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VR Education Industry Sector Report 2018

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ONE Digital Consulting reconocida como una de las empresas más innovadoras a nivel mundial en el Sector de la #RealidadVirtual y su implicación en la #Educación y la #Formación de estudiantes, profesores y profesionales.

Este reconocimiento llevado a cabo por la prestigiosa Asociación Internacional VR/AR Association, ha quedado reflejado en el VR/AR Sector Report realizado por la Asociación en el que están presentes las 10 empresas más innovadoras del sector, entre más de 100 organizaciones censadas en el ámbito educativo y pertenecientes a la Asociación.

Es todo un honor para nosotros recibir este reconocimiento y nos ayuda a seguir trabajando por la creación de un autentico ecosistema #VR/AR para le #Educación y #Formación de los profesionales del Futuro.

También queremos agradecer a Jobs4Tech su reconocimiento y la oportunidad de colaborar estrechamente con los socios europeos liderados por Acción contra el Hambre en este primer programa #Europeo de referencia a nivel mundial.

Gracias a tod@s por vuestro apoyo y confianza.

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VR Education Industry Sector Report 2018

  1. 1. VR/AR ASSOCIATION INDUSTRYSECTOR REPORT: EDUCATION Q4 2018 Thisindustrysectorreporthighlightssomeofthe companiesinnovatingintheVRARspacefor educationapplicationsandsolutions.
  2. 2. Education Companies Foreword ABC Business Academy Global Mindset Lethbridge College LuminaVR MetaVRse ONE Digital Consulting (ONE-VR) Pixvana RealCast Schell Games Sentireal Ltd The Pulse XR Pioneer, Ltd. Other Education Companies Table of Contents Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION 1
  3. 3. Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Foreword Ifyouwouldliketobefeaturedorsponsorafutureversionofthisreport,emailinfo@thevrara.com I’moftenaskedifItrulybelievevirtualrealitycanbenefiteducation.Idon’tblamepeopleforbeingsomewhatscepticalasVRissodifferent fromtraditionalformsofmediaanddifferentcanoftenbeintimidating.Infact,VRoffersaprettyseismicshiftinthewaythatweaccessand interactwithdigitalcontent,somuchsothatitbecomessomethingyoucan’ttrulyunderstanduntilyou’vetrieditforyourself.Astheearly- adoptersandinnovatorsoftheeducationindustryhavebeguntodabblewiththisfledglingtechnology,theconsensushasbeenpretty consistent-thisisgoingtobehuge. ThebenefitstolearningthatVRcanofferareimmense.Ithasthepotentialtoengagestudentsinanemotive,visceralwayastheyare engulfedwithinthelearningcontent.Itcanfosterempathy,allowstudentstopracticeskillsinasafe,simulatedenvironmentorevenlet thembreaktherulesofphysicstoharnesstheimpossible.Perhapsmostimportantly,ithasthepotentialtobreakdownbothgeographical andfinancialbarriersforschools,allowingthemtobringthewholeworldintotheirclassroomlikeneverbefore. ImmersivetechnologieslikeVRarenotjustthefutureofeducation,theyarethefutureofalldigitalmediainteractionandthisfutureis comingfasterthanmanypeoplerealise.Wehavearesponsibilitytoensurethatourstudentsarefuture-readyandformanyofthem, platformslikeVRwillbethestandardwaythattheywork,collaborateandcommunicate.Weoweittothemtoensurethattheyarewell- preparedforthisexcitingfuture.Tothatend,itgivesmegreatpleasuretowelcomeyoutothisreportfromtheVR/ARAssociationwhich spotlightssomeofthebest,education-focusedcompaniesworkingintheimmersivetechnologiesfieldrightnow. --Steven Bambury, TopVREducationInfluencer “VR…isn’tthatjustagimmick?” 2
  4. 4. ABC Business Academy Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary Weareaworld-leadingorganisationfordelivering entrepreneurial-basededucationprogramsallovertheworld, withtheintentionofbringingtogetheryoungandambitious individualswithsuccessfulentrepreneurs.Wearededicatedto transformingeducationthroughgivingtheemphasison practicalentrepreneurialskills,fillingtheincreasinggapinhands- onexperienceamongthestudents.Fromcomingupwitha concept,tobuildingabusinessplan,andthenpitchingitto investors.Studentsthatenrolinourprogramwillcomeoutofit withaholisticviewofwhatittakestobeinbusiness...whatittakes tobeanEntrepreneur.Weencourageourstudentsandyoung professionalstofocuslessonmemorizingandmoreon executing,lessonlinearityandmoreoncreativity,lesson expectationsandmoreonpassions. Contact  https://abc-businessacademy.com tim@abc-businessacademy.com  What do you want/hope for/from this industry? Wearelookingforstrategicpartnersonthesoftwaresidethatwill empoweruscreatethesameexperienceinVRasourparticipantsget intherealworld.Moreprecisely,wearelookingforaplatformthatwill allowourparticipantstointeractwitheachother,toworkinteams andtoparticipateinpreviouslyrecordedsessions.Welookforward tohavingyouapartoftheVRARAandalsoengagingwiththe EducationCommitteetobringvaluetoyouasABCBusinessAcademy growsglobally. Why are you in this industry vertical/sector? WeseeVirtualRealityasaperfecttooltodeliverthesameexperience onlineastheoneourparticipantsgetiftheyjoinusatourreal-life programs.Bridgingthegapbetweentheknowledgelearnedfrom academiaandtheskillsetsneededtosucceedinthereal-worldcomes withcarefulcurriculumdevelopment,butisimpossiblewithout studentsacquiringaparticularsoftskills,likenetworkingandworking indiverseteams.ThisisachievabletroughVR. Type of Company -CreatingVRcontentinorderdo developonlineVRuniversity.  -Lookingtoexpandintosoftware development Customers Ambitiousstudentsandyoung professionalslookingtodevelopa highersenseofself-awareness,stepout oftheircomfortzonesandlearnhowto quicklyadapttochangewhilebeing eagertospedtimewithlike-minded individualsfromallovertheworld. Size of Company Numberofemployees:8 3
  5. 5. Global Mindset Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary GlobalMindsetisanawardwinningcompanyfocusedon leveragingDigitizationandGlobalizationforLiving,Learning& Working.ItprovidesconsultingservicesinInternational Business,EmergingTechnologiesandGlobalEvents Management.GlobalMindset’sprimaryfocusisonEducation& TrainingandsecondaryfocusonHealth&AgedCareand Agribusiness&FoodInnovation.ItissectoragnosticinEmerging Technologies.InEducation&Training,GlobalMindsetoperates inEarlyChildhoodlearning,Schools,VocationalTraining,Higher Education,CorporateLearningandLifelongLearningsegments. InEmergingTechnologies,GlobalMindsetfocusesonImmersive TechnologiesincludingVirtual,Augmented&MixedReality.Itis creatinganImmersiveTechnologiesMarketplaceandEndtoEnd ConsultingofferingsacrossAustraliaandAsia.WhileGlobal MindsetisAustraliabased,itpartnersinUSA,India,China, Malaysia,Singapore&Philippines. Video links: Virtual Reality (VR), Augmented Reality (AR) Mixed Reality (XR) Perspectives https://www.youtube.com/watch?v=vRXSQiJqGfw High School STEM Education Tour to Australia https://www.youtube.com/watch?v=9kr6KP_dHJ4 Contact www.globalmindset.com.au pradeepk@globalmindset.com.au What do you want/hope for/from this industry? WhileGlobalMindsetisAustraliabased,itpartnersinUSA,India,china, Malaysia,Singapore&Indonesia,apartfromAustralia.Awardswonby GlobalMindsetincludethefollowingin2017: • InnovationsinLearningatSantaClarainUSAinAugust2017 alongwithWalmart,McDonaldsandnumberofotherGlobal Organizations • GlobalOutreachinE-LearningatSanDiegoinUSAinAug2017 alongwithnumberofotherGlobalOrganizations Why are you in this industry vertical/sector? InVirtual,Augmented&MixedReality,GlobalMindsetiscreatinga marketplaceacrossAustraliaandvariouscountriesinAsiawitha strongfocusonEducation&Trainingindustrysector. Type of Company InternationalBusinessConsulting EndtoEndImmersiveTechnology Consulting ImmersiveTechnologyMarketplace Customers EarlyChildhoodLearning Schools(K-12) VocationalEducation&Training(VET) HigherEducation CorporateLearning LifelongLearning Size of Company Numberofemployees:5 4
  6. 6. Lethbridge College Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary LethbridgeCollegeisapost-secondaryinstitutioninAlberta, Canada.Thecollegeoffersover50programsinareasof healthcare,engineering,agriculture,designandmore. Inmanyof theprogramsimmersivetechnologiesareusedtofacilitateand enhancestudentlearning. Inaddition,LethbridgeCollegehas participatedinanumberofappliedresearchprojectsintheareas of360-videoandVR.Infact,in2017,LethbridgeCollegewas namedoneofCanada’sTop50ResearchColleges. InAprilof 2018,theworld’sfirstfull-dayconference,heldcompletelyinVR, washostedbyLethbridgeCollegeandtheVR/ARAssociation. Thisgroundbreakingeventdrewparticipantsandspeakersfrom 85citiesfromaroundtheworld.Thisevent,andtheapplied researchbeingdone,haspositionedLethbridgeCollegeasa leaderinVR/AReducationspace. Contact www.lethbridgecollege.ca Mike McCready, Faculty michael.mccready@lethbridgecollege.ca Kris Hodgson, Faculty & Chair kris.hodgson@lethbridgecollege.ca What do you want/hope for/from this industry? TheneedforeducatedandcapableVR/ARcreatorsisescalatingand wewanttobethesolutionfortraining.LethbridgeCollegeis positioningitselftohelppreparefutureVR/ARdeveloperstomeetthe needsofindustry. Why are you in this industry vertical/sector? LethbridgeCollegetakestheresponsibilityofeducatingthefuture workforceandrespondingtoindustryneedsveryseriously. TheVR/ ARindustryhasgrowndramaticallyoverthelastfewyears,andwill continuegrowandevolve. Type of Company College Customers Ourprimarycustomersareourstudents, whichvaryinageandgender. Wealso providecorporateandcontinuing educationtogovernment,SMBs,not-for- profits,andmore. Size of Company LethbridgeCollegehasover4,000 studentsandhundredsofemployees. The teamfocusedonVR/ARcreation,research, andeducationismadeofhandfulof designers,developers,andproducers. 5
  7. 7. LuminaVR Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary LuminaVRisaspecialistVR/ARConsultancy,Advisory,Project ManagementandActivationorganisation.Ourspecialistservices arefocusedconcentricallyarounddeliveringtheDesired OutcometotheEnd-UserExperience. WeProjectManagefromend-to-end: End-Usersexpectseamlessandfrictionlessexperiences.To delivertheDesiredOutcometotheEnd-User,requiresthe superiorknowledgeandexpertiseofsomeonewhounderstands howtheEnd-Userwillrespond.Contactustodaytodiscuss. • DataandResearchtoinvestigateViability • Strategy,Planning,IdeationtoensureSuccessandbridge CreativitywithMeasurable • HardwareandPlatformSelectiontoensureQuality StabilityandReach • ContentandInteractiveComponentCreationand IntegrationtodelivertheExperienceandtheCallToAction Contact michael@luminavr.com.au +61409740877 support@luminavr.com.au What do you want/hope for/from this industry? VRisapowerfultoolforlearningandforeducating.LuminaVRwishes tocollaboratewithothersintheEducationsectortopresentaunited fronttothemarketinordertofacilitategreateracceptanceand adoption.Wearewillingtoshareintelligencetoachievethis. AtLuminaVR,webelievethatduringtheseearlystagesofadoption,it iscriticaltoshareinordertobreakdownbarriers. Why are you in this industry vertical/sector? Educationisuniquelyplacedtoshapethemindsofthefuture.At LuminaVR,webelievethateverychildacrosstheworldshouldhave accesstoqualityeducationsothattheworldcanbenefitfromthefull potentialeverychildcancontribute.Itisourmissiontodemocratise highleveleducationinordertounlockthatpotential. Type of Company Hardware,Platform,Content Marketing/Advertising Education,Training PropertyDevelopment CorporateTools Customers EducationandTraining(K-12,Tertiary, VET,Prof.Dev.,Assessment/ Certification) MarketersandAdvertisers Property(Architecture/Design, Construction,Consultants) Corporate(Conferences,Meetings, Events,Launches,Expos) Size of Company NumberofEmployees:5 Revenue:N/A 6
  8. 8. MetaVRse Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary MetaVRseisanXRAgencyeducatingcompaniesandcollegesin waystousethetechnologyprovidingeducationbeyondthe classroomwalls.Ourfocusonproductdevelopmentthepast twoyearshasprovideduswiththeknowledgeandbestwaysto engagewiththetechnology. Withourvolumeofproductsto engageusingAR/VR,wearepositionedtoadviseanddevelopthe bestwaystoengageandimmerseusingXRtechnologies. Contact http://metavrse.com/ julie@metavrse.com What do you want/hope for/from this industry? Wehopethattheworldwidesupportandcollaboration,wecanstart withbestpractices,learnfromeachother,exposeeachothertonew developmentsandbecomealignedtobringtheVR&ARindustry forwardbuildingnewwaystoeducateintheclassroom. Why are you in this industry vertical/sector? Asparentsweseetheneedforchangeinourcurrenteducation system AsownersofMetaVRse,wearededicating25%ofourshares tobuildaneweducationsystemthatwillbetterprepareourchildren forafuturewithonlyonecertainty;rapidchange.Byusingeverypiece oftechnologyweinventatMetaVRse,wecanfundamentallychange howweeducateandcompensatethenextgenerationtocreatea globalmindsetofabundance,peace,loveandcommunity. Type of Company XRforEducationLeadership Customers OurcustomersincludeSamsung,Corus, BellCanada,Huawei,CentennialCollege Size of Company NumberofEmployees:12 Revenue:Tobeannouncedin2019 7
  9. 9. ONE Digital Consulting (ONE-VR) Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary WeprovideBestPracticesandInnovativeVR/ARexperiences designedtoenhancelearningintheclassroomandimprove students'educationoutcomes. SmartEducationLabsisaVR/ARplatformthatincludesaccessto digitalresourceslibraries,manuals,guidesandtemplatesforon/ offlineclassroomactivities. Contact www.onedigitalconsulting.com CarlosOchoa carlos.ochoa@onedigitalconsulting.eu What do you want/hope for/from this industry? Wewanttocontributetothedevelopmentofa“GlobalVR/AR EcosysteminEducation”.Whichfacilitatesanddemocratizesaccess tomotivateandacceleratetheeducationalandtrainingprocessesof studentsintofuturecitizensforamoredemocratic,egalitarianand justsociety. Why are you in this industry vertical/sector? ONEprovidesupport,knowledgeand25yearsofexperienceinthe definition,implementationandassessmentofSmartEducation scenariosandsubsequentinnovationpaths. Type of Company Network Customers MinistryofEducationofSpain,Ministry ofEducationofUnitedArabEmirates, MinistryofJusticeofItaly,European Commission. Size of Company NumberofEmployees: 10 Revenue:N/A 8
  10. 10. Pixvana Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary PixvanaisaSeattle-basedSaaSstartupthatpowersthefutureof XRstorytellingandimmersivemedia.SPINStudiofromPixvanais thefirstintegratedplatformthattransformsthewaycustomers create,editandshowVRvideoexperiencesacrossanydevice, anywhere.Thecompanyisventure-backedbyVulcanCapital, MadronaVentureGroup,Microsoft,Cisco,RaineandHearst Ventures.Pixvana’sfoundershaveprovenstartupsuccessin mediatechnology,andhailfromseniorproductandengineering leadershiprolesatApple,Adobe,Microsoft,andLucasfilms.For moreinformationvisit:www.pixvana.com. Contact www.pixvana.com julia@pixvana.com What do you want/hope for/from this industry? AsVRcontinuestotransformthewaywecommunicate,and consumemedia,mission-drivenorganizationsarepoisedtopositively impactthefutureofimmersivetechnologies.Theyareanessential elementoftheVRecosystemthatencouragecriticalinnovation, aestheticexperimentation,andinclusion.Weareactivelyseeking EducationpartnerstohelpdemocratizeVRcontentcreationby teachingproductionskillstothenext-generationofcreatorswith SPINStudio.Toapplyorreferanorganization,pleasecontact julia@pixvana.com Why are you in this industry vertical/sector? PixvanaEducationisanewinitiativethatputsthepowerofSPIN Studiocreationanddistributionsoftwareatthefingertipsof emergingXRstorytellers.TheprogramsupportsVRlearningby donatingSPINStudiotwo-yearlicensestoglobalpartners,including collegesanduniversities,non-profitsandcharities,librariesandlabs, andmuseums.TheinitiativegrantsfreeandeasyaccesstotheSPIN Studiosuiteofcloud-based,softwaretoolsforVRvideoproduction anddelivery. Type of Company SoftwareforVRvideocontent creationanddistribution Customers Media&Entertainment,Education, Training,Medical,AEC,Enterprise. OurcustomersincludeCNN,Microsoft, Valve,Magnopus,IntentionalFutures, Akamai,SeattleInternationalFilm Festival,SeattleSounders,andSeahawks. Size of Company NumberofEmployees: 28 Revenue:N/A 9
  11. 11. RealCast Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary Foundedbytrailblazersofgaming,roboticsandeducation, RealCastisaParis-basedimmersiveXRstartupthatdevelopsthe technologyandcontentforanewgrammarofinteractionin extendedreality(XR).Insodoing,wearecreatingexperiences, gamesandadiffusionplatformtodeveloptransformative educationalexperiences.OurInSitueXPerience(ISXP),for example,isashared&interactiveXRexperienceforvisitorsof historicandculturaltouristiclocations.Itis,ineffect,a“Time Machine,”transportingusersbackintothehistoricalmomentsof particularlocationinrealtime.UsersmountanARheadset,or smartphonewithARcapability,andbeginanexperiencewhichis sharedwithotherparticipants. Contact realcast.io craig@realcast.io What do you want/hope for/from this industry? Thisisanewandincrediblyexcitingindustrythatwillbenefit immenselyfromfosteringconnectivetissue.Throughcollaboration, wecanlearnfromoneanother,sharebestpracticesandamplifyour collectivemissiontodeveloptransformativeimmersivelearning experiences. Why are you in this industry vertical/sector? WithextensiveexperienceinacrossthespectrumofK-12education, weseeanimportantandexcitingopportunityforXRexperiencesto takeeducationfrom2Dto3D. Type of Company XRcontentcreationspecialistswith basesinFrance&theUnitedStates. Customers Institutions,Businesses,Organizations& MuseumswithaninterestinEducational, Tourism,HistoryorCulture. Size of Company NumberofEmployees: N/A Revenue:N/A 10
  12. 12. Schell Games Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary SchellGamesisthelargestfull-serviceeducationand entertainmentgamedevelopmentcompanyintheUnited States.Weareuniquelycapableofbridgingtheworldsof educationandentertainmenttocreategamesthatareboth engagingandenriching. Contact bmorrill@schellgames.com dwaite@schellgames.com What do you want/hope for/from this industry? Continuetoexplorethepowerofgamesandgame-basedlearningin K-12classroomsandbeyond.Wewanttobeapartofconversations betweeneducationalinstitutionsandbusinessesthataimto reimagineeducation.WearealsobigproponentsofusingAR/VRin theclassroom,andareactivelycreatingexperiencesmeantto complementclassroominstruction.Wewouldlovetogetfeedback fromeducationprofessionalsaboutwhatcontentisneededto enhanceclassroomlearningandhowwecanmakeiteasierforthem toimplementthatcontentintheclassroom. Why are you in this industry vertical/sector? Ourmissionstatementisthat“wecreateexperienceswe’reproudof, withpeoplewelike,sowecanmaketheworldabetterplace”andto accomplishthatmission,weareintheeducationspaceusinggames asawaytochangepeopleforthebetter.Type of Company VideoGamedesignanddevelopment company Customers Yale,UniversityofPittsburgh,PBSKids, FredRogersCompany,Amplify, Children’sMuseumofHouston,Institute ofEducationSciences. Size of Company NumberofEmployees: 110+ Revenue:N/A 11
  13. 13. Sentireal Ltd Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary AtSentireal,wecreatesoftwareandmediaplatformsthatturn mobiledevicesandheadsetsintosmarteducationalassistants. Theseassistantsdeliverguidanceusingaugmentedreality(AR) andvirtualreality(VR)technologies,blendedwithartificial intelligence(AI).Thiscombinationprovides"personalimmersive learning"-personalisedimmersivecontentandcontinuous backgroundassessmentoflearningprogress.Oureducational solutionscoverareassuchasScience,Technology,Engineering andMathematicsandwealsohaveconsiderableexperiencein creatingeducationAR/VRexperiencesforstudentswithspecial needssuchasautismorlearningdifficulties. Contact Dr.DavidTrainor,CEO/CTO, david.trainor@sentireal.com What do you want/hope for/from this industry? Acollectiveandjoined-upapproachtoapplicationofVR/ARand ArtificialIntelligenceineducation.Anewanddeeperformof collaborationbetweeneducators,learnersand technologyproviders inco-creatinggreatsolutions. Why are you in this industry vertical/sector? Sentirealspecialisesinhighly-personalisedVR/ARexperiencesusing ArtificialIntelligence.Thispersonalizationisparticularlyimportantin educationduetothedocumentedadvantagesofpersonalized learningandtheneedtoautomatethegenerationofpersonalized educationalmedia. Type of Company Software,contentandservices.Flagship productis“immersonal”,asoftwareand mediaplatformforpersonalised immersivetraining/learning Customers Education/trainingorganizations, Education/trainingdepartmentswithin enterprises Size of Company NumberofEmployees: 7 Revenue:<$1Mperyear 12
  14. 14. The Pulse Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary ThePulseisanaward-winningspecialistagencywithproprietary technologiesthatareredefiningeducationandlearning. Establishedin1996,wearecontinuingtochampionthe integrationofcreativeexcellencewithtechnologicalexpertise. ForthepastfouryearswehavefocussedonproducingVR/AR trainingandlearningexperiencesforeducatorsandenterprise clients. Contact brett@experiencethepulse.com BrettHeil,CEO/Founder What do you want/hope for/from this industry? WearecommittedtoacceleratingthegrowthandsuccessoftheAR/ VRindustryandhaveformedpartnershipswithresearchfacilities, subjectmatterexperts,secondaryandtertiaryeducational institutionsandGovernmenttoensureourplatformandcontent meetindustrydemandanddeliverimprovedbusinessandlearning outcomes. Weacknowledgethatthesuccessoftheindustrywill dependongoodquality,wellproducedcontent,andwearededicated toleveragingourskillsandexperienceinthisfieldtoensurebest practicesstandardsareestablishedandmaintained. Why are you in this industry vertical/sector? VRandARarematuringandrevolutionisingcommunication,sowe setouttodesignasoftwareplatformtomakethesepowerfulnew technologies,practical,sustainableandeasytouse. Educationisaway forpeopletoengagewithnewsituations,meaningandperspective. Webelievethehighestqualityeducationmustenablelearnersto engagewiththeirenvironment,socially,emotionally,cognitivelyand physically;buildonskillsandcompetencies;leveragemultiplesensory inputs,allowingforagreaterimmersive,realisticandengaging experience;enablethosewithlimitedaccesstoresourcestoengage inanexperiencethatwouldotherwisenotbepossible;and,providea lessrestrictiveenvironmentforthosewithdisabilities.Webelievethat theaffordanceofferedinusingAR/VRcandothisandmore. Type of Company Stafftrainingcontent Customers Telstra,ELearningInnovation,Samsung, Intel,INFINITIMotorCompany Size of Company ThePulseisanagilecompany headquarteredinSydney,Australia withofficesinHongKongandthe USA. Wehaveacoreteamof25, comprisingtechnologists, programmers,contentcreators, educationalists,doctors,strategists andcreatives. Revenue:N/A 13
  15. 15. XR Pioneer, Ltd. Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION Summary XRPioneer,LtdisaHongKongbasededucationaltechnology solutionscompanybuilttoserveinnovative,cuttingedge,and meaningfulemergingtechnologyintegrationintoK-12 education.XRPioneerLtdempowersstudentstocreativelyuse VirtualReality(VR),AugmentedReality(AR),andXRtechnology intheirlearningjourney.Weaimtobridgethegapbetweenthe XRindustryandtheeducationalspace,whilepartneringwith educatorstocreatearichandrewardingteachingexperience. WeprovideVRsoftware/hardwareandcurriculumasan authorizeddistributoranddesigncustomVR/ARmakerlabsfor K-12schools.Ourtechnologygivesschoolsaccesstoawidearray ofeducationalexperiencesthatarebuilttoaidthelearning processinawaythatisengagingandfunforstudents. Contact www.xrpioneer.com paola.paulino@xrpioneer.com What do you want/hope for/from this industry? XRPioneeraimstomeaningfullybringthepowerofVirtualRealityand XRtoK-12education.XRPioneer’sgoalistoprovidetheclassroomof thefuturebybridgingthegapbetweenXRTechnologyandeducation whileempoweringstudentstodrivethecreativeuseofimmersive technology. Why are you in this industry vertical/sector? XRPioneeraimstoprovidetheclassroom.WewanttobringVRand ARtechnologytostudentsandteachersandeffectivelyintegrateXR witheducationallessonplansandpartnerwitheducatorstocreate richandrewardingteachingexperiences.Wehelpourclientswith integralsolutionstoenablestudentsandeducatorsinexploringthe powerandpotentialoffullroomscalevirtualrealityandextended realitiesintheclassroom. Type of Company Education&Learning.Weprovide personalizedimmersivetraining/learning throughVRsoftware/hardwareand curriculumforK-12schools. Customers SchoolsK-12whoareinterestedin bringingthepowerofVRandARto createrichandrewardingteaching experiencesintheirclassrooms. Size of Company NumberofEmployees:7 Revenue:N/A 14
  16. 16. Other Companies Q4 2018VR/AR INDUSTRY SECTOR: EDUCATION OtherEducationCompanies LogintoourtheDirectorytoaccessall100+Educationcompanies http://thedirectory.thevrara.com Ifyouwouldliketogetfeaturedinfuturereports,email info@thevrara.com 15

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