDLY! 15
  • 16. Done with game design, worried about development? Get in touch at: hello@devbatch.com 16www.devbatch.com