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Unlocking	VR’s	
Potential	Richard	Marks	
PlayStation	Magic	Lab	
Sony	Interactive	Entertainment
High-quality	consumer	VR:	Year	2	and	beyond	
•  Increase	value	
Value	=	Benefit	-	Cost	
•  Improve	accessibility	
	ac·ces·si·bil·i·ty			noun	
1)  the	quality	of	being	easy	to	obtain	or	use.	
2)  the	quality	of	being	easily	understood	or	appreciated.	
3)  the	quality	of	being	easily	used	by	people	who	have	a	disability.	
					 				Make	available,	known,	and	usable	to	more	people
Off	to	a	great	start!	
•  Launched	Oct	2016	
•  Over	2million	units	sold	through	
•  12.2	million	games	purchased	
•  150+	titles	available	
	
	*	December	2017	data
Value	and	Accessibility	
•  Leveraged	PS4,	PS4	camera,	and		
PS4	controller	hardware	
•  Plug	and	play	
•  Support	for	glasses	
•  Social	screen
Value	and	Accessibility	
•  Over	500,000	in-store	demos	
•  Aggressive	pricing	and	bundle	options	
•  Extensive	experience	lineup	
•  	Demo	disc
Increasing	Value	
•  Content,	content,	content	
–  Games,	games,	games	
•  New	uses	
•  Cost	reduction	
–  June	“Days	of	Play”	pricing	
$199.99	USD	(MSRP)	 $249.99	USD	(MSRP)	
Over	220	now!
Recipes	for	Success
The	Elder	Scrolls	V:	Skyrim	VR	
Wish	fulfillment:		visit	Tamriel,	ride	a	dragon,		
		swing	a	sword,	shoot	magic	from	your	hands
WipEout	Omega	Collection	
Good	flatscreen	game,	even	better	in	VR
Moss	
Amazing	game	designed	for	VR	from	the	start	
Great	art	and	animation,	classic	narrative
Moss:	All	Aspects	of	Accessibility	
•  Comfortable	
•  Approachable	
•  Sign	language
VR	Accessibility	
•  Con	
Visit	to	Gallaudet	University,	facilitated	by	ESA	
Terrific	insights	into	VR	experience	for	hearing-impaired
Rec	Room	
Focused	on	engagement	and		
co-presence	gameplay
Sharing	the	VR	experience	
•  Social	screen	is	critical	for	
proximal	VR	sharing!	
	
•  But	1st	person	VR	view	does	not	translate	so	well	to	streaming			
–  Spectator	experience	does	not	match	VR	streamer	experience
Research:		Virtual	Set	
•  Work	by	Richard	Forster,		
SIE	London	R&D	
•  Presented	at	GDC	2018	
•  Streamer	green	screen	
–  simple	setup	
–  uses	1	PSVR	setup	and		
2nd	PS4	and	camera
Research:	Dynamic	spectating	
•  Work	by	PlayStation	Magic	Lab	
•  Demo	at	GDC2018	
•  Viewpoint	is	interactive	
•  Motion	parallax	gives	3d	effect	
–  Desktop	VR	(Fishtank	VR)	
–  Mobile	view	into	VR
VR	“Window”
Wonkavision
Dynamic	spectating	with	a	tablet
New	use:	VR	for	spectating
VR	spectators	could	be	“super	spectators”
Keys	to	continued	success	
•  Increase	VR	value	with…	
–  high-caliber	content	
–  new	uses	
•  Improve	VR	accessibility	by…	
–  inclusive	design	and	features	
–  sharing	the	immersive	experience
Thank	you!

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Richard Marks (Sony Interactive Entertainment): Unlocking VR’s Potential