2. Existing Product
Location is in France in a video game called call of duty WWII when then
The UK and USA were in France trying to free France from Germany.
In my game it’s going to be the same but a different twist. The will be challenges
That you will have to complete.
3. Existing Product
The game is call of duty and my game
Will be a little like it bit like it but also
Not really because the playing style will
Be the same but everything else is different
Like the pixels and the how to game will look
And it will be a battle but in that battle it wil
Have challenges you have to do while you’re
In the battle and they will be either capturin
The flag or get a tank and hit as many things
As you can.
4. Existing Product
These are the flags of the 2 sides UK vs izansu
And in my game you will see them often when
Either side wins which can happen if you don’t do
That challenges and you have to win the battle.
The UK flag is good
The Soviet union is bad
5. Research Analysis
• What common features do the researched
products have? Looked up pictures about ww2
• In pixels and helped me think of a game idea
• What aspects of the research will you include
within your on work? The flags really because
• Im going to make my own tanks and soliders
for the game
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
16-19 • Bad language
• Violence
Gender
All genders can
play
• The game will be for all genders but mostly
• Boys but any gender can play
Psychographic
Emulator • Because it’s for both genders.
Social Status
Type a • Because they can learn about what
happened in history and more.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?