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https://www.bridgekloud.com/
Course Overview
Lesson 0
CoverageOutline
 Graphics Fundamentals
 Java Graphics
OpenGl using C++
 HTML,VRML & Markup
Languages
 Rendering
 Drawing Primitives
 Human-Computer
Interaction
 Games & Simulations
 Virtual Reality
 GraphicsTechnologies
 Review
https://www.bridgekloud.com/ 2
Objectives
 Main objective is to present an overview of the
key concepts in computer graphics and
graphical systems
 Also, to show you how to understand and
evaluate future packages and environments
 And to demonstrate main ideas for
visualisation, virtual reality, games
programming and graphics libraries.
https://www.bridgekloud.com/ 3
TextbookReview
No particular textbook is ideal for this paper, however you
may find the following useful:
 Java 2D Graphics, Johnathan Knudsen, Pub. O’Reilly
1999, ISBN 1-56592-484-3
 Covers Java Graphics primitives in good detail, lots of code
examples, links to javasoft.com API websites
 Computer Graphics: Principles and Fundamentals,
Second edition in C, James Foley, Andries van dam,
Steven Feiner and John Hughes, Pub. Addison-Wesley,
1997, ISBN 0201-848-406.
 Covers the algorithms and mathematical ideas well
https://www.bridgekloud.com/ 4
Practicalities
 Will use Java and C++ OpenGL to illustrate ideas
 Some learning of Java and C++ as a
programming language along the way
 The Java Development Kit, the Graphics 2D and
3D packages are all free and available on the
Internet (www.javasoft.com)
5
159.235Assessment
 Grading - 70% exam; 20 % CATs; 10%Assignments
 Two CATs = (20%)
 CAT 1:Written CAT, CAT 2: Code Project (Individual
presentation and defense)
 Two Assignments
 Assignment 1 - (5%)
 Assignment 2 - (5%)
 For the assignments you should work in collaboration
with others
 Work handed in electronically
https://www.bridgekloud.com/ 6
Lectures&Tutorials
 Lectures:
 2:00pm-4:00pm/Mondays Lab F1 GROUP A
 4:00pm-6:00pm/Mondays Lab F1 GROUP B
 Tutorial Session:
 Tutorial Wed 10:00 am – 12:00pm F1 GROUP B
 Tutorial Wed 12:00pm – 2:00pm F1 GROUP A
https://www.bridgekloud.com/ 7
CourseMaterial
 Website for this paper is:
 https://www.bridgekloud.com/
 Will contain:
 slides (PPT and PDF) for the lectures
 Handout notes
 Assignment specifications
 Online forms for assignment handins
 Other links to relevant web material & graphics examples
https://www.bridgekloud.com/ 8
 For Queries
info@bridgekloud.com
Bridgekloud.com and bmall.bridgekloud.com 9

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Ics2311 l00 overview of computer graphics

  • 2. CoverageOutline  Graphics Fundamentals  Java Graphics OpenGl using C++  HTML,VRML & Markup Languages  Rendering  Drawing Primitives  Human-Computer Interaction  Games & Simulations  Virtual Reality  GraphicsTechnologies  Review https://www.bridgekloud.com/ 2
  • 3. Objectives  Main objective is to present an overview of the key concepts in computer graphics and graphical systems  Also, to show you how to understand and evaluate future packages and environments  And to demonstrate main ideas for visualisation, virtual reality, games programming and graphics libraries. https://www.bridgekloud.com/ 3
  • 4. TextbookReview No particular textbook is ideal for this paper, however you may find the following useful:  Java 2D Graphics, Johnathan Knudsen, Pub. O’Reilly 1999, ISBN 1-56592-484-3  Covers Java Graphics primitives in good detail, lots of code examples, links to javasoft.com API websites  Computer Graphics: Principles and Fundamentals, Second edition in C, James Foley, Andries van dam, Steven Feiner and John Hughes, Pub. Addison-Wesley, 1997, ISBN 0201-848-406.  Covers the algorithms and mathematical ideas well https://www.bridgekloud.com/ 4
  • 5. Practicalities  Will use Java and C++ OpenGL to illustrate ideas  Some learning of Java and C++ as a programming language along the way  The Java Development Kit, the Graphics 2D and 3D packages are all free and available on the Internet (www.javasoft.com) 5
  • 6. 159.235Assessment  Grading - 70% exam; 20 % CATs; 10%Assignments  Two CATs = (20%)  CAT 1:Written CAT, CAT 2: Code Project (Individual presentation and defense)  Two Assignments  Assignment 1 - (5%)  Assignment 2 - (5%)  For the assignments you should work in collaboration with others  Work handed in electronically https://www.bridgekloud.com/ 6
  • 7. Lectures&Tutorials  Lectures:  2:00pm-4:00pm/Mondays Lab F1 GROUP A  4:00pm-6:00pm/Mondays Lab F1 GROUP B  Tutorial Session:  Tutorial Wed 10:00 am – 12:00pm F1 GROUP B  Tutorial Wed 12:00pm – 2:00pm F1 GROUP A https://www.bridgekloud.com/ 7
  • 8. CourseMaterial  Website for this paper is:  https://www.bridgekloud.com/  Will contain:  slides (PPT and PDF) for the lectures  Handout notes  Assignment specifications  Online forms for assignment handins  Other links to relevant web material & graphics examples https://www.bridgekloud.com/ 8