2. DIGITAL DEVICES
A physical unit of equipment that contains a
computer or microcontroller.
Digital Devices are electronic devices which uses
discrete, numerable data and processes for all its
operations.
Devices are of:
Portable devices
Personal devices
3. PORTABLE DIGITAL DEVICES
A portable Digital device is any device that can easily
be carried.
Portable devices are becoming an increasingly
important part of personal computing as the
capabilities of devices like laptops, tablets and smart
phones continue to improve.
A portable device may also be called a
handheld device or mobile device.
Smart Phone
Laptop or Tablet
A tablet PC
4. PERSONAL DIGITAL DEVICES
Cell phones
Smart Phones
Personal Digital Assistants (PDAs)
Global Position System (GPS)
Audio devices
Video devices
Unusual devices
5. SMART PHONES
Mobile operating systems and devices
Android
iOS
Linux
Microsoft Pocket PC
Microsoft Windows Mobile
Palm
RIM BlackBerry
Symbian
6. PERSONAL DIGITAL ASSISTANTS
Personal Digital Assistants (PDAs)
are handheld devices with features such as calendar,
notes, and so on. They are also known as a palmtop
computer. They can be used to access
the Internet usually through Wi-Fi.
Current Popular PDA Operating Systems
RIM BlackBerry
Linux
Palm
Symbian
Microsoft Pocket PC
Microsoft Windows Mobile
7. GLOBAL POSITION SYSTEM
The Global Positioning System (GPS) is a satellite
navigation system.
There are several places where GPS information can
found. It can be very useful for forensic investigations
in certain situations. GPS devices have expanded
their capabilities and features as the technology has
improved.
8. GLOBAL POSITION SYSTEM
Digital Camera Images with GPS Information
Some recent digital cameras have built-in GPS
receivers (or external modules you can connect to the
camera). This makes it possible for the camera to
record where exactly a photo was taken.
Cell Phones with GPS
Some recent cell phones (e.g. a Motorola EZX
phone such as the Motorola A780) have a built-in
GPS receiver and navigation software. This software
might record the paths travelled (and the date/time),
which can be very useful in forensic (scientific tests or
techniques used in connection with the detection of
crime.) investigations.
9. AUDIO DEVICES
Audio devices allow you to play or record audio,
which can be sounds, music, speech, etc. These
devices can be interesting for a forensic investigator,
as they can often contain not only audio files, but also
text documents, images and so on.
Apple iPod
iRiver
10. VIDEO DEVICES
Video devices allow you to play or record video.
These devices can be interesting for a forensic
investigator, as they can often contain not only video
files, but also audio files, text documents, images and
so on.
Sony PSP
Play Station Portable (PSP) is Sony's first entry into
the handheld gaming market. The PSP also sports
multimedia features including music and video
playback, a photo viewer, and an online store.
11. WHY WE USE DIGITAL DEVICES
There are many reasons
students become:
confident,
connected,
actively-involved,
lifelong learners“
prepared to realise their potential
contribute to society and the workforce.
12. WHY WE USE DIGITAL DEVICES
Digital devices have the potential to:
expand and enhance interaction in the classroom,
enable more real-world activities,
improve learning environments,
and engage students in new and exciting ways.
Opportunities for collaboration and problem-solving
are expanded beyond the classroom in an online
environment.
Help students engage more deeply in their learning
and lift their achievement.
13. WHY WE USE DIGITAL DEVICES
supports expanded community and international
involvement in learning, both face-to-face and online
enables students to learn in relevant, real world 21st
century contexts
allows students to learn, create, share, and
collaborate anywhere, at any time
opens up a new world of resources for students,
providing much more knowledge than any one teacher
or school library
Greater flexibility in learning pathways,
Empowering students to learn in a more personalised
way
14. WHY WE USE DIGITAL DEVICES
enables students to personalise their learning
experience (recognising every student's strengths,
talents, and needs, building on their identity,
language, and culture)
helps build on students’ prior and current knowledge,
needs, and interests
encourages greater collaboration between students,
teachers, and school leaders
supports teachers to engage in blended, personalised
professional, and peer collaboration.
15. PROS OF DIGITAL DEVICES IN THE
CLASSROOM
Peace of mind
Parents know that in an emergency the student can
contact them and vice versa. In addition, more and
more cellphones and smartphones contain GPS
devices that can be tracked if necessary.
Instant answers
Access to the Internet provides for instant answers for
the curious. This is the search-and-learn environment
kids are involved in today.
16. PROS OF DIGITAL DEVICES IN THE
CLASSROOM
Wider access to information
students can be exposed to a world of creative
ideas outside of their bubble. They can learn
another language. They have access to an endless
array of options available, not just to help them
learn, but to gain skills they might not otherwise
have access to.
Access to video:
Electronic devices in the classroom can enhance
the learning experience by providing instant video
access. Students are made more real and easier to
digest in the form of instant video availability.
17. PROS OF DIGITAL DEVICES IN THE
CLASSROOM
Social learning:
We tend to look at the negative sides of social
media. However, there can also be an
educational aspect. Social learning is a great
way for students to share information, thoughts
and ideas on a subject. Properly focused, some
students, who may be quiet or shy in a
classroom, may blossom in a social learning
situation made possible by digital devices.
18. CONS OF DIGITAL DEVICES IN THE
CLASSROOM
Harmful effects of digital devices
too much exposure for students who have video
screens in front of their faces or computers in
their laps. If students frequently use these
devices at home, additional exposure at school
could be viewed as harmful.
Inappropriate materials:
Distraction from schoolwork
With the temptation of social media and texting
in their hands, students may focus solely on
their social life instead of the lesson plan.
19. CONS OF DIGITAL DEVICES IN THE
CLASSROOM
Child predators and cyber bullying
(the use of electronic communication to bully a person, typically
by sending messages of threatening nature.)
Using digital devices at school creates just that much
more exposure and potential danger for students. In
addition, cyber bullying is also an increasing issue.
Permitting use of digital devices in the classroom could
potentially lead to more of it.
Provide a ‘dis-connect’
too much time with digital devices provide a disconnect
of students from face-to-face social activities, family
communications and nature. Digital devices in the
classroom would probably lead to an even greater such
disconnection.
20. SHOULD INSTITUTE PERMIT DIGITAL
DEVICES IN THE CLASSROOM?
There are institutes that have seen great
improvements by allowing the use of digital devices
in the classroom.
What is clear is that if such use is permitted, there
should be guidelines and rules in place.
Students should be taught online safety,
Use of judgment in determining good quality
sources of information,
Students restraint from personal use in the
classroom.
21. REASONS TO ALLOW DIGITAL
DEVICES IN CLASSROOM
They help facilitate conversation.
They help in promoting a more inclusive
classroom.
They help foster a more democratic atmosphere.
They are more environmentally friendly than
paper.
They offer an opportunity to educate students
about media use.
22. EXPANSION OF DIGITAL DEVICES
Digital devices are evolving at a rapid rate.
It has changed the way you:
manage your work
communicate with others
entertain yourself.