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More from Hyperdrive Agile Leadership (powered by Bratton & Company) (20)
AgileCamp 2014 Track 5: The Power of Play
- 1. 1 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Matt Brown, Chief Gaming Officer | Conteneo
September 2013
Gameplay to Amplify
Strategic Creativity
© Copyright 2013 Matthew P. d. Brown. All Rights Reserved
- 2. 2 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Strategically Creative (& Creatively Strategic)
Power ofPlay
Game and Gamification
Creative Strategy at Work
- 4. 4 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Strategic
Innovation
Culture
User
Centered
Brand
Innovative
Design
Thinking
Creative
Organic
Growth
Strategically
Creative
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GrowUnderstand LaunchInnovate Design Make
It’s All Strategic Creativity
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Opposite of play is depression, notwork.
~ Stuart Brown
- 8. 8 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Play
Checklist
Play is…
• Action oriented
• An end in itself
• Self-motivating
• Spontaneous
• Fully engaged – In the Flow
• Creative
• Satisfying
• Imaginative
• Usually social
• Active (mentally or physically)
• Player-controlled
• Change oriented
• Biologically essential
• Withholding judgment
• Positive approach to failure
x Play is not…
• Process oriented
• A means to an end
• Obligatory
• Predictable
• Distracted
• Prescriptive
• Boring
• Routine
• Lonely
• Passive
• Authority-controlled
• Rigid
• Leisure construct
• Critical
• Negative approach to failure
- 10. 10 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
How We Learn
Experience
Play
Instruction
- 11. 11 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Information
Skills
Capabilities
What We Learn
- 12. 12 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Capabilities
Explore = What is this? How does it work, sound, feel, move?
Discover = What are characteristics of objects, actions, events?
Classify = How does this fit with what I already know?
Remember = Who, what, where, when, how, why?
Predict = What are possible consequences of actions or events?
Plan = What actions are needed and in what sequence?
Organize = What sequence and structure of actions are needed?
Persist = What happens when I do it and can I persist toward goal?
Experiment =What additional ideas or criteria should I try?
Demonstrating =Can I explain or show what I learned?
Imagine = What new ideas can I think of?
Create = What innovative means can I use to express my new ideas?
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Play provides Practice and Production . . . so
use it or lose it.
- 15. 15 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Sensory Play
Seeking and having experiences primarily for sensory enjoyment.
- 16. 16 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Construction Play
Assembling pieces to create patterns, structures, symbolic representations.
- 17. 17 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Art Play
Using materials like paint, pencils and clay to express ideas, feelings and narratives.
- 18. 18 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Gross Motor Play
Active playing involving large body movements that build A.B.C.’S of fitness.
- 19. 19 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Manipulative Play
Producing fine motor actions alone or in combination with gross motor.
- 20. 20 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Music Play
Exploring, learning and expressing oneself through music, song and dance.
- 21. 21 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Book Play
Exploring books and reading to writing expositions and narratives.
- 22. 22 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Pretend Play
Role-playing and directing both real & fantasy scenarios with range of materials.
- 23. 23 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Game Play
All games from chance to strategy to sports; set or spontaneous rules.
- 25. 25 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Games = Achieving Results Because It’s Fun
Gamification= Making Boring Stuff More Fun
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Natural & Intrinsically Motivated : Playful
Contrived & Extrinsically Motivated : Instructive
- 27. 27 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Rules, Goals, Context, Possibility of Win/Lose, Gamification Elements
Leaderboards, Rewards, Levels
- 30. 30 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Explore + Discover = Curiosity Strategically Creative Step 1: Learn
Clearly articulate significant unmet need.
- 31. 31 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Imagine + Create = Creativity
Strategically Creative Step 2: Solve
Conceive highly desired,
beneficially differentiated solution.
- 32. 32 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Try + Experiment =Persistence Strategically Creative Step 3: Execute
Realize high impact solution for users
- 33. 33 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
People
Tools
&
Techniques
Processes
Or … Components of an Innovation Culture
- 34. 34 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Make a mess!
Play and Strategic Innovation © Copyright 2012 | Speck Design, Inc.
- 35. 35 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Try to say
yes!
- 36. 36 © Copyright 2013 Matthew P. d. Brown. All Rights ReservedPlay and Strategic Innovation © Copyright 2012 | Speck Design, Inc.
- 37. 38 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Live the culture!
- 38. 39 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
A Common Thread: Collaboration
• Consensus - No decision until collective agreement.
• Cooperation - Being agreeable and willing to assist each other.
• Command and Control - The decider rules. Most extrinsic.
• Collegiality - Being friendly and supportive.
• Collaboration - Leader and team drive to consensus within constraints. If consensus
not reached, leader decides and team aligns around decision.
Collaboration Amplification =
Social Gameplay Rather Than Meetings
- 39. 40 © Copyright 2013 Matthew P. d. Brown. All Rights Reserved
Stay Curious . . . Try something new
without expectation.
Editor's Notes
- Match words to slide 6
- Mb - Make look like the other pages – picture of Bicyclist with a messenger bag