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!HOW AGILE WORKS!
Agenda!

•    Introduction!
•    Agile buzzwords!
•    Scrum in eBuddy!
•    Constraints!
Who am I?!
Who is eBuddy?!
About eBuddy!

            !                        33+ million !
            !                        monthly active users!
                                      !
            !
                                     200+ million !
            !                        unique downloads to date!
            !                         !
            !                        17 billion !
            !                        messages processed per month!
            !                         !
            !                        4+ million !
                                     fans on Facebook!
            !
            !                        !
eBuddy is web and mobile messaging   The Crunchies Awards !
            !
for everyone, everywhere!!           winner: Best international Startup!
            !                         !
            !                        Mashable Awards !
            !                        winner: Best Mobile App!
            !                         !
            !                        Mashable Awards !
            !                        winner: Best Mobile User Experience!
            !
            !
eBuddy products!
Buzzwords!
Uncertainty!
                                                                     variables	
  




                                        DEFINED PROCESS CONTROL!




                                                                                     EMIPIRICAL PROCESS CONTROL!
               Theoretical!                                                                                           Complexity!
                                                                     Technologies!

            Deterministic!                                           Requirements!                                      Transparency!         shared product backlog!
                                                                                                                                                        user	
  stories	
  
                                                                        People	
  
                   Simple?!                                                                                                                   es>mate	
  
                                                                                                                                                                   velocity	
  
standardized	
             input	
                                                                                                            burn-up/ down charts!
                                                                                                                                              definition of done!
                    cookbook	
                                     random output!
                                                                                                                            Inspection!       frequent	
  

standardized	
           output	
                                                                                                             daily stand-ups!

                                                                                                                                              code	
  review	
  
              no	
  evalua>on	
                                           cost	
  
                                                                                                                                Adaptation!   open communication!

                                                                                                                    Scrum	
  
                        Waterfall	
                                                                                                           retrospective !
                                                                                                                   Kanban	
  
                                                                                                                                              re-prioritisation !
                                                                                                                   XP	
     TDD	
  
Scrum @ eBuddy!
Management	
                                                                          Stakeholders	
  
                                                                      Needs	
  
                                 	
                                                                         (Users,	
  Sales,	
  Traffic,	
  Customer	
  etc.)	
  



                                  Roadmap	
  
                                                                                                                                                            daily	
  	
  
                                                                                                                                                            scrum	
  
                                                                                  Review	
                                                                  	
  
                Product	
  Owner	
  
Priori>zed	
  Product	
  Backlog	
                                    Shippable	
  Product	
                                sprint	
  
                                                                                                                             2-­‐weeks	
  
                                            poker	
  	
                                                                      	
                              poker	
  	
  
                                            planning	
                                                                                                       planning	
  
                                                                                                                                                             	
  

                                       sprint	
  planning	
  

 Scrum	
  Master	
                      DOD	
                WA	
  
                                                                                          Dev	
  Team	
  
                                              velocity	
                                  	
                             retrospec>ve	
  



                                                                                                                        ac>on	
  points	
  
                                       sprint	
  backlog	
  
                                       	
  
Dev Teams!

•  8 Teams!
•  2 teams – 6 products!
•  Velocity planning vs Release planning!
Definition of Done!
•    STORY!
     –    Test cases written/executed on top devices/ATC!
     –    No critical or blocker bugs!
     –    Code reviewed!
     –    Documentation on wiki( example:protocol changes)!
     –    Dev. testing: performance, feature impact, non-functional requirements!
     –    Accepted by PO!
•    SPRINT!
     –    Presentation page is updated!
     –    Final Presentation is done on beta!
     –    Retrospective is done!
•    Release!
     –    All Core test scenarios pass!
     –    Multibackend should work with all clients!
     –    Build is deployed to Beta env!
     –    Analyze stats and Feedback!
     –    Go-No-Go session!
Working Agreement!
•    QUALITY:!
     –    Do Design meetings for stories and update the documentation!
     –    Code reviews for each major change!
     –    Code documentation: All public methods to indicate what their parameters are!
     –    Use common configurations eclipse!
     –    Refactor the code whenever it makes sense!


•    MEETINGS!
     –    Review the working agreement and definition of done in the retrospective!
     –    DECLINE meetings without agendas!
     –    Don't interrupt others! !


•    RESPONSIBILITIES:!
     –    @PO, Setup meetings for Go/No-Go!
     –    Live issues: Drop everything and fix it! Call the on-call person.!
Retrospective!

•  Different approaches depending on how the sprint went!
   –  Boat!
   –  Stickies board (plus and minus)!
   –  Feelings chart!



   –  Example: http://innovationgames.com/speed-boat/!
Constraints!
•  Does Scrum fail?!

            	
  
            1.	
  Deadline/cost	
  not	
  nego>able;	
  
            2.	
  Releasing	
  to	
  an	
  enterprise	
  ;	
  
            3.	
  Adapt	
  aYer	
  releasing	
  –	
  too	
  costly;	
  
            4.	
  Customer	
  is	
  not	
  co-­‐located;	
  
            5.	
  Customer	
  is	
  too	
  busy	
  to	
  give	
  input;	
  
            6.	
  Maintenance	
  projects/	
  Opera>ons	
  
            	
  
Scrum surfaces issues!




               Communication!
Q&A!

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Scrum in eBuddy

  • 2. Agenda! •  Introduction! •  Agile buzzwords! •  Scrum in eBuddy! •  Constraints!
  • 5. About eBuddy! ! 33+ million ! ! monthly active users!  ! ! 200+ million ! ! unique downloads to date! !  ! ! 17 billion ! ! messages processed per month! !  ! ! 4+ million ! fans on Facebook! ! ! ! eBuddy is web and mobile messaging The Crunchies Awards ! ! for everyone, everywhere!! winner: Best international Startup! !  ! ! Mashable Awards ! ! winner: Best Mobile App! !  ! ! Mashable Awards ! ! winner: Best Mobile User Experience! ! !
  • 8. Uncertainty! variables   DEFINED PROCESS CONTROL! EMIPIRICAL PROCESS CONTROL! Theoretical! Complexity! Technologies! Deterministic! Requirements! Transparency! shared product backlog! user  stories   People   Simple?! es>mate   velocity   standardized   input   burn-up/ down charts! definition of done! cookbook   random output! Inspection! frequent   standardized   output   daily stand-ups! code  review   no  evalua>on   cost   Adaptation! open communication! Scrum   Waterfall   retrospective ! Kanban   re-prioritisation ! XP   TDD  
  • 10. Management   Stakeholders   Needs     (Users,  Sales,  Traffic,  Customer  etc.)   Roadmap   daily     scrum   Review     Product  Owner   Priori>zed  Product  Backlog   Shippable  Product   sprint   2-­‐weeks   poker       poker     planning   planning     sprint  planning   Scrum  Master   DOD   WA   Dev  Team   velocity     retrospec>ve   ac>on  points   sprint  backlog    
  • 11. Dev Teams! •  8 Teams! •  2 teams – 6 products! •  Velocity planning vs Release planning!
  • 12. Definition of Done! •  STORY! –  Test cases written/executed on top devices/ATC! –  No critical or blocker bugs! –  Code reviewed! –  Documentation on wiki( example:protocol changes)! –  Dev. testing: performance, feature impact, non-functional requirements! –  Accepted by PO! •  SPRINT! –  Presentation page is updated! –  Final Presentation is done on beta! –  Retrospective is done! •  Release! –  All Core test scenarios pass! –  Multibackend should work with all clients! –  Build is deployed to Beta env! –  Analyze stats and Feedback! –  Go-No-Go session!
  • 13. Working Agreement! •  QUALITY:! –  Do Design meetings for stories and update the documentation! –  Code reviews for each major change! –  Code documentation: All public methods to indicate what their parameters are! –  Use common configurations eclipse! –  Refactor the code whenever it makes sense! •  MEETINGS! –  Review the working agreement and definition of done in the retrospective! –  DECLINE meetings without agendas! –  Don't interrupt others! ! •  RESPONSIBILITIES:! –  @PO, Setup meetings for Go/No-Go! –  Live issues: Drop everything and fix it! Call the on-call person.!
  • 14. Retrospective! •  Different approaches depending on how the sprint went! –  Boat! –  Stickies board (plus and minus)! –  Feelings chart! –  Example: http://innovationgames.com/speed-boat/!
  • 16. •  Does Scrum fail?!   1.  Deadline/cost  not  nego>able;   2.  Releasing  to  an  enterprise  ;   3.  Adapt  aYer  releasing  –  too  costly;   4.  Customer  is  not  co-­‐located;   5.  Customer  is  too  busy  to  give  input;   6.  Maintenance  projects/  Opera>ons    
  • 17. Scrum surfaces issues! Communication!
  • 18. Q&A!