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Fundamentals of the model
                                                                                                                                                                                                                                                                                                                                           Non linear Innovation Support model for Living Labs. V. 1.0
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Dubé and Belisle (2010)
  Approach is based on a “Creation experience design” imodel joining
  creativity facilitaton strategies (bottom-up and top-down)
  to promote self-organisation in creator community.


  Self organisation is de ned here as a vector of metrics describing
  the psycho-socio-cultural state of an indivudual / crative group (PSC Mandala)




                                                                                                                             enhancing innovation through extrinsic disturbances
  Study PSC patterns in relationship to global innovation outcomes
  (emergent business models, etc.)                                                                                                                                                        Linear Ethnographic                                                                                           Non Equilibrium Ethnographic Dialogue (NEED)




                                                                                                     Top-down Facilitation
  Learn from the transcient and long-term dynamics of the model at
    ne and coarse temporal scale to understand non equilibrium
                                                                                                                                                                                             Dialogue (LED)                                                                                                                  (Complex Systems iterative Farming)
  innovation dynamics




                                                                                                                                                                                                                                                                            Energy
                                                                                                                                                                                                                                                                            input                                                                                                Reframe
                                                                                                                                                                                                                                                                                                                                                                                       De ne attractor state
                                                                                                                                                                                                                                                                                                                                                         Touch-up
                                                                                                                                                                                                                                                                              De ne non equilibrium hierarchies
 Premises of the model                                                                                                                                                                                                                                                        Use of Positive Feedback and Breaching events
                                                                                                                                                                                                                                                                                                                                                                                       Promote attractor Gradation ?

                                                                                                                                                                                                                                                                              Play with Adaptive tension
                                                                                                                                                                                                                                                                              Play with critical Boundaries (de ne the “ZONE”)
   Creative Structures and strategies emerge from selforganized                                                                                                                                                                                                               Present unconstrainsed alternate Scenarios
   bottum-process arising to dissipate of external energy in the system
                                                                                                                                                                                                                                                                              Cross-pollinate (play with contrasting elements, etc.)

    Social and Tech. Innovation emerges from usages
                                                                                                                                                                                                                                                                              Values are strong attractors, Play with them                   Self-organisation                                                     Learning / insights
    (usages in uence cognition, cognition in uence usages
                                                                                                                                                                                                                                                                              Create force di erentials (like in weather)
                                                                                                                                                                                                                                                                                                                                        PSC State Mandala (pattern)                                                         Characterize Sensitivity to critical values
                                                                                                                                                                                                                                                                              Promote risk taking
   Social reality builds itself continuously on social dialogue                                                                                                                                                                                                                                                                                                                                                             Identify opportunities and issues

                                                                                                                                                                                                                                                                        Adaptive response /                                                                                                                                 Describe emergent innovation (social / tech)



                                                                                                                                                                                                                                                                        alignment
   Self-organisation arises at the “edge” of chaotic dynamics, therefore it is
   fundamentao to bring the system far from equilibrium by means of disturbance


   Emergent innovation in groups is associated to
                                                                                                                                                                                                                                                                              Search strategies
                                                                                                                                                                                                                                                                              Interaction rules
                                                                                                                                                                                                                                                                                                                    Energy                                                         Characterize emergence
   unconscious social and cognitive processes and short lived events
                                                                                                                                                                                                                          Initial conditions                                  Modify Ecosystem Structure
                                                                                                                                                                                                                                                                                                                    dissipation                                                    (dynamics/structure)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                           Project
                                                                                                                                                                                       Stating the problem             Organize Work and De ne Ecosystem                      Explore (within agile iteration)                                    Capture                                               Processing
                                                                                                                                                                                                                                                                                                                                                                                                                                                                           spino s
                                                                                                                                                                                        Frame the Project                  Set-up material context                                 Facilitation rules                                  Monitor Symptoms of emergence
                                                                                                                                                                                                                                                                                                                                                                                                    Transform ideas into Concepts
                                                                                                                                                                                                                                                                                       In praize of Paradoxes
                                                                                                                                           innovation toolsets & empowerment methods




                                                                                                                                                                                             Motivations                                                                                                                                  Variation in communication levels                         Experiment on delivery formats
                                                                                                                                                                                             Motivations                       Co-working space                                        Detect apparent attractors (obstacles)
                                                                                                                                                                                                                               Promote space appropriation                                                                                Network formation                                         Evaluate and rank innovations attributes
                                                                                                                                                                                             Alignment                                                                                 Embrace Weirdos                                    Motivational Valence
                                                                                                          Bottom-up Facilitation




                                                                                                                                                                                             Resonance of individual                                                                   Find Tweakers (unusual users)                      Unexpected events from sensitivity                        De ne functional models
 Hypotheses of the model                                                                                                                                                                     and collective goals
                                                                                                                                                                                             Objective and expectations
                                                                                                                                                                                                                           Set-up human context
                                                                                                                                                                                                                                                                                       Find New Situations                                Crossed- Competences acquisition
                                                                                                                                                                                                                                                                                                                                                                                                    Extract analogies and metaphors
                                                                                                                                                                                                                               De ne values                                            Practice Everywhere
                                                                                                                                                                                             PSC identity                                                                              Deal with Limits                                                                                             Extract Common categories and Tags
                                                                                                                                                                                                                               Team-up (Trust, Commitment, Roles etc)
                                                                                                                                                                                             Mood
                                                                                                                                                                                                                               Set-up Connectivity and Flow                            Orbit the Giant hairball                                                                                     Select concepts and opportunities
                                                                                                                                                                                                                               Set-up Conversation and vocabularies
                                                                                                                                                                                                                                                                                                                                                                                                    Get rid of Noise and Static
                                                                                                                                                                                                                               Agile project Management                          Ideation techniques
                                                                                                                                                                                                                                                                                                                                        Measure PSC pattern using prede ned metrics
                                                                                                                                                                                       Frame the Project                                                                               Idea Sur ng              Context Panorama
                                                                                                                                                                                                                                                                                                                                          Narratives / diaries / life stories
                                                                                                                                                                                                                          Set-up technological context                                 Tomorow’s headlines      Journey map
                                                                                                                                                                                              Dialog                                                                                                                                       Participant observation
                                                                                                                                                                                                                                                                                       BrainStorm               Moodboard
                                                                                                                                                                                                                                 Service Diagram                                                                                           Surveys
                                                                                                                                                                                              GameStorming                                                                             GameStorm                Evidencing
                                                                                                                                                                                                                                 Context Panorama                                                                                          Shadowing
                                                                                                                                                                                                                                                                                       Mindmapping              Interaction table          Cultural probes
                                                                                                                                                                                              PSC Mandala
                                                                                                                                                                                                                                                                                       Mockup                   Conceptual models
                                                                                                                                                                                                                           De ne Hunting GRound
                                                                                                                                                                                                                                                                                                                                        Ethnomethology tools
                                                                                                                                                                                                                                                                                  Co-designing
                                                                                                                                                                                                                                 De ne Scale                                                                                               Indexality state
                                                                                                                                                                                                                                 De ne setting                                       Group Sketching         Storyboard
                                                                                                                                                                                                                                                                                                                                           Re exivity state
                                                                                                                                                                                                                                 De ne very few but strong rules                     A nity Diagrams         Storytelling
                                                                                                                                                                                                                                                                                     Design games                                          Accountable structure
                                                                                                                                                                                                                                                                                                             Motivation matrix
                                                                                                                                                                                                                                                                                     Evidencing              Service Blueprinting          Meaning creation
                                                                                                                                                                                                                                                                                     Issue cards
                                                                                                                                                                                                                           Set-up Ontological Context                                                                                   Audits
                                                                                                                                                                                                                                                                                  Incremental Prototyping                                   workspace “body language” audit
                                                                                                                                                                                                                                 Set-up vorabularies                                                                                        Mental Models
                                                                                                                                                                                                                                                                                      before every meeting
                                                                                                                                                                                                                                                                                      Incremental reviews and feedback loops                Usability testing
                                                                                                                                                                                                                                                                                      Engage all senses                                 Exploratory Data Analysis
                                                                                                                                                                                                                                                                                                                                            Knowledge Multidimensional visualization
                                                                                                                                                                                                                                                                                      Experience Prototype                                   Historygrams
                                                                                                                                                                                                                                                                                      Demos                                                  Statistical Dashboards



                                                                                   PSC variables
PSC State Mandala                                                                  to model
                                                                                                                                                                                                                                                                                                                            Coarse temporal Scale System study

                                                                                                                                                                                                                                                                                           Brownian movement (mechanism independent)
                                                                                      Meaning
                                                                                      Identity                                                                                                                                                                                                                      Identify Quasi causality                                                                                                                                     Emergent business models
                                                                                      Beliefs
                                                                                                                                                                                                                                                                                                                      Identify Self simlarity                                                                                                                                    Requirements for innovation
                                                                                      Connectivity                                                                                                                                                                                                                                                                                                                                                                               ...
                                                                                      Mood                                                                                                                                                                                                                          Identify Self replication
                                                                                      ...                                                                                                                                                                                                                     Identify Scale of emergence                                                                                                        Mapping of self orgnaized
                                                                                                                                                                                                                                                                                                  Identify bifurcations and tipping points.                                                                                                      patterns to innovation outcomes
                                                                                                                                                                                                                                                                                                                                                                                                                                                 using machine learning algorithms

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Schema 6 - Innovation Ethnologie

  • 1. Fundamentals of the model Non linear Innovation Support model for Living Labs. V. 1.0 Dubé and Belisle (2010) Approach is based on a “Creation experience design” imodel joining creativity facilitaton strategies (bottom-up and top-down) to promote self-organisation in creator community. Self organisation is de ned here as a vector of metrics describing the psycho-socio-cultural state of an indivudual / crative group (PSC Mandala) enhancing innovation through extrinsic disturbances Study PSC patterns in relationship to global innovation outcomes (emergent business models, etc.) Linear Ethnographic Non Equilibrium Ethnographic Dialogue (NEED) Top-down Facilitation Learn from the transcient and long-term dynamics of the model at ne and coarse temporal scale to understand non equilibrium Dialogue (LED) (Complex Systems iterative Farming) innovation dynamics Energy input Reframe De ne attractor state Touch-up De ne non equilibrium hierarchies Premises of the model Use of Positive Feedback and Breaching events Promote attractor Gradation ? Play with Adaptive tension Play with critical Boundaries (de ne the “ZONE”) Creative Structures and strategies emerge from selforganized Present unconstrainsed alternate Scenarios bottum-process arising to dissipate of external energy in the system Cross-pollinate (play with contrasting elements, etc.) Social and Tech. Innovation emerges from usages Values are strong attractors, Play with them Self-organisation Learning / insights (usages in uence cognition, cognition in uence usages Create force di erentials (like in weather) PSC State Mandala (pattern) Characterize Sensitivity to critical values Promote risk taking Social reality builds itself continuously on social dialogue Identify opportunities and issues Adaptive response / Describe emergent innovation (social / tech) alignment Self-organisation arises at the “edge” of chaotic dynamics, therefore it is fundamentao to bring the system far from equilibrium by means of disturbance Emergent innovation in groups is associated to Search strategies Interaction rules Energy Characterize emergence unconscious social and cognitive processes and short lived events Initial conditions Modify Ecosystem Structure dissipation (dynamics/structure) Project Stating the problem Organize Work and De ne Ecosystem Explore (within agile iteration) Capture Processing spino s Frame the Project Set-up material context Facilitation rules Monitor Symptoms of emergence Transform ideas into Concepts In praize of Paradoxes innovation toolsets & empowerment methods Motivations Variation in communication levels Experiment on delivery formats Motivations Co-working space Detect apparent attractors (obstacles) Promote space appropriation Network formation Evaluate and rank innovations attributes Alignment Embrace Weirdos Motivational Valence Bottom-up Facilitation Resonance of individual Find Tweakers (unusual users) Unexpected events from sensitivity De ne functional models Hypotheses of the model and collective goals Objective and expectations Set-up human context Find New Situations Crossed- Competences acquisition Extract analogies and metaphors De ne values Practice Everywhere PSC identity Deal with Limits Extract Common categories and Tags Team-up (Trust, Commitment, Roles etc) Mood Set-up Connectivity and Flow Orbit the Giant hairball Select concepts and opportunities Set-up Conversation and vocabularies Get rid of Noise and Static Agile project Management Ideation techniques Measure PSC pattern using prede ned metrics Frame the Project Idea Sur ng Context Panorama Narratives / diaries / life stories Set-up technological context Tomorow’s headlines Journey map Dialog Participant observation BrainStorm Moodboard Service Diagram Surveys GameStorming GameStorm Evidencing Context Panorama Shadowing Mindmapping Interaction table Cultural probes PSC Mandala Mockup Conceptual models De ne Hunting GRound Ethnomethology tools Co-designing De ne Scale Indexality state De ne setting Group Sketching Storyboard Re exivity state De ne very few but strong rules A nity Diagrams Storytelling Design games Accountable structure Motivation matrix Evidencing Service Blueprinting Meaning creation Issue cards Set-up Ontological Context Audits Incremental Prototyping workspace “body language” audit Set-up vorabularies Mental Models before every meeting Incremental reviews and feedback loops Usability testing Engage all senses Exploratory Data Analysis Knowledge Multidimensional visualization Experience Prototype Historygrams Demos Statistical Dashboards PSC variables PSC State Mandala to model Coarse temporal Scale System study Brownian movement (mechanism independent) Meaning Identity Identify Quasi causality Emergent business models Beliefs Identify Self simlarity Requirements for innovation Connectivity ... Mood Identify Self replication ... Identify Scale of emergence Mapping of self orgnaized Identify bifurcations and tipping points. patterns to innovation outcomes using machine learning algorithms