12. The process of understanding how those
things which may be regarded as systems
influence one another within a complete
entity, or larger system.
13.
14.
15. Point System
Level (Level Design)
Leaderboard (Social Element)
16. Absolute requirement for all gamified
systems
Some examples in real life
Cash score
Video game score
Social networking score
Composite Metrics
17.
18. At least one type
Using more than one brings the complexity
but more control
Experience points
Redeemable points
Skill points
Karma points
Reputation points
19.
20. XP is the most important one
It’s not a currency
Every action has XP
Never goes down
Always grows and has no limit
Is not redeemable
Can be expired
Creating goal loops
21.
22. RP can fluctuate
Earned and Cashed
Earn and Burn
Virtual Economy
Coin , cash , buck , …
Monitor to avoid inflation / deflation
Legal and Regulatory issues
34. Two MajorTypes
The no-disincentive leaderboard
▪ Social incentive
▪ Right in the middle
The infinite leaderboard
▪ Locally
▪ Socially
▪ Globally
Privacy (gym example)
35. FANAPApp (with prize)
A Gamified plan for your work/job title with
your hobby as prize
(Change a bad habit) or (Create a good habit)
with a gamification plan with your hobby as
prize