The document provides an overview of product management. It discusses the differences between products and services, as well as features and benefits from a customer perspective. It also covers product vs. project management, the product life cycle, user experience (UX), technology (tech), business considerations, and the product development process.
27. “Enterprise”
VS
• Higher level of support
• More integrations
• More staff accounts
• Store customizations
• Dedicated account managers
• Different pricing
53. Introduction Growth Maturity Decline
Innovators
Early
Adopters
Early
Majority
Late
Majority
TEST IT
ITERATE
ON IT
SCLAE IT MAINTAIN IT
KILL IT or
REVIVE IT
Laggers
57. Introduction Growth Maturity Decline
Innovators Early
Adopters
Early
Majority
Late
Majority
ITERATE
ON IT
SCLAE IT MAINTAIN IT
KILL IT or
REVIVE IT
Laggers
holographic
projectors
58. Is the problem painful enough
for millions of users to case and
pay to get solved?
112. • iPhone launched
• Businesses cancelled contracts
• No apps
• No developers building apps
• Customers wanted apps and found
them on the iPhone
Competitors
113. • Netflix sent video by mail
• Cable offered video-on-demand
• Redbox rented videos for $1 a night
through vending machines
Industry Trends
114. Q:
Think of a product that was
super successful and then met
it’s demise.
154. User Experience Design
The process of creating product that provide meaningful
and personally relevant experiences, including aspects of
branding, design, usability, and function.
155. Why?
Know this to build a product that has the
functionality and value your user is looking for.
156. User Interface Design
Reusable solutions for common design problems and
provide a common language between designers.
Design Patterns
157.
158. Why?
Know this to understand what product decisions are
restricted by design and branding guidelines set by
the company brand team or systems design team.
208. Stage 1: Research the idea
Product Ecosystem
Company theme
Past solutions
Product group
Product positioning
209. Stage 1: Research the idea
Market
Market research
Competitor analysis
210. Stage 1: Research the idea
Problem
Data analysis
Customer support insights
Sales insights
Value proposition
211. Stage 1: Research the idea
Customer
User interviews
Customer surveys
User empathy maps
User personas
Usability tests
212. Stage 1: Research the idea
Customer
User interviews
Customer surveys
User empathy maps
User personas
Usability tests
213. Stage 1: Research the idea
Experiment
Define A/B test
Do things manually
214. Stage 1: Research the idea
Alignment
Draft project brief
Pitch idea to stakeholders
Get alignment the problem is worth
solving
Get feedback from other PMs and teams
Assemble team
Onboard UX & Tech Lead
218. Research
Run experiments
More quantitative research
More qualitative research
Tech design doc
Identify complexity, risks and constraints
Identity unknowns
Stage 2: Plan what to build
219. Product
Product vision and strategy
Product requirements
MVP
Map out phases/projects
Roadmap
Success metrics
Stage 2: Plan what to build
220. Align
Finalize project brief/plan
Hold project review with stakeholders
Get approval to design product
Amend project brief/plan
Agree on MVP
Onboard team
Stage 2: Plan what to build