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Android internals
     Egor Elizarov
     SPbSU 2012
Legal info
   Android internals by Egor Elizarov is licensed under a
    Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License

   You are free to
      – copy, distribute, display, and perform the work
      – make derivative works
   Under the following conditions
       – Attribution. You must give the original author credit
       – Share Alike. If you alter, transform, or build upon this work, you may
         distribute the resulting work only under a license identical to this one
   All pictures and trademarks are the property of their respective owners. Use of
    these trademarks and pictures is subject to owners permissions.
   Corrections, suggestions, contributions and translations are welcome!



                                          2                                 Egor Elizarov SPbSU 2012
Lecture 7



                            Graphic Subsystem
                          OpenGL HW acceleration



                                                    yegor.yelizarov(at)gmail.com
Rev: 1.1
Last update: 06/01/2012                            http://vk.com/android_internals



                                    3                              Egor Elizarov SPbSU 2012
Previous time
   Linux IPC primitives
   Binder
   Application layer
   Service manager
   Middleware level
   Kernel level
   Typical Android sybsystem


                                4   Egor Elizarov SPbSU 2012
Graphic subsystem


    Provides buffer to application for drawing

    Provides interfaces for draw primitives

    Controls and composes surfaces (windows)

    Provides 2D & 3D primitives

    Uses HW acceleration where acceptable


                           5                     Egor Elizarov SPbSU 2012
Main players



    Surface Flinger

    Window Manager

    Activity Manager




                       6       Egor Elizarov SPbSU 2012
Surface



    Virtual buffer we can draw on

    Can be marshalled/unmarlled in Parcel

    One Activity can have more then one Surface




                          7                  Egor Elizarov SPbSU 2012
Surface Flinger


    Allocates surfaces

    Composes surfaces

    Can combines 2D/3D surfaces

    Can use HW acceleration for surface
    composition


                          8               Egor Elizarov SPbSU 2012
Window Manager



    Dispatches input events to clients

    Provides transition animation capabilities

    Window Manager Policy handles common key
    events in PhoneWindowManager
    (Home/Back/Volume)


                           9                     Egor Elizarov SPbSU 2012
Activity manager



    Manages activity life cycle

    Manages activity stacking

    Dispatches intents

    Spawn processes



                           10     Egor Elizarov SPbSU 2012
Composition example




         11           Egor Elizarov SPbSU 2012
Simple view




     12       Egor Elizarov SPbSU 2012
Khronos OpenGL API


    Khronos Group - not for profit industry
    consortium creating open standards.

    OpenGL – 2D/3D graphics API

    OpenGLES – 2D/3D graphics API for embedded
    systems

    EGL – interface between OpenGLES and native
    platform window system

                          13                  Egor Elizarov SPbSU 2012
Graphic libraries


    SKIA - 2D graphic library

    PixelFlinger – android software renderer

    Codeflinger – simple graphic JIT

    Gralloc – android graphics memory allocator

    Mesa – open source OpenGL implementation


                          14                   Egor Elizarov SPbSU 2012
Renderscript


    Renderscript is new API targeted at high-
    performance 3D rendering and compute
    operations.

    Renderscript provides:
      • 3D rendering API on top of HW acceleration
      • compute API (similar to CUDA)
      • familiar language in C99


                             15                  Egor Elizarov SPbSU 2012
Java/middleware interaction




             16          Egor Elizarov SPbSU 2012
Double buffering




       17          Egor Elizarov SPbSU 2012
Composition approach


    Dirty regions – regions that should be redrawn

    Use Z ordering to compose layers

    Use HW composer to compose layers if possible

    frameworks/base/services/surfaceflinger/Surface
    Flinger.cpp


                          18                   Egor Elizarov SPbSU 2012
SW vs HW OpenGL




       19         Egor Elizarov SPbSU 2012
Middleware level




        20         Egor Elizarov SPbSU 2012
3D acceleration




       21         Egor Elizarov SPbSU 2012
2D acceleration




       22         Egor Elizarov SPbSU 2012
HAL/kernel interaction




           23            Egor Elizarov SPbSU 2012
Overlay vs Framebuffer surface

    Two different type of surfaces in Android < 3.0

    Overlay
    – Picture in YUV format (Video, Camera)
    – Video4Linux devices (/dev/video*)

    Framebuffer surfaces
    – Picture in RGB format
    – Framebuffer device (/dev/fb*)

    Composition is performed by HW

                             24                       Egor Elizarov SPbSU 2012
HWComposer (Omap4)




        25           Egor Elizarov SPbSU 2012
Emulator GL acceleration



    In ICS Android team added GL acceleration for
    Emulator

    Emulator uses x86 host GL acceleration relying
    on host hardware accelerated libraries



                          26                  Egor Elizarov SPbSU 2012
Android-emulator approach




            27         Egor Elizarov SPbSU 2012
Android-x86 approach




         28            Egor Elizarov SPbSU 2012
Next Time




    System start up

    Media subsystem




                      29     Egor Elizarov SPbSU 2012
Useful links

    http://vk.com/android_internals


    http://www.slideshare.net/jserv/design-and-concepts-of-android-
    graphics


    http://people.debian.org.tw/~olv/surfaceflinger/surfaceflinger.pdf


    http://www.cnblogs.com/xl19862005/archive/2011/11/17/22153
    63.html


    Http://www.khronos.org


    https://plus.google.com/105051985738280261832/posts/2FXDC
    z8x93s
                                   30                           Egor Elizarov SPbSU 2012
Useful links (2)

    http://www.ti.com/lit/wp/swpy027/swpy027.pdf


    http://www.freescale.com/files/ftf_2010/Americas/FTF10_FT
    F-ENT-F0824.pdf


    http://elinux.org/images/0/02/Android_Platform_Optimization
    s_SNPS_20111027.pdf


    http://android-developers.blogspot.com/2011/02/introducing-
    renderscript.html


    http://android-
    developers.blogspot.com/2011/03/renderscript.html

                                 31                        Egor Elizarov SPbSU 2012
Thanks to


    Sergey Matyukevich for review and advices
    (www.linkedin.com/pub/sergey-matyukevich/31/889/769)


    Nikolay F. Fominykh for review and advices


    Nikita Shulga for advices and notes
    (http://www.linkedin.com/pub/nikita-shulga/8/582/287)


    Grigory Tolstolytkin for advices and notes
    (http://www.linkedin.com/pub/grigory-
    tolstolytkin/2a/b41/74)


                                32                      Egor Elizarov SPbSU 2012

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Android internals 07 - Android graphics (rev_1.1)

  • 1. Android internals Egor Elizarov SPbSU 2012
  • 2. Legal info  Android internals by Egor Elizarov is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License  You are free to – copy, distribute, display, and perform the work – make derivative works  Under the following conditions – Attribution. You must give the original author credit – Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one  All pictures and trademarks are the property of their respective owners. Use of these trademarks and pictures is subject to owners permissions.  Corrections, suggestions, contributions and translations are welcome! 2 Egor Elizarov SPbSU 2012
  • 3. Lecture 7 Graphic Subsystem OpenGL HW acceleration yegor.yelizarov(at)gmail.com Rev: 1.1 Last update: 06/01/2012 http://vk.com/android_internals 3 Egor Elizarov SPbSU 2012
  • 4. Previous time  Linux IPC primitives  Binder  Application layer  Service manager  Middleware level  Kernel level  Typical Android sybsystem 4 Egor Elizarov SPbSU 2012
  • 5. Graphic subsystem  Provides buffer to application for drawing  Provides interfaces for draw primitives  Controls and composes surfaces (windows)  Provides 2D & 3D primitives  Uses HW acceleration where acceptable 5 Egor Elizarov SPbSU 2012
  • 6. Main players  Surface Flinger  Window Manager  Activity Manager 6 Egor Elizarov SPbSU 2012
  • 7. Surface  Virtual buffer we can draw on  Can be marshalled/unmarlled in Parcel  One Activity can have more then one Surface 7 Egor Elizarov SPbSU 2012
  • 8. Surface Flinger  Allocates surfaces  Composes surfaces  Can combines 2D/3D surfaces  Can use HW acceleration for surface composition 8 Egor Elizarov SPbSU 2012
  • 9. Window Manager  Dispatches input events to clients  Provides transition animation capabilities  Window Manager Policy handles common key events in PhoneWindowManager (Home/Back/Volume) 9 Egor Elizarov SPbSU 2012
  • 10. Activity manager  Manages activity life cycle  Manages activity stacking  Dispatches intents  Spawn processes 10 Egor Elizarov SPbSU 2012
  • 11. Composition example 11 Egor Elizarov SPbSU 2012
  • 12. Simple view 12 Egor Elizarov SPbSU 2012
  • 13. Khronos OpenGL API  Khronos Group - not for profit industry consortium creating open standards.  OpenGL – 2D/3D graphics API  OpenGLES – 2D/3D graphics API for embedded systems  EGL – interface between OpenGLES and native platform window system 13 Egor Elizarov SPbSU 2012
  • 14. Graphic libraries  SKIA - 2D graphic library  PixelFlinger – android software renderer  Codeflinger – simple graphic JIT  Gralloc – android graphics memory allocator  Mesa – open source OpenGL implementation 14 Egor Elizarov SPbSU 2012
  • 15. Renderscript  Renderscript is new API targeted at high- performance 3D rendering and compute operations.  Renderscript provides: • 3D rendering API on top of HW acceleration • compute API (similar to CUDA) • familiar language in C99 15 Egor Elizarov SPbSU 2012
  • 16. Java/middleware interaction 16 Egor Elizarov SPbSU 2012
  • 17. Double buffering 17 Egor Elizarov SPbSU 2012
  • 18. Composition approach  Dirty regions – regions that should be redrawn  Use Z ordering to compose layers  Use HW composer to compose layers if possible  frameworks/base/services/surfaceflinger/Surface Flinger.cpp 18 Egor Elizarov SPbSU 2012
  • 19. SW vs HW OpenGL 19 Egor Elizarov SPbSU 2012
  • 20. Middleware level 20 Egor Elizarov SPbSU 2012
  • 21. 3D acceleration 21 Egor Elizarov SPbSU 2012
  • 22. 2D acceleration 22 Egor Elizarov SPbSU 2012
  • 23. HAL/kernel interaction 23 Egor Elizarov SPbSU 2012
  • 24. Overlay vs Framebuffer surface  Two different type of surfaces in Android < 3.0  Overlay – Picture in YUV format (Video, Camera) – Video4Linux devices (/dev/video*)  Framebuffer surfaces – Picture in RGB format – Framebuffer device (/dev/fb*)  Composition is performed by HW 24 Egor Elizarov SPbSU 2012
  • 25. HWComposer (Omap4) 25 Egor Elizarov SPbSU 2012
  • 26. Emulator GL acceleration  In ICS Android team added GL acceleration for Emulator  Emulator uses x86 host GL acceleration relying on host hardware accelerated libraries 26 Egor Elizarov SPbSU 2012
  • 27. Android-emulator approach 27 Egor Elizarov SPbSU 2012
  • 28. Android-x86 approach 28 Egor Elizarov SPbSU 2012
  • 29. Next Time  System start up  Media subsystem 29 Egor Elizarov SPbSU 2012
  • 30. Useful links  http://vk.com/android_internals  http://www.slideshare.net/jserv/design-and-concepts-of-android- graphics  http://people.debian.org.tw/~olv/surfaceflinger/surfaceflinger.pdf  http://www.cnblogs.com/xl19862005/archive/2011/11/17/22153 63.html  Http://www.khronos.org  https://plus.google.com/105051985738280261832/posts/2FXDC z8x93s 30 Egor Elizarov SPbSU 2012
  • 31. Useful links (2)  http://www.ti.com/lit/wp/swpy027/swpy027.pdf  http://www.freescale.com/files/ftf_2010/Americas/FTF10_FT F-ENT-F0824.pdf  http://elinux.org/images/0/02/Android_Platform_Optimization s_SNPS_20111027.pdf  http://android-developers.blogspot.com/2011/02/introducing- renderscript.html  http://android- developers.blogspot.com/2011/03/renderscript.html 31 Egor Elizarov SPbSU 2012
  • 32. Thanks to  Sergey Matyukevich for review and advices (www.linkedin.com/pub/sergey-matyukevich/31/889/769)  Nikolay F. Fominykh for review and advices  Nikita Shulga for advices and notes (http://www.linkedin.com/pub/nikita-shulga/8/582/287)  Grigory Tolstolytkin for advices and notes (http://www.linkedin.com/pub/grigory- tolstolytkin/2a/b41/74) 32 Egor Elizarov SPbSU 2012