The document provides guidance on creating compelling mobile experiences. It emphasizes starting with clear goals and understanding the audience. It discusses engaging users through participation, perspective, and rewards. It then outlines principles for mobile apps, including focusing on the core experience, keeping it simple, and designing for touch interfaces. The overall message is that mobile apps need clear purpose and user-centered design to captivate and retain users.
14. 2. Define Interactive Experience 3P’s of interactivity { not to be confused with the 4P’s }
15. Participation: The act of taking part in an activity through interaction.The Cause and effect of users input commands (via; mouse, keyboard, joystick, touch screen, etc.) to affect the outcome of the experience.
16. Perspective: Influencing the opinions of the user towards the brand and/or product and/or experience. Simply put “how do you make someone smile or have the light bulb turn on over someone’s head”?
17. Pleasure & Reward: What does the user get out of it? There are two aspects to pleasure and reward the first being tangible (i.e. I scan a QR code and get a coupon). The second and more powerful is the intangible (ie: user feeling a sense of accomplishment, status, fulfillment, etc.).
22. 01. Be yourself. { What makes sense to your brand, product, idea }
23. 02. Focus on the core. { Know your business outcome and your user needs. Focus your efforts on that and not on functionality and features alone. }
24. 03. Unique is chic. { Does the world really need another fart app? }
25. 04. Keep it simple. { Simplify your interface. Sometime it’s as much and exercise of what you leave out as to what you put in }
26. 05. Tacky vs. Tactile. { Engagement – but not at the cost of solid user experience. }
27. 06. Touch me. { User will be using their fingers to press, pinch & swipe. This translates quick differently to how you design the experience and interface compared to web where users may use a mouse to click and drag }
28. 07. Think small. { Your app is not your website shrunk down }
29. 08. You have my attention... now what? { Captivate your user or face being deleted. }
30. 09. You have 1 chance. { Once you have lost your user, chances of getting them back is extremely low. }
31. 10. Build once. Update frequently. { Make sure you launch with everything. Build evangelists by listening to your users feedback and incorporate improvements on your great app }
32. 11. All devices are not created equally. { Know the native platform advantages, limitations, specs, etc. }
33. 12. Meet me at the corner. { People are typically using mobile apps out of home and on the go }
34. 13. Social by heritage. { Enhances the ability for people to connect). Any many tools to do it (phone, camera, data, mobility, etc.). }
35. 14. Always on. { Anytime. Anywhere. However don’t abuse your users trust! }