- Presentaciones
- Documentos
- Infografías
User Identification based on Game-Play Activity Patterns
Academia Sinica
•
Hace 14 años
Peer-to-Peer Application Recognition Based on Signaling Activity
Academia Sinica
•
Hace 14 años
An Empirical Evaluation of TCP Performance in Online Games
Academia Sinica
•
Hace 14 años
OneClick: A Framework for Measuring Network Quality of Experience
Academia Sinica
•
Hace 14 años
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Academia Sinica
•
Hace 14 años
Rapid Detection of Constant-Packet-Rate Flows
Academia Sinica
•
Hace 14 años
A Crowdsourceable QoE Evaluation Framework for Multimedia Content
Academia Sinica
•
Hace 14 años
The Impact of Network Variabilities on TCP Clocking Schemes
Academia Sinica
•
Hace 14 años
An Analytical Approach to Optimizing The Utility of ESP Games
Academia Sinica
•
Hace 14 años
Game Traffic Analysis: An MMORPG Perspective
Academia Sinica
•
Hace 14 años
Network Game Design: Hints and Implications of Player Interaction
Academia Sinica
•
Hace 14 años
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
Academia Sinica
•
Hace 14 años
Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach
Academia Sinica
•
Hace 11 años
GamingAnywhere: An Open Cloud Gaming System
Academia Sinica
•
Hace 11 años
Quantifying QoS Requirements of Network Services: A Cheat-Proof Framework
Academia Sinica
•
Hace 11 años
Understanding The Performance of Thin-Client Gaming
Academia Sinica
•
Hace 11 años
On The Battle between Online Gamers and Lags
Academia Sinica
•
Hace 11 años
Quantifying User Satisfaction in Mobile Cloud Games
Academia Sinica
•
Hace 9 años
Cloud Gaming Onward: Research Opportunities and Outlook
Academia Sinica
•
Hace 9 años
Games on Demand: Are We There Yet?
Academia Sinica
•
Hace 8 años