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Pedagogical	
  Pattern	
  Collector	
  software	
  tool	
  

                             Dejan	
  Ljubojevic	
  and	
  Diana	
  Laurillard	
  
                 London	
  Knowledge	
  Lab,	
  Institute	
  of	
  Education,	
  London,	
  UK	
  


Introduction	
  
This	
  paper	
  describes	
  one	
  of	
  the	
  key	
  strands	
  of	
  the	
  three-­‐year	
  ESRC/EPSRC	
  
funded,	
  research	
  project	
  titled	
  Learning	
  Design	
  Support	
  Environment	
  (LDSE	
  
http://www.ldse.org.uk).	
  One	
  of	
  the	
  principal	
  strategies	
  adopted	
  by	
  the	
  LDSE	
  
project	
  is	
  to	
  enable	
  teachers	
  to	
  build	
  on	
  the	
  work	
  of	
  others	
  by	
  providing	
  the	
  
support	
  tools	
  to	
  assist	
  them	
  in	
  finding,	
  interpreting,	
  evaluating,	
  and,	
  
reusing/redesigning	
  the	
  work	
  of	
  their	
  colleagues.	
  Operationalising	
  that	
  strategy	
  
requires	
  a	
  way	
  of	
  representing	
  the	
  theory	
  and	
  practice	
  of	
  learning	
  design	
  so	
  that	
  
the	
  analytical	
  links,	
  between	
  the	
  pedagogical	
  first	
  principles	
  and	
  the	
  practice-­‐
instances,	
  are	
  exposed	
  and	
  offered	
  to	
  practitioners	
  as	
  support.	
  	
  
	
  
The	
  Pedagogical	
  Pattern	
  Collector	
  (PPC)	
  tool	
  is	
  a	
  proposal	
  for	
  operationally	
  
modelling	
  design,	
  abstraction,	
  and	
  interpretation	
  of	
  pedagogical	
  patterns.	
  
Underpinning	
  the	
  design	
  of	
  the	
  PPC	
  is	
  the	
  Conversational	
  Framework	
  (Laurillard,	
  
2002).	
  The	
  Conversational	
  Framework	
  (CF)	
  offers	
  analytical	
  means	
  for	
  
dissecting	
  any	
  approach	
  to	
  teaching	
  and	
  learning	
  (teaching	
  and	
  learning	
  
conversation)	
  and	
  is	
  not	
  value-­‐laden,	
  that	
  is,	
  it	
  does	
  not	
  prescribe,	
  or	
  favour,	
  any	
  
one	
  approach.	
  	
  


Background	
  
The	
  appeal	
  of	
  establishing	
  a	
  successful	
  model	
  for	
  reuse	
  (of	
  ideas,	
  approaches,	
  
processes,	
  and	
  products),	
  in	
  any	
  domain,	
  is	
  at	
  least	
  twofold.	
  Firstly	
  it	
  serves	
  to	
  
optimally	
  mobilise	
  the	
  domain’s	
  resources:	
  the	
  existing	
  aggregate	
  of	
  materials,	
  
solutions	
  and	
  tools,	
  and	
  its	
  workforce	
  –	
  by	
  reducing	
  the	
  doubling	
  of	
  effort	
  and	
  
therefore	
  the	
  cost.	
  Secondly,	
  through	
  this	
  optimised	
  mobilisation	
  it	
  leads	
  to	
  
sharing	
  and	
  evolution	
  of	
  the	
  best	
  practices,	
  and	
  ultimately	
  innovation.	
  The	
  
crucial	
  prerequisite	
  for	
  building	
  a	
  successful	
  model	
  for	
  reuse	
  in	
  any	
  domain	
  is	
  a	
  
solid	
  foundation	
  of	
  conceptions	
  about	
  a	
  domain-­‐intrinsic	
  unit	
  of	
  reuse	
  that	
  are	
  
shared	
  across	
  the	
  stakeholder	
  groups.	
  	
  
These	
  generic	
  criteria	
  when	
  applied	
  to	
  the	
  domain	
  of	
  learning	
  design	
  do	
  not	
  read	
  
all	
  that	
  comfortably.	
  On	
  one	
  hand	
  the	
  optimisation	
  of	
  teaching	
  effort	
  and	
  
resourcing	
  is	
  demanded	
  by	
  the	
  significant	
  changes	
  in	
  HE	
  in	
  the	
  UK	
  and	
  globally	
  
(HEFCE,	
  2006;	
  HEFCE-OLTF,	
  2011; D.	
  Laurillard	
  &	
  Masterman,	
  2009),	
  and	
  on	
  
the	
  other	
  hand,	
  the	
  prerequisite	
  for	
  that	
  optimisation,	
  the	
  shared	
  conception	
  
about	
  the	
  unit	
  of	
  reuse,	
  is	
  absent	
  despite	
  significant	
  effort	
  (Grainne	
  Conole	
  &	
  
Jones,	
  2010;	
  Isobel Falconer,	
  Janet Finalay,	
  &	
  Fincher,	
  2011; LAMS).	
  	
  
Often	
  cited	
  reasons	
  for	
  this	
  absence	
  of	
  shared	
  conceptions	
  about	
  the	
  unit	
  of	
  
reuse	
  inside	
  the	
  teaching	
  and	
  learning	
  domain	
  are	
  the	
  disciplinary	
  and/or	
  
institutional	
  idiosyncrasies,	
  as	
  well	
  as	
  the	
  technical	
  interoperability	
  issues,	
  such	
  
as	
  granularity	
  of	
  focus,	
  that	
  are	
  hard	
  to	
  overcome.	
  And	
  yet,	
  other	
  domains,	
  of	
  at	
  
least	
  equal	
  complexity,	
  such	
  as:	
  engineering,	
  medicine,	
  music	
  etc.,	
  have	
  
successfully	
  overcome	
  this	
  ‘shared	
  conception’	
  hurdle.	
  	
  This	
  conceptualisation	
  
problem	
  (the	
  elusive	
  answer	
  to	
  the	
  question	
  ‘what	
  are	
  we	
  talking	
  about	
  when	
  



	
                                                            1	
  
talking	
  teaching	
  and	
  learning?’)	
  is	
  in	
  the	
  way	
  of	
  the	
  theoretical	
  and	
  practical	
  
progress	
  in	
  the	
  field.	
  This	
  is	
  manifested	
  in	
  the	
  way	
  the	
  field’s	
  capacity	
  to	
  innovate	
  
is	
  plagued	
  by	
  the	
  lack	
  of	
  the	
  foundation	
  for	
  the	
  exchange	
  of	
  ideas,	
  models,	
  tools,	
  
materials	
  etc.	
  It	
  is	
  important	
  to	
  note	
  that	
  the	
  ‘foundation	
  for	
  exchange’	
  does	
  not	
  
pertain	
  to	
  the	
  much	
  researched	
  ‘interoperability’	
  issue,	
  but	
  to	
  the	
  way	
  the	
  
pedagogical	
  content	
  of	
  the	
  learning	
  design	
  is	
  made	
  explicit	
  for	
  the	
  practitioners,	
  
and	
  the	
  designers	
  alike,	
  to	
  help	
  them	
  interpret	
  and	
  consequently	
  reuse	
  designs	
  
across	
  the	
  disciplinary,	
  institutional,	
  and	
  individual-­‐practice	
  boundaries.	
  


What	
  is,	
  and	
  what	
  is	
  not	
  a	
  Pedagogical	
  Design	
  Pattern?	
  	
  
The	
  Pedagogical	
  Design	
  Pattern	
  (PDP)	
  captures	
  the	
  generic	
  description	
  of	
  the	
  
pedagogical	
  essence,	
  the	
  epistemic	
  property,	
  of	
  a	
  piece	
  of	
  learning	
  design	
  that	
  
successfully	
  achieves	
  the	
  learning	
  outcome	
  it	
  was	
  designed	
  for;	
  it	
  describes	
  the	
  
mechanisms	
  of	
  students’	
  	
  ‘coming	
  to	
  know’.	
  This	
  description	
  is	
  systematised	
  by	
  
the	
  use	
  of	
  the	
  5	
  cognitive	
  activities	
  from	
  Conversational	
  Framework	
  (Laurillard,	
  
2002),	
  these	
  are:	
  acquisition,	
  inquiry,	
  discussion,	
  practice,	
  and,	
  production.	
  Each	
  
teaching-­‐learning	
  activity	
  statement	
  in	
  the	
  PDP	
  description	
  is	
  assigned	
  one	
  of	
  
these	
  categories,	
  and	
  composites	
  are	
  enabled	
  by	
  the	
  use	
  of	
  Segments	
  that	
  
aggregate	
  two	
  or	
  more	
  statements	
  (and	
  their	
  cognitive	
  activity	
  assignees)	
  to	
  
describe	
  more	
  complex	
  design	
  structures.	
  
The	
  operational	
  choice	
  of	
  Conversational	
  Framework	
  taxonomy	
  is	
  not	
  
mandatory,	
  that	
  is	
  the	
  pattern	
  representations	
  inside	
  the	
  PPC	
  are	
  loosely	
  coupled	
  
with	
  Laurillard’s	
  taxonomy,	
  and	
  this	
  is	
  potentially	
  a	
  very	
  appealing	
  feature…	
  	
  
	
  
              The	
  most	
  successful	
  designs	
  are	
  not	
  those	
  that	
  try	
  to	
  fully	
  model	
  the	
  domain	
  
              in	
  which	
  they	
  operate,	
  but	
  those	
  that	
  are	
  ``in	
  alignment''	
  with	
  the	
  
              fundamental	
  structure	
  of	
  that	
  domain,	
  and	
  that	
  allow	
  for	
  modification	
  and	
  
              evolution	
  to	
  generate	
  new	
  structural	
  coupling.	
  
                                                                                	
  (Winograd	
  &	
  Flores,	
  1986,	
  pp	
  53)	
  
	
  
For	
  example,	
  the	
  patterns	
  inside	
  the	
  PPC	
  browser	
  are	
  presently	
  classified	
  using	
  
Bloom’s	
  Taxonomy	
  (Bloom,	
  1956),	
  and	
  can	
  be	
  (additionally)	
  (re)classified	
  using	
  
Kolb’s	
  Learning	
  Cycle	
  (Kolb,	
  1984).	
  Similarly,	
  the	
  present	
  operational	
  design,	
  
underpinned	
  by	
  the	
  Conversational	
  Framework	
  (Laurillard,	
  2002)	
  classification	
  
of	
  the	
  learner	
  cognitive	
  activities,	
  can	
  be	
  substituted	
  with	
  learning	
  activities	
  
taxonomy	
  (Conole,	
  2007)	
  with	
  operational	
  integrity	
  intact.	
  This	
  would	
  serve	
  to	
  
capture	
  wider	
  audience	
  that	
  may	
  have	
  particular	
  preference	
  in	
  this	
  regard.	
  	
  
	
  
	
  
All	
  other	
  aspects	
  of	
  the	
  learning	
  design	
  are	
  underplayed	
  (not	
  omitted)	
  in	
  our	
  
approach,	
  to	
  allow	
  for	
  high	
  interpretability	
  of	
  the	
  epistemic	
  content	
  of	
  the	
  design	
  
by	
  the	
  potential	
  reuser.	
  Other	
  aspects	
  of	
  the	
  learning	
  design	
  that	
  also	
  lend	
  
themselves	
  to	
  design	
  pattern	
  approach	
  are:	
  curricular	
  (one	
  curricular	
  design	
  
pattern	
  example	
  is	
  an	
  instance	
  from	
  the	
  Spiral	
  Curriculum	
  family,	
  called	
  
Simplifying	
  Conditions	
  Methodology	
  from	
  Elaboration	
  Theory	
  –	
  (Reigeluth,	
  
1999)),	
  and,	
  logistic	
  (one	
  logistic	
  design	
  pattern	
  example	
  is	
  an	
  instance	
  from	
  the	
  
Role	
  Play	
  family,	
  called	
  Jigsaw	
  Pattern	
  -­‐	
  (Grainne	
  	
  Conole,	
  McAndrew,	
  &	
  
Dimitriadis,	
  2010)).	
  	
  




	
                                                                2	
  
Pedagogical	
  Pattern	
  Collector	
  
The	
  Pedagogical	
  Pattern	
  Collector	
  (PPC)	
  is	
  online	
  software	
  tool	
  
(tinyurl.com/ldsepatterns)	
  with	
  three	
  distinct	
  stages:	
  browser,	
  designer,	
  and,	
  
abstractor,	
  corresponding	
  respectively	
  to	
  identification/adoption,	
  
designing/adaption,	
  and,	
  abstraction	
  of	
  teaching	
  practice.	
  Two	
  typical	
  use	
  case	
  
scenarios	
  of	
  the	
  way	
  the	
  PPC	
  is	
  used	
  are	
  depicted	
  in	
  the	
  Figure	
  1.	
  	
  




                                                                                                                                      	
  
                    Figure	
  1	
  –	
  Two	
  typical	
  use	
  case	
  scenarios	
  of	
  the	
  PPC	
  use	
  	
  
	
  
Use	
  Case	
  I	
  –	
  Adopt	
  and	
  Adapt	
  existing	
  Pedagogical	
  Design	
  Pattern	
  
The	
  browser	
  (Stage	
  1	
  in	
  Figure	
  1)	
  is	
  used	
  for	
  searching	
  through	
  the	
  repository	
  of	
  
learning	
  outcomes	
  and	
  the	
  associated	
  pedagogical	
  design	
  patterns.	
  When	
  the	
  
user	
  identifies	
  the	
  potentially	
  suitable	
  pattern	
  (Stage	
  1	
  in	
  Figure	
  1),	
  the	
  browser	
  
aids	
  interpretation	
  by	
  providing	
  up	
  to	
  3	
  instance	
  examples	
  for	
  each	
  pattern	
  from	
  
as	
  disparate	
  disciplines	
  as	
  possible.	
  Furthermore,	
  the	
  browser	
  also	
  allows	
  the	
  
user	
  to	
  input	
  their	
  own	
  instantiation	
  parameters	
  into	
  the	
  pattern.	
  This	
  marks	
  the	
  
end	
  of	
  the	
  Adoption	
  phase;	
  the	
  adopted	
  pattern	
  is	
  then	
  imported	
  into	
  the	
  design	
  
area	
  (Stage	
  2	
  in	
  Figure	
  1)	
  and	
  the	
  user	
  can	
  edit	
  the	
  whole	
  pattern	
  to	
  adapt	
  it	
  to	
  
their	
  specific	
  requirements.	
  This	
  Use	
  Case	
  ends	
  with	
  the	
  reuser	
  either	
  exporting	
  
the	
  design	
  in	
  an	
  XML	
  format	
  that	
  can	
  be	
  potentially	
  ‘played’,	
  pending	
  the	
  
development	
  of	
  the	
  PPC	
  player,	
  or	
  printing	
  out	
  the	
  textual	
  description	
  of	
  the	
  
design.	
  
	
  
Use	
  Case	
  II	
  –	
  Express	
  own	
  teaching	
  practice	
  and	
  generalise	
  for	
  others	
  to	
  reuse	
  
The	
  design	
  editor	
  (Stage	
  A	
  in	
  Figure	
  1)	
  is	
  used	
  for	
  designing	
  the	
  user’s	
  own	
  
teaching	
  instance.	
  When	
  the	
  design	
  stage	
  is	
  complete	
  the	
  design	
  is	
  migrated	
  to	
  
the	
  Abstractor	
  (Stage	
  B	
  in	
  Figure	
  1),	
  which	
  offers	
  the	
  tools	
  for	
  abstracting	
  a	
  
design	
  instance	
  into	
  a	
  generic	
  design	
  pattern.	
  Use	
  Case	
  II	
  ends	
  with	
  the	
  PPC	
  
sending	
  the	
  email	
  to	
  the	
  research	
  team	
  with	
  the	
  complete	
  materials	
  (including:	
  
design	
  instance	
  description	
  of	
  pedagogy,	
  sequence,	
  timings,	
  and	
  tools	
  and	
  



	
                                                                3	
  
resources,	
  and	
  the	
  designer’s	
  generalisation	
  recommendation),	
  so	
  that	
  the	
  newly	
  
created	
  instance	
  can	
  be	
  inserted	
  into	
  the	
  repository	
  of	
  PPC	
  patterns.	
  	
  	
  	
  	
  




                                                                                                                          	
  
                               Figure	
  2	
  –	
  the	
  browser	
  part	
  of	
  the	
  PPC	
  
	
  




                                                                                                                          	
  
                              Figure	
  3	
  –	
  the	
  designer	
  part	
  of	
  the	
  PPC	
  




                                                                                                                          	
  


	
                                                            4	
  
Figure	
  4	
  –	
  the	
  abstractor	
  part	
  of	
  the	
  PPC	
  	
  

Suggested	
  activities	
  for	
  the	
  workshop	
  
The	
  two	
  use	
  cases	
  described	
  earlier	
  could	
  be	
  used	
  in	
  the	
  session	
  to	
  allow	
  the	
  
participants	
  to	
  evaluate	
  the	
  PPC	
  tool.	
  


References	
  
Bloom,	
  B.	
  S.	
  (Ed.).	
  (1956).	
  Taxonomy	
  of	
  Educational	
  Objectives:	
  The	
  Classification	
  
          of	
  Educational	
  Goals,	
  Handbook	
  1	
  Cognitive	
  Domain.	
  New	
  York:	
  David	
  
          MvKay	
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  Inc.	
  
Conole,	
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  learning	
  activities:	
  tools	
  and	
  resources	
  to	
  guide	
  
          practice.	
  In	
  H.	
  Beetham	
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  R.	
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  (Eds.),	
  Rethinking	
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  for	
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          Digital	
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  Designing	
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  Delivering	
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  London:	
  
          RoutledgeFalmer.	
  
Conole,	
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  Jones,	
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  Sharing	
  practice,	
  problems	
  and	
  solutions	
  for	
  
          institutional	
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  In	
  P.	
  Goodyear	
  &	
  S.	
  Relatis	
  (Eds.),	
  Technology-­
          Enhanced	
  Learning:	
  Design	
  Patterns	
  and	
  Pattern	
  Languages.	
  Technology	
  
          Enhanced	
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Conole,	
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  (2010).	
  The	
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  of	
  CSCL	
  pedagogical	
  
          patterns	
  as	
  mediating	
  artefacts	
  for	
  repurposing	
  Open	
  Educational	
  
          Resources.	
  In	
  F.	
  Pozzi	
  &	
  D.	
  Persico	
  (Eds.),	
  Techniques	
  for	
  Fostering	
  
          Collaboration	
  in	
  Online	
  Learning	
  Communities:	
  Theoretical	
  and	
  Practical	
  
          Perspectives.	
  Hershey,	
  USA:	
  IGI	
  Global.	
  
HEFCE.	
  (2006).	
  Strategic	
  Plan	
  2006-­11	
  Higher	
  Education	
  Funding	
  Council	
  for	
  
          Englando.	
  Document	
  Number)	
  
HEFCE-­‐OLTF.	
  (2011).	
  Collaborate	
  to	
  Compete:	
  Seizing	
  the	
  opportunity	
  of	
  online	
  
          learning	
  for	
  UK	
  higher	
  education	
  (HEFCE	
  o.	
  Document	
  Number)	
  
Isobel	
  Falconer,	
  Janet	
  Finalay,	
  &	
  Fincher,	
  S.	
  (2011).	
  Representing	
  practice:	
  
          practicve	
  models,	
  patterns,	
  bundles...	
  Learning	
  Media	
  and	
  Technology,	
  
          36(2),	
  101-­‐127.	
  
Kolb,	
  D.	
  A.	
  (1984).	
  Experiential	
  learning:	
  experience	
  as	
  the	
  source	
  of	
  learning	
  and	
  
          development.	
  Englewood	
  Cliffs,	
  New	
  Jersey:	
  Prentice-­‐Hall.	
  
LAMS.	
  Learning	
  Activity	
  Management	
  System.	
  from	
  http://lamsfoundation.org/	
  
Laurillard,	
  D.	
  (2002).	
  Rethinking	
  University	
  Teaching:	
  A	
  Conversational	
  
          Framework	
  for	
  the	
  Effective	
  Use	
  of	
  Learning	
  Technologies	
  (2nd	
  ed.).	
  
          London:	
  RoutledgeFalmer.	
  
Laurillard,	
  D.,	
  &	
  Masterman,	
  E.	
  (2009).	
  TPD	
  as	
  online	
  collaborative	
  learning	
  for	
  
          innovation	
  in	
  teaching.	
  In	
  O.	
  Lindberg	
  &	
  A.	
  D.	
  Olofsson	
  (Eds.),	
  Online	
  
          Learning	
  Communities	
  and	
  Teaching	
  Professional	
  Development:	
  Methods	
  
          for	
  Improved	
  Educational	
  Delivery.	
  Berlin:	
  Springer.	
  
Reigeluth,	
  C.	
  M.	
  (1999).	
  The	
  Elaboration	
  Theory:	
  Guidance	
  for	
  Scope	
  and	
  
          Sequence	
  Decisions	
  .	
  In	
  C.	
  M.	
  Reigeluth	
  (Ed.),	
  Instructional-­Design	
  Theories	
  
          and	
  Models:	
  A	
  New	
  Paradigm	
  of	
  Instructional	
  Theory,	
  vol.	
  II.	
  (pp.	
  425-­‐453).	
  
          Mahwah,	
  NJ:	
  Lawrence	
  Erlbaum	
  Associates.	
  
Winograd,	
  T.,	
  &	
  Flores,	
  F.	
  (1986).	
  Understanding	
  Computers	
  and	
  Cognition.	
  
          Norwood,	
  NJ.:	
  Ablex	
  Corporation.	
  
	
  
	
  




	
                                                                5	
  

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Asld2011 ljubojevic laurillard

  • 1. Pedagogical  Pattern  Collector  software  tool   Dejan  Ljubojevic  and  Diana  Laurillard   London  Knowledge  Lab,  Institute  of  Education,  London,  UK   Introduction   This  paper  describes  one  of  the  key  strands  of  the  three-­‐year  ESRC/EPSRC   funded,  research  project  titled  Learning  Design  Support  Environment  (LDSE   http://www.ldse.org.uk).  One  of  the  principal  strategies  adopted  by  the  LDSE   project  is  to  enable  teachers  to  build  on  the  work  of  others  by  providing  the   support  tools  to  assist  them  in  finding,  interpreting,  evaluating,  and,   reusing/redesigning  the  work  of  their  colleagues.  Operationalising  that  strategy   requires  a  way  of  representing  the  theory  and  practice  of  learning  design  so  that   the  analytical  links,  between  the  pedagogical  first  principles  and  the  practice-­‐ instances,  are  exposed  and  offered  to  practitioners  as  support.       The  Pedagogical  Pattern  Collector  (PPC)  tool  is  a  proposal  for  operationally   modelling  design,  abstraction,  and  interpretation  of  pedagogical  patterns.   Underpinning  the  design  of  the  PPC  is  the  Conversational  Framework  (Laurillard,   2002).  The  Conversational  Framework  (CF)  offers  analytical  means  for   dissecting  any  approach  to  teaching  and  learning  (teaching  and  learning   conversation)  and  is  not  value-­‐laden,  that  is,  it  does  not  prescribe,  or  favour,  any   one  approach.     Background   The  appeal  of  establishing  a  successful  model  for  reuse  (of  ideas,  approaches,   processes,  and  products),  in  any  domain,  is  at  least  twofold.  Firstly  it  serves  to   optimally  mobilise  the  domain’s  resources:  the  existing  aggregate  of  materials,   solutions  and  tools,  and  its  workforce  –  by  reducing  the  doubling  of  effort  and   therefore  the  cost.  Secondly,  through  this  optimised  mobilisation  it  leads  to   sharing  and  evolution  of  the  best  practices,  and  ultimately  innovation.  The   crucial  prerequisite  for  building  a  successful  model  for  reuse  in  any  domain  is  a   solid  foundation  of  conceptions  about  a  domain-­‐intrinsic  unit  of  reuse  that  are   shared  across  the  stakeholder  groups.     These  generic  criteria  when  applied  to  the  domain  of  learning  design  do  not  read   all  that  comfortably.  On  one  hand  the  optimisation  of  teaching  effort  and   resourcing  is  demanded  by  the  significant  changes  in  HE  in  the  UK  and  globally   (HEFCE,  2006;  HEFCE-OLTF,  2011; D.  Laurillard  &  Masterman,  2009),  and  on   the  other  hand,  the  prerequisite  for  that  optimisation,  the  shared  conception   about  the  unit  of  reuse,  is  absent  despite  significant  effort  (Grainne  Conole  &   Jones,  2010;  Isobel Falconer,  Janet Finalay,  &  Fincher,  2011; LAMS).     Often  cited  reasons  for  this  absence  of  shared  conceptions  about  the  unit  of   reuse  inside  the  teaching  and  learning  domain  are  the  disciplinary  and/or   institutional  idiosyncrasies,  as  well  as  the  technical  interoperability  issues,  such   as  granularity  of  focus,  that  are  hard  to  overcome.  And  yet,  other  domains,  of  at   least  equal  complexity,  such  as:  engineering,  medicine,  music  etc.,  have   successfully  overcome  this  ‘shared  conception’  hurdle.    This  conceptualisation   problem  (the  elusive  answer  to  the  question  ‘what  are  we  talking  about  when     1  
  • 2. talking  teaching  and  learning?’)  is  in  the  way  of  the  theoretical  and  practical   progress  in  the  field.  This  is  manifested  in  the  way  the  field’s  capacity  to  innovate   is  plagued  by  the  lack  of  the  foundation  for  the  exchange  of  ideas,  models,  tools,   materials  etc.  It  is  important  to  note  that  the  ‘foundation  for  exchange’  does  not   pertain  to  the  much  researched  ‘interoperability’  issue,  but  to  the  way  the   pedagogical  content  of  the  learning  design  is  made  explicit  for  the  practitioners,   and  the  designers  alike,  to  help  them  interpret  and  consequently  reuse  designs   across  the  disciplinary,  institutional,  and  individual-­‐practice  boundaries.   What  is,  and  what  is  not  a  Pedagogical  Design  Pattern?     The  Pedagogical  Design  Pattern  (PDP)  captures  the  generic  description  of  the   pedagogical  essence,  the  epistemic  property,  of  a  piece  of  learning  design  that   successfully  achieves  the  learning  outcome  it  was  designed  for;  it  describes  the   mechanisms  of  students’    ‘coming  to  know’.  This  description  is  systematised  by   the  use  of  the  5  cognitive  activities  from  Conversational  Framework  (Laurillard,   2002),  these  are:  acquisition,  inquiry,  discussion,  practice,  and,  production.  Each   teaching-­‐learning  activity  statement  in  the  PDP  description  is  assigned  one  of   these  categories,  and  composites  are  enabled  by  the  use  of  Segments  that   aggregate  two  or  more  statements  (and  their  cognitive  activity  assignees)  to   describe  more  complex  design  structures.   The  operational  choice  of  Conversational  Framework  taxonomy  is  not   mandatory,  that  is  the  pattern  representations  inside  the  PPC  are  loosely  coupled   with  Laurillard’s  taxonomy,  and  this  is  potentially  a  very  appealing  feature…       The  most  successful  designs  are  not  those  that  try  to  fully  model  the  domain   in  which  they  operate,  but  those  that  are  ``in  alignment''  with  the   fundamental  structure  of  that  domain,  and  that  allow  for  modification  and   evolution  to  generate  new  structural  coupling.    (Winograd  &  Flores,  1986,  pp  53)     For  example,  the  patterns  inside  the  PPC  browser  are  presently  classified  using   Bloom’s  Taxonomy  (Bloom,  1956),  and  can  be  (additionally)  (re)classified  using   Kolb’s  Learning  Cycle  (Kolb,  1984).  Similarly,  the  present  operational  design,   underpinned  by  the  Conversational  Framework  (Laurillard,  2002)  classification   of  the  learner  cognitive  activities,  can  be  substituted  with  learning  activities   taxonomy  (Conole,  2007)  with  operational  integrity  intact.  This  would  serve  to   capture  wider  audience  that  may  have  particular  preference  in  this  regard.         All  other  aspects  of  the  learning  design  are  underplayed  (not  omitted)  in  our   approach,  to  allow  for  high  interpretability  of  the  epistemic  content  of  the  design   by  the  potential  reuser.  Other  aspects  of  the  learning  design  that  also  lend   themselves  to  design  pattern  approach  are:  curricular  (one  curricular  design   pattern  example  is  an  instance  from  the  Spiral  Curriculum  family,  called   Simplifying  Conditions  Methodology  from  Elaboration  Theory  –  (Reigeluth,   1999)),  and,  logistic  (one  logistic  design  pattern  example  is  an  instance  from  the   Role  Play  family,  called  Jigsaw  Pattern  -­‐  (Grainne    Conole,  McAndrew,  &   Dimitriadis,  2010)).       2  
  • 3. Pedagogical  Pattern  Collector   The  Pedagogical  Pattern  Collector  (PPC)  is  online  software  tool   (tinyurl.com/ldsepatterns)  with  three  distinct  stages:  browser,  designer,  and,   abstractor,  corresponding  respectively  to  identification/adoption,   designing/adaption,  and,  abstraction  of  teaching  practice.  Two  typical  use  case   scenarios  of  the  way  the  PPC  is  used  are  depicted  in  the  Figure  1.       Figure  1  –  Two  typical  use  case  scenarios  of  the  PPC  use       Use  Case  I  –  Adopt  and  Adapt  existing  Pedagogical  Design  Pattern   The  browser  (Stage  1  in  Figure  1)  is  used  for  searching  through  the  repository  of   learning  outcomes  and  the  associated  pedagogical  design  patterns.  When  the   user  identifies  the  potentially  suitable  pattern  (Stage  1  in  Figure  1),  the  browser   aids  interpretation  by  providing  up  to  3  instance  examples  for  each  pattern  from   as  disparate  disciplines  as  possible.  Furthermore,  the  browser  also  allows  the   user  to  input  their  own  instantiation  parameters  into  the  pattern.  This  marks  the   end  of  the  Adoption  phase;  the  adopted  pattern  is  then  imported  into  the  design   area  (Stage  2  in  Figure  1)  and  the  user  can  edit  the  whole  pattern  to  adapt  it  to   their  specific  requirements.  This  Use  Case  ends  with  the  reuser  either  exporting   the  design  in  an  XML  format  that  can  be  potentially  ‘played’,  pending  the   development  of  the  PPC  player,  or  printing  out  the  textual  description  of  the   design.     Use  Case  II  –  Express  own  teaching  practice  and  generalise  for  others  to  reuse   The  design  editor  (Stage  A  in  Figure  1)  is  used  for  designing  the  user’s  own   teaching  instance.  When  the  design  stage  is  complete  the  design  is  migrated  to   the  Abstractor  (Stage  B  in  Figure  1),  which  offers  the  tools  for  abstracting  a   design  instance  into  a  generic  design  pattern.  Use  Case  II  ends  with  the  PPC   sending  the  email  to  the  research  team  with  the  complete  materials  (including:   design  instance  description  of  pedagogy,  sequence,  timings,  and  tools  and     3  
  • 4. resources,  and  the  designer’s  generalisation  recommendation),  so  that  the  newly   created  instance  can  be  inserted  into  the  repository  of  PPC  patterns.             Figure  2  –  the  browser  part  of  the  PPC       Figure  3  –  the  designer  part  of  the  PPC       4  
  • 5. Figure  4  –  the  abstractor  part  of  the  PPC     Suggested  activities  for  the  workshop   The  two  use  cases  described  earlier  could  be  used  in  the  session  to  allow  the   participants  to  evaluate  the  PPC  tool.   References   Bloom,  B.  S.  (Ed.).  (1956).  Taxonomy  of  Educational  Objectives:  The  Classification   of  Educational  Goals,  Handbook  1  Cognitive  Domain.  New  York:  David   MvKay  Co.  Inc.   Conole,  G.  (2007).  Describing  learning  activities:  tools  and  resources  to  guide   practice.  In  H.  Beetham  &  R.  Sharpe  (Eds.),  Rethinking  Pedagogy  for  a   Digital  Age:  Designing  and  Delivering  E-­Learning.  London:   RoutledgeFalmer.   Conole,  G.,  &  Jones,  C.  (2010).  Sharing  practice,  problems  and  solutions  for   institutional  change.  In  P.  Goodyear  &  S.  Relatis  (Eds.),  Technology-­ Enhanced  Learning:  Design  Patterns  and  Pattern  Languages.  Technology   Enhanced  Learning  (Vol.  2,  pp.  277–296):  Sense  Publishers.   Conole,  G.,  McAndrew,  P.,  &  Dimitriadis,  Y.  (2010).  The  role  of  CSCL  pedagogical   patterns  as  mediating  artefacts  for  repurposing  Open  Educational   Resources.  In  F.  Pozzi  &  D.  Persico  (Eds.),  Techniques  for  Fostering   Collaboration  in  Online  Learning  Communities:  Theoretical  and  Practical   Perspectives.  Hershey,  USA:  IGI  Global.   HEFCE.  (2006).  Strategic  Plan  2006-­11  Higher  Education  Funding  Council  for   Englando.  Document  Number)   HEFCE-­‐OLTF.  (2011).  Collaborate  to  Compete:  Seizing  the  opportunity  of  online   learning  for  UK  higher  education  (HEFCE  o.  Document  Number)   Isobel  Falconer,  Janet  Finalay,  &  Fincher,  S.  (2011).  Representing  practice:   practicve  models,  patterns,  bundles...  Learning  Media  and  Technology,   36(2),  101-­‐127.   Kolb,  D.  A.  (1984).  Experiential  learning:  experience  as  the  source  of  learning  and   development.  Englewood  Cliffs,  New  Jersey:  Prentice-­‐Hall.   LAMS.  Learning  Activity  Management  System.  from  http://lamsfoundation.org/   Laurillard,  D.  (2002).  Rethinking  University  Teaching:  A  Conversational   Framework  for  the  Effective  Use  of  Learning  Technologies  (2nd  ed.).   London:  RoutledgeFalmer.   Laurillard,  D.,  &  Masterman,  E.  (2009).  TPD  as  online  collaborative  learning  for   innovation  in  teaching.  In  O.  Lindberg  &  A.  D.  Olofsson  (Eds.),  Online   Learning  Communities  and  Teaching  Professional  Development:  Methods   for  Improved  Educational  Delivery.  Berlin:  Springer.   Reigeluth,  C.  M.  (1999).  The  Elaboration  Theory:  Guidance  for  Scope  and   Sequence  Decisions  .  In  C.  M.  Reigeluth  (Ed.),  Instructional-­Design  Theories   and  Models:  A  New  Paradigm  of  Instructional  Theory,  vol.  II.  (pp.  425-­‐453).   Mahwah,  NJ:  Lawrence  Erlbaum  Associates.   Winograd,  T.,  &  Flores,  F.  (1986).  Understanding  Computers  and  Cognition.   Norwood,  NJ.:  Ablex  Corporation.         5