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      ITEC 410
Current Technologies
Further Explanation on:
New Business Models
Categories of E-Business Models
Factors Affecting E-Business Success
Learning Objectives
 Discuss the New Trending e-Business Models:
     – Flash Sales
     – Subscriptions
     – Social Bookmarking Websites
     – Collaborative Commerce
     – Next Generation Marketplaces



Creating a Winning E-Business                   2
Second Edition, Chapter 1
Learning Objectives
                    (continued)
 Discuss the Five Categories of e-Business Models:
     – B2C
     – B2B
     – B2G
     – C2C
     – C2B



Creating a Winning E-Business                    3
Second Edition, Chapter 1
Learning Objectives
                     (continued)
  Discuss the Factors that affect e-Business
   Success
       – The Network Effect
       – Innovative Marketing Ideas
       – Scalability
       – Ease of Entry into Electronic Markets
       – Ability to quickly adapt to Marketplace Changes

Creating a Winning E-Business                              4
Second Edition, Chapter 1
E-Business Basics
  E-commerce – Process of buying or selling
   goods or services across a telecommunications
   network
  E-business – Widest spectrum of business
   activities using Internet and Web technologies
  Many technologies facilitate e-business
       – Electronic Funds Transfer (EFT)
       – Electronic Data Interchange (EDI)
       – Internet / World Wide Web
Creating a Winning E-Business                       5
Second Edition, Chapter 1
E-Business Models
  Business models
       – How a company conducts business in order to
         generate revenue
       – Companies can either adapt old models (e.g.
         ecommerce) or create new ones
  E-business models are often categorized by
   type of customer (business customer,
   individual customer, government customer)


Creating a Winning E-Business                          6
Second Edition, Chapter 1
New E-Business Models
           Flash Sales
 Description: web application that collects all
  limited-offer deals from a number of e-commerce
  sites and display these deals to the user
 Customer Value: customer goes to one place to
  find all discounted deals
 Retail Value: companies get rid of old goods
  quickly
 Risks / Limitations:
    – discounted deals finish quickly
    – Your e-Business spends a lot on network
      traffic (lots of visitors) and marketing your site
                                                           7
 Daily Deals: Flash Sales for One-day offers
New E-Business Models
         Subscriptions
 Description: web application that delivers
  products (e.g. magazines, DVDs) or services
  (e.g. streaming videos, chatting
  subscriptions) weekly, monthly, quarterly, or
  yearly to customers
 Customer Value:
  – Customer tries out and discovers new
    products
  – Customer saves time on shopping (products
    come to his home)
                                                  8
New E-Business Models
    Subscriptions - Continue
 Retail Value:
   – Companies don’t have to store extra goods in
     the store (they know how much to store)
   – Companies always have cash because
     customers subscribe for durations (not buy
     once). Example: Monthly subscriptions with
     annual contracts
 Risks / Limitations:
   – Customers may feel bored from subscriptions if
     goods and services look the same every time
   – Customers may have to pay shipping costs
                                                      9
New E-Business Models
      Social Bookmarking
 Description: web application that collects and
  organizes content found on social media
  sites, usually using the tags that users create
  for content
 Customer Value:
   – Customer find all social media information
     about an item in one place (using the item tag)
   – Customer can get related recommendations
     (e.g. most users who search for #tag1 also
     search for tag2, so recommend #tag2 for a
     user who searched for #tag1)
                                                       10
New E-Business Models
 Social Bookmarking - Continue
 Retail Value:
   – Companies can learn more about consumer
     behavior (e.g. Which items that the same
     users like on social media? Who are the
     similar users?)
 Risks / Limitations:
   – Chicken and Egg problem:
      • In order for users to come to our site, we need
        content
      • In order for us to bring content to the site, we need
        users to enter these content
                                                                11
New E-Business Models
    Collaborative Commerce
 Description: web application that allows the
  users to share a service and bills the user
  monthly or per use
 Customer Value:
  – Customer doesn’t need to buy an expensive
    service (e.g. cloud) as he can just pay for
    sharing the service
  – Customer can spend the money on sharing
    many services instead of buying a single
    service, allowing him to discover many new
    services
                                                  12
New E-Business Models
Collaborative Commerce - Continue
 Retail Value:
   – Companies who buy an expensive resource
     (e.g. a cloud) can now distribute the cost of
     that resource on its customers, while stay
     using the resource for their business
 Risks / Limitations:
   – When the economy is strong, customers will not
     be interested to share, they just buy!




                                                      13
New E-Business Models
Next Generation Marketplaces
 Description: web application that collects
  information from the internet about sellers
  and buyers, and match them together
 Customer Value:
  – Buying Customer doesn’t need to search for
    sellers. Selling customer doesn’t need to
    search for buyers
  – Customers find what they need easily



                                                 14
New E-Business Models
    Next Generation Marketplaces -
              Continue
 Retail Value:
   – If customers are companies who do retails,
     they do not need to spend on marketing
 Risks / Limitations:
   – Chicken and Egg Problem:
      • Selling customers will not subscribe to our site if there
        are no much buyers
      • Buying customers will not subscribe to our site if there
        are no much sellers




                                                                    15
E-Business Model Categories




Creating a Winning E-Business   16
Second Edition, Chapter 1
E-Business Models
             (continued)
 Business-to-consumer (B2C)
   – Retail sales (e-retail) including airline tickets,
     entertainment venue tickets, hotel rooms, stock
     purchases, diet and fitness programs
 Brick-and-mortar (companies that have a physical
  presence and offer face-to-face customer experiences)
  are moving to brick-and click (companies selling offline
  and online)
   – Sears, Best Buy, Barnes & Noble, the Gap
 Pure-play e-retailers and catalog merchants (they just
  sell goods & services. They do not own them)
   – Amazon.com, eBags, Harry and David                      17
E-Business Models
                     (continued)
  Business-to-business (B2B)
       – Businesses selling to other businesses
       – Online stores, such as Office Depot, Staples
       – Internet and Web technologies
            •   Web hosting
            •   Web design
            •   Hardware and software
            •   Consulting


Creating a Winning E-Business                           18
Second Edition, Chapter 1
E-Business Models
                     (continued)
  Business-to-business (B2B)
       – Vertical markets (markets in which vendors offers
         good and services specific to an industry, trade,
         profession, or other group of customers with
         specialized needs )
       – Exchanges, aggregators, auctions (for groups)
            • Virtual market spaces for groups buyers and group
              sellers
            • Elance, ATLA Exchange, Business.com,
              HedgeHog
Creating a Winning E-Business                                 19
Second Edition, Chapter 1
E-Business Models
                     (continued)
  Business-to-government (B2G)
       – Derived from B2B
       – Businesses provide various products and
         services for government agencies
       – Example: A private company manages the
         publications / updates of public e-newspapers
       – Bidmain, B2GMarkets




Creating a Winning E-Business                            20
Second Edition, Chapter 1
E-Business Models
                     (continued)
  Consumer-to-consumer (C2C)
       – Individual Consumers sell or exchange products
         and services directly with other individual
         consumers
       – Auctions, online classified ads, expert information
         exchanges
            • eBay, American Boat Listing, TraderOnline.com,
              AllExperts



Creating a Winning E-Business                                  21
Second Edition, Chapter 1
E-Business Models
                     (continued)
  Consumer-to-business (C2B)
       – Reverse auctions in which a single consumer
         names his own price for his own products or
         services to businesses to buy
       – Consumer’s offer made to multiple businesses,
         which can accept or decline offer
       – Priceline.com




Creating a Winning E-Business                            22
Second Edition, Chapter 1
Factors Affecting
                E-Business Success
  The network effect (If people using your
   goods/service increase, the value of your
   goods/services increase, and vice versa)
       – Total value of a product, service, or technology
         grows as more and more people use it
            • Telephone system example
                 – Single telephone has no value; as more people join the
                   telephone system, the value of each telephone increases
            • uBid online auction site example
                 – As more people participate, the auction site becomes
                   more valuable to buyers and sellers
Creating a Winning E-Business                                             23
Second Edition, Chapter 2
Factors Affecting
E-Business Success (continued)
  Innovative marketing ideas (Your marketing
   ideas must be smart in order for your e-Business
   to succeed)
   – Viral marketing (the use of social networks to
     produce increases in brand awareness). Hotmail
     example:
      • Hotmail users grew at a rapid rate because of
        electronic word of mouth coupled with the
        network effect
      • Electronic word of mouth or viral marketing
        spreads from user to user in the same way a
                                                        24
        human virus spreads from person to person
Factors Affecting
E-Business Success (continued)
  Scalability (Your e-business must be able to function
   well in the face of rapid growth of customers)
    – Systems and procedures meet growing
      customers needs
    – AllAdvantage e-business failure example
       • E-business idea: Paying for users to browse the
         Web and view advertising
       • Millions of customers signed on; but sadly most
         advertisers did not sign!
       • The company did not have the scalability to meet
         the rapid growth in customers with small number of
                                                          25
         advertisers
Factors Affecting
E-Business Success (continued)
  Ease of entry into electronic markets (Your e-
   business must not spend too much on creating
   the business!)
   – Low-cost technologies make it easy to create new
     e-businesses
   – eBay and online auction example
      • Easy for consumers to interact at auction site
      • Web auction software is cheap and easy to
        install /maintain
      • E-businesses earn commissions without having to
        manage, warehouse, and distribute products     26
Factors Affecting
E-Business Success (continued)
  Ability to quickly adapt to marketplace
   changes (If customers suddenly became not
   interested in a certain product or service, your e-
   Business should be able to change them
   immediately )
    – Rapid knowledge transfer (you should rapidly know about
      consumer shits in interests)
    – Need to make decisions quickly
    – Exploit new ideas and opportunities
    – Handle new challenges
       • Amazon.com is an example of ongoing evolution from a
         basic e-business idea (book selling) to innovative e-business
                                                                     27
         idea (selling almost everything)
End of Lecture
     
             28

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E-Business Models and Factors for Success

  • 1. 1 ITEC 410 Current Technologies Further Explanation on: New Business Models Categories of E-Business Models Factors Affecting E-Business Success
  • 2. Learning Objectives  Discuss the New Trending e-Business Models: – Flash Sales – Subscriptions – Social Bookmarking Websites – Collaborative Commerce – Next Generation Marketplaces Creating a Winning E-Business 2 Second Edition, Chapter 1
  • 3. Learning Objectives (continued)  Discuss the Five Categories of e-Business Models: – B2C – B2B – B2G – C2C – C2B Creating a Winning E-Business 3 Second Edition, Chapter 1
  • 4. Learning Objectives (continued)  Discuss the Factors that affect e-Business Success – The Network Effect – Innovative Marketing Ideas – Scalability – Ease of Entry into Electronic Markets – Ability to quickly adapt to Marketplace Changes Creating a Winning E-Business 4 Second Edition, Chapter 1
  • 5. E-Business Basics  E-commerce – Process of buying or selling goods or services across a telecommunications network  E-business – Widest spectrum of business activities using Internet and Web technologies  Many technologies facilitate e-business – Electronic Funds Transfer (EFT) – Electronic Data Interchange (EDI) – Internet / World Wide Web Creating a Winning E-Business 5 Second Edition, Chapter 1
  • 6. E-Business Models  Business models – How a company conducts business in order to generate revenue – Companies can either adapt old models (e.g. ecommerce) or create new ones  E-business models are often categorized by type of customer (business customer, individual customer, government customer) Creating a Winning E-Business 6 Second Edition, Chapter 1
  • 7. New E-Business Models Flash Sales  Description: web application that collects all limited-offer deals from a number of e-commerce sites and display these deals to the user  Customer Value: customer goes to one place to find all discounted deals  Retail Value: companies get rid of old goods quickly  Risks / Limitations: – discounted deals finish quickly – Your e-Business spends a lot on network traffic (lots of visitors) and marketing your site 7  Daily Deals: Flash Sales for One-day offers
  • 8. New E-Business Models Subscriptions  Description: web application that delivers products (e.g. magazines, DVDs) or services (e.g. streaming videos, chatting subscriptions) weekly, monthly, quarterly, or yearly to customers  Customer Value: – Customer tries out and discovers new products – Customer saves time on shopping (products come to his home) 8
  • 9. New E-Business Models Subscriptions - Continue  Retail Value: – Companies don’t have to store extra goods in the store (they know how much to store) – Companies always have cash because customers subscribe for durations (not buy once). Example: Monthly subscriptions with annual contracts  Risks / Limitations: – Customers may feel bored from subscriptions if goods and services look the same every time – Customers may have to pay shipping costs 9
  • 10. New E-Business Models Social Bookmarking  Description: web application that collects and organizes content found on social media sites, usually using the tags that users create for content  Customer Value: – Customer find all social media information about an item in one place (using the item tag) – Customer can get related recommendations (e.g. most users who search for #tag1 also search for tag2, so recommend #tag2 for a user who searched for #tag1) 10
  • 11. New E-Business Models Social Bookmarking - Continue  Retail Value: – Companies can learn more about consumer behavior (e.g. Which items that the same users like on social media? Who are the similar users?)  Risks / Limitations: – Chicken and Egg problem: • In order for users to come to our site, we need content • In order for us to bring content to the site, we need users to enter these content 11
  • 12. New E-Business Models Collaborative Commerce  Description: web application that allows the users to share a service and bills the user monthly or per use  Customer Value: – Customer doesn’t need to buy an expensive service (e.g. cloud) as he can just pay for sharing the service – Customer can spend the money on sharing many services instead of buying a single service, allowing him to discover many new services 12
  • 13. New E-Business Models Collaborative Commerce - Continue  Retail Value: – Companies who buy an expensive resource (e.g. a cloud) can now distribute the cost of that resource on its customers, while stay using the resource for their business  Risks / Limitations: – When the economy is strong, customers will not be interested to share, they just buy! 13
  • 14. New E-Business Models Next Generation Marketplaces  Description: web application that collects information from the internet about sellers and buyers, and match them together  Customer Value: – Buying Customer doesn’t need to search for sellers. Selling customer doesn’t need to search for buyers – Customers find what they need easily 14
  • 15. New E-Business Models Next Generation Marketplaces - Continue  Retail Value: – If customers are companies who do retails, they do not need to spend on marketing  Risks / Limitations: – Chicken and Egg Problem: • Selling customers will not subscribe to our site if there are no much buyers • Buying customers will not subscribe to our site if there are no much sellers 15
  • 16. E-Business Model Categories Creating a Winning E-Business 16 Second Edition, Chapter 1
  • 17. E-Business Models (continued)  Business-to-consumer (B2C) – Retail sales (e-retail) including airline tickets, entertainment venue tickets, hotel rooms, stock purchases, diet and fitness programs  Brick-and-mortar (companies that have a physical presence and offer face-to-face customer experiences) are moving to brick-and click (companies selling offline and online) – Sears, Best Buy, Barnes & Noble, the Gap  Pure-play e-retailers and catalog merchants (they just sell goods & services. They do not own them) – Amazon.com, eBags, Harry and David 17
  • 18. E-Business Models (continued)  Business-to-business (B2B) – Businesses selling to other businesses – Online stores, such as Office Depot, Staples – Internet and Web technologies • Web hosting • Web design • Hardware and software • Consulting Creating a Winning E-Business 18 Second Edition, Chapter 1
  • 19. E-Business Models (continued)  Business-to-business (B2B) – Vertical markets (markets in which vendors offers good and services specific to an industry, trade, profession, or other group of customers with specialized needs ) – Exchanges, aggregators, auctions (for groups) • Virtual market spaces for groups buyers and group sellers • Elance, ATLA Exchange, Business.com, HedgeHog Creating a Winning E-Business 19 Second Edition, Chapter 1
  • 20. E-Business Models (continued)  Business-to-government (B2G) – Derived from B2B – Businesses provide various products and services for government agencies – Example: A private company manages the publications / updates of public e-newspapers – Bidmain, B2GMarkets Creating a Winning E-Business 20 Second Edition, Chapter 1
  • 21. E-Business Models (continued)  Consumer-to-consumer (C2C) – Individual Consumers sell or exchange products and services directly with other individual consumers – Auctions, online classified ads, expert information exchanges • eBay, American Boat Listing, TraderOnline.com, AllExperts Creating a Winning E-Business 21 Second Edition, Chapter 1
  • 22. E-Business Models (continued)  Consumer-to-business (C2B) – Reverse auctions in which a single consumer names his own price for his own products or services to businesses to buy – Consumer’s offer made to multiple businesses, which can accept or decline offer – Priceline.com Creating a Winning E-Business 22 Second Edition, Chapter 1
  • 23. Factors Affecting E-Business Success  The network effect (If people using your goods/service increase, the value of your goods/services increase, and vice versa) – Total value of a product, service, or technology grows as more and more people use it • Telephone system example – Single telephone has no value; as more people join the telephone system, the value of each telephone increases • uBid online auction site example – As more people participate, the auction site becomes more valuable to buyers and sellers Creating a Winning E-Business 23 Second Edition, Chapter 2
  • 24. Factors Affecting E-Business Success (continued)  Innovative marketing ideas (Your marketing ideas must be smart in order for your e-Business to succeed) – Viral marketing (the use of social networks to produce increases in brand awareness). Hotmail example: • Hotmail users grew at a rapid rate because of electronic word of mouth coupled with the network effect • Electronic word of mouth or viral marketing spreads from user to user in the same way a 24 human virus spreads from person to person
  • 25. Factors Affecting E-Business Success (continued)  Scalability (Your e-business must be able to function well in the face of rapid growth of customers) – Systems and procedures meet growing customers needs – AllAdvantage e-business failure example • E-business idea: Paying for users to browse the Web and view advertising • Millions of customers signed on; but sadly most advertisers did not sign! • The company did not have the scalability to meet the rapid growth in customers with small number of 25 advertisers
  • 26. Factors Affecting E-Business Success (continued)  Ease of entry into electronic markets (Your e- business must not spend too much on creating the business!) – Low-cost technologies make it easy to create new e-businesses – eBay and online auction example • Easy for consumers to interact at auction site • Web auction software is cheap and easy to install /maintain • E-businesses earn commissions without having to manage, warehouse, and distribute products 26
  • 27. Factors Affecting E-Business Success (continued)  Ability to quickly adapt to marketplace changes (If customers suddenly became not interested in a certain product or service, your e- Business should be able to change them immediately ) – Rapid knowledge transfer (you should rapidly know about consumer shits in interests) – Need to make decisions quickly – Exploit new ideas and opportunities – Handle new challenges • Amazon.com is an example of ongoing evolution from a basic e-business idea (book selling) to innovative e-business 27 idea (selling almost everything)
  • 28. End of Lecture  28