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Wave(s) of
Mutilation:
A Playable Primer
to the Philosophy
of Game Design
4. How do you talk
about video games?
MONOGRAPH?
YOUTUBE?
ESSAY?
BLOG?
… MAKE A GAME.
8. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
10. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
12. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
14. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
16. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
17. GAMES as ART & STORY
aesthetics, beauty, Art!
“sublime”, fulfillment
“Enlightenment”as well
18. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
19. GAMES as SATIRE
real-world problems, relevance,
social realism, critical activism,
“Marxist”critical theory,
Politicized video games
20. DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
22. SO WHAT?
- Hyper-relevant to kids today.
- Game design needs a soul
to counter“evil”games.
- Hidden assumptions in
contemporary game design.
23. SO, THE ACTUAL GAME...
- First Person Shooter
- One (1) level that
“morphs”seven (7) ways.
- Free. December 2010.