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Is your social gaming strategy



             unclear?



          © 2013 AbZorba Games - Confidential
AbZorba Games
            Mobile Social Casino Games
               White Label Program
Converting Your Social Gamers to Real Money Gamblers


                 © 2013 AbZorba Games Confidential
Social Gaming is Mission Critical for
           Conversion




           © 2011 AbZorba Games S.A. Confidential
What‟s it all Worth?
                         Morgan Stanley‟s Blue Paper “Social Gambling: Press Here to Play”
                                                          AbZorba highlighted on Page 36
                                                                                       Nov 2012


     “Social gambling is a surprisingly large and high-growth industry. Convergence between
online (real money) and social (virtual currency) gambling is the hottest topic in the gambling
  industry. We see social gambling growing from $1.7bn today to $2.5bn by 2015, and see it
        as a rich source of customers that could boost growth rates for real money gambling”


           “Juniper Research estimates that mobile gambling could reach a global figure of
                                             US$100bn by 2017, driven by social gaming”
                                                                                       MAY 2012



        “Juniper Research finds that a growing user acceptance of in-game purchases and
                 a sharp rise in smartphone adoption will push sales of in-game items from
                                                   $2.1billion in 2011 to $4.8billion in 2016
                                                                                   JAN 2012




                                 © 2013 AbZorba Games - Confidential
AbZorba‟s Neat Proposition
•   Launch a fully branded mobile casino in weeks
•   Lobby, rooms, tables, cards, chips all „On Brand‟
•   Poker, Blackjack, Roulette & Slots on Android & iOS including tablets and
    iPad
•   Convert your new social gamers to your iGaming brand via in-game links
•   Seamless and extended brand experience from social to gaming
•   Real gamers play within your brand when they can‟t bet
      – Either due to regulation
      – Or simply because it‟s not payday
•   Leverage AbZorba‟s significant social skill-set from Hub of Fun™ Casino
•   Your gamers will join our gamers for greater liquidity and best user
    experience
•   Social extends deep analytics and player prediction
•   All on-going title upgrades and new features are free of charge
•   Multiplatform reach from mobile to Facebook to IPTV when ready
•   Committed deep consultative support for lifetime of games



                          © 2013 AbZorba Games - Confidential
Game Screen Shots




  © 2032 AbZorba Games -. Confidential
Just Some of the Social Features
Social & Viral:
• Invite friends and earn chips
• Post achievements on
  Facebook
• Tweet results for free chips
• Post to friends Facebook wall
• Send app invites for free chips

                                 Avatars:
                                 •Avatars - 10% gamers buy avatars monthly
                                 •1000‟s items bought each month
                                 •Library of items expanding all the time
                                 •Highly engaging game in itself



Cocktail Time:
•6.5% buy from the bar every month
•Chat to those around you openly or in private
•Buy the „hottie‟ a cocktail from the bar
•Buy a whole round and celebrate
•1000‟s of cocktails are sent every month
                            © 2013 AbZorba Games - Confidential
Hub of Fun Commercial Model
                  Hub of Fun™ Blackjack, Poker, Roulette & Slots:

•Revenue Steams - Free-to-play or “Freemium‟:
     •   In-game purchases: Chips, Virtual Goods, Avatars
     •   Mini games – lucky spins
     •   VIP memberships
     •   Advertising
     •   Offer Walls
     •   Billing partners Google Check-Out, iTunes


•One Off Set-Up License Fee Includes:
     •   Full branded game environments, logos, colour themes, lobby, tables, chips throughout
     •   Lifetime account consultancy for social media campaigns
     •   In game links to external pages
     •   All future feature upgrades
     •   In game message configurations
     •   Links to social media accounts
     •   Push CRM messaging
     •   Analytics


•Social games revenue split: 50/50

•Affiliate revenue share: Standard affiliate agreements

                                       © 2013 AbZorba Games -. Confidential
Breakdown of The Freemium Game Model
•   The „Freemium‟ Model: The products are totally free to play, yet users are willing to
    pay in many circumstances to play the games. AbZorba‟s games encourage in-game
    purchases by:
•   In-game currency: Diamonds
•   Continued gameplay: People want to advance more quickly through game-play.
    Players finding a slot machine enjoyable may decide to pay to continue playing,
    rather than waiting for chips to reload overnight for free.
•   Competition: People are competitive and want to accumulate more chips or awards
    than friends or other players. Leader boards and rankings are important
•   Self-expression: People want to express themselves by buying virtual goods to
    rewards themselves or to attract friends in game with cocktails from the bar
•   Gifting: Gifting allows people to play with friends or forge new ones. People may feel
    obliged to reciprocate if others send them gifts
•   Scarcity: People may value virtual goods because they are branded by real world
    companies, or because they are rare
•   Game-within-a-game: Mini games fill the time and journey around game play with
    enticing ways to chance a win of chips or turns


                                © 2013 AbZorba Games -Confidential
Gamer Acquisition
•   Gamer acquisition is all about bringing liquidity to the game
•   More liquidity provides more social, more retention more conversion to paying
•   Acquisition programs can be engaged through multiple 3rd party partners
•   Additionally each title offers an effective cross-sell game-to-game and gamer-to-
    gamer
•   Cost Per Install (CPI) is the preferred model
•   CPI rates are „bids‟ set by you as the min/max prepared to offer
•   Network accepted bids typically range from $0.75 - $2.50 mobile and $4.00 Facebook
•   There are many agencies which run campaigns and A/B testing for your target
    profiles and geo-locations
•   Targeting can be Gender/Age/Location/Game/History/Country/Time/Device etc. etc.
•   Gamer Value is measured by Life Time Value (LTV) minus CPI
•   LTV is measured by Average Revenue Per Paying User Per Month (ARPPUPM) x
    Months Paying across all titles downloaded by that player
•   LTV can greatly be enhanced in several Key Performance Indicators are increased:
     –   ARPPUPP
     –   Retention
     –   Incentivized cross-sell
     –   Social engagement
                                     © 2013 AbZorba Games -. Confidential
Some Insight – MORGAN STANLEY RESEARCH
                     “Social Gambling: Click Here to Play”
                                              November 14, 2012

•   AbZorba Games is identified in the report as a key operator in Social Gambling sector (P36)
•   Conversion from social gambling to real money gambling could drive growth
•   Converting 10% of the existing social casino paying players into online gambling players could drive
    30% growth in the online gambling industry
•   Over three times more social gamblers than real money online gamblers
•   About 3m paying social casino customers in 2012, contributing an ARPU of c.$500. This compares
    to an estimated 49m real money gamblers, with an ARPU of c.$700
•   There is a significant pool of players who are willing to pay for the entertainment of playing casino
    games, but this player pool is only a small fraction of the number of customers who enjoy playing for
    free - suggesting social casino gaming will create a new generation of players where real money
    gambling is restricted
•   People value virtual goods because they are branded by real world companies
•   Higher ARPUs for gambling games. The average ARPU for all forms of social games is estimated to
    be $5 per user (SuperData Research). For social gambling games this rises to $9. While the
    conversion rates to paying customers are similar (c.2%), those customers that do pay seem to be
    willing to spend significantly more for gambling products (c.$500 annually) compared to other social
    games (c.$300)
•   Social gambling games seem to have a more steady ramp-up, and are less hit-driven than other
    games
•   Around 41% of UK internet users play social games, compared to 7% who use any form of remote
    gambling
                                     © 2013 AbZorba Games - Confidential
Now your social gaming strategy is




                   Andrew Hughes
                  Co-Founder & CEO

    Cell: +34 667 802643 andrew@abzorbagames.com
                    abzorbagames.com


              © 2013 AbZorba Games - Confidential

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AbZorba Games B2B 21 Mar 2013

  • 1. Is your social gaming strategy unclear? © 2013 AbZorba Games - Confidential
  • 2. AbZorba Games Mobile Social Casino Games White Label Program Converting Your Social Gamers to Real Money Gamblers © 2013 AbZorba Games Confidential
  • 3. Social Gaming is Mission Critical for Conversion © 2011 AbZorba Games S.A. Confidential
  • 4. What‟s it all Worth? Morgan Stanley‟s Blue Paper “Social Gambling: Press Here to Play” AbZorba highlighted on Page 36 Nov 2012 “Social gambling is a surprisingly large and high-growth industry. Convergence between online (real money) and social (virtual currency) gambling is the hottest topic in the gambling industry. We see social gambling growing from $1.7bn today to $2.5bn by 2015, and see it as a rich source of customers that could boost growth rates for real money gambling” “Juniper Research estimates that mobile gambling could reach a global figure of US$100bn by 2017, driven by social gaming” MAY 2012 “Juniper Research finds that a growing user acceptance of in-game purchases and a sharp rise in smartphone adoption will push sales of in-game items from $2.1billion in 2011 to $4.8billion in 2016 JAN 2012 © 2013 AbZorba Games - Confidential
  • 5. AbZorba‟s Neat Proposition • Launch a fully branded mobile casino in weeks • Lobby, rooms, tables, cards, chips all „On Brand‟ • Poker, Blackjack, Roulette & Slots on Android & iOS including tablets and iPad • Convert your new social gamers to your iGaming brand via in-game links • Seamless and extended brand experience from social to gaming • Real gamers play within your brand when they can‟t bet – Either due to regulation – Or simply because it‟s not payday • Leverage AbZorba‟s significant social skill-set from Hub of Fun™ Casino • Your gamers will join our gamers for greater liquidity and best user experience • Social extends deep analytics and player prediction • All on-going title upgrades and new features are free of charge • Multiplatform reach from mobile to Facebook to IPTV when ready • Committed deep consultative support for lifetime of games © 2013 AbZorba Games - Confidential
  • 6. Game Screen Shots © 2032 AbZorba Games -. Confidential
  • 7. Just Some of the Social Features Social & Viral: • Invite friends and earn chips • Post achievements on Facebook • Tweet results for free chips • Post to friends Facebook wall • Send app invites for free chips Avatars: •Avatars - 10% gamers buy avatars monthly •1000‟s items bought each month •Library of items expanding all the time •Highly engaging game in itself Cocktail Time: •6.5% buy from the bar every month •Chat to those around you openly or in private •Buy the „hottie‟ a cocktail from the bar •Buy a whole round and celebrate •1000‟s of cocktails are sent every month © 2013 AbZorba Games - Confidential
  • 8. Hub of Fun Commercial Model Hub of Fun™ Blackjack, Poker, Roulette & Slots: •Revenue Steams - Free-to-play or “Freemium‟: • In-game purchases: Chips, Virtual Goods, Avatars • Mini games – lucky spins • VIP memberships • Advertising • Offer Walls • Billing partners Google Check-Out, iTunes •One Off Set-Up License Fee Includes: • Full branded game environments, logos, colour themes, lobby, tables, chips throughout • Lifetime account consultancy for social media campaigns • In game links to external pages • All future feature upgrades • In game message configurations • Links to social media accounts • Push CRM messaging • Analytics •Social games revenue split: 50/50 •Affiliate revenue share: Standard affiliate agreements © 2013 AbZorba Games -. Confidential
  • 9. Breakdown of The Freemium Game Model • The „Freemium‟ Model: The products are totally free to play, yet users are willing to pay in many circumstances to play the games. AbZorba‟s games encourage in-game purchases by: • In-game currency: Diamonds • Continued gameplay: People want to advance more quickly through game-play. Players finding a slot machine enjoyable may decide to pay to continue playing, rather than waiting for chips to reload overnight for free. • Competition: People are competitive and want to accumulate more chips or awards than friends or other players. Leader boards and rankings are important • Self-expression: People want to express themselves by buying virtual goods to rewards themselves or to attract friends in game with cocktails from the bar • Gifting: Gifting allows people to play with friends or forge new ones. People may feel obliged to reciprocate if others send them gifts • Scarcity: People may value virtual goods because they are branded by real world companies, or because they are rare • Game-within-a-game: Mini games fill the time and journey around game play with enticing ways to chance a win of chips or turns © 2013 AbZorba Games -Confidential
  • 10. Gamer Acquisition • Gamer acquisition is all about bringing liquidity to the game • More liquidity provides more social, more retention more conversion to paying • Acquisition programs can be engaged through multiple 3rd party partners • Additionally each title offers an effective cross-sell game-to-game and gamer-to- gamer • Cost Per Install (CPI) is the preferred model • CPI rates are „bids‟ set by you as the min/max prepared to offer • Network accepted bids typically range from $0.75 - $2.50 mobile and $4.00 Facebook • There are many agencies which run campaigns and A/B testing for your target profiles and geo-locations • Targeting can be Gender/Age/Location/Game/History/Country/Time/Device etc. etc. • Gamer Value is measured by Life Time Value (LTV) minus CPI • LTV is measured by Average Revenue Per Paying User Per Month (ARPPUPM) x Months Paying across all titles downloaded by that player • LTV can greatly be enhanced in several Key Performance Indicators are increased: – ARPPUPP – Retention – Incentivized cross-sell – Social engagement © 2013 AbZorba Games -. Confidential
  • 11. Some Insight – MORGAN STANLEY RESEARCH “Social Gambling: Click Here to Play” November 14, 2012 • AbZorba Games is identified in the report as a key operator in Social Gambling sector (P36) • Conversion from social gambling to real money gambling could drive growth • Converting 10% of the existing social casino paying players into online gambling players could drive 30% growth in the online gambling industry • Over three times more social gamblers than real money online gamblers • About 3m paying social casino customers in 2012, contributing an ARPU of c.$500. This compares to an estimated 49m real money gamblers, with an ARPU of c.$700 • There is a significant pool of players who are willing to pay for the entertainment of playing casino games, but this player pool is only a small fraction of the number of customers who enjoy playing for free - suggesting social casino gaming will create a new generation of players where real money gambling is restricted • People value virtual goods because they are branded by real world companies • Higher ARPUs for gambling games. The average ARPU for all forms of social games is estimated to be $5 per user (SuperData Research). For social gambling games this rises to $9. While the conversion rates to paying customers are similar (c.2%), those customers that do pay seem to be willing to spend significantly more for gambling products (c.$500 annually) compared to other social games (c.$300) • Social gambling games seem to have a more steady ramp-up, and are less hit-driven than other games • Around 41% of UK internet users play social games, compared to 7% who use any form of remote gambling © 2013 AbZorba Games - Confidential
  • 12. Now your social gaming strategy is Andrew Hughes Co-Founder & CEO Cell: +34 667 802643 andrew@abzorbagames.com abzorbagames.com © 2013 AbZorba Games - Confidential