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Reflections
Adventure Project
Reflection 1
have been working on adding more to my referrals and making sure I have everything completed and ready for
tomorrows deadline at 16:30. As pointed out by Brittany I had lost certain parts of my case study work meaning
the end of my PowerPoint had no case studies on there meaning it was incomplete, after adding in the case
studies I continued to look at the feedback and going through to make sure I had double checked it before
uploading the new case study PowerPoint onto blogger. After that i began working on the referrals for my
planning and filling in missing information and more key details so the plan is understandable and makes sense
as to what I was trying to create when it came to production.
I feel like this work has gone rather well I stayed focused and tried to make sure I carefully read the feedback before I started
making any decisions on what to type. The pain part I struggled with was linking the videos of choice to another video with
similar styles and so on, but once I started listening to tracks and watching the respective videos I soon started to find it easier
and ended up getting a link for all the video I had picked.
The main success was finally finding links to videos by different types of artists, I feel this was successful because I used my own
Spotify playlist to listen to song that I felt would link in a emotional way but then started listening to an older playlist and found it
so much easier to understand and make links.
Maybe use a different genre of music or maybe some older music like 90's or 00's music instead of just music from the 10's.
Next step moving on to the adventure project and making sure everything with that is up to date and begin writing up my
synopsis for the film idea.
Reflection 2
Today I double checked I had finished my referrals for my music video project and once I had double and triple checked I uploading
everything that had a referral to my blog. This meant I could now begin writing up my synopsis for my film idea. So I began by
refreshing my memory of my ideas and the research I had done before Christmas, while refreshing my memory I also added in some
extra little bits of detail to certain parts of my planning just to make it better. I used one of the website from teams to help me begin
writing up my synopsis. Once I started writing I got into it and everything started to flow and I made sure I only had the key parts
written down in good detail, overall I typed 1000+ words.
feel like this work has gone extremely well, I felt like I would struggle because I tend to struggle when it comes to deep deep
detail in work but I feel like this has helped me learn how to get chunks of details into smaller chucks of work.
The main success was managing to get a full synopsis written up over the course of day. I feel this was only success because the
websites linked on teams which meant I could read up on what a synopsis was and how to write one and then once I had done
that I could write my own and make it a good one.
I don't really feel I struggled at any point, I think if I hadn't read about what a synopsis was first today would have been a whole
lot harder for me.
Maybe include more detail.
Go back to my synopsis and read it fully through again and add in any missed details
or key information about the plot that I left out or forgot.
Reflection 3
Today I was working on my character design and also finishing up my pre production work and
adding in extra detail on pages that may not have had much detail before hand. When working on
my character designs sure I was using my colour schemes from my planning to make sure I'm using
the colour schemes that I picked and I also made the virus and cure pixel art designs.
I feel like the work has gone very well because the work was quite easy to get my head around early meaning a
had a good early starting point and for me this means I work a lot better. The pixil art design work was very easy
because it's just drawing with pixels.
The main success for me was learning how to use pixel art more effectively than before and that means I could use my skills
to make more detailed drawing and designs.
I feel like I struggled to really get detailed designs to begin with and this meant I spent time going back to my pro forma and
reading through it to make sure I knew what I wanted to work with for my designs.
Maybe watch some YouTube videos on how to draw really detailed pixel art drawings.
My next step is to begin the next phases of production and fixing up any more gaps in my pro forma.
Reflection 4
Today I have been working on creating a magazine cover, poster and logo for my film. I used Canva
to create these, I used some of there templates to aid me in getting an idea for what I wanted the
Magazine and Poster to look like then using my own ideas to finish them up.
feel like the work has gone well because throughout I wasn't getting distracted meaning I was fully focused. I love putting my
ideas into a method of production was fun and for me I work best when I'm working on something enjoyable I find I get more
done.
For me making my logo was the main success because I already had an idea of how I wanted it to look and using canva I was
able to turn my vision into a real good logo.
The main issue for me was coming up with a good name for the company because I didn't really plan that one but I thought
of things I like but something that is slightly unique and different.
Maybe with the Magazine and poster use some of my own photos of New York so I have a solid image to show my product
and story line.
Create a good punchy tagline and begin video game production.
5
Today I have been finishing up my posters and starting to work on my menu screen for my video game. To finish
up my poster I decided to try make it for realistic with an image I had taken first hand in the place I want the
film to be based in New York, I've been 3 times so I picked an image edited it then put my text on it.
feel like finishing up my posters went well because I managed to get a solid design yesterday so today I decided to try
make it one step better by using my own photography and that to me adds a new level to the poster because the
picture is first hand.
Using my own images from holidays and then using my designs and combine all of it together and I believe that has made
the work a whole lot better and means it all works better.
I don't feel like anything was that hard today I've felt the best I've felt.
With creating the menu screen maybe have worked out a plan and image before starting it and
trying to wing something and making it look good.
Continue with the video game side so soundtrack, menu screen and a cut scene.
6
Today I have been working on my level design for my video game and also work my garage band to begin a soundtrack to put over the demo level of the game once it is
complete. My inspiration for my level was basing it off the levels in Super Mario Bros, I like these designs because they tended to be brights and always had a good
soundtrack to go with them. Each level also had power ups and little bosses trying to damage you or kill you and I always wanted this sort of idea in my game. Then I
began working on a soundtrack to go behind the game once it's finished.
feel like todays work has gone really well, I feel like my level design for went really well because I love Mario and I always
loved playing Super Mario on the DS so this really helped me to begin putting my ideas to my own style of level. I tried to
use of my video game knowledge to think of different levels in those and try pick parts to add into mine.
My knowledge of video games and been able to think which bits of certain game levels would put my ideas and plans
but also my knowledge of good soundtracks in certain games and how the music can be upbeat on some then less so on
others.
feel like I still need to get better with the characters in the game because I feel like I can go to a new level of detail with
them instead of how they looked today.
Keep adding little details to the level and characters all while keep an eye out on certain video games to maybe use in
mine to make it look better.
Finish up the level and soundtrack then make the cut scene and create a good tagline.
7
So today I carried on with some level design and decided to make a night level again I kept the character simple while I try decide on
the final prefect design of the level. After this I went back to looking at my logo for my company I decide to use a blue flame because I
feel like it would grab attention and that’s what you want for your film.
feel like the work has gone really well today, I feel like I have created a really good logo that is appealing and
would catch your attention, I've made solid advertising products to go along with this and my soundtrack and
level designs are really trying to come together and I'm extremely happy with how everything has gone so fr and
if I keep this up I feel like I'm on track for a successful production scheme.
Picking the design I wanted for my logo. I thought hard to pick the name I did so I wanted to make sure I had a
solid logo that would draw people in and make them want to watch films by the company.
Using GarageBand and picking the sounds I wanted to use, I sed it back in year 8 so it took time getting used to
it again.
Maybe have trailed some different sounds and listen to some video game tracks to help me more on making a good
track.
New step is to finish off my soundtrack for the game and also finish off deciding on which type of
level design then go into detailed character designs.
8
Today I have been finishing up and making a new design for my game level the started working on some more
detailed character designs for the game. I also made sure I had my pro forma all uploaded to the blog and
there was no gaps of missing information anyway in the power point app to pre production.
feel today has gone well and I have managed to get a good understand of the level I ant to use but also got a
good understanding for characters.
For me drawing up the 2 main characters in more detail of I can make sure Im including my selected colour
schemes for the game and making sure that they look good and if one was put on the cover of the game
which people be attracted to it and want to buy and play it.
I also feel some elects of the character design was un successful because Im still not really getting really
detailed and good pixel art but I feel like the more I work on the designs the better they will become before I
make a final decision.
Used more detail.
Begin more detailed drawings, finish my soundtrack and begin menu screen and the cut
scene.
9
Today I began looking into different types of menu screens in games and how different colour schemes work to
create the best menu screen. Then after Brittany gave me a checklist of how to make sure my blog is fully
update and detailed, so then I began working through to make sure I had everything filled in and then
uploading.
I feel like the work has gone really well. Looking into menu screens I found some designs I liked and drew up some
designs using the ones I found and liked. Then filling in gaps and making sure my pro forma and proposal were finished
and detailed, this all went well because after I went back and used what Brittany had said it was easy for me to follow
along with each part and crack it off.
Getting some good research about different menu screens and drawing up some designs because now once I finish up
the blog stuff I can make a solid menu screen to include for my video game.
struggled slightly with the bibliography part of my proposal as I didn't really have an idea of what I had to do in order
to fill it in before uploading it to my blog but I asked Brittany what it had to have in it and I went from there.
Well I haven't fully finished the bibliography so adding more detached and finishing that
Finish up all my blog stuff (pro forma and proposal) then move on to creating a menu screen and a cut scene.
10
Today began with me finishing up my proposal and missing gaps on my pro forma after I thought I had finished them I went back
through to double check to make sure I had filled every gap and everything was in detail. After this I went back my old level design
and decided to try make them better as before u wasn't super happy with them.
I feel the work has gone well because I spent a good amount of time finishing up my pro forma and proposal to
make sure they were fully detailed and complete. The level design work also went really well because having
made some designs already I had a foundation to build up on.
The main success was improving my level design because I felt more confident about them as I had already
made some designs over the last weeks and it meant I had a base to build and improve with.
I had some difficulty toward the end of the day as I was really trying to cram detail in and ended up with
too much and over did it so looking back I need to build thing up piece by piece.
Less detail with trying to make the design look so similar to my base idea.
Finish my soundtrack, menu screen and cut scene.
11
Today I have been finishing my level designs and character designs, after yesterday I felt I needed t keep the level rather simple to
begin with then slowly build it up piece by piece so that’s what I decided to do and then build the level up. After this I began working
on making my menu screen I liked a similar design to how I made a logo so I used a similar template and then added a start, load
game and settings as they tend to appear on most games.
I feel like todays work has gone well. To me each section I worked on went well because I felt confident
throughout and kept a solid pace throughput the day and didn't struggle.
For me the man success was the making the menu screen I love video games so I felt confident with make
tends to appear on menu screens and how different colours can make them look better or stand out
more. A good screen should look good, have clear words so you know easily which part to pick/select.
Again I feel like the level design kind of caused some problems because I'm not the
best at drawing and that sort of stuff so I always feel that causes me problems
Maybe watch some more tutorials on how to create a better character and use pixel art better.
With next week been the final week of production I'm going to finish my soundtrack, make a cut scene, change
any nail bits on my magazine, poster and menu screen and then make sure I have everything game related
finished so I'm fully ready for the evolution stage.
12
Today I have been working on finishing my soundtrack and my level design. I began by going back to my current level design and
added some final touches to that which I thought it needed to improve it and take it to a new level. Then I went on to my soundtrack,
I already had one made and I did like it but I added in a third layer to finish it up. After that I went back on my level design and added
in some more detail that I feel I had missed out.
feel like the work has gone really well. All aspects of the level design work I feel that the best because Ive
learnt nothing is ever good when its left unfinished or without strong detail and so on. So for me going back
to upgrade and edit the level design went extremely well.
My main success hands down my level design work, just going back and finding little unfinished pieces
that I could re do or add something new into the level. I love video games and looking at games with
multiple levels and worlds and see how good each level of each world been amazing and always adding a
new level to your experience better.
feel like the soundtrack could have been better. I've ever really loved music and making music but I
always tried to make good tracks in school and I feel like without that experience the track would be
awful but I feel like it could be used on a real game. I don't hate it I just struggled linking pieces
together.
Maybe played around with different sounds before going straight in and adding ones and letting
everything play out from there.
Begin finalising everything to do with my video game.
13
Today I have been working on finalising my logo and my menu screen. I had already made some designs and
today I just went back and began going through them to ensure I was happy with the colour schemes, the fonts
and just everything about them.
I feel like the work today has gone extremely well, both parts were easy and I managed to get focused early and
just crack on so I could have them both finalised by the end of the day meaning I have less to do tomorrow.
Main success having the belief that changing the placements of words on my logo, canning the fonts and
colours would all come together at the end and have created a solid logo that would really draw people in
and give a good impression of what the film company would provide in final results.
don't really feel anything was a struggle as I found it smooth sailing and at the end I'm extremely happy
with the final results of my screen screen and the logo for the film company.
Again I don't really feel like I could have improved the improvements any more than I did during the
day. I made the improvements I had to and they came out good and I'm extremely happy.
Finalise everything needed to final my production and make sure I have no gaps in my pro forma, read
my synopsis again, add any little details I missed and also double check my proposal.
14
feel today went well because I felt going back and double checking everything to find
missing details which can improve the work meaning I can hopefully get a better grade.
Today I have been finalising everything I had left to finish up for the production. I have been
checking everything I had already finishing and just went back to look at them to check if
there was any missing pieces or details I thought they needed in order to step the level up to
a higher level. Mainly my soundtrack and poster were the two that I felt like I had to improve
and add detail to.
The main success was finding missing gaps and finding something to add in and take them to a new level.
I don't feel anything was an issue I found everything easy as I was just running everything back and finding
missing pieces that I didn't know where there before hand.
Again nothing really as I was making improvements and now creating new things.
Begin the evaluation and do that to the best of my ability and make sure I keep everything detailed and
just make sure everything is smooth.

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Reflection

  • 2. Reflection 1 have been working on adding more to my referrals and making sure I have everything completed and ready for tomorrows deadline at 16:30. As pointed out by Brittany I had lost certain parts of my case study work meaning the end of my PowerPoint had no case studies on there meaning it was incomplete, after adding in the case studies I continued to look at the feedback and going through to make sure I had double checked it before uploading the new case study PowerPoint onto blogger. After that i began working on the referrals for my planning and filling in missing information and more key details so the plan is understandable and makes sense as to what I was trying to create when it came to production. I feel like this work has gone rather well I stayed focused and tried to make sure I carefully read the feedback before I started making any decisions on what to type. The pain part I struggled with was linking the videos of choice to another video with similar styles and so on, but once I started listening to tracks and watching the respective videos I soon started to find it easier and ended up getting a link for all the video I had picked. The main success was finally finding links to videos by different types of artists, I feel this was successful because I used my own Spotify playlist to listen to song that I felt would link in a emotional way but then started listening to an older playlist and found it so much easier to understand and make links. Maybe use a different genre of music or maybe some older music like 90's or 00's music instead of just music from the 10's. Next step moving on to the adventure project and making sure everything with that is up to date and begin writing up my synopsis for the film idea.
  • 3. Reflection 2 Today I double checked I had finished my referrals for my music video project and once I had double and triple checked I uploading everything that had a referral to my blog. This meant I could now begin writing up my synopsis for my film idea. So I began by refreshing my memory of my ideas and the research I had done before Christmas, while refreshing my memory I also added in some extra little bits of detail to certain parts of my planning just to make it better. I used one of the website from teams to help me begin writing up my synopsis. Once I started writing I got into it and everything started to flow and I made sure I only had the key parts written down in good detail, overall I typed 1000+ words. feel like this work has gone extremely well, I felt like I would struggle because I tend to struggle when it comes to deep deep detail in work but I feel like this has helped me learn how to get chunks of details into smaller chucks of work. The main success was managing to get a full synopsis written up over the course of day. I feel this was only success because the websites linked on teams which meant I could read up on what a synopsis was and how to write one and then once I had done that I could write my own and make it a good one. I don't really feel I struggled at any point, I think if I hadn't read about what a synopsis was first today would have been a whole lot harder for me. Maybe include more detail. Go back to my synopsis and read it fully through again and add in any missed details or key information about the plot that I left out or forgot.
  • 4. Reflection 3 Today I was working on my character design and also finishing up my pre production work and adding in extra detail on pages that may not have had much detail before hand. When working on my character designs sure I was using my colour schemes from my planning to make sure I'm using the colour schemes that I picked and I also made the virus and cure pixel art designs. I feel like the work has gone very well because the work was quite easy to get my head around early meaning a had a good early starting point and for me this means I work a lot better. The pixil art design work was very easy because it's just drawing with pixels. The main success for me was learning how to use pixel art more effectively than before and that means I could use my skills to make more detailed drawing and designs. I feel like I struggled to really get detailed designs to begin with and this meant I spent time going back to my pro forma and reading through it to make sure I knew what I wanted to work with for my designs. Maybe watch some YouTube videos on how to draw really detailed pixel art drawings. My next step is to begin the next phases of production and fixing up any more gaps in my pro forma.
  • 5. Reflection 4 Today I have been working on creating a magazine cover, poster and logo for my film. I used Canva to create these, I used some of there templates to aid me in getting an idea for what I wanted the Magazine and Poster to look like then using my own ideas to finish them up. feel like the work has gone well because throughout I wasn't getting distracted meaning I was fully focused. I love putting my ideas into a method of production was fun and for me I work best when I'm working on something enjoyable I find I get more done. For me making my logo was the main success because I already had an idea of how I wanted it to look and using canva I was able to turn my vision into a real good logo. The main issue for me was coming up with a good name for the company because I didn't really plan that one but I thought of things I like but something that is slightly unique and different. Maybe with the Magazine and poster use some of my own photos of New York so I have a solid image to show my product and story line. Create a good punchy tagline and begin video game production.
  • 6. 5 Today I have been finishing up my posters and starting to work on my menu screen for my video game. To finish up my poster I decided to try make it for realistic with an image I had taken first hand in the place I want the film to be based in New York, I've been 3 times so I picked an image edited it then put my text on it. feel like finishing up my posters went well because I managed to get a solid design yesterday so today I decided to try make it one step better by using my own photography and that to me adds a new level to the poster because the picture is first hand. Using my own images from holidays and then using my designs and combine all of it together and I believe that has made the work a whole lot better and means it all works better. I don't feel like anything was that hard today I've felt the best I've felt. With creating the menu screen maybe have worked out a plan and image before starting it and trying to wing something and making it look good. Continue with the video game side so soundtrack, menu screen and a cut scene.
  • 7. 6 Today I have been working on my level design for my video game and also work my garage band to begin a soundtrack to put over the demo level of the game once it is complete. My inspiration for my level was basing it off the levels in Super Mario Bros, I like these designs because they tended to be brights and always had a good soundtrack to go with them. Each level also had power ups and little bosses trying to damage you or kill you and I always wanted this sort of idea in my game. Then I began working on a soundtrack to go behind the game once it's finished. feel like todays work has gone really well, I feel like my level design for went really well because I love Mario and I always loved playing Super Mario on the DS so this really helped me to begin putting my ideas to my own style of level. I tried to use of my video game knowledge to think of different levels in those and try pick parts to add into mine. My knowledge of video games and been able to think which bits of certain game levels would put my ideas and plans but also my knowledge of good soundtracks in certain games and how the music can be upbeat on some then less so on others. feel like I still need to get better with the characters in the game because I feel like I can go to a new level of detail with them instead of how they looked today. Keep adding little details to the level and characters all while keep an eye out on certain video games to maybe use in mine to make it look better. Finish up the level and soundtrack then make the cut scene and create a good tagline.
  • 8. 7 So today I carried on with some level design and decided to make a night level again I kept the character simple while I try decide on the final prefect design of the level. After this I went back to looking at my logo for my company I decide to use a blue flame because I feel like it would grab attention and that’s what you want for your film. feel like the work has gone really well today, I feel like I have created a really good logo that is appealing and would catch your attention, I've made solid advertising products to go along with this and my soundtrack and level designs are really trying to come together and I'm extremely happy with how everything has gone so fr and if I keep this up I feel like I'm on track for a successful production scheme. Picking the design I wanted for my logo. I thought hard to pick the name I did so I wanted to make sure I had a solid logo that would draw people in and make them want to watch films by the company. Using GarageBand and picking the sounds I wanted to use, I sed it back in year 8 so it took time getting used to it again. Maybe have trailed some different sounds and listen to some video game tracks to help me more on making a good track. New step is to finish off my soundtrack for the game and also finish off deciding on which type of level design then go into detailed character designs.
  • 9. 8 Today I have been finishing up and making a new design for my game level the started working on some more detailed character designs for the game. I also made sure I had my pro forma all uploaded to the blog and there was no gaps of missing information anyway in the power point app to pre production. feel today has gone well and I have managed to get a good understand of the level I ant to use but also got a good understanding for characters. For me drawing up the 2 main characters in more detail of I can make sure Im including my selected colour schemes for the game and making sure that they look good and if one was put on the cover of the game which people be attracted to it and want to buy and play it. I also feel some elects of the character design was un successful because Im still not really getting really detailed and good pixel art but I feel like the more I work on the designs the better they will become before I make a final decision. Used more detail. Begin more detailed drawings, finish my soundtrack and begin menu screen and the cut scene.
  • 10. 9 Today I began looking into different types of menu screens in games and how different colour schemes work to create the best menu screen. Then after Brittany gave me a checklist of how to make sure my blog is fully update and detailed, so then I began working through to make sure I had everything filled in and then uploading. I feel like the work has gone really well. Looking into menu screens I found some designs I liked and drew up some designs using the ones I found and liked. Then filling in gaps and making sure my pro forma and proposal were finished and detailed, this all went well because after I went back and used what Brittany had said it was easy for me to follow along with each part and crack it off. Getting some good research about different menu screens and drawing up some designs because now once I finish up the blog stuff I can make a solid menu screen to include for my video game. struggled slightly with the bibliography part of my proposal as I didn't really have an idea of what I had to do in order to fill it in before uploading it to my blog but I asked Brittany what it had to have in it and I went from there. Well I haven't fully finished the bibliography so adding more detached and finishing that Finish up all my blog stuff (pro forma and proposal) then move on to creating a menu screen and a cut scene.
  • 11. 10 Today began with me finishing up my proposal and missing gaps on my pro forma after I thought I had finished them I went back through to double check to make sure I had filled every gap and everything was in detail. After this I went back my old level design and decided to try make them better as before u wasn't super happy with them. I feel the work has gone well because I spent a good amount of time finishing up my pro forma and proposal to make sure they were fully detailed and complete. The level design work also went really well because having made some designs already I had a foundation to build up on. The main success was improving my level design because I felt more confident about them as I had already made some designs over the last weeks and it meant I had a base to build and improve with. I had some difficulty toward the end of the day as I was really trying to cram detail in and ended up with too much and over did it so looking back I need to build thing up piece by piece. Less detail with trying to make the design look so similar to my base idea. Finish my soundtrack, menu screen and cut scene.
  • 12. 11 Today I have been finishing my level designs and character designs, after yesterday I felt I needed t keep the level rather simple to begin with then slowly build it up piece by piece so that’s what I decided to do and then build the level up. After this I began working on making my menu screen I liked a similar design to how I made a logo so I used a similar template and then added a start, load game and settings as they tend to appear on most games. I feel like todays work has gone well. To me each section I worked on went well because I felt confident throughout and kept a solid pace throughput the day and didn't struggle. For me the man success was the making the menu screen I love video games so I felt confident with make tends to appear on menu screens and how different colours can make them look better or stand out more. A good screen should look good, have clear words so you know easily which part to pick/select. Again I feel like the level design kind of caused some problems because I'm not the best at drawing and that sort of stuff so I always feel that causes me problems Maybe watch some more tutorials on how to create a better character and use pixel art better. With next week been the final week of production I'm going to finish my soundtrack, make a cut scene, change any nail bits on my magazine, poster and menu screen and then make sure I have everything game related finished so I'm fully ready for the evolution stage.
  • 13. 12 Today I have been working on finishing my soundtrack and my level design. I began by going back to my current level design and added some final touches to that which I thought it needed to improve it and take it to a new level. Then I went on to my soundtrack, I already had one made and I did like it but I added in a third layer to finish it up. After that I went back on my level design and added in some more detail that I feel I had missed out. feel like the work has gone really well. All aspects of the level design work I feel that the best because Ive learnt nothing is ever good when its left unfinished or without strong detail and so on. So for me going back to upgrade and edit the level design went extremely well. My main success hands down my level design work, just going back and finding little unfinished pieces that I could re do or add something new into the level. I love video games and looking at games with multiple levels and worlds and see how good each level of each world been amazing and always adding a new level to your experience better. feel like the soundtrack could have been better. I've ever really loved music and making music but I always tried to make good tracks in school and I feel like without that experience the track would be awful but I feel like it could be used on a real game. I don't hate it I just struggled linking pieces together. Maybe played around with different sounds before going straight in and adding ones and letting everything play out from there. Begin finalising everything to do with my video game.
  • 14. 13 Today I have been working on finalising my logo and my menu screen. I had already made some designs and today I just went back and began going through them to ensure I was happy with the colour schemes, the fonts and just everything about them. I feel like the work today has gone extremely well, both parts were easy and I managed to get focused early and just crack on so I could have them both finalised by the end of the day meaning I have less to do tomorrow. Main success having the belief that changing the placements of words on my logo, canning the fonts and colours would all come together at the end and have created a solid logo that would really draw people in and give a good impression of what the film company would provide in final results. don't really feel anything was a struggle as I found it smooth sailing and at the end I'm extremely happy with the final results of my screen screen and the logo for the film company. Again I don't really feel like I could have improved the improvements any more than I did during the day. I made the improvements I had to and they came out good and I'm extremely happy. Finalise everything needed to final my production and make sure I have no gaps in my pro forma, read my synopsis again, add any little details I missed and also double check my proposal.
  • 15. 14 feel today went well because I felt going back and double checking everything to find missing details which can improve the work meaning I can hopefully get a better grade. Today I have been finalising everything I had left to finish up for the production. I have been checking everything I had already finishing and just went back to look at them to check if there was any missing pieces or details I thought they needed in order to step the level up to a higher level. Mainly my soundtrack and poster were the two that I felt like I had to improve and add detail to. The main success was finding missing gaps and finding something to add in and take them to a new level. I don't feel anything was an issue I found everything easy as I was just running everything back and finding missing pieces that I didn't know where there before hand. Again nothing really as I was making improvements and now creating new things. Begin the evaluation and do that to the best of my ability and make sure I keep everything detailed and just make sure everything is smooth.