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Data Collect and Gamification Analysis

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Data Collect and Gamification Analysis with tangram toy. Game Based Learning and Gamification great goals

Data Collect and Gamification Analysis with tangram toy. Game Based Learning and Gamification great goals

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Data Collect and Gamification Analysis

  1. 1. DATA COLLECT GAMIFICATION TIME ALİ CEVAT ÜNSAL
  2. 2. Why Gamification? • Game the most effective method of getting information • The development of thinking skills through game metaphor
  3. 3. Data Collect • We need to combine data in line with targets Or • We need to create a destination of data How?
  4. 4. TANGRAM • From China • 4000 annual game
  5. 5. Thousands puzzle for development
  6. 6. How are we going to do? • Seven parts will be used in each figure • Dont make a parts will overlap
  7. 7. Sample
  8. 8. let the Game begin (Put the parts on the table)
  9. 9. Level: Beginner
  10. 10. Project 1: Teapot
  11. 11. Project 2: Airplane
  12. 12. Project 3: Helicopter
  13. 13. Level: Hard
  14. 14. Project 4: Pipo
  15. 15. Project 5: E
  16. 16. Level: Expert
  17. 17. Project 6: Apple
  18. 18. Project 7: Batman
  19. 19. Bonus Project
  20. 20. GAME OVER ALİ CEVAT ÜNSAL Game Based Learning & Gamification Facilator alicevatunsal@gmail.com www.alicevatunsal.com www.yenibiroyun.co THANK YOU

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