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11/9/2007   Slide 1 

 



                                          Higher Paying Jobs
                            How many high paying year round
                            professional and staff jobs do you need in
                            2017 for your town to thrive?

                            If you graduate 100 students/year, you
                            will have 1000 graduates in ten years.

                            Assuming 30% of the teens stay or return,
                            you will need 300 professional positions.
                                                                                         

                                                         

We set up this slide as the first slide and just let people look at it while they are gathering. 

You need enough high paying professional jobs with sufficient discretionary income to support the local 
businesses when the tourists are not present otherwise they will go out of business. 

Most people who have knowledge of various economic development groups will admit that in their 
visioning sessions, this first question has not been posed to the group.  We tend to focus on labor 
positions or just getting as many as possible without distinguishing between labor and professional jobs. 

A town should multiple the numbers of graduates by a ten year cycle.   Then they can estimate the 
percentage of their youth that they would like to have stay or return for professional higher paying 
positions of $50,000+ in addition to the $18/hour labor position.  The percentage will vary and should 
recognize that you will need some professional positions for people who what to immigrate to your 
town but who have never lived there before.  So the total number needed in a ten year period  should 
probably be larger. 

You can download or view the actual presentation at www.designstudio.pbwiki.com 

 
Slide 2 

 



                                        Higher Paying Jobs

                             Assuming 50 higher paying staff
                             positions per $10,000,000 in revenue,
                             how many $10,000,000 per year niche
                             companies would you need in the next
                             ten years to get 300 professional
                             positions? (50 professionals/company)



                                                                                      

                                                       

We must make assumptions that will vary with the product and services.  For example, a software 
company will have fewer staff and professional positions than many other companies.  And the 
proportion may decrease over time as the company improves its production capabilities even in a 
market that is growing. For the sake of discussion, please let’s agree with the 50 positions for each 
$10,000,000 in revenue. 

If you need three hundred positions, then you need six $10,000,000 niche companies over the next ten 
years.   

If you have a specific goal, it is sometimes easier or we become more effective in reaching that goal.  
Therefore, we would encourage a town to try and answer this question even if they have to make 
difficult assumptions. 

                                  
Slide 3 

 



                                             How Much Would
                                               You Pay..?
                   How much would your county pay for an
                   invention that could grow into a $10,000,000
                   company over ten years ?

                   How much would your county invest in an
                   invention and a management team that could
                   grow a $10,000,000 /year “publicly owned
                   corporation” over ten years?
                                                                                               

                                                         

Now here is where the discussion gets interesting.   

If the county or town were to only purchase and invention and grow their own company over time, what 
might that be willing to pay for that technology?  You need to consider issues like: 

    •      Type of positions and salaries 
    •      Local revenues through corporate, real estate and other taxes that benefit the town or county 
    •      Supplier companies that might headquarter in your town 

The second question is interesting because we can find professional managers who would move to rural 
Michigan to lead a company.   They would need a fair salary, bonus, option not to exceed 25% of the 
locally controlled and publicly owned company.  This would ensure that the heirs of the owners would 
not sell the company just to get cash without the town getting its fair share. 

Most communities and Economic Development Organizations and policies do not address this process.   
Slide 4 

 




                                                            “The best way
                                                             to predict the
                                                                 future…
                                                            is to create it.”

                                      Design Studio
                                        Network
                                                                                          

                                                         

Teens understand this quotation from their experiences with the web and the new businesses that have 
been created by teens and young adults: Bill Gates, Michael Dell, Google, MyFace, etc.  Teens actually 
understand better than most adults that teens can create the future.  They are seeing it happen before 
their very eyes.  If a teen lives in Silicon Valley or Boston, they live in a culture that expects and 
challenges them to create the future.  Michigan focuses on labor jobs for adults not innovation by teens.  
Too often we react to what is happening rather than influencing the future. 

 

                                   
Slide 5 

 



                                           Design Studio
                                             Network
                                        A distinctive 21st century
                                       economic engine fueled by…

                                        …quot;gifted & talentedquot; teens
                                      collaborating with their peers in
                                               other towns.
                                                                                

                                                        

Four key words in this presentation: 

We are part of a Michigan 20th century culture that focused on EXCELLENCE:  

                                   “Doing the ordinary exceptionally well.” 


           Distinctive: “Doing the out‐of‐the‐ordinary just well.” 
    1.

           Economic not a social engine 
    2.

    3. “Creatively Gifted and Organizationally Talented” 
           Collaborate with towns through building a network of towns 
    4.

 

                                   
Slide 6 




                                   Michigan’s Problem
                In the first half of the 20th century,
                Michigan was a center of innovation
                and a creator of industries and
                suppliers often in rural towns.

                In the second half of the 20th
                century, Michigan was unable to
                refill the innovation pipeline.
                                                                                                 

Where was the third high tech venture capital of the U.S. in the 20th century?  Detroit—1900‐1929 

Where was the fourth high tech center of the U.S. around aviation in 1945?  Willow Run Airport in 1945.  
The auto industry had the engineering, manufacturing and assembly capability to build the bombers for 
WW II but decided to get back to making money after the war.  The auto executives and the STATE did 
not see a commercial airline business in the future.  Instead, the industry went to Seattle. 


Education in the first half of the 20th century was an investment to create a labor force that 
could read manuals and work in decimals as well as use a caliper to measure things.  


Education in the second half of the 20th century has become an extravagant expense where 
we finance and educate talent pool for Austin, Texas, San Francisco, California, Denver, Colorado and 
the Research Triangle of North Carolina. 

While we have Gentex Corporation and its Electrochromic technology (automatic darkening of mirrors in 
your rear view mirror) as well as Dow‐Corning that emerged in the second half of this century, we have 
lost our competitive edge  as an industry creator in rural communities:  How big was Battle Creek in 
1909?  Dearborn in 1907?  Midland in 1910?  Fremont, etc. 
 

Slide 7 


                                               Culture of
                                          Mastery or Innovation?
                          • Steamships were not created by…
                            mastering the technologies of sails and rigging.
                          • Jet aircraft did not result from...
                            mastering piston-propeller aircraft.
                          • Transistors were not invented by…
                            mastering vacuum tubes.
                          • Photocopiers did not result from…
                            mastering carbon paper.
                          • Principle:    Breakthroughs are not created by…
                            mastering current products or technologies.
                                                                                       

                                                       

Each town must make a choice:  MASTERY OR INNOVATION 

Will you focus on 20th century engineering based mastery? 

Or will you have a town whose driving force is innovation and pioneering and design? 

Listen to the language of your town culture.  It will tell you a lot about your core competencies. 

Clearly, it is not quite this simple.   Once a product is introduced, the product life cycle demands 
incremental improvement or mastery techniques but it cannot be the driving force.    Apple and Steve 
Jobs has had four major innovations: PC, Macintosh interface, Pixar and IPOD.  Microsoft and Bill Gates 
bought the DOS operating system and sold it to IBM.  What was Microsoft’s next major innovation?  
They bought Hot Mail and several other companies but…would you rather have owned Microsoft or 
Apple stock over the last five years when it began its run at $17/share. 

Will we be about MASTERY or INNOVATION? 

You will not succeed with the Design Studio if we try and do both.   

 
Slide 8 

 



                                              Culture of
                                         Mastery versus Design

                       •Steelcase is an example of …

                       •Herman Miller is an example of …



                                                                                      

                                                       

Steelcase Corporation in Grand Rapids is a local example of MASTERY.  They took the partial height wall 
designed by Herman Miller and manufactured it cheaper and probably better.  They eventually got a 
larger share of the market but not the higher profit margin share that Herman Miller had. 

Who needs the other company more?  Bill Wilkie argues that Steelcase needs Herman Miller to keep 
designing new products for new markets so that Steelcase can manufacture them and compete.  
Without new design, the market dries up. 

Has anyone been in the Steelcase or Herman Miller R&D facilities? 

Pyramid was built by Steelcase.  Herman Miller put its R&D in a BARNYARD. 

A barnyard is about procreation.   A center of creativity.   A great environment for innovation. 

Steelcase chose a symbol that is a “monument to the DEAD.”  They put their R&D staff in an 
environment that showcases the achievements of the past not the innovations of the future. 

They chose a symbol that comes out of a culture of Mastery not Innovation. 

Herman Miller chose a milieu that reflects the creative process for the future. 
Slide 9 

 




                                        A Competitive-Edge
                        • Locally owned companies
                        • Designing products and services
                        • With higher than normal profits
                        • For national & international markets
                        • Where the profits come back home
                        • And create higher paying jobs
                                                                                    

                                                         


Competitive Edge: this is Wilkie’s simple definition.  It is the only way he has discovered that a small 
rural town can get a competitive edge and have a chance to produce the desired results of a “THRIVING” 
town.   Each town needs to define the characteristics of that community. 

Is this easy?  NO!  But if you never fill the pipeline around: 

DESIGN, REDESIGN, INVENTORS NETWORK, GROWING OUR OWN HEADQUARTERS,  THEN IT WILL 
NEVER HAPPEN.   

In Bill Wilkie’s analysis of HomeTown Competitiveness, they stated that their goal was to make a town 
competitive.  That sounds like a good thing.  However, when you examine what it really means, it falls 
short of what is necessary to thrive.  In the NFL, teams that are at the bottom want to become 
competitive.  They want to make the playoffs.  But many competitive NFL teams never win it all.  
Eventually, their fans become disgruntled.  Your town is no different.   You will become disgruntled with 
bringing in franchises and branch plants.   The Design Studio Network is designed to give a town a 
COMPETITIVE‐EDGE so that they can win the big game by growing locally owned companies that sell 
high margin products and services to national markets.  See www.designstudio.pbwiki.com 
Slide 10 

 



                                       The New X Factors
                                      Gifted & Talented Teens
                       • Most creative & underutilized natural resource
                       • Most likely (3%-5%) to think outside the box
                       • Most likely resource to create jobs/companies


                       • Most of them have gone underground
                       • Towns export them and they do not return
                       • All of them need to be valued and challenged

                                                                                     

                                                      

You all know what an X factor is?  It is the unknown and unpredictable. 

Instead of valuing the unique resource that has been placed in every town, county, state and nation, we 
have forced them underground because they think qualitatively different than everybody else.  We 
could have given them coping skills and explained the situation but no…we said, “They will thrive.” 

Do you remember the 1st, 2nd and 3rd grader who used to raise their hand to answer almost every 
question the teacher asked?  In fact, by third grade they were asking questions that the teacher did not 
know the answer to.  By 4th grade, they no longer raised their hand or asked questions.  The peer group 
as well as the teachers had communicated that the education process was not created for people like 
them.  That is not to be critical of an education process designed for 95% of the youth.  But we in 
Michigan allowed the MICHIGAN legislature’s to withdraw the line item for Gifted and Talented around 
1990.  That targeted money for this small segment went to buy paper, pencils and salaries instead. 

We can find the G & T teens.  Bill Wilkie believes that we can engage them if we would value them by 
asking for their help around a real life opportunity for their hometown. 

 
Slide 11 

 




                                         Design Studio?
                            •National Trend: Design Society
                            •Applied think -tank
                            •Innovation & Redesign
                            •Virtual or on-line
                            •Collaborative
                                                                                     

                                                          


National Trend: We have moved from an agricultural to an industrial to information to a knowledge 
society.   What is next?  In ten years it will be common to refer to “DESIGN SOCIETY.”  Wall Street and 
selected publications like FAST COMPANY magazine are already talking about it.  www.fastcompany.com 


Applied think tank:  But one that looks like the messy inventor’s garage and reeks of creativity. 

Virtual:  A teen’s peer group today is not local.  It is international.  They can and do communicate 
virtually.  This may be new for us but not for teens. 


Collaborative:  The Design Studio will eventually have some designers or inventors who do not work 
well in a team.  But we are interested in promoting a collaborative team approach with all of its inherent 
power and benefits. 

 

                                  
Slide 12 




                                            Design Studio
                          •It is not a teen simulation
                          •It is not a volunteer program
                          •It is about the…
                           destiny of their hometown

                                                                                         

Michigan has many “Gifted and Talented” programs that it funds including football, girls and boys 
basketball, baseball, track, etc.  In some high school, you also have the debate team, the drama club, 
etc.  However, the Design Studio is a separate institution from the high school because it is not a 
simulation experience or a volunteer unpaid program.   

Very few rural communities have been able to grow locally owned headquarters for products and 
services with a national or international market.   In most cases, it is because the town did not see a 
logical or affordable strategy.  If a successful entrepreneur happened to base their company in your 
town, it might replicate itself but not very often.   

The Design Studio will educate and challenge a highly creative and energetic teen segment to influence 
the “destiny of their HOMETOWN.”  It is not a game.  Moreover, we can have more than one BIG winner 
in a county, a region or the entire State of Michigan.  It is serious business.  If these teens and their 
successors are not effective over the next decade, their hometown may survive but it may not thrive. 

The teens in the Design Studio will understand what is at STAKE.  NO PRESSURE! 

Key executives in major corporations do not become wealthy around their salary.  It is the deferred 
compensation packages of bonus and stock options that often creates substantial wealth.  If a team has 
a successful project, they will receive compensation: cash, stock or royalties.  In addition, they will win 
college scholarships as individuals and teams because of their distinctive portfolios. 
Slide 13 

 




                                          Design Studio Process
                        • 15- 30 teens within six months in
                        • Virtual teams of 3 to 4 on several projects will
                        • Design and redesign products and services
                        • Around the passion of a “champion”
                        • Collaborate with other design studios as well as
                        • On-line collaboration with teens in the U.S.
                        • Selling products to towns and companies
                        • For a self-sustaining non-profit Design Studio
                                                                                      

                                                       

3M Champion Model:  

Every new product development program fails on average three times before it is successful.  When a 
team at 3M encounters an insurmountable barrier to success, they dismantle the team but let the 
CHAMPION continue on one a day a week until they find a solution.  Then they reconstitute a new team 
and so through the same process on average three different times.  This will be a core element of the 
Design Studio. 

SELF SUSTAINING but NON PROFIT 

Michigan Public Act 444 allows a 16 and 17 year old to serve as a voting member on a Board of Trustees 
as long as the number of 16 and 17 year olds does not exceed the number of adults.   

The Non‐Profit Design Studio will usually sell a product or service to a town or corporation for cash, 
stock and or a royalty payment that will eventually make the Design Studio self‐sustaining.  They can 
also be a contractor with a company or town for design services in their niches. 

                                  
Slide 14 

 




                         Beneficial Outcomes
            • One self sustaining non-profit Design Studio
            • One or more specialized for-profit studios.
            • 5-10 niche companies headquartered in town
            • Higher paying jobs created
              – Labor, professionals and owners
            • Youth invest in the destiny of their hometown
            • Retain a higher percentage of those youth
            • Increase a town’s revenue base

                                                               

                                       

 

                    
Slide 15 

 



                                        B ill Wilkie’s Role in 2008
                        • Identify two teens with community’s assistance
                           – One creatively gifted
                           – One organizationally talented
                        • 5+ towns meet monthly
                        • Three objectives (teach--challenge—ignite):
                           1. Functioning Design Studio in 4-6 months
                           2. Train teens to find inventors & create database
                           3. Funding proposal for foundations to accelerate not
                              create…by building on the $47,500,000 Kellogg
                              Foundation challenge grant from 1992-1999 to the
                              Michigan Community Foundation Youth Project & YAC
                                                                                     

                                                       

Bill Wilkie’s role is to “teach—challenge—ignite.”  He knows how to do this and has done it with teens 
since 1985 when he wrote a manual with his son Jason entitled, “The College Bound Football Player.”  
They have appeared in USA Today three times and conducted workshops for high school 8th, 9th and 10th 
graders around their passion for football and basketball until 1996.   

www.football‐recruiting‐tips.com      and    www.next‐generation‐series.com 

Kellogg’s Youth Challenge Grant Project in the 1990’s was a wonderful infrastructure building project.  
The Youth Advisory Council’s or YAC’s has been a great addition.  In fact, they got the Michigan 
Legislature to pass Michigan Public act 444 that allowed under age teens (16 and 17 year olds) to legally 
serve on the Board of Trustees of non‐profit corporations with a vote.  However, the Design Studio 
Network will emphasize a new YAC—Youth ACTION Council that will focus on collaborative economic 
development ACTION strategies for rural Michigan Towns.  A second distinctive element of the 
foundation proposal development process will encourage the teens to approach Kellogg Foundation 
leadership early about designing a COLLABORATIVE RATHER THAN AN ADVERSARIAL OR COMPETITIVE 
APPLICATION PROCESS.  This is more consistent with a 21st century approach to relationship.   

 
Slide 16 

 



                          Where do you fit in?
            • 3-4 town leaders introduce the project to:
              – Teens, Parents, leaders and Institutions
            • Each town funds the first year: $3,600/town +
            • Two computers, software, communications, etc.
            • Prepay the first quarter: $900/team
            • Be available to problem solve…and mentor
            • Allow teams to selectively access your network

                                                                

                                        

 

                     
Slide 17 

 




                   Does it make sense to you?

                          Can it work?

              Can you actively support this
            idea with other decision makers in
                     your community?
                                                  

                             

 

                
Slide 18 

 




                  Next Steps
                • …?
                •…?
                •…?




                                

                        

 

             
Slide 19 

 


                       William R. Wilkie
                 471 West Long Lake Drive
                  Harrison, Michigan 48625
                989.539.1928 or 517.410.9115
                    wwilkie@lead-users.com
                 www.designstudio.pbwiki.com

                Reference: Dr. Emmett Lippe
                  Retired Superintendent
                    Novi Public Schools
                        989.539.4062
                                                

                        

 

             
Slide 20 

 



                          Virtual Design Studio
            A local self-sustaining nonprofit Design Studio is
            organized and operated by “gifted and talentedquot;
            teens. Half of the Studio’s voting trustees are 16
            and 17 year olds. (Michigan Public Act 444) Each
            local design studio is part of the Virtual Design
            Network. Each studio networks local teens to
            national peers. Together, they build a network of
            inventors and bring home their ideas. The studio
            staff redesigns inventions creating niche
            companies. Products are sold in national markets
            returning better than average profits to your
            HOMETOWN.
                                                                  

                                      

 

                    
Slide 21 

 



                                                    Examples
                                      • Bill Gates and Michael Dell

                                      • Great Lakes Motor Works
                                         – www.lead-users.com/GLMW.pdf


                                      • Girl Power in Monroe, Michigan
                                         – -www.lead-users.com/girlpower.pdf


                                      • Google’s Product Development
                                                                                    

                                                     


Bill Gates and Michael Dell are two teens who left college before they turned twenty and shaped 
an industry.  Why do we not expect teens to do that in Michigan? 


Great Lakes Motor Works is a good example of growing a locally owned headquarters.  In what 
way does it differ from the Design Studio model? 


Girl Power has now been showcased in magazines, newspapers and on the TV program—The  VIEW.  
She is a sixteen year old who in two years has built a web based design business that generates $70,000 
per month with lots of accompanying problems because our societal systems are not designed to handle 
this exceptional person. 


Google’s Product Development program requires its young R&D types to spend one day a week 
on their own personal passion/project that might benefit the company.    According to their CEO, all the 
new internally generated businesses have come from their efforts not the projects decided by the 
“ADULT” executive committee. 

 

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Designstudionotes

  • 1. 11/9/2007   Slide 1    Higher Paying Jobs How many high paying year round professional and staff jobs do you need in 2017 for your town to thrive? If you graduate 100 students/year, you will have 1000 graduates in ten years. Assuming 30% of the teens stay or return, you will need 300 professional positions.     We set up this slide as the first slide and just let people look at it while they are gathering.  You need enough high paying professional jobs with sufficient discretionary income to support the local  businesses when the tourists are not present otherwise they will go out of business.  Most people who have knowledge of various economic development groups will admit that in their  visioning sessions, this first question has not been posed to the group.  We tend to focus on labor  positions or just getting as many as possible without distinguishing between labor and professional jobs.  A town should multiple the numbers of graduates by a ten year cycle.   Then they can estimate the  percentage of their youth that they would like to have stay or return for professional higher paying  positions of $50,000+ in addition to the $18/hour labor position.  The percentage will vary and should  recognize that you will need some professional positions for people who what to immigrate to your  town but who have never lived there before.  So the total number needed in a ten year period  should  probably be larger.  You can download or view the actual presentation at www.designstudio.pbwiki.com   
  • 2. Slide 2    Higher Paying Jobs Assuming 50 higher paying staff positions per $10,000,000 in revenue, how many $10,000,000 per year niche companies would you need in the next ten years to get 300 professional positions? (50 professionals/company)     We must make assumptions that will vary with the product and services.  For example, a software  company will have fewer staff and professional positions than many other companies.  And the  proportion may decrease over time as the company improves its production capabilities even in a  market that is growing. For the sake of discussion, please let’s agree with the 50 positions for each  $10,000,000 in revenue.  If you need three hundred positions, then you need six $10,000,000 niche companies over the next ten  years.    If you have a specific goal, it is sometimes easier or we become more effective in reaching that goal.   Therefore, we would encourage a town to try and answer this question even if they have to make  difficult assumptions.     
  • 3. Slide 3    How Much Would You Pay..? How much would your county pay for an invention that could grow into a $10,000,000 company over ten years ? How much would your county invest in an invention and a management team that could grow a $10,000,000 /year “publicly owned corporation” over ten years?     Now here is where the discussion gets interesting.    If the county or town were to only purchase and invention and grow their own company over time, what  might that be willing to pay for that technology?  You need to consider issues like:  • Type of positions and salaries  • Local revenues through corporate, real estate and other taxes that benefit the town or county  • Supplier companies that might headquarter in your town  The second question is interesting because we can find professional managers who would move to rural  Michigan to lead a company.   They would need a fair salary, bonus, option not to exceed 25% of the  locally controlled and publicly owned company.  This would ensure that the heirs of the owners would  not sell the company just to get cash without the town getting its fair share.  Most communities and Economic Development Organizations and policies do not address this process.   
  • 4. Slide 4    “The best way to predict the future… is to create it.” Design Studio Network     Teens understand this quotation from their experiences with the web and the new businesses that have  been created by teens and young adults: Bill Gates, Michael Dell, Google, MyFace, etc.  Teens actually  understand better than most adults that teens can create the future.  They are seeing it happen before  their very eyes.  If a teen lives in Silicon Valley or Boston, they live in a culture that expects and  challenges them to create the future.  Michigan focuses on labor jobs for adults not innovation by teens.   Too often we react to what is happening rather than influencing the future.       
  • 5. Slide 5    Design Studio Network A distinctive 21st century economic engine fueled by… …quot;gifted & talentedquot; teens collaborating with their peers in other towns.     Four key words in this presentation:  We are part of a Michigan 20th century culture that focused on EXCELLENCE:   “Doing the ordinary exceptionally well.”  Distinctive: “Doing the out‐of‐the‐ordinary just well.”  1. Economic not a social engine  2. 3. “Creatively Gifted and Organizationally Talented”  Collaborate with towns through building a network of towns  4.      
  • 6. Slide 6  Michigan’s Problem In the first half of the 20th century, Michigan was a center of innovation and a creator of industries and suppliers often in rural towns. In the second half of the 20th century, Michigan was unable to refill the innovation pipeline.   Where was the third high tech venture capital of the U.S. in the 20th century?  Detroit—1900‐1929  Where was the fourth high tech center of the U.S. around aviation in 1945?  Willow Run Airport in 1945.   The auto industry had the engineering, manufacturing and assembly capability to build the bombers for  WW II but decided to get back to making money after the war.  The auto executives and the STATE did  not see a commercial airline business in the future.  Instead, the industry went to Seattle.  Education in the first half of the 20th century was an investment to create a labor force that  could read manuals and work in decimals as well as use a caliper to measure things.   Education in the second half of the 20th century has become an extravagant expense where  we finance and educate talent pool for Austin, Texas, San Francisco, California, Denver, Colorado and  the Research Triangle of North Carolina.  While we have Gentex Corporation and its Electrochromic technology (automatic darkening of mirrors in  your rear view mirror) as well as Dow‐Corning that emerged in the second half of this century, we have  lost our competitive edge  as an industry creator in rural communities:  How big was Battle Creek in  1909?  Dearborn in 1907?  Midland in 1910?  Fremont, etc. 
  • 7.   Slide 7  Culture of Mastery or Innovation? • Steamships were not created by… mastering the technologies of sails and rigging. • Jet aircraft did not result from... mastering piston-propeller aircraft. • Transistors were not invented by… mastering vacuum tubes. • Photocopiers did not result from… mastering carbon paper. • Principle: Breakthroughs are not created by… mastering current products or technologies.     Each town must make a choice:  MASTERY OR INNOVATION  Will you focus on 20th century engineering based mastery?  Or will you have a town whose driving force is innovation and pioneering and design?  Listen to the language of your town culture.  It will tell you a lot about your core competencies.  Clearly, it is not quite this simple.   Once a product is introduced, the product life cycle demands  incremental improvement or mastery techniques but it cannot be the driving force.    Apple and Steve  Jobs has had four major innovations: PC, Macintosh interface, Pixar and IPOD.  Microsoft and Bill Gates  bought the DOS operating system and sold it to IBM.  What was Microsoft’s next major innovation?   They bought Hot Mail and several other companies but…would you rather have owned Microsoft or  Apple stock over the last five years when it began its run at $17/share.  Will we be about MASTERY or INNOVATION?  You will not succeed with the Design Studio if we try and do both.     
  • 8. Slide 8    Culture of Mastery versus Design •Steelcase is an example of … •Herman Miller is an example of …     Steelcase Corporation in Grand Rapids is a local example of MASTERY.  They took the partial height wall  designed by Herman Miller and manufactured it cheaper and probably better.  They eventually got a  larger share of the market but not the higher profit margin share that Herman Miller had.  Who needs the other company more?  Bill Wilkie argues that Steelcase needs Herman Miller to keep  designing new products for new markets so that Steelcase can manufacture them and compete.   Without new design, the market dries up.  Has anyone been in the Steelcase or Herman Miller R&D facilities?  Pyramid was built by Steelcase.  Herman Miller put its R&D in a BARNYARD.  A barnyard is about procreation.   A center of creativity.   A great environment for innovation.  Steelcase chose a symbol that is a “monument to the DEAD.”  They put their R&D staff in an  environment that showcases the achievements of the past not the innovations of the future.  They chose a symbol that comes out of a culture of Mastery not Innovation.  Herman Miller chose a milieu that reflects the creative process for the future. 
  • 9. Slide 9    A Competitive-Edge • Locally owned companies • Designing products and services • With higher than normal profits • For national & international markets • Where the profits come back home • And create higher paying jobs     Competitive Edge: this is Wilkie’s simple definition.  It is the only way he has discovered that a small  rural town can get a competitive edge and have a chance to produce the desired results of a “THRIVING”  town.   Each town needs to define the characteristics of that community.  Is this easy?  NO!  But if you never fill the pipeline around:  DESIGN, REDESIGN, INVENTORS NETWORK, GROWING OUR OWN HEADQUARTERS,  THEN IT WILL  NEVER HAPPEN.    In Bill Wilkie’s analysis of HomeTown Competitiveness, they stated that their goal was to make a town  competitive.  That sounds like a good thing.  However, when you examine what it really means, it falls  short of what is necessary to thrive.  In the NFL, teams that are at the bottom want to become  competitive.  They want to make the playoffs.  But many competitive NFL teams never win it all.   Eventually, their fans become disgruntled.  Your town is no different.   You will become disgruntled with  bringing in franchises and branch plants.   The Design Studio Network is designed to give a town a  COMPETITIVE‐EDGE so that they can win the big game by growing locally owned companies that sell  high margin products and services to national markets.  See www.designstudio.pbwiki.com 
  • 10. Slide 10    The New X Factors Gifted & Talented Teens • Most creative & underutilized natural resource • Most likely (3%-5%) to think outside the box • Most likely resource to create jobs/companies • Most of them have gone underground • Towns export them and they do not return • All of them need to be valued and challenged     You all know what an X factor is?  It is the unknown and unpredictable.  Instead of valuing the unique resource that has been placed in every town, county, state and nation, we  have forced them underground because they think qualitatively different than everybody else.  We  could have given them coping skills and explained the situation but no…we said, “They will thrive.”  Do you remember the 1st, 2nd and 3rd grader who used to raise their hand to answer almost every  question the teacher asked?  In fact, by third grade they were asking questions that the teacher did not  know the answer to.  By 4th grade, they no longer raised their hand or asked questions.  The peer group  as well as the teachers had communicated that the education process was not created for people like  them.  That is not to be critical of an education process designed for 95% of the youth.  But we in  Michigan allowed the MICHIGAN legislature’s to withdraw the line item for Gifted and Talented around  1990.  That targeted money for this small segment went to buy paper, pencils and salaries instead.  We can find the G & T teens.  Bill Wilkie believes that we can engage them if we would value them by  asking for their help around a real life opportunity for their hometown.   
  • 11. Slide 11    Design Studio? •National Trend: Design Society •Applied think -tank •Innovation & Redesign •Virtual or on-line •Collaborative     National Trend: We have moved from an agricultural to an industrial to information to a knowledge  society.   What is next?  In ten years it will be common to refer to “DESIGN SOCIETY.”  Wall Street and  selected publications like FAST COMPANY magazine are already talking about it.  www.fastcompany.com  Applied think tank:  But one that looks like the messy inventor’s garage and reeks of creativity.  Virtual:  A teen’s peer group today is not local.  It is international.  They can and do communicate  virtually.  This may be new for us but not for teens.  Collaborative:  The Design Studio will eventually have some designers or inventors who do not work  well in a team.  But we are interested in promoting a collaborative team approach with all of its inherent  power and benefits.       
  • 12. Slide 12  Design Studio •It is not a teen simulation •It is not a volunteer program •It is about the… destiny of their hometown   Michigan has many “Gifted and Talented” programs that it funds including football, girls and boys  basketball, baseball, track, etc.  In some high school, you also have the debate team, the drama club,  etc.  However, the Design Studio is a separate institution from the high school because it is not a  simulation experience or a volunteer unpaid program.    Very few rural communities have been able to grow locally owned headquarters for products and  services with a national or international market.   In most cases, it is because the town did not see a  logical or affordable strategy.  If a successful entrepreneur happened to base their company in your  town, it might replicate itself but not very often.    The Design Studio will educate and challenge a highly creative and energetic teen segment to influence  the “destiny of their HOMETOWN.”  It is not a game.  Moreover, we can have more than one BIG winner  in a county, a region or the entire State of Michigan.  It is serious business.  If these teens and their  successors are not effective over the next decade, their hometown may survive but it may not thrive.  The teens in the Design Studio will understand what is at STAKE.  NO PRESSURE!  Key executives in major corporations do not become wealthy around their salary.  It is the deferred  compensation packages of bonus and stock options that often creates substantial wealth.  If a team has  a successful project, they will receive compensation: cash, stock or royalties.  In addition, they will win  college scholarships as individuals and teams because of their distinctive portfolios. 
  • 13. Slide 13    Design Studio Process • 15- 30 teens within six months in • Virtual teams of 3 to 4 on several projects will • Design and redesign products and services • Around the passion of a “champion” • Collaborate with other design studios as well as • On-line collaboration with teens in the U.S. • Selling products to towns and companies • For a self-sustaining non-profit Design Studio     3M Champion Model:   Every new product development program fails on average three times before it is successful.  When a  team at 3M encounters an insurmountable barrier to success, they dismantle the team but let the  CHAMPION continue on one a day a week until they find a solution.  Then they reconstitute a new team  and so through the same process on average three different times.  This will be a core element of the  Design Studio.  SELF SUSTAINING but NON PROFIT  Michigan Public Act 444 allows a 16 and 17 year old to serve as a voting member on a Board of Trustees  as long as the number of 16 and 17 year olds does not exceed the number of adults.    The Non‐Profit Design Studio will usually sell a product or service to a town or corporation for cash,  stock and or a royalty payment that will eventually make the Design Studio self‐sustaining.  They can  also be a contractor with a company or town for design services in their niches.     
  • 14. Slide 14    Beneficial Outcomes • One self sustaining non-profit Design Studio • One or more specialized for-profit studios. • 5-10 niche companies headquartered in town • Higher paying jobs created – Labor, professionals and owners • Youth invest in the destiny of their hometown • Retain a higher percentage of those youth • Increase a town’s revenue base          
  • 15. Slide 15    B ill Wilkie’s Role in 2008 • Identify two teens with community’s assistance – One creatively gifted – One organizationally talented • 5+ towns meet monthly • Three objectives (teach--challenge—ignite): 1. Functioning Design Studio in 4-6 months 2. Train teens to find inventors & create database 3. Funding proposal for foundations to accelerate not create…by building on the $47,500,000 Kellogg Foundation challenge grant from 1992-1999 to the Michigan Community Foundation Youth Project & YAC     Bill Wilkie’s role is to “teach—challenge—ignite.”  He knows how to do this and has done it with teens  since 1985 when he wrote a manual with his son Jason entitled, “The College Bound Football Player.”   They have appeared in USA Today three times and conducted workshops for high school 8th, 9th and 10th  graders around their passion for football and basketball until 1996.    www.football‐recruiting‐tips.com      and    www.next‐generation‐series.com  Kellogg’s Youth Challenge Grant Project in the 1990’s was a wonderful infrastructure building project.   The Youth Advisory Council’s or YAC’s has been a great addition.  In fact, they got the Michigan  Legislature to pass Michigan Public act 444 that allowed under age teens (16 and 17 year olds) to legally  serve on the Board of Trustees of non‐profit corporations with a vote.  However, the Design Studio  Network will emphasize a new YAC—Youth ACTION Council that will focus on collaborative economic  development ACTION strategies for rural Michigan Towns.  A second distinctive element of the  foundation proposal development process will encourage the teens to approach Kellogg Foundation  leadership early about designing a COLLABORATIVE RATHER THAN AN ADVERSARIAL OR COMPETITIVE  APPLICATION PROCESS.  This is more consistent with a 21st century approach to relationship.     
  • 16. Slide 16    Where do you fit in? • 3-4 town leaders introduce the project to: – Teens, Parents, leaders and Institutions • Each town funds the first year: $3,600/town + • Two computers, software, communications, etc. • Prepay the first quarter: $900/team • Be available to problem solve…and mentor • Allow teams to selectively access your network          
  • 17. Slide 17    Does it make sense to you? Can it work? Can you actively support this idea with other decision makers in your community?          
  • 18. Slide 18    Next Steps • …? •…? •…?          
  • 19. Slide 19    William R. Wilkie 471 West Long Lake Drive Harrison, Michigan 48625 989.539.1928 or 517.410.9115 wwilkie@lead-users.com www.designstudio.pbwiki.com Reference: Dr. Emmett Lippe Retired Superintendent Novi Public Schools 989.539.4062          
  • 20. Slide 20    Virtual Design Studio A local self-sustaining nonprofit Design Studio is organized and operated by “gifted and talentedquot; teens. Half of the Studio’s voting trustees are 16 and 17 year olds. (Michigan Public Act 444) Each local design studio is part of the Virtual Design Network. Each studio networks local teens to national peers. Together, they build a network of inventors and bring home their ideas. The studio staff redesigns inventions creating niche companies. Products are sold in national markets returning better than average profits to your HOMETOWN.          
  • 21. Slide 21    Examples • Bill Gates and Michael Dell • Great Lakes Motor Works – www.lead-users.com/GLMW.pdf • Girl Power in Monroe, Michigan – -www.lead-users.com/girlpower.pdf • Google’s Product Development     Bill Gates and Michael Dell are two teens who left college before they turned twenty and shaped  an industry.  Why do we not expect teens to do that in Michigan?  Great Lakes Motor Works is a good example of growing a locally owned headquarters.  In what  way does it differ from the Design Studio model?  Girl Power has now been showcased in magazines, newspapers and on the TV program—The  VIEW.   She is a sixteen year old who in two years has built a web based design business that generates $70,000  per month with lots of accompanying problems because our societal systems are not designed to handle  this exceptional person.  Google’s Product Development program requires its young R&D types to spend one day a week  on their own personal passion/project that might benefit the company.    According to their CEO, all the  new internally generated businesses have come from their efforts not the projects decided by the  “ADULT” executive committee.