This talk is not about design or art; it’s about designers. It’s about the things that we create and the ways in which we create them. It’s about the processes that we use and how those processes define us. It’s about the qualities that set us apart (and why they matter). What are the differences between design and art? What is the most important quality that a designer can possess? And how are the two so closely related? In this talk, we’ll examine the ways in which design and art are fundamentally different, and how through those differences, we can extract the qualities that comprise great designers and leaders. Learn about the contrasting purposes, data sources, and creative processes that design and art hold. Gain a new perspective on what it means to be a designer, and how designers that possess one particular quality are prone to better feedback, accountability, innovation, collaboration, and outcomes. Finally, hear personal accounts from designers at companies like Google and Apple, sharing their approaches to design and the qualities that they value. You may or may not leave this talk convinced that design is not art, but no matter what, you will leave with a better understanding for what it means to be a designer.
4. "Just hire a great designer, and you don't have
to worry about expensive user testing. They’ll
know how to deliver a good design.”
HIRING MANAGERS
uxd.to/design @ustinKnight
5. “Everybody thinks they’re a designer. I’m the
designer here, and I’m the expert.”
DESIGNERS
uxd.to/design @ustinKnight
19. Purposes
@ustinKnight
Art is about: Design is about:
Personal expression Use
Provocation Alleviation
Exploration Observation and iteration
Appreciation Function
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20. DESIGN IS ABOUT THE USER
ART IS ABOUT THE ARTIST
uxd.to/design @ustinKnight
29. Roles of Creativity
uxd.to/design @ustinKnight
DesignArt
Creative for the sake
of serving a purpose or
solving a problem
Extrinsic valueIntrinsic value
Creative for the sake
of being creative
30. Roles of Creativity
uxd.to/design @ustinKnight
DesignArt
Creative for the sake
of serving a purpose or
solving a problem
Means to an end resultEnd result
Creative for the sake
of being creative
43. uxd.to/design @ustinKnight
Function + Aesthetic = Delight
Function is the critical element; aesthetics should
both be derived from and assist in the function of
the design. Form serves function.
45. uxd.to/design @ustinKnight
Function + Aesthetic = Delight
Functional & Aesthetically Pleasing = Most likely to win
(Ex: Spotify)
Functional & Not Aesthetically Pleasing = May still win
(Ex: Reddit)
46. uxd.to/design @ustinKnight
Function + Aesthetic = Delight
Functional & Aesthetically Pleasing = Most likely to win
(Ex: Spotify)
Functional & Not Aesthetically Pleasing = May still win
(Ex: Reddit)
Not Functional & Aesthetically Pleasing = Most likely to lose
(Ex: Ello)
47. uxd.to/design @ustinKnight
Function + Aesthetic = Delight
"The aesthetic quality of a product is
integral to its usefulness because products
we use every day affect our person and
our well-being. But only well-executed
objects can be beautiful."
― Dieter Rams
50. uxd.to/design @ustinKnight
Function + Aesthetic = Delight
Strong aesthetic design accounts for what the
user perceives as beauty more than what the
designer perceives as beauty.
53. uxd.to/design @ustinKnight
Function + Aesthetic = Delight
“Products fulfilling a purpose are like tools.
They are neither decorative objects nor
works of art. Their design should therefore
be both neutral and restrained, to leave
room for the user's self-expression.”
― Dieter Rams
61. @ustinKnight
Data
Sources
In order to create a product that
properly serves it’s purpose, the
design must be adequately informed
by outside data.
Take-Aways
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65. @ustinKnight
Roles of
Creativity
The design should be built
with intent; there should be reason
and justification behind the
decisions made.
Take-Aways
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66. Litmus Test
@ustinKnight
If a designer seems to be making design decisions
based solely on opinion or intuition, they aren’t
practicing design; they’re practicing art.
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67. Litmus Test
@ustinKnight
Focus on designers that can regularly
support their design decisions with
reliable data, research, or reason.
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68. Litmus Test
@ustinKnight
While design and art are both equally important
to society, if a designer is hired as a designer, they
should be practicing design.
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