More Related Content Similar to Trinity feb. 25 web2.0 b (20) More from Carmella Doty (14) Trinity feb. 25 web2.0 b1. + Learners Using
Web 2.0 Tools
ANIMOTO
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e
ISBN 0132099853 All rights reserved.
2. +
Connecting
Learners Using Web 2.0 Tools
OBJECTIVE
Students will be able to define Web 2.0
tools in order to use them in the classroom
to facilitate and extend learning
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-2
ISBN 0132099853 All rights reserved.
3. + ISTE STANDARDS
ISTE NETS-T:
#2 : Design and Develop Digital Age Learning
Experiences
#4: Engage in Professional Growth and
Leadership
ISTE NETS-S
#1: Creativity and Innovation
#5: Critical Thinking, Problem Solving and
Decision Making
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-3
ISBN 0132099853 All rights reserved.
4. +
Introduction
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-4
ISBN 0132099853 All rights reserved.
5. +
Review – Intro to Web 2.0
1. Define the Difference Between
Web 1.0 and Web 2.0.
Define Web 1.0
Define Web 2.0
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-5
ISBN 0132099853 All rights reserved.
6. +
Web 1.0 vs. 2.0
Web 1.0 is one way communication
•Example: Website with no comment
area
Web 2.0
• Two or more way communication
on the Internet
• User created material
• Examples: You Tube, Facebook
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-6
ISBN 0132099853 All rights reserved.
7. +
Review – Intro to Web 2.0
2. Define the three (3) main
characteristics of Web 2.0
a.
b.
c.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-7
ISBN 0132099853 All rights reserved.
8. +
Review – Intro to Web 2.0
2. Define the three (3) main
characteristics of Web 2.0
a. Interactive
b. Accessible
c. Collaborative
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-8
ISBN 0132099853 All rights reserved.
9. + Review – Intro to Web 2.0
3. List the 7 reasons why Web 2.0 Tools
are important in a classroom
1.
2.
3.
4.
5.
6.
7.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-9
ISBN 0132099853 All rights reserved.
10. + Review – Intro to Web 2.0
3. List the 7 reasons why Web 2.0 Tools
are important in a classroom
1. Life Long Learning
2. Extend Learning
3. Engagement
4. Differentiation
5. Critical Thinking
6. New Capabilities
7.Alernative Learning Enviornment
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-10
ISBN 0132099853 All rights reserved.
11. + Review – Intro to Web 2.0
4. Name 6 categories of Web 2.0 tools
1.
2.
3.
4.
5.
6.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-11
ISBN 0132099853 All rights reserved.
12. + Review – Intro to Web 2.0
4. Name 6 categories of Web 2.0 tools
1. Presentation
2. Video Tools
3.Mobile
4.Image Tools
5.Community Tools
6.Best of the Rest
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-12
ISBN 0132099853 All rights reserved.
13. + Review – Intro to Web 2.0
4. What do you do when Web 2.0 tools
go away?
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-13
ISBN 0132099853 All rights reserved.
15. + Cool Tools for Schools
http://
Cooltoolsforschools.wikispaces.com
Name four (4) additional Categories of
Web 2.0 Tools
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-15
ISBN 0132099853 All rights reserved.
16. + Cool Tools for Schools
http://
Cooltoolsforschools.wikispaces.com
Name four (4) additional Categories of
Web 2.0 Tools
Collaborative Tools Organizing Tools
Research Tools Converting Tools
Slideshow Tools Mapping Tools
Audio Tools Graphing Tools
Writing Tools
Music Tools
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-16
ISBN 0132099853 All rights reserved.
17. +
Chapter 6
1. Define Cyberlearning and provide
an example of a classroom
application.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-17
ISBN 0132099853 All rights reserved.
18. +
Cyberlearning
Defined by http://www.wordnick.com
“Learning by means of a computer,
especially over the Internet”
Defined by Text p. 126
“…use of Web 2.0 networked
computing and communication
technology to support learning”
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-18
ISBN 0132099853 All rights reserved.
19. +
Chapter 6
2. Describe cyberlearning literacy
and discuss how it may be used in
the classroom
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-19
ISBN 0132099853 All rights reserved.
20. +
Cyberlearning Literacy-
The knowledge and skills needed for
successful use of Web 2.0 tools.
Using Web 2.0 in Instructional Settings
•Formal and Organized
•Informal, surfing
•Internet Connections in and out of
School
•Homes, library, mobile phones
Smaldino, Lowther, and Russell
Instructional Technology and Media for Learning, 10e 6-20 02/25/13
ISBN 0132099853
21. +
Chapter 6
3. Identify three (3) web 2.0 resources
and demonstrate an example of how
they might assist learning.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-21
ISBN 0132099853 All rights reserved.
22. +
Chapter 6
4. Explain why social networking issues
are important for the classroom
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-22
ISBN 0132099853 All rights reserved.
23. +
Chapter 6
4. Explain why social networking issues
are important for the classroom
Students are familiar with Social
Networks – Facebook, Twitter,
Instagram
Use them for educational purposes,
teach students how to do this
Capitalize on the popularity of their
use
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-23
ISBN 0132099853 All rights reserved.
24. +
Chapter 6
5. Identify four (4)social-ethical issues
and why they are important in
working with students.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-24
ISBN 0132099853 All rights reserved.
25. +
Chapter 6
5. Identify four (4)social-ethical issues
and why they are important in
working with students.
Security – personal information
Student Interaction – positive
behavior
Cyberbullying
Using Proper English and not “Text
Talk”
Smaldino, Lowther, and Russell
Instructional Technology and Media for Learning, 10e
ISBN 0132099853
6-25
Copyright © 2012 by Pearson Education, Inc.
All rights reserved.
26. + Chapter 6
6. Define:
Cloud Computing
Open Source
Podcast
Vidcast
Blogs
Wikis
Social Networking
Data Mashups
Smaldino, Lowther, and Russell
Instructional Technology and Media for Learning, 10e 6-26
Copyright © 2012 by Pearson Education, Inc.
ISBN 0132099853 All rights reserved.
27. + Chapter 6
6. Define:
Cloud Computing
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-27
ISBN 0132099853 All rights reserved.
28. + Chapter 6
6. Define:
Cloud Computing
Files available in the “cloud” means that
they are available through the Internet
and being saved on a server at a
remote location
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-28
ISBN 0132099853 All rights reserved.
29. + Chapter 6
6. Define:
Open Source
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-29
ISBN 0132099853 All rights reserved.
30. + Chapter 6
6. Define:
Open Source
Free, unrestricted, anyone can use and
change
Groups create software and tools
together
Moodle is Open Source
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-30
ISBN 0132099853 All rights reserved.
31. + Chapter 6
6. Define:
Podcast
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-31
ISBN 0132099853 All rights reserved.
32. + Chapter 6
6. Define:
Podcast
Podcast is an audio file that can be
downloaded to a personal listening
device such as an iPod, cell phone,
MP3
http://mps.mpsomaha.org/willow/radio/s
hows/Willowcast38.html
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-32
ISBN 0132099853 All rights reserved.
33. + Chapter 6
6. Define:
Vidcast
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-33
ISBN 0132099853 All rights reserved.
34. + Chapter 6
6. Define:
Vidcast
Video + Audio for learning
Animoto, PhotoPeach, VoiceThread
Publish on You Tube, Teacher Tube
http://www.photopeach.com
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-34
ISBN 0132099853 All rights reserved.
35. +
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-35
ISBN 0132099853 All rights reserved.
36. + Chapter 6
6. Define: Blogs
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-36
ISBN 0132099853 All rights reserved.
37. + Chapter 6
6. Define: BLOGS
Can have text, images, video
Similar to a website, but personal
comments and reflections can be
added by viewers
http://kidblog.org/home/
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-37
ISBN 0132099853 All rights reserved.
38. + Chapter 6
6. Define: Wikis
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-38
ISBN 0132099853 All rights reserved.
39. + Chapter 6
6. Define: Wikis
A wiki is a webpage that permits users to
interact and add text and images to
the webpage
http://enhancingscience.wikispaces.com
/Home
www.wikispaces.com
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-39
ISBN 0132099853 All rights reserved.
40. +
Chapter 6
Define – Social Networking
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-40
ISBN 0132099853 All rights reserved.
41. +
Chapter 6
Define – Social Networking
Twitter
Facebook
Instagram
Fake Facebook
Edmodo
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-41
ISBN 0132099853 All rights reserved.
42. +
Chapter 6
Define – Data Mashup
Broader Term: Mashups
Taking video, sound,
animation, original and
acquired and combine to make
new multimedia
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-42
ISBN 0132099853 All rights reserved.
43. +
Web 2.0 Tools-
Encourage author access and
design rather than static
information.
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-43
ISBN 0132099853 All rights reserved.
44. +
Using Web 2.0 Tools
in the Classroom
Advantages Limitations
Portable Require sophisticated
hardware
Easy to produce
Quality of messages
Authentic audience
Credibility
Connectedness
Safety issues
Social awareness
Free
Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e 6-44
ISBN 0132099853 All rights reserved.