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BEHAVIORAL ECONOMICS 101 FOR GAMBLING SERVICES

PEOPLE & GAMBLING
PEOPLE OFTEN STICK WITH WHAT THEY
       HAVE OR WHAT THEY KNOW – EVEN IF
        THERE ARE BETTER ALTERNATIVES


 UK bank customers only
switch providers once every
26 years - 3.8% each year.

    In 2013 ‘seven day
     switching’ will be
  implemented in the UK.
The emotional impact of a financial loss is
                    double that of an equivalent gain.

                      We hate losing what we have
                        (or think that we have).




PEOPLE ARE MORE SENSITIVE TO LOSSES
           THAN TO GAINS
THE FRAME OF
REFERENCE MASSIVELY
  INFLUENCES THE
CHOICES PEOPLE MAKE          56% preferred
                              surgery over
                             radio therapy
                              when it was
                              described as
                             having a 10%
                             mortality rate.
        82% of patients
        preferred surgery
        over radio therapy
        when surgery was
           described as
          having a 90%
          survival rate
PEOPLE TEND TO PREFER
     SHORT-TERM
  GRATIFICATION OVER
 LONGER TERM RETURNS


     A pilot of the “Save More
        Tomorrow” saving
     approach increased the
    average saving rate over a
      three year period from
           3.5% to 11.6%
MONEY IS TREATED AND VALUED
DIFFERENTLY DEPENDING ON WHERE IT
                        CAME FROM OR
                          HOW IT’S KEPT
The typical household in the sample of Americans had more than $5,000 in liquid
assets (typically in savings accounts earning less than 5% per year) and nearly
$3,000 in credit card balances, carrying a typical interest rate of 18% or more.
PEOPLE JUDGE THE LIKELIHOOD OF AN
   OUTCOME BY HOW EASILY IT CAN BE
    BROUGHT TO MIND OR IMAGINED




 In the USA people rate the chance of
   death by homicide higher than the
  chance of death by stomach cancer,
even though death by stomach cancer is
     five times higher than death by
                homicide.
“Organizations with
high trust outperform
  organizations with
  low trust by nearly
     three times.”
(Watson Wyatt 2002)




TRUST IN AN ORGANISATION REDUCES THE
NEED TO CHECK INFORMATION AND IMPOSE
People are 67% more likely
                    to stop smoking if their
                         spouse does.

                  36% more likely if a friend
WE TEND TO COPY       kicks the habit.

PEOPLE WE TRUST   25% more if a sibling quits.
SO, WHAT IS BEHAVIORAL ECONOMICS?



Behavioral economics is the study of the
effects of psychology on decision making.

In other words, how people’s emotions and
    thoughts can affect how they make
                 decisions.




                                            10
WHAT DRIVES OUR DECISIONS?


 Reasoning
 Logic
                  ?    Inertia
                       Laziness?
 Self interest        Peer pressure?




                                         11
BEHAVIOUR CHANGE THEORY
        TWO BROAD APPROACHES

Rational/Cognitive

  The standard model in
                                   ?   Automatic

                                         The context within which
   economics.                             people just act.
  The presumption is that               Recognises that people are
   people will analyse the                often irrational and
   various pieces of                      inconsistent in their choices
   information and the                    > Behavioural Economics
   numerous incentives offered           Influenced by surrounding
   to us and act in ways that             factors.
   reflect their best interests.
                                         About changing behaviour
  Much of advertising is                 without necessarily
   predicated on this approach            changing minds (first).
THE BRAIN’S TWO SYSTEMS


Rational                            Automatic
  Controlled                         Uncontrolled
  Effortful                          Effortless
  Deductive                          Emotional
  Slow                               Fast
  Self-aware                         Unconscious


  Eg Learning a foreign language     Eg Speaking in your mother tongue
  Planning an unfamiliar journey     Taking the daily commute
  Counting calories                  Desiring cake




                                                                       13
It is rarely advisable to view attitude change
      as a pre-cursor to behaviour change
                                      COI Communications




  THIS REPRESENTS A FUNDAMENTAL
CHALLENGE TO CONVENTIONAL WISDOM
           IN MARKETING




                                                           14
MINDSPACE
A BEHAVIORAL ECONOMICS MODEL


                           15
MINDSPACE
MESSENGER     We are heavily influenced by who communicates information

              Our responses to incentives are shaped by predictable mental shortcuts
 INCENTIVES   such as strongly avoiding losses

  NORMS       We are strongly influenced by what others do


 DEFAULTS     We ‘go with the flow’ of pre-set options


 SALIENCE     Our attention is drawn to what is novel and seems relevant to us


  PRIMING     Our acts are often influenced by sub-conscious cues


  AFFECT      Our emotional associations can powerfully shape our actions


COMMITMENTS   We seek to be consistent with our public promises, and reciprocate acts


    EGO       We act in ways that make us feel better about ourselves
MESSENGER

Who communicates matters:
 Are they expert and/or
  trusted?
 Are they similar to us - the
  more similar the better?
 Are they liked?
 Overcoming the adversarial
  relationship between
  bookmaker and punter is
  key! (Victor Chandler?)
INCENTIVES

Gambling is full of incentives:

1.  Losses loom larger than gains: “Loss Aversion”
    Remove barriers of failure to incentivize action
INCENTIVES




         One recent study on weight loss asked
         participants to deposit money into an
         account, which was returned to them (with
         a supplement) if they met weight loss
         targets.
         After seven months this group showed
         significant weight loss compared to their
         entry weight.
         The weight of participants in a control
         group was not seen to change.
INCENTIVES


  Reference points matter
   10 is much more that 0, but 15 is
   not perceived to be a great deal
   more
INCENTIVES


  We overweight small
   probabilities
   Lotteries may act as
   a powerful
   motivation (since
   people overweigh
   the small chance of
   winning)
   People are likely to
   over-emphasise the
   small chance of, say,
   being audited, which
   may lead to greater
   tax compliance
INCENTIVES


  Loyalty programs don’t work in gambling:
   We live for today at the expense of
   tomorrow.
      £10 today is preferred to £12 tomorrow.
      But £12 in eight days may be preferred
       to £10 in a week’s time.
    We usually prefer smaller, more immediate
    payoffs to larger, more distant ones.
    We don’t differentiate between medium and
    long-term rewards.
INCENTIVES


  Some incentives can back fire.
      Free cash / bets for opening an
      account can actually increase churn
      overall.
NORMS


 We tend to do what
  those around us are
  already doing
 We take our social
  norms from
  Observing what others
   do
  Environmental clues
   about what others have
   done or are doing
 Norms spread rapidly
  though networks
NORMS

 In store Score casts are
  too complicated – and
  there is little chance of
  punters winning from
  them.
 This often frames
  gambling as something
  difficult and challenging
  or unlikely to happen.

  Something open only to experts.
NORMS
 Building cultural reference points to establish ways
  of thinking
NORMS


 Use norms to create
  social interest:
     Most popular bets
     Bet of the Day
     Top 5 bets
NORMS


 Use norms to create
  social acceptance:
     The National Lottery
     The Health Lottery
     Scratch cards /
      Practice money
NORMS


 Use norms to create
  social acceptance:
      Social Gaming:

  AppData shows the top social gambling game
   on Facebook is still Zynga’s Texas HoldEm
   Poker with 7 million daily active users.


  Followed by Zynga Slingo with 2.2
   million DAU and then Platika’s
   Slotomania – Slot Machines with 1.9
   million DAU.
NORMS CAN BACKFIRE

 Two signs were placed in
  different areas of a national
  park


  Sign A                              Sign B
  Urged visitors not to take wood     Urged visitors not to take wood
   and depicted a scene showing         and depicted a scene showing
   a single thief doing so              three thieves stealing wood
  Result: Amount stolen               Result: Amount stolen
   increased by ~2%                     increased by ~8%

                                                           Source: Robert Cialdini
DEFAULTS

 We go with the flow of preset options

 Ventilators have settings that allow doctors to
  decide how much air to blow into the lungs per
  minute.
 Lungs can be injured if volumes are
  too high.
 A research study changed the
  default setting of the
  ventilators to lower volumes
  of air into patients lungs.
 The mortality rate reduced
  by 25%
DEFAULTS


 Online, defaults could be set to £10
  for lower bets.

 Re-targeting: using data to pre
  populate forms with pervious
  session data.

 Football coupons defaulted
  to £5 bet per line.
SALIENCE

 Our attention is drawn to what is novel,
  simple and seems relevant to us

 Creating excitement itself drives people
  to want to gamble “Game On”
SALIENCE

 It is hard to create relevance and differentiation
  in gambling.

 Every book maker is using the same technolgy
  platforms:
      OpenBet
      Global Draw
PRIMING

 Our acts are often influenced by unconscious cues
  Verbal / Audio                 Images / feeling


         “Noise of winning”      “Chips make it a game”
AFFECT (THE ACT OF EXPERIENCING
EMOTION)
 Emotional associations can powerfully shape our
  actions
 People in good moods make unrealistically
  optimistic judgments.
 Whilst those in bad moods make unrealistically
  pessimistic judgments.
COMMITMENT

               People who express
                commitment are more
                likely to fulfill their
                commitments.



               Virtual / practice money
                get people betting without
                any risk, making it more
                likely they will place
                money latter
COMMITMENT
  Get customers to place small bets first, to
   get bigger bets latter.

  Provide free money, or no money online
   games.
      i.e Online Casino’s / poker sites.

  Social gambling: “Getting people talking
   about gambling first, betting later”

  UK online bingo game maker
   Gamesys‘ new game Bingo & Slots
   Friendzy is the first on Facebook
   App Centre to pay real cash prizes
  (Aug ’12)
SIGNING CONTRACTS – VISIBLE
COMMITMENT

 Motivating people to get fit through exercise
 A study compared two groups
    Group A signed a contract specifying the exercise goals
     to be achieved
    Group B group were simply given a walking program
     but did not enter sign a contract.
                                              Source: Department of Health
      Sign-up to Interactive betting guides
SIGNING CONTRACTS – VISIBLE
COMMITMENT
COMMITMENT CAN BE ACHIEVED
VERBALLY
 A restaurant needed to reduce
  the number of ‘no shows’

 When taking bookings the
  receptionist used to say
    “Please call if you have to cancel”


 The no shows reduced dramatically when this
  was turned into a question (From ~30% to 10%)
    “Would you be able to call if you have to cancel?”
     (and waited for reply)
                                           Source: Robert Cialdini
EGO

 We act in ways that make us feel better about
  ourselves
    When things go well in our lives, we attribute it to
     ourselves;
    When they go badly, it’s the fault of other people,
     or the situation we were put in.
    (known as the ‘fundamental attribution error’)
     We are biased to believe that we
      perform
      better than the average person in
      various ways:
     93% of American college
      students rate themselves being
      “above average” in driving ability
EGO

 SharkScope is the largest
  database of poker players
  tournament results.
  Online players can use the
  information to judge the likely
  actions other players based
  on previous data.

  PokerStars on Pintrest –
   celebrating stars of the
   Game
LABELING INFLUENCES BEHAVIOR

 The greater the expectation placed on people, the
  better they perform.

 Thus, people with
  positive expectations
  internalise the “positive”
  label and succeed
  accordingly;
 But this influence can
  also be detrimental if
  a negative label is used
WHO’S USING BEHAVIORAL ECONOMICS?


 Actively used in government policy planning in
  many countries (See The Cabinet Offices “Nudge
  unit”)

 Actively used in architecture of public buildings

 Used in Direct Marketing and Shopper Marketing

 Beginning to be used in marketing departments
  and creative agencies – few case histories
WHAT YOU CAN DO


 Start by reading ‘Nudge’

 Think about how these insights can
  be applied from the perspective of
  your domain

 Remember that real people are not rational, linear
  creatures and that the behaviour mapping tools
  we use are a rough proxy to reality

 Apply this thinking in the work you do, every day
THANK YOU



            47

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Using Behavioural Economics To Create Value In Gambling

  • 1. BEHAVIORAL ECONOMICS 101 FOR GAMBLING SERVICES PEOPLE & GAMBLING
  • 2. PEOPLE OFTEN STICK WITH WHAT THEY HAVE OR WHAT THEY KNOW – EVEN IF THERE ARE BETTER ALTERNATIVES UK bank customers only switch providers once every 26 years - 3.8% each year. In 2013 ‘seven day switching’ will be implemented in the UK.
  • 3. The emotional impact of a financial loss is double that of an equivalent gain. We hate losing what we have (or think that we have). PEOPLE ARE MORE SENSITIVE TO LOSSES THAN TO GAINS
  • 4. THE FRAME OF REFERENCE MASSIVELY INFLUENCES THE CHOICES PEOPLE MAKE 56% preferred surgery over radio therapy when it was described as having a 10% mortality rate. 82% of patients preferred surgery over radio therapy when surgery was described as having a 90% survival rate
  • 5. PEOPLE TEND TO PREFER SHORT-TERM GRATIFICATION OVER LONGER TERM RETURNS A pilot of the “Save More Tomorrow” saving approach increased the average saving rate over a three year period from 3.5% to 11.6%
  • 6. MONEY IS TREATED AND VALUED DIFFERENTLY DEPENDING ON WHERE IT CAME FROM OR HOW IT’S KEPT The typical household in the sample of Americans had more than $5,000 in liquid assets (typically in savings accounts earning less than 5% per year) and nearly $3,000 in credit card balances, carrying a typical interest rate of 18% or more.
  • 7. PEOPLE JUDGE THE LIKELIHOOD OF AN OUTCOME BY HOW EASILY IT CAN BE BROUGHT TO MIND OR IMAGINED In the USA people rate the chance of death by homicide higher than the chance of death by stomach cancer, even though death by stomach cancer is five times higher than death by homicide.
  • 8. “Organizations with high trust outperform organizations with low trust by nearly three times.” (Watson Wyatt 2002) TRUST IN AN ORGANISATION REDUCES THE NEED TO CHECK INFORMATION AND IMPOSE
  • 9. People are 67% more likely to stop smoking if their spouse does. 36% more likely if a friend WE TEND TO COPY kicks the habit. PEOPLE WE TRUST 25% more if a sibling quits.
  • 10. SO, WHAT IS BEHAVIORAL ECONOMICS? Behavioral economics is the study of the effects of psychology on decision making. In other words, how people’s emotions and thoughts can affect how they make decisions. 10
  • 11. WHAT DRIVES OUR DECISIONS?  Reasoning  Logic ?  Inertia  Laziness?  Self interest  Peer pressure? 11
  • 12. BEHAVIOUR CHANGE THEORY TWO BROAD APPROACHES Rational/Cognitive   The standard model in ? Automatic   The context within which economics. people just act.   The presumption is that   Recognises that people are people will analyse the often irrational and various pieces of inconsistent in their choices information and the > Behavioural Economics numerous incentives offered   Influenced by surrounding to us and act in ways that factors. reflect their best interests.   About changing behaviour   Much of advertising is without necessarily predicated on this approach changing minds (first).
  • 13. THE BRAIN’S TWO SYSTEMS Rational Automatic   Controlled   Uncontrolled   Effortful   Effortless   Deductive   Emotional   Slow   Fast   Self-aware   Unconscious   Eg Learning a foreign language   Eg Speaking in your mother tongue   Planning an unfamiliar journey   Taking the daily commute   Counting calories   Desiring cake 13
  • 14. It is rarely advisable to view attitude change as a pre-cursor to behaviour change COI Communications THIS REPRESENTS A FUNDAMENTAL CHALLENGE TO CONVENTIONAL WISDOM IN MARKETING 14
  • 16. MINDSPACE MESSENGER We are heavily influenced by who communicates information Our responses to incentives are shaped by predictable mental shortcuts INCENTIVES such as strongly avoiding losses NORMS We are strongly influenced by what others do DEFAULTS We ‘go with the flow’ of pre-set options SALIENCE Our attention is drawn to what is novel and seems relevant to us PRIMING Our acts are often influenced by sub-conscious cues AFFECT Our emotional associations can powerfully shape our actions COMMITMENTS We seek to be consistent with our public promises, and reciprocate acts EGO We act in ways that make us feel better about ourselves
  • 17. MESSENGER Who communicates matters:  Are they expert and/or trusted?  Are they similar to us - the more similar the better?  Are they liked?  Overcoming the adversarial relationship between bookmaker and punter is key! (Victor Chandler?)
  • 18. INCENTIVES Gambling is full of incentives: 1.  Losses loom larger than gains: “Loss Aversion” Remove barriers of failure to incentivize action
  • 19. INCENTIVES One recent study on weight loss asked participants to deposit money into an account, which was returned to them (with a supplement) if they met weight loss targets. After seven months this group showed significant weight loss compared to their entry weight. The weight of participants in a control group was not seen to change.
  • 20. INCENTIVES   Reference points matter 10 is much more that 0, but 15 is not perceived to be a great deal more
  • 21. INCENTIVES   We overweight small probabilities Lotteries may act as a powerful motivation (since people overweigh the small chance of winning) People are likely to over-emphasise the small chance of, say, being audited, which may lead to greater tax compliance
  • 22. INCENTIVES   Loyalty programs don’t work in gambling: We live for today at the expense of tomorrow.   £10 today is preferred to £12 tomorrow.   But £12 in eight days may be preferred to £10 in a week’s time. We usually prefer smaller, more immediate payoffs to larger, more distant ones. We don’t differentiate between medium and long-term rewards.
  • 23. INCENTIVES   Some incentives can back fire. Free cash / bets for opening an account can actually increase churn overall.
  • 24. NORMS  We tend to do what those around us are already doing  We take our social norms from  Observing what others do  Environmental clues about what others have done or are doing  Norms spread rapidly though networks
  • 25. NORMS  In store Score casts are too complicated – and there is little chance of punters winning from them.  This often frames gambling as something difficult and challenging or unlikely to happen.   Something open only to experts.
  • 26. NORMS  Building cultural reference points to establish ways of thinking
  • 27. NORMS  Use norms to create social interest:   Most popular bets   Bet of the Day   Top 5 bets
  • 28. NORMS  Use norms to create social acceptance:   The National Lottery   The Health Lottery   Scratch cards / Practice money
  • 29. NORMS  Use norms to create social acceptance:   Social Gaming:   AppData shows the top social gambling game on Facebook is still Zynga’s Texas HoldEm Poker with 7 million daily active users.   Followed by Zynga Slingo with 2.2 million DAU and then Platika’s Slotomania – Slot Machines with 1.9 million DAU.
  • 30. NORMS CAN BACKFIRE  Two signs were placed in different areas of a national park   Sign A   Sign B   Urged visitors not to take wood   Urged visitors not to take wood and depicted a scene showing and depicted a scene showing a single thief doing so three thieves stealing wood   Result: Amount stolen   Result: Amount stolen increased by ~2% increased by ~8% Source: Robert Cialdini
  • 31. DEFAULTS  We go with the flow of preset options  Ventilators have settings that allow doctors to decide how much air to blow into the lungs per minute.  Lungs can be injured if volumes are too high.  A research study changed the default setting of the ventilators to lower volumes of air into patients lungs.  The mortality rate reduced by 25%
  • 32. DEFAULTS  Online, defaults could be set to £10 for lower bets.  Re-targeting: using data to pre populate forms with pervious session data.  Football coupons defaulted to £5 bet per line.
  • 33. SALIENCE  Our attention is drawn to what is novel, simple and seems relevant to us  Creating excitement itself drives people to want to gamble “Game On”
  • 34. SALIENCE  It is hard to create relevance and differentiation in gambling.  Every book maker is using the same technolgy platforms:   OpenBet   Global Draw
  • 35. PRIMING  Our acts are often influenced by unconscious cues   Verbal / Audio   Images / feeling “Noise of winning” “Chips make it a game”
  • 36. AFFECT (THE ACT OF EXPERIENCING EMOTION)  Emotional associations can powerfully shape our actions  People in good moods make unrealistically optimistic judgments.  Whilst those in bad moods make unrealistically pessimistic judgments.
  • 37. COMMITMENT   People who express commitment are more likely to fulfill their commitments.   Virtual / practice money get people betting without any risk, making it more likely they will place money latter
  • 38. COMMITMENT   Get customers to place small bets first, to get bigger bets latter.   Provide free money, or no money online games.   i.e Online Casino’s / poker sites.   Social gambling: “Getting people talking about gambling first, betting later”   UK online bingo game maker Gamesys‘ new game Bingo & Slots Friendzy is the first on Facebook App Centre to pay real cash prizes (Aug ’12)
  • 39. SIGNING CONTRACTS – VISIBLE COMMITMENT  Motivating people to get fit through exercise  A study compared two groups  Group A signed a contract specifying the exercise goals to be achieved  Group B group were simply given a walking program but did not enter sign a contract. Source: Department of Health Sign-up to Interactive betting guides
  • 40. SIGNING CONTRACTS – VISIBLE COMMITMENT
  • 41. COMMITMENT CAN BE ACHIEVED VERBALLY  A restaurant needed to reduce the number of ‘no shows’  When taking bookings the receptionist used to say  “Please call if you have to cancel”  The no shows reduced dramatically when this was turned into a question (From ~30% to 10%)  “Would you be able to call if you have to cancel?” (and waited for reply) Source: Robert Cialdini
  • 42. EGO  We act in ways that make us feel better about ourselves  When things go well in our lives, we attribute it to ourselves;  When they go badly, it’s the fault of other people, or the situation we were put in.  (known as the ‘fundamental attribution error’)   We are biased to believe that we perform better than the average person in various ways:   93% of American college students rate themselves being “above average” in driving ability
  • 43. EGO  SharkScope is the largest database of poker players tournament results. Online players can use the information to judge the likely actions other players based on previous data.  PokerStars on Pintrest – celebrating stars of the Game
  • 44. LABELING INFLUENCES BEHAVIOR  The greater the expectation placed on people, the better they perform.  Thus, people with positive expectations internalise the “positive” label and succeed accordingly;  But this influence can also be detrimental if a negative label is used
  • 45. WHO’S USING BEHAVIORAL ECONOMICS?  Actively used in government policy planning in many countries (See The Cabinet Offices “Nudge unit”)  Actively used in architecture of public buildings  Used in Direct Marketing and Shopper Marketing  Beginning to be used in marketing departments and creative agencies – few case histories
  • 46. WHAT YOU CAN DO  Start by reading ‘Nudge’  Think about how these insights can be applied from the perspective of your domain  Remember that real people are not rational, linear creatures and that the behaviour mapping tools we use are a rough proxy to reality  Apply this thinking in the work you do, every day
  • 47. THANK YOU 47