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AbZorba Games B2B 21 Mar 2013
1.
Is your social
gaming strategy unclear? © 2013 AbZorba Games - Confidential
2.
AbZorba Games
Mobile Social Casino Games White Label Program Converting Your Social Gamers to Real Money Gamblers © 2013 AbZorba Games Confidential
3.
Social Gaming is
Mission Critical for Conversion © 2011 AbZorba Games S.A. Confidential
4.
What‟s it all
Worth? Morgan Stanley‟s Blue Paper “Social Gambling: Press Here to Play” AbZorba highlighted on Page 36 Nov 2012 “Social gambling is a surprisingly large and high-growth industry. Convergence between online (real money) and social (virtual currency) gambling is the hottest topic in the gambling industry. We see social gambling growing from $1.7bn today to $2.5bn by 2015, and see it as a rich source of customers that could boost growth rates for real money gambling” “Juniper Research estimates that mobile gambling could reach a global figure of US$100bn by 2017, driven by social gaming” MAY 2012 “Juniper Research finds that a growing user acceptance of in-game purchases and a sharp rise in smartphone adoption will push sales of in-game items from $2.1billion in 2011 to $4.8billion in 2016 JAN 2012 © 2013 AbZorba Games - Confidential
5.
AbZorba‟s Neat Proposition •
Launch a fully branded mobile casino in weeks • Lobby, rooms, tables, cards, chips all „On Brand‟ • Poker, Blackjack, Roulette & Slots on Android & iOS including tablets and iPad • Convert your new social gamers to your iGaming brand via in-game links • Seamless and extended brand experience from social to gaming • Real gamers play within your brand when they can‟t bet – Either due to regulation – Or simply because it‟s not payday • Leverage AbZorba‟s significant social skill-set from Hub of Fun™ Casino • Your gamers will join our gamers for greater liquidity and best user experience • Social extends deep analytics and player prediction • All on-going title upgrades and new features are free of charge • Multiplatform reach from mobile to Facebook to IPTV when ready • Committed deep consultative support for lifetime of games © 2013 AbZorba Games - Confidential
6.
Game Screen Shots
© 2032 AbZorba Games -. Confidential
7.
Just Some of
the Social Features Social & Viral: • Invite friends and earn chips • Post achievements on Facebook • Tweet results for free chips • Post to friends Facebook wall • Send app invites for free chips Avatars: •Avatars - 10% gamers buy avatars monthly •1000‟s items bought each month •Library of items expanding all the time •Highly engaging game in itself Cocktail Time: •6.5% buy from the bar every month •Chat to those around you openly or in private •Buy the „hottie‟ a cocktail from the bar •Buy a whole round and celebrate •1000‟s of cocktails are sent every month © 2013 AbZorba Games - Confidential
8.
Hub of Fun
Commercial Model Hub of Fun™ Blackjack, Poker, Roulette & Slots: •Revenue Steams - Free-to-play or “Freemium‟: • In-game purchases: Chips, Virtual Goods, Avatars • Mini games – lucky spins • VIP memberships • Advertising • Offer Walls • Billing partners Google Check-Out, iTunes •One Off Set-Up License Fee Includes: • Full branded game environments, logos, colour themes, lobby, tables, chips throughout • Lifetime account consultancy for social media campaigns • In game links to external pages • All future feature upgrades • In game message configurations • Links to social media accounts • Push CRM messaging • Analytics •Social games revenue split: 50/50 •Affiliate revenue share: Standard affiliate agreements © 2013 AbZorba Games -. Confidential
9.
Breakdown of The
Freemium Game Model • The „Freemium‟ Model: The products are totally free to play, yet users are willing to pay in many circumstances to play the games. AbZorba‟s games encourage in-game purchases by: • In-game currency: Diamonds • Continued gameplay: People want to advance more quickly through game-play. Players finding a slot machine enjoyable may decide to pay to continue playing, rather than waiting for chips to reload overnight for free. • Competition: People are competitive and want to accumulate more chips or awards than friends or other players. Leader boards and rankings are important • Self-expression: People want to express themselves by buying virtual goods to rewards themselves or to attract friends in game with cocktails from the bar • Gifting: Gifting allows people to play with friends or forge new ones. People may feel obliged to reciprocate if others send them gifts • Scarcity: People may value virtual goods because they are branded by real world companies, or because they are rare • Game-within-a-game: Mini games fill the time and journey around game play with enticing ways to chance a win of chips or turns © 2013 AbZorba Games -Confidential
10.
Gamer Acquisition •
Gamer acquisition is all about bringing liquidity to the game • More liquidity provides more social, more retention more conversion to paying • Acquisition programs can be engaged through multiple 3rd party partners • Additionally each title offers an effective cross-sell game-to-game and gamer-to- gamer • Cost Per Install (CPI) is the preferred model • CPI rates are „bids‟ set by you as the min/max prepared to offer • Network accepted bids typically range from $0.75 - $2.50 mobile and $4.00 Facebook • There are many agencies which run campaigns and A/B testing for your target profiles and geo-locations • Targeting can be Gender/Age/Location/Game/History/Country/Time/Device etc. etc. • Gamer Value is measured by Life Time Value (LTV) minus CPI • LTV is measured by Average Revenue Per Paying User Per Month (ARPPUPM) x Months Paying across all titles downloaded by that player • LTV can greatly be enhanced in several Key Performance Indicators are increased: – ARPPUPP – Retention – Incentivized cross-sell – Social engagement © 2013 AbZorba Games -. Confidential
11.
Some Insight –
MORGAN STANLEY RESEARCH “Social Gambling: Click Here to Play” November 14, 2012 • AbZorba Games is identified in the report as a key operator in Social Gambling sector (P36) • Conversion from social gambling to real money gambling could drive growth • Converting 10% of the existing social casino paying players into online gambling players could drive 30% growth in the online gambling industry • Over three times more social gamblers than real money online gamblers • About 3m paying social casino customers in 2012, contributing an ARPU of c.$500. This compares to an estimated 49m real money gamblers, with an ARPU of c.$700 • There is a significant pool of players who are willing to pay for the entertainment of playing casino games, but this player pool is only a small fraction of the number of customers who enjoy playing for free - suggesting social casino gaming will create a new generation of players where real money gambling is restricted • People value virtual goods because they are branded by real world companies • Higher ARPUs for gambling games. The average ARPU for all forms of social games is estimated to be $5 per user (SuperData Research). For social gambling games this rises to $9. While the conversion rates to paying customers are similar (c.2%), those customers that do pay seem to be willing to spend significantly more for gambling products (c.$500 annually) compared to other social games (c.$300) • Social gambling games seem to have a more steady ramp-up, and are less hit-driven than other games • Around 41% of UK internet users play social games, compared to 7% who use any form of remote gambling © 2013 AbZorba Games - Confidential
12.
Now your social
gaming strategy is Andrew Hughes Co-Founder & CEO Cell: +34 667 802643 andrew@abzorbagames.com abzorbagames.com © 2013 AbZorba Games - Confidential
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