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What Video Games can Teach Us about Real time Marketing Joel Lunenfeld, CEO Moxie Interactive
Up until now, social media required  the following skills…
SHAMELESS SELF PROMOTION...
REALLY SHAMELESS SELF PROMOTION...
A PRETTY FACE…
DISREGARD     FOR SAFETY...
Social media was everyman’s  reality TV show.
It was about getting exposure. It was about getting noticed. Getting your 15 minutes of fame was never easier. Digital word-of-mouth could turn you  into an Internet celeb. What ever happened to LonelyGirl15?
ANYTHING ANYBODY could now be video taped, for better or for worse.
Technology put a camera and  confessional booth in everybody's life.
You friended everyone.   And you posted inappropriate  pictures to get attention.
How did you find your Job?
And anyone could be an expert about  anything with a publishing platform.
And all social media was like American Idol…
And all social media was like American Idol…  The goal is to become famous… for anything.  Getting votes is like getting Web traffic.  But talent isn’t everything (i.e. Cat Videos).   Some of us just couldn’t look away.
Today, marketers need to think more  like video game developers  than reality show producers.
“ We're addicted to gaming because of the  sense of achievement, positive experiences,  and connections to the real world.  We're addicted to gaming because of  the combination of reality and fantasy. “
It's about going on a “mission” and generating points: Likes, thumbs up,  comments,  positive sentiment,  photo uploads,  # of followers,  crops, etc.
It can literally be a game… “Farm” was #1 most popular Facebook status in 2009
And what's our  “game controller?”
Look in your pocket.
Or your phone becomes the controller and you “power up”  when  you download tools that facilitate sharing and connecting. …for earning points, writing reviews, taking pictures,  checking-in, updating your status, etc.
World of Warcraft  Experience Points Foursquare Real life  “Experience Points”  Win a Trophy,  Become the Mayor!
1 vs 100 Tests Your Trivia  Knowledge Against Other People Aardvark Tests Your General Knowledge to  Help Your Friends with Every Day Questions
Halo mission maps tell you where  to go to battle the Covenant. Google maps tell you where to eat and where not to eat according to your peers.
To Gamers, Stats       are Everything…
   YOUR narcissism… Now expressed in stats.
Even expertise is a game, now measured in stats.
So how can we apply this to  Word of Mouth Marketing?
1.  Customize content with levels and public achievements amongst friends Give a reason to co-create and share Allow for personalization Give them a chance to talk about their favorite topic… themselves
Customize content with levels and  public achievements amongst friends
2. Recognize the leaders.     Promote their stats. Leverage then influencers of the pack Report back on stats / retweets Amplify their impressions & expressions
Recognize the leaders. Promote their stats.
3. Don’t Create Campaigns. Create Missions. Reward users for completing an action or task. Use the real word as your digital canvas.
Don’t Create Campaigns. Create Missions.
Don’t Create Campaigns. Create Missions.

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What Video Games Can Teach Us About Real Time Marketing

  • 1. What Video Games can Teach Us about Real time Marketing Joel Lunenfeld, CEO Moxie Interactive
  • 2. Up until now, social media required the following skills…
  • 4. REALLY SHAMELESS SELF PROMOTION...
  • 6. DISREGARD FOR SAFETY...
  • 7. Social media was everyman’s reality TV show.
  • 8. It was about getting exposure. It was about getting noticed. Getting your 15 minutes of fame was never easier. Digital word-of-mouth could turn you into an Internet celeb. What ever happened to LonelyGirl15?
  • 9. ANYTHING ANYBODY could now be video taped, for better or for worse.
  • 10. Technology put a camera and confessional booth in everybody's life.
  • 11. You friended everyone. And you posted inappropriate pictures to get attention.
  • 12. How did you find your Job?
  • 13. And anyone could be an expert about anything with a publishing platform.
  • 14. And all social media was like American Idol…
  • 15. And all social media was like American Idol… The goal is to become famous… for anything. Getting votes is like getting Web traffic. But talent isn’t everything (i.e. Cat Videos). Some of us just couldn’t look away.
  • 16. Today, marketers need to think more like video game developers than reality show producers.
  • 17. “ We're addicted to gaming because of the sense of achievement, positive experiences, and connections to the real world. We're addicted to gaming because of the combination of reality and fantasy. “
  • 18. It's about going on a “mission” and generating points: Likes, thumbs up, comments, positive sentiment, photo uploads, # of followers, crops, etc.
  • 19. It can literally be a game… “Farm” was #1 most popular Facebook status in 2009
  • 20. And what's our “game controller?”
  • 21. Look in your pocket.
  • 22. Or your phone becomes the controller and you “power up” when you download tools that facilitate sharing and connecting. …for earning points, writing reviews, taking pictures, checking-in, updating your status, etc.
  • 23. World of Warcraft Experience Points Foursquare Real life “Experience Points” Win a Trophy, Become the Mayor!
  • 24. 1 vs 100 Tests Your Trivia Knowledge Against Other People Aardvark Tests Your General Knowledge to Help Your Friends with Every Day Questions
  • 25. Halo mission maps tell you where to go to battle the Covenant. Google maps tell you where to eat and where not to eat according to your peers.
  • 26. To Gamers, Stats are Everything…
  • 27. YOUR narcissism… Now expressed in stats.
  • 28. Even expertise is a game, now measured in stats.
  • 29. So how can we apply this to Word of Mouth Marketing?
  • 30. 1. Customize content with levels and public achievements amongst friends Give a reason to co-create and share Allow for personalization Give them a chance to talk about their favorite topic… themselves
  • 31. Customize content with levels and public achievements amongst friends
  • 32. 2. Recognize the leaders. Promote their stats. Leverage then influencers of the pack Report back on stats / retweets Amplify their impressions & expressions
  • 33. Recognize the leaders. Promote their stats.
  • 34. 3. Don’t Create Campaigns. Create Missions. Reward users for completing an action or task. Use the real word as your digital canvas.
  • 35. Don’t Create Campaigns. Create Missions.
  • 36. Don’t Create Campaigns. Create Missions.